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Einstein

Universal Woodcutter [Free]

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Just now, TristanWPA said:

Do you have an axe visible in your inventory or bank?  .. This happened to me when my axe was already equipped prior to starting the script.. Worked great when I removed the axe from my hand and restarted with the axe in my inventory!

Forgot to mention this as well for feedback!   @Einstein  .. Not sure if its intended or not, but the script will not run if your axe is already equipped prior to starting the script.  The bot will check bank then stop haha 

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5 hours ago, TristanWPA said:

Forgot to mention this as well for feedback!   @Einstein  .. Not sure if its intended or not, but the script will not run if your axe is already equipped prior to starting the script.  The bot will check bank then stop haha 

Can confirm, this is a bug. Will be included in the next patch.

Thanks for the report.

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I had my axe equipped and also had 2 in my inventory and still didn't work. Now it is working. I have other problem which happens from time to time - the area is waving on uneven terrain and character runs to some random place and stays there.

 

What about adding dragon axe special attack? :-)

Edited by user555

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53 minutes ago, Einstein said:

Bad news boys,

I've released the source code.

8ThYY3O.jpg  https://github.com/Einstein-TRiBot/Universal-Woodcutter

 

Don't have my rank anymore or I'd post on your application, but you have some problems. I'm only going to comment on your antiban. Your ABC antiban isn't properly implemented.

First off, you have your reaction method using this:

return abcInstance.generateReactionTime(abcInstance.generateBitFlags(3000, menuOpenOption, hoverOption));

Meaning it always bases it's reaction times from a 3000 millisecond idle time. This makes it pretty much useless. 

Your measurements are also calculated incorrectly. You start your "idle time" counter as soon as the tree is clicked, when it should start when the player actually starts WCing. I know it sounds unimportant, but it really is (Although even it were correct, it wouldn't be used^).

 

You also make your script wait until it's done moving before doing anything else. This is bad because humans are capable of clicking while their player is moving. Also, you have no reaction time at all between stopping and clicking.

 

Your banking has no conditional waits or reaction times.

 

You don't seem to be re-assigning your "target" RSObject when clicking a tree, so your hover method will only hover the tree that you're currently chopping.

 

And all your walking methods walk to the actual tile of the trees, which is a little too precise. At least randomize it around the tree (though there are many cool ways to make this more human).

 

This script is ABCL5 or 6.

The script itself though is pretty well implemented. You seem to be eager to learn, and you're definitely starting to use very good techniques for coding. They aren't perfect, but you're definitely headed in the right direction.

 

Please correct me if I'm wrong on these points. I just did a quick code review. I also apologize if this sounds harsh. I really just want to improve antiban. 

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12 hours ago, Einstein said:

Updated anti-ban.

  • TRiBot repository
  • git hub source files

So does that mean you have taken on board all of wastedbro's suggestions and implemented them?

I appreciate you uploading the source code very much. I was struggling with implementing anti ban so its nice being able to use your woodcutting code for my personal script :P 

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3 hours ago, shadster4321 said:

does that mean you have taken on board all of wastedbro's suggestions and implemented them?

Partially.

There were a few implementation mistakes I attempted to fix. It's not perfect, but it's one step closer to what I'm trying to achieve.

3 hours ago, shadster4321 said:

I appreciate you uploading the source code very much. I was struggling with implementing anti ban so its nice being able to use your woodcutting code for my personal script :P 

You're welcome. Looking forward to seeing your code.

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