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nCrab Killer [ABC2] [All Sand Crab Locations] [Ammonite Crabs] [Rock Crabs] [Progressive Training] [Extremely Stable & Reliable] [15B+ Exp Gained]


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24 minutes ago, Rk789 said:

Hey it won't go to waterbirth and I have the right click travel option aswell along with it grabbing 5k for the invy setup. Once it gets to the guy for travel it just says null. Would love this option for training as its kind of out of the way less chance of someone reporting acc.

Could you send me the debug? Has your account been to waterbirth before?

Edited by Naton
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nCrab Killer v2 is now available! https://tribot.org/collections/osrs-scripts/products/ncrab-killer       Some of the information below is outdated due to the release of

Script now supports multiple custom reset tiles (advanced preferences -> custom reset tiles) that allow the user to weight them to prefer certain ones.  Additionally supports a "stray crab ran

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14 hours ago, Naton said:

Could you send me the debug? Has your account been to waterbirth before?

[03:52:27] [Debug] Found no interactive objects
[03:52:27] [Walker Engine] PATH_DEBUG[ 2696, 3658, 0) -> OBJECT_BLOCKING -> (null [2696, 3659, 0] ) ]
[03:52:27] [Debug] Destination close: false (false)
[03:52:27] [Walker Engine] Handling Object...
[03:52:27] [Object Handler] Detected: 
[03:52:27] [Debug] Found no interactive objects
[03:52:28] [Walker Engine] Randomize(2696,3663,0) -> (2696,3664,0)
[03:52:30] [Walker Engine] Randomize(2697,3671,0) -> (2696,3672,0)
[03:52:33] [Walker Engine] Randomize(2699,3679,0) -> (2700,3679,0)
[03:52:35] [Walker Engine] Randomize(2699,3685,0) -> (2700,3685,0)
[03:52:37] [Walker Engine] Randomize(2699,3692,0) -> (2698,3692,0)
[03:52:40] [Walker Engine] PATH_DEBUG[ 2700, 3698, 0) -> OBJECT_BLOCKING -> (null [2700, 3699, 0] ) ]
[03:52:40] [Debug] Destination close: false (false)
[03:52:40] [Walker Engine] Randomize(2700,3701,0) -> (2700,3702,0)
[03:52:42] [Walker Engine] Randomize(2700,3710,0) -> (2699,3711,0)
[03:52:45] [Walker Engine] Randomize(2702,3718,0) -> (2701,3717,0)
[03:52:47] [Walker Engine] Randomize(2702,3724,0) -> (2703,3724,0)
[03:52:51] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[03:52:51] [Walker Engine] Randomize(2704,3726,0) -> (2705,3725,0)
[03:52:52] [Walker Engine] Reached end of path
[04:03:34] [Walker Engine] Walking path to: (2707, 3699, 0)
[04:03:34] [Walker Engine] Randomize(2705,3708,0) -> (2706,3708,0)
[04:03:37] [Walker Engine] Randomize(2705,3702,0) -> (2706,3702,0)
[04:03:42] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:03:42] [Walker Engine] Randomize(2707,3699,0) -> (2706,3698,0)
[04:03:42] [Walker Engine] Reached end of path
[04:03:43] [Walker Engine] Walking path to: (2703, 3726, 0)
[04:03:43] [Walker Engine] Randomize(2704,3720,0) -> (2703,3719,0)
[04:03:49] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:03:49] [Walker Engine] Randomize(2703,3726,0) -> (2703,3725,0)
[04:03:50] [Walker Engine] Reached end of path
[04:14:01] [Walker Engine] Walking path to: (2700, 3700, 0)
[04:14:01] [Walker Engine] Randomize(2702,3709,0) -> (2701,3709,0)
[04:14:04] [Walker Engine] Randomize(2702,3702,0) -> (2702,3703,0)
[04:14:08] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:14:08] [Walker Engine] Randomize(2700,3700,0) -> (2700,3699,0)
[04:14:09] [Walker Engine] Reached end of path
[04:14:09] [Walker Engine] Walking path to: (2703, 3725, 0)
