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Wastedbro

[ABCL 10] [Free Trial] Wasted Chopper - A new kind of WCer [New Antiban] [Task System] [Level 3 Friendly] [Infernal Axe] [20+ locations] [CUSTOM Location support

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38 minutes ago, wastedbro said:

Keep in mind that Jagex isn't video monitoring your screen. Technologically speaking, it would quite a stretch for them to detect if walls were blocking vision of something the player is doing.

 

Most scripts that have "good camera angles" just hardcode it to go to about 85%-100% height. Not only is that more detectable, but if I were to implement that, the script would develop similar patterns to all the other bots.

 

If you want, I can add that as an antiban option, but I don't recommend it.

 

Wouldn't you say most legit players prefer good camera angles though? So if most good camera angles weren't detected then so could never having a good camera angle be detected.. No one clicks through walls like this neither plays at a camera angle like this without adjusting it.

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8 hours ago, Sin91 said:

Script just stops banking randomly for no reason, stands and does nothing lol.

Can you tell me your settings, that status of the script, and if anything appears in your client or bot debug windows? Also, any other important info like your inventory, etc, or a screenshot?

 

11 hours ago, Sin91 said:

Wouldn't you say most legit players prefer good camera angles though? So if most good camera angles weren't detected then so could never having a good camera angle be detected.. No one clicks through walls like this neither plays at a camera angle like this without adjusting it.

Can you give me a mathematical formula to determine if a camera angle is "good"? What does "good" mean? Also, like I said, it would be very difficult for Jagex to detect clicking through walls, as they would have to be constantly monitoring the object models for every model on screen and determining how much space they take at any given second. Your CPU would be shot lol.

But I'll tell you what. I'll go ahead and add an antiban option for keeping the camera at a high angle. I'll try to make it less hardcoded than every other script. 

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I tried using this for redwood trees and it would constantly misclick the chopping spots. It also made me teleport to outside of the woodcutting guild even though I was in front of the tree. Seems very suspicious. Had to stop my trial after 19 minutes because I felt unsafe.

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57 minutes ago, Bizarro said:

I tried using this for redwood trees and it would constantly misclick the chopping spots. It also made me teleport to outside of the woodcutting guild even though I was in front of the tree. Seems very suspicious. Had to stop my trial after 19 minutes because I felt unsafe.

The redwood chopping is a bit unstable as I didn't have an account to test it (and still don't). 

 

Would you mind adding me on discord so we could go through some of those issues? My discord user is cg24#9955

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13 hours ago, wastedbro said:

The redwood chopping is a bit unstable as I didn't have an account to test it (and still don't). 

 

Would you mind adding me on discord so we could go through some of those issues? My discord user is cg24#9955

I'll send you a friend request now :)

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On 7/31/2019 at 4:31 AM, GunzForhire said:

love the script, only flaw i found is at teaks in ape atol it keeps clicking the tree even when ur cutting if ur in monkey form  maybe due to the script not seeing an animation or something ?

Yeah, that's likely. The script checks for any animation to determine chopping, so if monkey form chopping has no animation, I'm not sure how to make it detect it. Do you know of any other indicators?

 

On 8/1/2019 at 9:44 AM, GunzForhire said:

custom trees has stopped working for me i tried 5 places different trees it just takes glory and teleports to al kharid or runs away 

The first thing it always does is check the bank if you have axe upgrading enabled or if it needs something (axe, tinderbox, knife, etc). So it's probably teleporting in order to reach the nearest bank. 

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Update [Version 2.04]:

  • Fixed a bug where the script wouldn't burn teak logs (Thanks @WhiteboyWelch)
  • Improved burning tile finding algorithm to blacklist tiles that it fails to walk to
  • Added special logic to the castle wars teaks location so that it walks to more ideal tile before starting log burning

 

1 hour ago, WhiteboyWelch said:

Tried multiple times with the usual fixes, hooks, cache etc. But it will not burn teaks at castle wars.

