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fmtrick

[Free] FmFeed'nFight [Open Source]

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FmFeed'nFight 

The circle of life. Fight barbarians and catch fish for food. 99% self sustaining!

Features:

  • Automatically changes options on startup if they are not set properly for the script (enables shift dropping in game, mouse camera, zoom, etc.)
  • Fights barbarians in barbarian village
  • When out of food, walks to barbarian village fishing spot and fishes trout and salmon, giving you have a fly fishing rod & feathers in inventory.
  • Cooks the trout and salmon (Drops them if you don't have the cooking level for the particular food. Example: drops salmon if cooking level < 25) on the endless fire at barbarian village fishing spot.
  • Drops burnt fish (all dropping uses shift click dropping)
  • various ABC2 features including ABC2 eating, ABC2 waiting functions

In the works:

  • JavaFX GUI to toggle multi combat fighting (to attack other players npcs, since it's a multi-combat zone)
  • Looting & burying bones toggle
  • Attack style toggle
  • Obtain supplies from bank (Maybe - This could be handy if the player dies)
  • Implementing more ABC2

 

Known bugs:

  • Can get stuck outside/inside the pub if target is inside/outside when player is not and door is closed. I'll fix this soon. (Doesn't happen often and when it does, it doesn't last long) FIXED
  • I am aware that the majority of the script is broken - I do not have time to work on these scripts. It is open source so feel free to tweak it - just don't reupload to repo.

Change log:

  • 09/07/2017 - Added an unstucker for the longhall - will not get stuck inside or outside of it anymore.
  • 09/08/2017 - Replaced aStarWalk with daxWalker.
  • ^^^^^^^^^^ - Fixed a cooking bug causing the bot not to use the raw fish on fire if fire not on screen.
  • ^^^^^^^^^^ - Switched multi combat off - bot will only attack NPCs that are not already in combat. This will be toggle-able once GUI is put together.

Source:

https://github.com/fmtrick/FMFeednFight

Repository:

https://tribot.org/repository/script/id/2523

Images:

Spoiler

ss2.PNGss3.PNGss.PNG

 

Proggies:

Spoiler

VwRpfM7.pngss5.PNG

 

Edited by fmtrick
change log
  • Like 1
  • Thanks 2

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Guest

Nice release! Something real unique! Maybe add the requirements needed to run the script too? 
I reckon 15 fishing/cooking & 10/10/10 in combat stats?

Edit: As in add the requirements to the thread haha, will help you test out with a low level acc later too :>

Edited by Black Knight

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3 minutes ago, Black Knight said:

Nice release! Something real unique! Maybe add the requirements needed to run the script too? 
I reckon 15 fishing/cooking & 10/10/10 in combat stats?

10/10/10 should be fine for combat. Uses abc2 eating so it eats high and runs mid combat if out of food so chance of death is unlikely. Ill test it on a low lvl acc and update

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@fmtrick
Eats way too much even when it is not in combat O_o. It just went nomnomnomnom through the whole inventory of food then goes back fishing. The fishing/cooking part seems fine though, just use right click on the fire though as the cooking spot can get quite crowded when trying to left click on the fire.

Script/random trace:
 

Spoiler
[11:03:09] Script Stack Trace:
[11:03:09]  java.lang.Thread.sleep(Native Method)
[11:03:09]  obf.fd.hc(gc:169)
[11:03:09]  obf.Jg.RF(fo:764)
[11:03:09]  org.tribot.api.General.sleep_definite(st:143)
[11:03:09]  org.tribot.api.Timing.waitNextFrame(wu:607)
[11:03:09]  org.tribot.api2007.types.RSItem.click(gh:667)
[11:03:09]  org.tribot.api2007.types.RSItem.click(gh:324)
[11:03:09]  org.tribot.api2007.types.RSItem.click(gh:779)
[11:03:09]  scripts.FmAPI.c.i(FmCombat.java:100)
[11:03:09]  scripts.Strategies.k.m(Fighting.java:44)
[11:03:09]  scripts.Strategies.k.i(Fighting.java:71)
[11:03:09]  scripts.FMFeednFight.run(FMFeednFight.java:139)
[11:03:09]  java.lang.Thread.run(Thread.java:748)
[11:03:12] Random Stack Trace:
[11:03:12]  java.lang.Thread.sleep(Native Method)
[11:03:12]  obf.fd.hc(gc:169)
[11:03:12]  obf.Jg.RF(fo:764)
[11:03:12]  org.tribot.api2007.Interfaces.get(mf:234)
[11:03:12]  org.tribot.api2007.Banking.isPinMessageOpen(hm:460)
[11:03:12]  obf.dE.dD(ff:111)
[11:03:12]  obf.be.FB(zg:749)
[11:03:12]  obf.be.AC(zg:590)
[11:03:12]  obf.be.run(zg:530)
[11:03:12]  java.lang.Thread.run(Thread.java:748)