[04:14:09] [Walker Engine] Randomize(2702,3722,0) -> (2703,3721,0)
[04:14:17] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:14:17] [Walker Engine] Randomize(2703,3725,0) -> (2703,3724,0)
[04:14:18] [Walker Engine] Reached end of path
[04:24:35] [Walker Engine] Walking path to: (2713, 3699, 0)
[04:24:35] [Walker Engine] Randomize(2706,3709,0) -> (2707,3710,0)
[04:24:40] [Walker Engine] Randomize(2712,3702,0) -> (2712,3703,0)
[04:24:43] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:24:43] [Walker Engine] Randomize(2713,3699,0) -> (2712,3698,0)
[04:24:43] [Walker Engine] Reached end of path
[04:24:44] [Walker Engine] Walking path to: (2704, 3726, 0)
[04:24:44] [Walker Engine] Randomize(2709,3721,0) -> (2710,3722,0)
[04:24:45] [Walker Engine] Randomize(2710,3720,0) -> (2710,3719,0)
[04:24:50] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:24:50] [Walker Engine] Randomize(2704,3726,0) -> (2705,3725,0)
[04:24:50] [Walker Engine] Reached end of path
[04:35:09] [Walker Engine] Walking path to: (2705, 3697, 0)
[04:35:09] [Walker Engine] Randomize(2705,3708,0) -> (2706,3708,0)
[04:35:13] [Walker Engine] Randomize(2705,3700,0) -> (2706,3699,0)
[04:35:18] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:35:18] [Walker Engine] Randomize(2705,3697,0) -> (2706,3697,0)
[04:35:18] [Walker Engine] Reached end of path
[04:35:19] [Walker Engine] Walking path to: (2704, 3726, 0)
[04:35:19] [Walker Engine] Randomize(2705,3718,0) -> (2705,3717,0)
[04:35:20] [Walker Engine] Randomize(2705,3715,0) -> (2705,3716,0)
[04:35:23] [Walker Engine] Randomize(2704,3721,0) -> (2703,3721,0)
[04:35:28] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:35:28] [Walker Engine] Randomize(2704,3726,0) -> (2705,3725,0)
[04:35:28] [Walker Engine] Reached end of path
[04:45:59] [Walker Engine] Walking path to: (2714, 3695, 0)
[04:46:00] [Walker Engine] Randomize(2705,3708,0) -> (2706,3708,0)
[04:46:03] [Walker Engine] Randomize(2708,3702,0) -> (2708,3703,0)
[04:46:07] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:46:07] [Walker Engine] Randomize(2714,3695,0) -> (2715,3696,0)
[04:46:07] [Walker Engine] Reached end of path
[04:46:10] [Walker Engine] Walking path to: (2705, 3725, 0)
[04:46:10] [Walker Engine] Randomize(2708,3713,0) -> (2708,3714,0)
[04:46:13] [Walker Engine] Randomize(2708,3719,0) -> (2707,3719,0)
[04:46:16] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:46:16] [Walker Engine] Randomize(2705,3725,0) -> (2705,3724,0)
[04:46:16] [Walker Engine] Reached end of path
[04:57:05] [Walker Engine] Walking path to: (2716, 3694, 0)
[04:57:05] [Walker Engine] Randomize(2705,3708,0) -> (2706,3708,0)
[04:57:09] [Walker Engine] Randomize(2708,3702,0) -> (2708,3703,0)
[04:57:13] [Walker Engine] Randomize(2715,3695,0) -> (2715,3696,0)
[04:57:16] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:57:16] [Walker Engine] Walking condition success
[04:57:17] [Walker Engine] Walking path to: (2704, 3726, 0)
[04:57:17] [Walker Engine] Randomize(2713,3715,0) -> (2714,3715,0)
[04:57:19] [Walker Engine] Randomize(2713,3714,0) -> (2714,3714,0)
[04:57:21] [Walker Engine] Randomize(2710,3720,0) -> (2710,3719,0)
[04:57:24] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:57:24] [Walker Engine] Randomize(2704,3726,0) -> (2705,3725,0)
[04:57:24] [Walker Engine] Reached end of path
[05:08:24] [Walker Engine] Walking path to: (2700, 3700, 0)
[05:08:24] [Walker Engine] Randomize(2702,3709,0) -> (2701,3709,0)
[05:08:27] [Walker Engine] Randomize(2702,3703,0) -> (2702,3702,0)