Fixed :)

Edited by wastedbro
  • Like 1

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On 8/10/2019 at 3:01 PM, wastedbro said:

Update [Version 2.04]:

  • Fixed a bug where the script wouldn't burn teak logs (Thanks @WhiteboyWelch)
  • Improved burning tile finding algorithm to blacklist tiles that it fails to walk to
  • Added special logic to the castle wars teaks location so that it walks to more ideal tile before starting log burning

 

Fixed :)

Am I missing something for the Infernal axe spec or is it just not supported?

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Update [Version 2.05]:

  • Fixed issue where the script didn't use the dragon axe spec for the infernal axe (Thanks @varago)

 

22 minutes ago, varago said:

Am I missing something for the Infernal axe spec or is it just not supported?

I seem to have forgotten to recognize them as dragon axes. It should be fixed now. Please let me know how it works out, since I don't have an infernal axe on my account to test.

Thank you :)

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5 hours ago, wastedbro said:

Update [Version 2.05]:

  • Fixed issue where the script didn't use the dragon axe spec for the infernal axe (Thanks @varago)

 

I seem to have forgotten to recognize them as dragon axes. It should be fixed now. Please let me know how it works out, since I don't have an infernal axe on my account to test.

Thank you :)

yes sir, it is now working. thanks!

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Not sure if this is just an issue for me or not.
Varrock West Tree's is set to cut the tree's at Varrock East instead.

Doesn't progress from normal logs (Varrock West) -> Oak Logs (Varroack West)

https://i.imgur.com/KEAtbjO.png

Any setting I use just chops regular tree's at Varroack East it seems (Lummy oak , Varrock Oak, etc)

Edited by acquire1

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6 hours ago, acquire1 said:

Not sure if this is just an issue for me or not.
Varrock West Tree's is set to cut the tree's at Varrock East instead.

Doesn't progress from normal logs (Varrock West) -> Oak Logs (Varroack West)

https://i.imgur.com/KEAtbjO.png

Any setting I use just chops regular tree's at Varroack East it seems (Lummy oak , Varrock Oak, etc)

Try going to your .tribot folder (which is in c:\users\[your user]\appdata\roaming\.tribot), and deleting the Wasted Chopper folder within it.

 

After you do that, when you start the script, the GUI will be completely empty. Try setting up a task from there and let me know if it happens again. I will also try to recreate the bug and get back to you.

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On 9/12/2019 at 12:45 AM, wastedbro said:

Try going to your .tribot folder (which is in c:\users\[your user]\appdata\roaming\.tribot), and deleting the Wasted Chopper folder within it.

 

After you do that, when you start the script, the GUI will be completely empty. Try setting up a task from there and let me know if it happens again. I will also try to recreate the bug and get back to you.

Tried that. Still doesnt't work. Any option I try use (tried varrock west oaks, lummy willows, varrock west normal tree's) goes to Varrock East normal tree's.

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1 hour ago, acquire1 said:

Tried that. Still doesnt't work. Any option I try use (tried varrock west oaks, lummy willows, varrock west normal tree's) goes to Varrock East normal tree's.

Can you add me on discord and we can investigate this further? Discord is cg24#9955

 

I tried to recreate your problem and couldn't.

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On 9/15/2019 at 8:45 AM, wastedbro said:

Can you add me on discord and we can investigate this further? Discord is cg24#9955

 

I tried to recreate your problem and couldn't.

Any update from this? also experiencing this issue.  

EDIT: I got it working now
My issue was i could not clear the task list, clicking the garbage can icon removed everything, but it still loaded the "deleted" tasks.
In the end I was able to resolve it by clicking the task line, then the "-" or minus icon, this fully removed the task from being loaded.
Hope this helps anyone else experiencing this, or maybe im just really nooby at this.

Edited by vennykazam

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Update [Version 2.07]

  • Fixed issue where the GUI clear icon only appeared to clear the tasks, but they still ran after starting the script.

 

1 hour ago, vennykazam said:

Any update from this? also experiencing this issue.  

EDIT: I got it working now
My issue was i could not clear the task list, clicking the garbage can icon removed everything, but it still loaded the "deleted" tasks.
In the end I was able to resolve it by clicking the task line, then the "-" or minus icon, this fully removed the task from being loaded.
Hope this helps anyone else experiencing this, or maybe im just really nooby at this.

You're not nooby at all. This was my fault :)

It should be fixed now. Please try it out and let me know if it's still not working correctly.

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