 

 

Edited by Black Knight

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Just now, Black Knight said:

@fmtrick
Eats way too much even when it is not in combat O_o. It just went nomnomnomnom through the whole inventory of food then goes back fishing. The fishing/cooking part seems fine though, just use right click on the fire though as the cooking spot can get quick crowded when trying to left click on the fire.

Script/random trace:
 

  Reveal hidden contents

[11:03:09] Script Stack Trace:
[11:03:09]  java.lang.Thread.sleep(Native Method)
[11:03:09]  obf.fd.hc(gc:169)
[11:03:09]  obf.Jg.RF(fo:764)
[11:03:09]  org.tribot.api.General.sleep_definite(st:143)
[11:03:09]  org.tribot.api.Timing.waitNextFrame(wu:607)
[11:03:09]  org.tribot.api2007.types.RSItem.click(gh:667)
[11:03:09]  org.tribot.api2007.types.RSItem.click(gh:324)
[11:03:09]  org.tribot.api2007.types.RSItem.click(gh:779)
[11:03:09]  scripts.FmAPI.c.i(FmCombat.java:100)
[11:03:09]  scripts.Strategies.k.m(Fighting.java:44)
[11:03:09]  scripts.Strategies.k.i(Fighting.java:71)
[11:03:09]  scripts.FMFeednFight.run(FMFeednFight.java:139)
[11:03:09]  java.lang.Thread.run(Thread.java:748)
[11:03:12] Random Stack Trace:
[11:03:12]  java.lang.Thread.sleep(Native Method)
[11:03:12]  obf.fd.hc(gc:169)
[11:03:12]  obf.Jg.RF(fo:764)
[11:03:12]  org.tribot.api2007.Interfaces.get(mf:234)
[11:03:12]  org.tribot.api2007.Banking.isPinMessageOpen(hm:460)
[11:03:12]  obf.dE.dD(ff:111)
[11:03:12]  obf.be.FB(zg:749)
[11:03:12]  obf.be.AC(zg:590)
[11:03:12]  obf.be.run(zg:530)
[11:03:12]  java.lang.Thread.run(Thread.java:748)

 

 

ABC2 tells it when to eat. What was the hp level of the account you used?

It should right click the fire and fishing spot if theres anything in the way of the desired option.

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Just 19 hp, :o Does it right click already? It was having problem using the raw on the fire when I watched it though, will test again tmr!

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5 hours ago, Black Knight said:

Just 19 hp, :o Does it right click already? It was having problem using the raw on the fire when I watched it though, will test again tmr!

fixed a bug where if the fire was not on the screen it wouldn't walk to it. all cooking bugs should be fixed.

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Suggestions::
 

multiple ways to drop other than just right click drop right click drop right click drop

possibly keep trout?

do a check if the player has the cooking/fishing level to cook/fish and if not end the script and print something in the debug saying there isnt a sufficient level

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Just now, adamhackz said:

Suggestions::
 

multiple ways to drop other than just right click drop right click drop right click drop

possibly keep trout?

do a check if the player has the cooking/fishing level to cook/fish and if not end the script and print something in the debug saying there isnt a sufficient level

it currently shift click drops.

it keeps trout, what do you mean? It only drops them if you dont have the cooking level to cook.

^ i will implement a check that wont let it try to fish if it doesnt have 20 fishing.