[05:08:31] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[05:08:31] [Walker Engine] Randomize(2700,3700,0) -> (2700,3699,0)
[05:08:32] [Walker Engine] Reached end of path
[05:08:33] [Walker Engine] Walking path to: (2703, 3726, 0)
[05:08:33] [Walker Engine] Randomize(2702,3722,0) -> (2703,3721,0)
[05:08:42] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[05:08:42] [Walker Engine] Randomize(2703,3726,0) -> (2703,3725,0)
[05:08:43] [Walker Engine] Reached end of path
[05:19:13] [Walker Engine] Walking path to: (2703, 3689, 0)
[05:19:13] [Walker Engine] Randomize(2705,3708,0) -> (2706,3708,0)
[05:19:16] [Walker Engine] Randomize(2705,3702,0) -> (2706,3702,0)
[05:19:18] [Walker Engine] Randomize(2705,3695,0) -> (2706,3694,0)
[05:19:21] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[05:19:21] [Walker Engine] Randomize(2703,3689,0) -> (2704,3689,0)
[05:19:21] [Walker Engine] Reached end of path
[05:19:24] [Walker Engine] Walking path to: (2703, 3727, 0)
[05:19:24] [Walker Engine] Randomize(2705,3712,0) -> (2706,3711,0)
[05:19:25] [Walker Engine] Randomize(2705,3710,0) -> (2706,3710,0)
[05:19:29] [Walker Engine] Randomize(2705,3716,0) -> (2705,3717,0)
[05:19:30] [Walker Engine] Randomize(2704,3723,0) -> (2705,3723,0)
[05:19:35] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[05:19:35] [Walker Engine] Randomize(2703,3727,0) -> (2703,3728,0)
[05:19:35] [Walker Engine] Reached end of path
[05:29:48] [Walker Engine] Walking path to: (2709, 3692, 0)
[05:29:48] [Walker Engine] Randomize(2705,3708,0) -> (2706,3708,0)
[05:29:51] [Walker Engine] Randomize(2705,3702,0) -> (2706,3703,0)
[05:29:53] [Walker Engine] Randomize(2706,3695,0) -> (2706,3694,0)
[05:29:58] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[05:29:58] [Walker Engine] Randomize(2709,3692,0) -> (2710,3692,0)
[05:29:58] [Walker Engine] Reached end of path
[05:29:59] [Walker Engine] Walking path to: (2703, 3725, 0)
[05:29:59] [Walker Engine] Randomize(2705,3714,0) -> (2705,3715,0)
[05:30:00] [Walker Engine] Randomize(2705,3711,0) -> (2706,3711,0)
[05:30:04] [Walker Engine] Randomize(2705,3717,0) -> (2706,3718,0)
[05:30:06] [Walker Engine] Randomize(2704,3724,0) -> (2705,3725,0)
[05:30:10] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[05:30:10] [Walker Engine] Randomize(2703,3725,0) -> (2703,3724,0)
[05:30:11] [Walker Engine] Reached end of path
[05:40:41] [Walker Engine] Walking path to: (2704, 3690, 0)
[05:40:41] [Walker Engine] Randomize(2705,3708,0) -> (2706,3709,0)
[05:40:44] [Walker Engine] Randomize(2705,3702,0) -> (2706,3702,0)
[05:40:47] [Walker Engine] Randomize(2705,3696,0) -> (2706,3697,0)
[05:40:49] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[05:40:49] [Walker Engine] Randomize(2704,3690,0) -> (2705,3691,0)
[05:40:49] [Walker Engine] Reached end of path
[05:40:53] [Walker Engine] Walking path to: (2703, 3726, 0)
[05:40:54] [Walker Engine] Randomize(2705,3710,0) -> (2706,3710,0)
[05:40:54] [Walker Engine] Randomize(2705,3709,0) -> (2706,3709,0)
[05:40:57] [Walker Engine] Randomize(2705,3715,0) -> (2705,3716,0)
[05:40:59] [Walker Engine] Randomize(2704,3721,0) -> (2703,3721,0)
[05:41:04] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[05:41:04] [Walker Engine] Randomize(2703,3726,0) -> (2703,3725,0)
[05:41:04] [Walker Engine] Reached end of path
