Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Buy OSRS Gold

Jamie

[Premium][14+ Quests] JQuester : GE Support | Quest Presets | Quest Queuing

Recommended Posts

breuQAj.gif KekXITT.gifX0tvXkL.gifN1iw9Gf.pngypzGmcT.gifyyD34MH.gif

25q4t9x.png

6Fqwotj.png

 

DUE TO SOME QUESTS LACKING TRACKABLE GAME SETTINGS, THIS SCRIPT WILL RUN INTO ERRORS IF STARTED / STOPPED MID WAY THROUGH QUESTS. QUESTS ARE ONLY 100% SUPPORTED FROM START TO FINISH. QUESTS THAT LACK GAME SETTINGS ARE DENOTED WITH A PURPLE COLOUR IN THE QUEST LIST.

 

Supported Quests [Green = Completed, Orange = In Testing, Red = Not yet in development, Purple = Completed, but Lacks Game Settings so bugs may occur.]:

F2P

Black Knight’s Fortress

Cooks Assistant

The Corsair’s Curse

Demon Slayer

Doric’s Quest

Dragon Slayer

Ernest the Chicken

Goblin Diplomacy

Imp Catcher

The Knight’s Sword

Misthalin Mystery

Pirate’s Treasure

Prince Ali Rescue

The Restless Ghost

Romeo & Juliet

Rune Mysteries

Sheep Shearer

Vampire Slayer

Witch’s Potion

P2P

Druidic Ritual

Lost City

Witch's House

 

Progress Reports:

Spoiler

KMQigJl.png

 

Script Support Discord:

6Fqwotj.png

Edited by HeyImJamie
  • Like 5
  • Thanks 1

Share this post


Link to post
Share on other sites

One way to keeping track of progress for purple quests is saving a record of what tasks have been completed in that quest. So maybe keep a folder somewhere with .txt files for each quest started, and add lines to that .txt file as tasks are completed in that quests's task tree. Then load the files at runtime to see what progress has been completed.

EDIT: May want to also save the name of the account that the progress was made on to support multiple accounts doing this.

@HeyImJamie

Edited by IceKontroI

Share this post


Link to post
Share on other sites
1 minute ago, IceKontroI said:

One way to keeping track of progress for purple quests is saving a record of what tasks have been completed in that quest. So maybe keep a folder somewhere with .txt files for each quest started, and add lines to that .txt file as tasks are completed in that quests's task tree. Then load the files at runtime to see what progress has been completed.

 EDIT: May want to also save the name of the account that the progress was made on to support multiple accounts doing this.

@HeyImJamie

That's not a bad idea at all... much neater than relying on booleans which I'd currently resorted to for said quests. Thanks for the suggestion. :) 

Share this post


Link to post
Share on other sites
50 minutes ago, IceKontroI said:

One way to keeping track of progress for purple quests is saving a record of what tasks have been completed in that quest. So maybe keep a folder somewhere with .txt files for each quest started, and add lines to that .txt file as tasks are completed in that quests's task tree. Then load the files at runtime to see what progress has been completed.

EDIT: May want to also save the name of the account that the progress was made on to support multiple accounts doing this.

@HeyImJamie

 

@IceKontroI Or open quest journal. Lines are changing almost every time during quest completion.

 

@HeyImJamie Congratulations on releasing quest script. Good luck with Misthalin Mystery though. :D

Share this post


Link to post
Share on other sites
Just now, deva said:

 

@IceKontroI Or open quest journal. Lines are changing almost every time during quest completion.

 

 @HeyImJamie Congratulations on releasing quest script. Good luck with Misthalin Mystery though. :D

Opening journal, checking lines and handling lines is a lot more effort than storing completion in a text/properties file :P Thanks!

Share this post


Link to post
Share on other sites
2 minutes ago, IceKontroI said:

This would be a really nice script-specific antiban

Wouldn't it become trackable fairly quickly? It's something I could look into when this script is further down the line, and would likely stop quests breaking.

Share this post


Link to post
Share on other sites
Just now, HeyImJamie said:

Wouldn't it become trackable fairly quickly? It's something I could look into when this script is further down the line, and would likely stop quests breaking.

I don't think your script's functionality should rely on manually checking the book or any interface, it's too pattern forming. But if you occasionally load the quest journal entry for the script's current quest, it may serve as a nice antiban since this is something players actually do sometimes.

Share this post


Link to post
Share on other sites
1 minute ago, IceKontroI said:

I don't think your script's functionality should rely on manually checking the book or any interface, it's too pattern forming. But if you occasionally load the quest journal entry for the script's current quest, it may serve as a nice antiban since this is something players actually do sometimes.

Yeah, that's what I was thinking. I do quite like the amendment you suggested, in which I'll store a text / properties file based on account username to hopefully reduce the chances of quests such as Pirate's treasure and Demon slayer, as well as future quests from breaking when they're restarted.

Share this post


Link to post
Share on other sites

Update 18/06/2018

- Script now has a Paint!

ermkXi9.png

- GE Fixes: Price grabbing will now default to the GE API if RSBuddy's is down.