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1 minute ago, fmtrick said:

it currently shift click drops.

it keeps trout, what do you mean? It only drops them if you dont have the cooking level to cook.

^ i will implement a check that wont let it try to fish if it doesnt have 20 fishing.

ah i didn't have the cooking level for trout or salmon and it dropped the trout with right cook clicking only but kept the salmon (getting the cooking levels rn just wanted to see how the script worked)

 

Thanks for the quick reply just figured i'd give a little feedback right off the bat

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5 hours ago, Black Knight said:

@fmtrick
Eats way too much even when it is not in combat O_o. It just went nomnomnomnom through the whole inventory of food then goes back fishing. 

 

Just tested on my low level (19 hp) account and confirmed it's doing this for me too - not sure why. i will debug this for awhile..

 

edit:

 

  • [20:02:36] eat at hp at beginning of eatFood method: 9
  • [20:02:38] ABC2 eat at hp at END of eatFood method: 62

ABC2 thinks it has 99 hp for some reason.

Edited by fmtrick

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Random things 

Seems to not care if other people are already fighting barbarians and attacks the same ones as other people causing them to get annoyed and talk to you

Perhaps add a check if the NPC is in combat before going to attack

and if there are non that arn't in combat THEN attack one thats already being attacked

 

ALWAYS  opens the door even if already in the building so you'll find yourself constantly running back to open the door. ( you want the door closed to they dont wonder all over the place and stay in the spawn for the most part)

 

Perhaps looting of chaos runes/bonze arrows/law runes would be nice but thats not a big deal at all

 

Edited by adamhackz

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18 minutes ago, adamhackz said:

Random things 

Seems to not care if other people are already fighting barbarians and attacks the same ones as other people causing them to get annoyed and talk to you

Perhaps add a check if the NPC is in combat before going to attack

and if there are non that arn't in combat THEN attack one thats already being attacked

 

ALWAYS  opens the door even if already in the building so you'll find yourself constantly running back to open the door. ( you want the door closed to they dont wonder all over the place and stay in the spawn for the most part)

 

Perhaps looting of chaos runes/bonze arrows/law runes would be nice but thats not a big deal at all

 

first thing is already implemented, i just have multi combat turned on right now, i'll flip it to false. I planned on keeping it multi-combat until i figure out a JavaFX so the user has control of that.

i will debug the longhall door.

looting is to come when i figure out JavaFX GUIs as well.

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      Below are some of the core features that make the script so powerful. Using the features mentioned below the script can perform just as good as any player. 
      Custom fight areas - You can specify exactly where in the game you want the script to fight. Either with a polygon or a circle. Below is an example of a polygon fight area. Dwarf multicannon - The script will place, reload, pickup and stop your cannon decaying. Prayer - The script can use all prayers, including quick prayer, and even recharge your prayer at nearby altars.  Potions - Including Divine, Extended, Super, Regular, Energy, Stamina & NMZ potions.  Special Attacks - Supports every special attack weapon in the game, including weapon switching.  Guthans - The script can switch to Guthan's to heal, then switch back to your primary gear once hp is recovered.  Resetting Aggressiveness - The script can detect when monsters stop being aggressive towards you, and run away to reset the aggro.  Food - It can eat every type of food in the game. Even multiple types of food, simply seperate their names with a comma E.G Lobster, Swordfish. Bones to peaches - The script efficiently uses Bones to peach tablets if you've got them in your inventory.  Safe spotting - Safely train combat from a distance without taking any damage.  Uses slayer items to finish kills - Bags of salt, ice coolers, rock hammer etc. Detects if you've unlocked the slayer ability to auto-kill.  Bone burrying - Train up your prayer! 2.3 Looting:
      Looting by item name or ID - Simple to setup Looting by item price - E.G Loot all items over 500gp - Fetches prices from the Runescape grand exchange. Telekinetic grab support - For those hard to reach places.  High alching - Turn your loot into gold while you train! Pickup and re-equip ammo - Supports all ammo types. Ironman looting - The script will automatically detect if you're an Ironman, and loot accordingly.  Looting bag & Herb sack  - The script will automatically use them if you're carrying one. Accurate profit calculations  - Track your gains on screen or with your dynamic signature.  2.4 Banking:
      Supports every bank in the game - Can use every bank chest / booth / banker in RS. Fully customisable inventory setups. Tip 1: When withdrawing potions or charged jewellery, you can type (*) Instead of the dose number and it will withdraw whatever dose is highest in the bank. 
      For example Ring of duelling(*).  Tip 2: You can also type 0 as the quantity, and it will withdraw-all of the item instead of a specific quantity. 
      For example these settings would make it withdraw all of your cannonballs, then fill your inventory with lobsters.