[05:44:43] [DaxWalker] Generating path: {"start":{"y":3478,"x":2757,"z":0},"player":{"herblore":1,"setting":[{"value":0,"key":10},{"value":0,"key":11},{"value":0,"key":17},{"value":0,"key":32},{"value":0,"key":63},{"value":0,"key":68},{"value":0,"key":71},{"value":0,"key":101},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":131},{"value":0,"key":144},{"value":0,"key":145},{"value":0,"key":150},{"value":0,"key":165},{"value":0,"key":176},{"value":0,"key":179},{"value":0,"key":273},{"value":0,"key":299},{"value":0,"key":302},{"value":0,"key":307},{"value":0,"key":314},{"value":0,"key":335},{"value":0,"key":347},{"value":0,"key":351},{"value":0,"key":365},{"value":0,"key":371},{"value":0,"key":399},{"value":0,"key":425},{"value":0,"key":437},{"value":0,"key":440},{"value":0,"key":482},{"value":0,"key":622},{"value":0,"key":655},{"value":0,"key":671},{"value":0,"key":794},{"value":33554432,"key":810},{"value":0,"key":869},{"value":0,"key":896},{"value":0,"key":964},{"value":0,"key":1630},{"value":0,"key":1671},{"value":0,"key":1672}],"attack":1,"farming":1,"prayer":29,"fishing":1,"defence":1,"member":true,"equipment":[{"value":1,"key":20838},{"value":1,"key":3785},{"value":1,"key":6585},{"value":1,"key":12727},{"value":1,"key":20840},{"value":1,"key":20842},{"value":1,"key":11133},{"value":1,"key":2934},{"value":1,"key":11982}],"thieving":1,"mining":1,"varbit":[{"value":0,"key":192},{"value":0,"key":199},{"value":0,"key":357},{"value":0,"key":2310},{"value":0,"key":2328},{"value":0,"key":3741},{"value":0,"key":4538},{"value":0,"key":4566},{"value":0,"key":4885},{"value":0,"key":4895},{"value":0,"key":4897},{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":0,"key":5810}],"firemaking":1,"fletching":1,"strength":59,"slayer":1,"woodcutting":1,"hunter":1,"cooking":1,"agility":1,"hitpoints":48,"crafting":1,"magic":1,"smithing":1,"ranged":1,"inventory":[{"value":544,"key":995},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":9,"key":8010}],"construction":1,"runecrafting":1}}
[05:44:44] [DaxWalker] Server response: {"pathStatus":"SUCCESS","path":[{"x":2757,"y":3478,"z":0},{"x":2756,"y":3478,"z":0},{"x":2755,"y":3478,"z":0},{"x":2754,"y":3478,"z":0},{"x":2753,"y":3478,"z":0},{"x":2752,"y":3478,"z":0},{"x":2751,"y":3478,"z":0},{"x":2750,"y":3478,"z":0},{"x":2749,"y":3478,"z":0},{"x":2748,"y":3478,"z":0},{"x":2747,"y":3478,"z":0},{"x":2746,"y":3478,"z":0},{"x":2745,"y":3478,"z":0},{"x":2744,"y":3478,"z":0},{"x":2743,"y":3478,"z":0},{"x":2742,"y":3479,"z":0},{"x":2741,"y":3480,"z":0},{"x":2740,"y":3480,"z":0},{"x":2739,"y":3480,"z":0},{"x":2738,"y":3481,"z":0},{"x":2737,"y":3482,"z":0},{"x":2736,"y":3482,"z":0},{"x":2735,"y":3483,"z":0},{"x":2734,"y":3483,"z":0},{"x":2733,"y":3483,"z":0},{"x":2732,"y":3484,"z":0},{"x":2731,"y":3485,"z":0},{"x":2730,"y":3485,"z":0},{"x":2729,"y":3485,"z":0},{"x":2728,"y":3485,"z":0},{"x":2727,"y":3485,"z":0},{"x":2726,"y":3486,"z":0},{"x":2726,"y":3487,"z":0},{"x":2725,"y":3488,"z":0},{"x":2725,"y":3489,"z":0},{"x":2725,"y":3490,"z":0},{"x":2725,"y":3491,"z":0},{"x":2725,"y":3492,"z":0},{"x":2725,"y":3493,"z":0}],"cost":41}
[05:44:44] [DaxWalker] Response: SUCCESS Cost: 41
[05:44:44] [Walker Engine] Walking path to: (2725, 3493, 0)
[05:44:44] [Walker Engine] Randomize(2739,3480,0) -> (2739,3481,0)
[05:44:47] [Walker Engine] Randomize(2733,3483,0) -> (2732,3483,0)
[05:44:50] [Walker Engine] Randomize(2727,3485,0) -> (2726,3485,0)
[05:44:51] [Walker Engine] Randomize(2725,3492,0) -> (2725,3493,0)
[05:44:56] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[05:44:56] [Walker Engine] Reached end of path
[05:45:12] [Walker Debug] LoginAction state when trying to walk: INGAME