- Quest Status Support : Script now has the ability to save quest completion for quests that have a lack of game settings, which in turn should reduce bugs created by stopping / starting accounts mid completion. IT WILL NOT STOP ISSUES CAUSED ON QUESTS THAT HAVE BEEN PARTIALLY COMPLETED BY THE USER. This feature will also allow 'personal' equipment support for each quest, which is soon to come.

- Prince Ali Rescue is in development. The next release will include quests: Black Knight's Fortress, Demon Slayer and Prince Ali Rescue.

Enjoy ❤️ 

  • Like 1

Share this post


Link to post
Share on other sites
23 minutes ago, CyberWizard said:

why cant i quest cape from scratch wtf???

 

 

On a serious note, seriously nice release. Hopefully you can keep this updated, I think a lot of people will appreciate this. I know once more quests are added, even if it becomes premium I'll be using this a lot.

If only I had the time to write that many quests :( It will most likely be becoming Premium, but in turn that will allow for continued development. I have a lot of Quests planned, and if you have any specifics you'd like added (Don't go asking for MM2), feel free to join the Script Discord and pop me a message :) Thanks for the message! ❤️ 

Share this post


Link to post
Share on other sites
On 6/21/2018 at 5:34 PM, HeyImJamie said:

If only I had the time to write that many quests :( It will most likely be becoming Premium, but in turn that will allow for continued development. I have a lot of Quests planned, and if you have any specifics you'd like added (Don't go asking for MM2), feel free to join the Script Discord and pop me a message :) Thanks for the message! ❤️ 

nmz scripts pls

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Our picks

    • Gradle is a build tool used to accelerate developer productivity.

      We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages

      Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher

      The goals of TRiBot Central are to:

      Deliver updates to TRiBot faster


      Better organize TRiBot's dependencies (AKA dependancies)


      Make it easier to develop scripts for TRiBot


      Make it easier to use and run TRiBot


      Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.
        • Like
      • 8 replies
    • Hi everyone,

      I'd like to thank everyone for their patience in this transition period. Since last week, we've worked out the remaining bugs with this integration.

      Some users have still been having issues with connecting their forums account to their Auth0 account. To resolve this, we've imported all forums accounts into Auth0.

      Unfortunately, the accounts which were imported today were using an unsupported password hashing algorithm. Hence, random passwords were set during the import.

      What does this mean for me?

      If you've previously linked your forums account to your Auth0 account, you don't have to do anything. Nothing changes for you.


      If you haven't logged in via our new login yet,

      Try logging in with your forums email address and the last password you used


      If you are unable to login, please use the "Forgot password" tool on the login page:
      Follow the instructions to reset your password
       
        • thonking
        • Like
      • 13 replies
    • Hello everyone,

      Last week we tried to roll out Auth0 Login, but we lost that battle. Now it's time to win the war!

      Important changes

      When logging into the client, you'll now have to enter your Auth0 account credentials instead of your forums credentials

      Note: 2FA is still handled through your forums account (for the time being)



      Changes for existing users

      You'll have to link your Auth0 account to your forums account here: https://tribot.org/forums/settings/login/?service=11


      Auth0 accounts have been created for most existing users. Please use your forums email address and password to login.



      Important notes

      Make sure to verify your email address upon creating a new Auth0 account


      When we mention your Auth0 account, we mean your account used for auth.tribot.org as displayed below
      • 81 replies
    • To better support the upcoming changes (TRiBot X, new repository), we're switching our login handler to Auth0. Instead of logging in with the standard form, you'll now be required to login through our Auth0 application.

      All existing accounts which have been used within approximately the past year have been imported into Auth0 using the same email and password combination which has been stored on the forums.

      What does this mean for users?

      Your account credentials are now even more securely stored


      You'll be able to login via Facebook, Google, and others in the future


      Is there anything users have to do differently now?

      Existing users: You'll have to login with the standard login, open your Account Settings, then link your Auth0 account


      New users: You'll be redirected to our Auth0 app (auth.tribot.org) where you'll be able to create an account


      Why was this change made?

      The new apps we are creating (such as the new repository) aren't able to use the forums to handle user logins


      To centralize all user accounts in one area


      To ensure that the client login doesn't go down when the forums are having problems


      To speed up our development


      Other considerations

      There's no documentation or official support for using Invision Community combined with Auth0, so there are still a few kinks we're working out


      We're in the works of creating an account management panel specifically for Auth0 accounts (ETA August)


      It's not possible to change email addresses for the time being (this will be resolved this August)


      Changing passwords is a weird process for the time being. To change your password, you'll have to use the "Don't remember your password" tool on the Auth0 login page
        • Like
      • 11 replies
    • Over the past month, we've been working hard on TRiBot's new repository - a much needed update. This change has been deemed necessary for TRiBot X, and will allow us to really speed up development of all aspects of TRiBot.

      Today we are going to share what we've been working on!


      Now you must be wondering what kind of features the new repository will have.... well, you'll have to be patient for a little while longer. We're still figuring out various technical aspects so we can't provide answers to all possible questions. We're also focusing on development rather than writing about it so that everyone can get access to our latest developments at lightning speed. I will however answer a few users' questions.

      We're planning on a release of this early to mid August, giving users some goodies before TRiBot X's release.

      Thank you all for being patient. I hope everyone is excited as much as I am!
        • Like
      • 17 replies
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...