      Supports all Teleports - The script can use all teleport methods including Spells, Tabs, Jewelery & Scrolls + more. Will bank for multiple conditions: 
      - Hp is below a set %.
      - Inventory is full.
      - Out of food.
      - Out of runes.
      - Out of ammo.
      - Out of all potions.
      - Out of prayer potions.
      - Out of antifire potions.
      - Out of cannonballs.
      - Before a break starts.
      - When your slayer task is complete. Heals to full HP at the bank - To save food during your trip, it'll heal up in the bank.  Logs out when you're out of supplies. 2.5 Progressive training: 
      The script can do the following when you level up, or after x amount of time:
      Upgrade equipment - E.g upgrade to Rune scimitar when you reach 40 attack. Change attack styles - E.g switch to Strength training after you reach 40 attack Change training method / location - The script can completely switch training methods, e.g Rock crabs to 60 strength, then go train magic to 70 alching, then switch back to Chaos druids after an hour. All without stopping the script.  2.6 Worldhopping: 
      The script uses both the ingame worldhopper and login screen worldhopper to find the ideal training spot. Note: All of these settings are optional. 
      Supports F2P, Members & DMM worlds  - It will automatically detect which you're in, and select worlds accordingly.  Worldhop when x players in your area - The script can count how many players are around and worldhop if it gets too busy.  Worldhop when there's a cannon in your spot - To avoid reduced XP / GP rates. Worldhop when there's a Jagex Moderator nearby - A safety precaution.  Worldhop when the break handler activated - So someone doesn't see you training for prolong periods of time. Worldhop when someone talks in your area. 3. Magic Overview:
      The script can train with pretty much every training method available, from Air strike to Ice barrage, it's all supported. 
      (The script can also loot, use cannon etc while using non-combat methods).

      3.1 Regular Spellbook
      The script can use the following regular spellbook spells, both in combat & out of combat.
      Splashing Strike spells Bolt spells Blast spells Surge spells Enchant jewelry spells Superheat items Enchant crossbow bolt spells Curse spells Alchemy spells Teleport spells 3.2 Ancient Spellbook
      The script can use the following ancient spellbook spells.
      All rush spells All burst spells All blitz spells All barrage spells 3.3 Lunar Spellbook
      The script can traing using the following lunar spellbook spells.
      Humidify Superglass Make Tan Leather Plank Make Spin Flax String Jewelry  3.4 Combo Alching
      The script can also Combo alch, meaning it will cast the high alchemy spell after using another spell to recieve rapid XP.
      It can combo alch with the following spells:
      Combat / Alch - E.G Fire surge & Alch at the same time Curse / Alch - From curse up to stun it's all supported. Earn up to 180K XP/Hour Teleport / Alch - Very fast XP.  4. Repository Information:
      To activate the script on the repository, please use the following links:
        https://tribot.org/repository/script/id/3097-optimus-combat-magic/ - Lite Version

      https://tribot.org/repository/script/id/651-optimus-combat-magic/ - Premium Version
      Note: There is a 10 hour FREE TRIAL for anybody who wants to try out the PREMIUM VERSION of the script on the repository   5. Testimonials:

       
      6. Gallery:
      Killing 15,000 abyssal demons and getting over 26 whips on one account.














       
    • By ELON
      [ FREE ]   ELON Combat AIO  [ Open Source ] 
       

       
      . Description:
      Train Combat Anywhere Banking support Looting support Potion support ABC2 LVL10 Free Fully Open Source JavaFx Gui Paint  GET SCRIPT HERE: https://tribot.org/repository/script/id/3549
      SOURCE LINK: https://github.com/Elon333/Scripts
      P.S.
      If you have any questions, about the script or the source feel free to post me on here.
      Feedback on source or script is appreciated good or bad.
      What Feature would You Like to see Added Next?
    • Guest
      By Guest
      Cow Killer, pretty simple.
      Kills cows in most parts of the map.
      The bot doesn't go outside the gate, so no worry about that.
  • Our picks

    • Gradle is a build tool used to accelerate developer productivity.