[05:45:12] [DaxWalker] Generating path: {"start":{"y":3493,"x":2727,"z":0},"end":{"y":3726,"x":2704,"z":0},"player":{"herblore":1,"setting":[{"value":0,"key":10},{"value":0,"key":11},{"value":0,"key":17},{"value":0,"key":32},{"value":0,"key":63},{"value":0,"key":68},{"value":0,"key":71},{"value":0,"key":101},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":131},{"value":0,"key":144},{"value":0,"key":145},{"value":0,"key":150},{"value":0,"key":165},{"value":0,"key":176},{"value":0,"key":179},{"value":0,"key":273},{"value":0,"key":299},{"value":0,"key":302},{"value":0,"key":307},{"value":0,"key":314},{"value":0,"key":335},{"value":0,"key":347},{"value":0,"key":351},{"value":0,"key":365},{"value":0,"key":371},{"value":0,"key":399},{"value":0,"key":425},{"value":0,"key":437},{"value":0,"key":440},{"value":0,"key":482},{"value":0,"key":622},{"value":0,"key":655},{"value":0,"key":671},{"value":0,"key":794},{"value":33554432,"key":810},{"value":0,"key":869},{"value":0,"key":896},{"value":0,"key":964},{"value":0,"key":1630},{"value":0,"key":1671},{"value":0,"key":1672}],"attack":1,"farming":1,"prayer":29,"fishing":1,"defence":1,"member":true,"equipment":[{"value":1,"key":20838},{"value":1,"key":3785},{"value":1,"key":6585},{"value":1,"key":12727},{"value":1,"key":20840},{"value":1,"key":20842},{"value":1,"key":11133},{"value":1,"key":2934},{"value":1,"key":11982}],"thieving":1,"mining":1,"varbit":[{"value":0,"key":192},{"value":0,"key":199},{"value":0,"key":357},{"value":0,"key":2310},{"value":0,"key":2328},{"value":0,"key":3741},{"value":0,"key":4538},{"value":0,"key":4566},{"value":0,"key":4885},{"value":0,"key":4895},{"value":0,"key":4897},{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":0,"key":5810}],"firemaking":1,"fletching":1,"strength":59,"slayer":1,"woodcutting":1,"hunter":1,"cooking":1,"agility":1,"hitpoints":48,"crafting":1,"magic":1,"smithing":1,"ranged":1,"inventory":[{"value":1,"key":7946},{"value":1,"key":7946},{"value":1,"key":7946},{"value":1,"key":7946},{"value":1,"key":7946},{"value":1,"key":7946},{"value":1,"key":7946},{"value":1,"key":7946},{"value":1,"key":7946},{"value":1,"key":7946},{"value":1,"key":7946},{"value":1,"key":7946},{"value":1,"key":2436},{"value":1,"key":2436},{"value":1,"key":2436},{"value":1,"key":2436},{"value":1,"key":2436},{"value":1,"key":2436},{"value":1,"key":2436},{"value":1,"key":2440},{"value":1,"key":2440},{"value":1,"key":2440},{"value":1,"key":2440},{"value":1,"key":2440},{"value":1,"key":2440},{"value":1,"key":2440},{"value":1,"key":12625},{"value":10,"key":8010}],"construction":1,"runecrafting":1}}
[05:45:13] [DaxWalker] Server response: 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[05:45:13] [DaxWalker] Response: SUCCESS Cost: 311
[05:45:13] [Walker Engine] Walking path to: (2704, 3726, 0)
[05:45:13] [Walker Engine] Randomize(2710,3499,0) -> (2710,3500,0)
[05:45:20] [Walker Engine] Randomize(2703,3506,0) -> (2702,3506,0)
[05:45:21] [Walker Engine] Randomize(2696,3510,0) -> (2697,3510,0)
[05:45:23] [Walker Engine] Randomize(2690,3513,0) -> (2691,3513,0)
[05:45:26] [Walker Engine] Randomize(2684,3519,0) -> (2684,3518,0)
[05:45:27] [Walker Engine] Randomize(2682,3525,0) -> (2682,3526,0)
[05:45:29] [Walker Engine] Randomize(2680,3531,0) -> (2679,3531,0)
[05:45:31] [Walker Engine] PATH_DEBUG[ 2678, 3538, 0) -> OBJECT_BLOCKING -> (null [2677, 3539, 0] ) ]
[05:45:31] [Debug] Destination close: false (false)
[05:45:31] [Walker Engine] Handling Object...
[05:45:31] [Object Handler] Detected: 
[05:45:31] [Debug] Found no interactive objects
[05:45:32] [Walker Engine] PATH_DEBUG[ 2678, 3538, 0) -> OBJECT_BLOCKING -> (null [2677, 3539, 0] ) ]
[05:45:32] [Debug] Destination close: false (false)
[05:45:32] [Walker Engine] Handling Object...
