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gef30

[ABC2] Multi Fisher V2 [AIO] [OPEN SOURCE]

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I've decided to update an old script i wrote 3 years ago, and here it is: Multi Fisher v2! Completely rewritten, with a full implementation of ABC2, Multi fisher allows you to fish anything, anywhere! 

get it HERE

Source code: https://github.com/frankkeuning/fisher

Screenshot(s):

 

 

f30b48fd93.png

 

Setup guide:

 

1: enter the id(s) of the fishing spots you want to catch your fish from. if you want to enter multiple fishing spots, separate them with a ",". To find the ids of the fishing spots, in your tribot client go to "debug" and select NPcs.

2: enter the Action you will perform on the fishing spot.

3: enter the id's of the gear you need to catch your fish, if more than one item is needed(I.E: bait and rod), separate the ids with a "," (303,304,305,etc)

4: select powerfishing or banking.

5: select your bank tile, by simply clicking the "Set current tile" button. this step is optional, as tribot will find the closest bank by itself. if you dont want to set a custom bank tile, leave this blank.

6: select your fish tile.

7: press start.

Edited by gef30
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Hey I think this script has some cool potentially theres surprising a bit of some lacking with decent free fishing scripts here on tribot. It's actually working really smoothly for me so far (simple goes a long way, huh haha?) and I actually like it so much I'd like to ask you something.... Can we remove the "fishing tile" option? Or can we set it to an area of tiles? like a 2x2 or 3x3 or 4x4 area of tiles itll randomly click on. I feel even if you had all the antiban in the world you couldnt hide the highly suspicious fact that you ALWAYS click on/walk to that some time REPEATEDLY even if going to different fishing spots right after as they move around... It just seems easily avoidable and unncessarily very bot like haha.

 

Hope your still around and can maybe let us add multiple tiles or an area of tiles or all together create your own solution.

 

Thanks!

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On 16 maart 2018 at 7:49 PM, whatever123 said:

Hey I think this script has some cool potentially theres surprising a bit of some lacking with decent free fishing scripts here on tribot. It's actually working really smoothly for me so far (simple goes a long way, huh haha?) and I actually like it so much I'd like to ask you something.... Can we remove the "fishing tile" option? Or can we set it to an area of tiles? like a 2x2 or 3x3 or 4x4 area of tiles itll randomly click on. I feel even if you had all the antiban in the world you couldnt hide the highly suspicious fact that you ALWAYS click on/walk to that some time REPEATEDLY even if going to different fishing spots right after as they move around... It just seems easily avoidable and unncessarily very bot like haha.

 

Hope your still around and can maybe let us add multiple tiles or an area of tiles or all together create your own solution.

 

Thanks!

I might be able to take a look. Though im pretty sure webwalking already clicks a random tile close to the destination. I havent looked at it for a while though

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10 hours ago, gef30 said:

I might be able to take a look. Though im pretty sure webwalking already clicks a random tile close to the destination. I havent looked at it for a while though

Hey, thanks for the reply! To be honest I'm not even sure, it just looked that way when I looked at it. I can take a look at it more and reply once i observed it more.

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It dropped my rod/bait/coins/basically every other item at some point after dropping fish. Does it 'not-drop' the ID's of the fishing equipment? (And if I put for example con ID in there, does that prevent it from dropping coins there, as wel?)

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On 7/6/2018 at 4:51 PM, bananepeel said:

It dropped my rod/bait/coins/basically every other item at some point after dropping fish. Does it 'not-drop' the ID's of the fishing equipment? (And if I put for example con ID in there, does that prevent it from dropping coins there, as wel?)

the script has been updated, the problem is fixed.

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Hey guys, I downloaded the script but have absolutely no idea how to implement it... I have never written a line of Java code coming from a front end background and have no idea how to run it or even how to begin lol.

If anyone can help me out, please do, I would really appreciate it!

Thanks guys!

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17 hours ago, rayli208 said:

Hey guys, I downloaded the script but have absolutely no idea how to implement it... I have never written a line of Java code coming from a front end background and have no idea how to run it or even how to begin lol.

If anyone can help me out, please do, I would really appreciate it!

Thanks guys!

you can go to the tribot repo to use an easy runnable version of this script. If you want to run it from the source files, you need to compile them yourself. Also, you need vip to run local scripts.

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      3) Take from your local filesystem in your .tribot/install folder. For example, on windows, you'd find it at "C:\Users\[user]\AppData\Roaming\.tribot\install\tribot-client\lib\tribot-script-sdk-[version].jar"

       

      Documentation:

      Java docs: https://runeautomation.com/docs/sdk/javadocs/index.html?overview-summary.html

      Kotlin docs: https://runeautomation.com/docs/sdk/kdocs/index.html

       

      Backwards compatibility:

      We will be following a deprecation schedule whenever we perform a possible breaking change. We will deprecate the respective methods or classes and announce it in a topic. It will remain deprecated for some period of time (weeks or months), and then removed. This will give you time to fix anything, if we need to make a breaking change.

       

      Gradle template:

      Easily build scripts with a new pre-configured scripting gradle template

       

      Users of the current API:

      There is no plans to remove TRiBot API. It will still be available. However, non-critical bugs probably won't be fixed. The SDK does depend on some of the API so fixing some things in the SDK will indirectly fix the API. However, bugs that have existed in the API for awhile will likely not be fixed. It's recommended to use the SDK moving forward. Let us know if there's something the SDK is missing.

       

      Brief overview of the changes:

       

      Bug reports:

      Post bug reports in the bug reports section of the forums

       

       

      Let us know what your thoughts are! If you have questions, feel free to ask below or in discord.

       
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    • Support for the gradle launcher is being dropped. Read more about the new launcher here.
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      • 8 replies
    • What to expect from TRiBot moving forward.
        • Thanks
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      • 11 replies
    • TRiBot 12 Release Candidate

      The TRiBot team has been hard at work creating the last major version of TRiBot before the TRiBot X release. We've noticed many problems with TRiBot 11 with a lot of users preferring TRiBot 10 over 11. We've heard you, so we took TRiBot 10, added the new features introduced with 11, introduced some other new things, and created TRiBot 12. So without further adieu, here's TRiBot 12.
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    • Gradle is a build tool used to accelerate developer productivity.

      We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages

      Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher

      The goals of TRiBot Central are to:

      Deliver updates to TRiBot faster


      Better organize TRiBot's dependencies (AKA dependancies)


      Make it easier to develop scripts for TRiBot


      Make it easier to use and run TRiBot


      Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.
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