      We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages

      Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher

      The goals of TRiBot Central are to:

      Deliver updates to TRiBot faster


      Better organize TRiBot's dependencies (AKA dependancies)


      Make it easier to develop scripts for TRiBot


      Make it easier to use and run TRiBot


      Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.
        • Like
      • 8 replies
    • Hi everyone,

      I'd like to thank everyone for their patience in this transition period. Since last week, we've worked out the remaining bugs with this integration.

      Some users have still been having issues with connecting their forums account to their Auth0 account. To resolve this, we've imported all forums accounts into Auth0.

      Unfortunately, the accounts which were imported today were using an unsupported password hashing algorithm. Hence, random passwords were set during the import.

      What does this mean for me?

      If you've previously linked your forums account to your Auth0 account, you don't have to do anything. Nothing changes for you.


      If you haven't logged in via our new login yet,

      Try logging in with your forums email address and the last password you used


      If you are unable to login, please use the "Forgot password" tool on the login page:
      Follow the instructions to reset your password
       
        • thonking
        • Like
      • 13 replies
    • Hello everyone,

      Last week we tried to roll out Auth0 Login, but we lost that battle. Now it's time to win the war!

      Important changes

      When logging into the client, you'll now have to enter your Auth0 account credentials instead of your forums credentials

      Note: 2FA is still handled through your forums account (for the time being)



      Changes for existing users

      You'll have to link your Auth0 account to your forums account here: https://tribot.org/forums/settings/login/?service=11


      Auth0 accounts have been created for most existing users. Please use your forums email address and password to login.



      Important notes

      Make sure to verify your email address upon creating a new Auth0 account


      When we mention your Auth0 account, we mean your account used for auth.tribot.org as displayed below
      • 81 replies
    • To better support the upcoming changes (TRiBot X, new repository), we're switching our login handler to Auth0. Instead of logging in with the standard form, you'll now be required to login through our Auth0 application.

      All existing accounts which have been used within approximately the past year have been imported into Auth0 using the same email and password combination which has been stored on the forums.

      What does this mean for users?

      Your account credentials are now even more securely stored


      You'll be able to login via Facebook, Google, and others in the future


      Is there anything users have to do differently now?

      Existing users: You'll have to login with the standard login, open your Account Settings, then link your Auth0 account


      New users: You'll be redirected to our Auth0 app (auth.tribot.org) where you'll be able to create an account


      Why was this change made?

      The new apps we are creating (such as the new repository) aren't able to use the forums to handle user logins


      To centralize all user accounts in one area


      To ensure that the client login doesn't go down when the forums are having problems


      To speed up our development


      Other considerations

      There's no documentation or official support for using Invision Community combined with Auth0, so there are still a few kinks we're working out


      We're in the works of creating an account management panel specifically for Auth0 accounts (ETA August)


      It's not possible to change email addresses for the time being (this will be resolved this August)


      Changing passwords is a weird process for the time being. To change your password, you'll have to use the "Don't remember your password" tool on the Auth0 login page
        • Like
      • 11 replies
    • Over the past month, we've been working hard on TRiBot's new repository - a much needed update. This change has been deemed necessary for TRiBot X, and will allow us to really speed up development of all aspects of TRiBot.

      Today we are going to share what we've been working on!


      Now you must be wondering what kind of features the new repository will have.... well, you'll have to be patient for a little while longer. We're still figuring out various technical aspects so we can't provide answers to all possible questions. We're also focusing on development rather than writing about it so that everyone can get access to our latest developments at lightning speed. I will however answer a few users' questions.

      We're planning on a release of this early to mid August, giving users some goodies before TRiBot X's release.

      Thank you all for being patient. I hope everyone is excited as much as I am!
        • Like
      • 17 replies
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