[05:45:32] [Object Handler] Detected: 
[05:45:32] [Debug] Found no interactive objects
[05:45:33] [Walker Engine] Randomize(2674,3542,0) -> (2673,3542,0)
[05:45:34] [Walker Engine] Randomize(2671,3547,0) -> (2670,3547,0)
[05:45:37] [Walker Engine] Randomize(2664,3553,0) -> (2664,3554,0)
[05:45:38] [Walker Engine] Randomize(2661,3560,0) -> (2661,3561,0)
[05:45:40] [Walker Engine] Randomize(2659,3567,0) -> (2659,3566,0)
[05:45:42] [Walker Engine] Randomize(2658,3573,0) -> (2659,3573,0)
[05:45:46] [Walker Engine] Randomize(2656,3583,0) -> (2656,3584,0)
[05:45:47] [Walker Engine] Randomize(2654,3590,0) -> (2654,3589,0)
[05:45:49] [Walker Engine] Randomize(2654,3597,0) -> (2654,3596,0)
[05:45:51] [Walker Engine] Randomize(2654,3604,0) -> (2654,3605,0)
[05:45:54] [Walker Engine] Randomize(2658,3610,0) -> (2658,3611,0)
[05:45:56] [Walker Engine] Randomize(2662,3617,0) -> (2662,3618,0)
[05:45:59] [Walker Engine] Randomize(2667,3622,0) -> (2668,3621,0)
[05:46:00] [Walker Engine] Randomize(2673,3628,0) -> (2674,3628,0)
[05:46:02] [Walker Engine] Randomize(2678,3633,0) -> (2678,3634,0)
[05:46:04] [Walker Engine] Randomize(2683,3641,0) -> (2683,3642,0)
[05:46:06] [Walker Engine] Randomize(2688,3644,0) -> (2689,3643,0)
[05:46:07] [Walker Engine] Randomize(2693,3648,0) -> (2694,3649,0)
[05:46:09] [Walker Engine] Randomize(2696,3654,0) -> (2697,3654,0)
[05:46:11] [Walker Engine] Randomize(2696,3661,0) -> (2697,3662,0)
[05:46:13] [Walker Engine] Randomize(2696,3668,0) -> (2696,3669,0)
[05:46:15] [Walker Engine] Randomize(2698,3674,0) -> (2698,3675,0)
[05:46:17] [Walker Engine] Randomize(2699,3680,0) -> (2700,3680,0)
[05:46:19] [Walker Engine] Randomize(2699,3687,0) -> (2700,3686,0)
[05:46:22] [Walker Engine] Randomize(2700,3695,0) -> (2700,3696,0)
[05:46:24] [Walker Engine] Randomize(2700,3702,0) -> (2699,3703,0)
[05:46:25] [Walker Engine] Randomize(2700,3709,0) -> (2699,3710,0)
[05:46:27] [Walker Engine] Randomize(2702,3716,0) -> (2701,3716,0)
[05:46:29] [Walker Engine] Randomize(2702,3722,0) -> (2703,3721,0)
[05:46:34] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[05:46:34] [Walker Engine] Randomize(2704,3726,0) -> (2705,3725,0)
[05:46:34] [Walker Engine] Reached end of path
[05:57:05] [Walker Engine] Walking path to: (2711, 3698, 0)
[05:57:05] [Walker Engine] Randomize(2705,3708,0) -> (2706,3708,0)
[05:57:09] [Walker Engine] Randomize(2707,3702,0) -> (2708,3703,0)
[05:57:13] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[05:57:13] [Walker Engine] Randomize(2711,3698,0) -> (2710,3699,0)
[05:57:13] [Walker Engine] Reached end of path
[05:57:14] [Walker Engine] Walking path to: (2704, 3726, 0)
[05:57:14] [Walker Engine] Randomize(2708,3721,0) -> (2707,3721,0)
[05:57:15] [Walker Engine] Randomize(2708,3719,0) -> (2707,3719,0)
[05:57:18] [Walker Engine] Randomize(2705,3725,0) -> (2705,3724,0)
[05:57:23] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[05:57:23] [Walker Engine] Randomize(2704,3726,0) -> (2705,3725,0)
[05:57:24] [Walker Engine] Reached end of path
[06:07:39] [Walker Engine] Walking path to: (2698, 3700, 0)
[06:07:39] [Walker Engine] Randomize(2702,3709,0) -> (2701,3709,0)
[06:07:43] [Walker Engine] Randomize(2699,3703,0) -> (2699,3704,0)
[06:07:46] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[06:07:46] [Walker Engine] Randomize(2698,3700,0) -> (2697,3699,0)
[06:07:46] [Walker Engine] Reached end of path
[06:07:47] [Walker Engine] Walking path to: (2703, 3726, 0)
[06:07:47] [Walker Engine] Randomize(2701,3722,0) -> (2702,3723,0)
[06:07:54] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[06:07:54] [Walker Engine] Randomize(2703,3726,0) -> (2703,3725,0)
[06:07:55] [Walker Engine] Reached end of path
[06:18:28] [Walker Engine] Walking path to: (2701, 3699, 0)
[06:18:28] [Walker Engine] Randomize(2702,3709,0) -> (2701,3709,0)
[06:18:32] [Walker Engine] Randomize(2702,3703,0) -> (2702,3702,0)
[06:18:36] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[06:18:36] [Walker Engine] Randomize(2701,3699,0) -> (2700,3699,0)
[06:18:36] [Walker Engine] Reached end of path
[06:18:38] [Walker Engine] Walking path to: (2703, 3726, 0)
[06:18:38] [Walker Engine] Randomize(2704,3720,0) -> (2703,3720,0)
[06:18:38] [Walker Engine] Randomize(2705,3718,0) -> (2706,3719,0)
[06:18:42] [Walker Engine] Randomize(2704,3724,0) -> (2705,3724,0)
[06:18:46] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[06:18:46] [Walker Engine] Reached end of path
[06:27:44] [Walker Debug] LoginAction state when trying to walk: INGAME
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[06:27:45] [DaxWalker] Response: SUCCESS Cost: 339
[06:27:45] [Walker Engine] Walking path to: (2704, 3726, 0)
[06:27:45] [Walker Engine] Randomize(2740,3480,0) -> (2739,3480,0)
[06:27:48] [Walker Engine] Randomize(2734,3483,0) -> (2732,3483,0)
[06:27:50] [Walker Engine] Randomize(2727,3484,0) -> (2726,3484,0)
[06:27:52] [Walker Engine] Randomize(2721,3488,0) -> (2721,3489,0)
[06:27:54] [Walker Engine] Randomize(2717,3494,0) -> (2718,3495,0)
[06:27:57] [Walker Engine] Randomize(2710,3499,0) -> (2710,3500,0)
[06:28:00] [Walker Engine] Randomize(2704,3504,0) -> (2704,3505,0)
[06:28:01] [Walker Engine] Randomize(2697,3510,0) -> (2697,3509,0)
[06:28:03] [Walker Engine] Randomize(2690,3513,0) -> (2691,3513,0)
[06:28:06] [Walker Engine] Randomize(2684,3519,0) -> (2684,3518,0)
[06:28:08] [Walker Engine] Randomize(2677,3525,0) -> (2678,3526,0)
[06:28:10] [Walker Engine] Randomize(2673,3532,0) -> (2673,3531,0)
[06:28:12] [Walker Engine] Randomize(2669,3539,0) -> (2668,3540,0)
[06:28:13] [Walker Engine] Randomize(2669,3546,0) -> (2670,3546,0)
[06:28:15] [Walker Engine] Randomize(2667,3554,0) -> (2668,3554,0)
[06:28:18] [Walker Engine] Randomize(2663,3559,0) -> (2664,3559,0)
[06:28:20] [Walker Engine] Randomize(2660,3565,0) -> (2659,3564,0)
[06:28:23] [Walker Engine] Randomize(2658,3574,0) -> (2658,3575,0)
[06:28:24] [Walker Engine] Randomize(2657,3580,0) -> (2658,3579,0)
[06:28:26] [Walker Engine] Randomize(2656,3587,0) -> (2655,3588,0)
[06:28:28] [Walker Engine] Randomize(2654,3593,0) -> (2653,3592,0)
[06:28:30] [Walker Engine] Randomize(2654,3600,0) -> (2654,3601,0)
[06:28:32] [Walker Engine] Randomize(2656,3607,0) -> (2656,3608,0)
[06:28:35] [Walker Engine] Randomize(2661,3614,0) -> (2662,3613,0)
[06:28:37] [Walker Engine] Randomize(2666,3620,0) -> (2667,3621,0)
[06:28:39] [Walker Engine] Randomize(2671,3626,0) -> (2672,3626,0)
[06:28:41] [Walker Engine] Randomize(2679,3630,0) -> (2680,3630,0)
[06:28:43] [Walker Engine] Randomize(2686,3637,0) -> (2687,3638,0)
[06:28:45] [Walker Engine] Randomize(2690,3643,0) -> (2689,3642,0)
[06:28:47] [Walker Engine] Randomize(2694,3649,0) -> (2693,3649,0)
[06:28:49] [Walker Engine] Randomize(2696,3658,0) -> (2697,3659,0)
[06:28:52] [Walker Engine] Randomize(2696,3664,0) -> (2696,3665,0)
[06:28:56] [Walker Engine] Randomize(2697,3670,0) -> (2698,3670,0)
[06:28:59] [Walker Engine] Randomize(2697,3676,0) -> (2696,3675,0)
[06:29:03] [Walker Engine] Randomize(2698,3682,0) -> (2699,3683,0)
[06:29:07] [Walker Engine] Randomize(2699,3688,0) -> (2700,3688,0)
[06:29:12] [Walker Engine] Randomize(2700,3696,0) -> (2700,3697,0)
[06:29:16] [Walker Engine] Randomize(2700,3702,0) -> (2699,3702,0)
[06:29:19] [Walker Engine] Randomize(2700,3708,0) -> (2701,3708,0)
[06:29:23] [Walker Engine] Randomize(2702,3714,0) -> (2701,3715,0)
[06:29:27] [Walker Engine] Randomize(2702,3720,0) -> (2703,3721,0)
[06:29:30] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[06:29:30] [Walker Engine] Randomize(2704,3726,0) -> (2705,3725,0)
[06:29:30] [Walker Engine] Reached end of path
[06:40:00] [Walker Engine] Walking path to: (2701, 3699, 0)
[06:40:00] [Walker Engine] Randomize(2702,3709,0) -> (2701,3709,0)
[06:40:02] [Walker Engine] Randomize(2702,3703,0) -> (2702,3702,0)
[06:40:07] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[06:40:07] [Walker Engine] Randomize(2701,3699,0) -> (2702,3700,0)
[06:40:07] [Walker Engine] Reached end of path
[06:40:08] [Walker Engine] Walking path to: (2703, 3725, 0)
[06:40:08] [Walker Engine] Randomize(2702,3722,0) -> (2703,3721,0)
[06:40:15] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[06:40:15] [Walker Engine] Randomize(2703,3725,0) -> (2703,3724,0)
[06:40:16] [Walker Engine] Reached end of path
[06:50:31] [Walker Engine] Walking path to: (2700, 3694, 0)
[06:50:31] [Walker Engine] Randomize(2702,3709,0) -> (2701,3709,0)
[06:50:35] [Walker Engine] Randomize(2702,3702,0) -> (2702,3703,0)
[06:50:38] [Walker Engine] Randomize(2700,3696,0) -> (2700,3697,0)
[06:50:41] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[06:50:41] [Walker Engine] Randomize(2700,3694,0) -> (2699,3695,0)
[06:50:42] [Walker Engine] Reached end of path
[06:50:43] [Walker Engine] Walking path to: (2704, 3726, 0)
[06:50:43] [Walker Engine] Randomize(2702,3715,0) -> (2701,3715,0)
[06:50:43] [Walker Engine] Randomize(2702,3714,0) -> (2701,3714,0)
[06:50:47] [Walker Engine] Randomize(2702,3720,0) -> (2703,3720,0)
[06:50:49] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[06:50:49] [Walker Engine] Randomize(2704,3726,0) -> (2705,3725,0)
[06:50:49] [Walker Engine] Reached end of path
[06:51:00] [Walker Engine] Walking path to: (2697, 3699, 0)
[06:51:00] [Walker Engine] Randomize(2702,3709,0) -> (2703,3710,0)
[06:51:05] [Walker Engine] Randomize(2699,3703,0) -> (2699,3704,0)
[06:51:07] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[06:51:07] [Walker Engine] Randomize(2697,3699,0) -> (2697,3700,0)
[06:51:08] [Walker Engine] Reached end of path
[06:51:08] [Walker Engine] Walking path to: (2704, 3727, 0)
[06:51:09] [Walker Engine] Randomize(2701,3722,0) -> (2701,3721,0)
[06:51:16] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[06:51:16] [Walker Engine] Randomize(2704,3727,0) -> (2705,3727,0)
[06:51:16] [Walker Engine] Reached end of path
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[06:51:23] [Walker Engine] Randomize(2707,3710,0) -> (2706,3710,0)
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[07:10:53] [Walker Engine] Randomize(2669,3549,0) -> (2668,3549,0)
[07:10:55] [Walker Engine] Randomize(2663,3556,0) -> (2662,3555,0)
[07:10:57] [Walker Engine] Randomize(2661,3563,0) -> (2661,3562,0)
[07:10:59] [Walker Engine] Randomize(2658,3570,0) -> (2659,3570,0)
[07:11:01] [Walker Engine] Randomize(2658,3576,0) -> (2657,3575,0)
[07:11:05] [Walker Engine] Randomize(2657,3582,0) -> (2656,3582,0)
[07:11:06] [Walker Engine] Randomize(2654,3590,0) -> (2654,3589,0)
[07:11:08] [Walker Engine] Randomize(2654,3598,0) -> (2654,3597,0)
[07:11:09] [Walker Engine] Randomize(2654,3605,0) -> (2654,3604,0)
[07:11:12] [Walker Engine] Randomize(2659,3611,0) -> (2658,3611,0)
[07:11:14] [Walker Engine] Randomize(2662,3617,0) -> (2662,3618,0)
[07:11:17] [Walker Engine] Randomize(2667,3622,0) -> (2668,3621,0)
[07:11:18] [Walker Engine] Randomize(2673,3628,0) -> (2674,3628,0)
[07:11:20] [Walker Engine] Randomize(2678,3634,0) -> (2678,3635,0)
[07:11:22] [Walker Engine] Randomize(2683,3642,0) -> (2682,3642,0)
[07:11:24] [Walker Engine] Randomize(2689,3645,0) -> (2689,3646,0)
[07:11:26] [Walker Engine] Randomize(2694,3650,0) -> (2695,3651,0)
[07:11:27] [Walker Engine] Randomize(2696,3657,0) -> (2695,3656,0)
[07:11:31] [Walker Engine] Randomize(2696,3668,0) -> (2696,3669,0)
[07:11:33] [Walker Engine] Randomize(2699,3675,0) -> (2698,3675,0)
[07:11:35] [Walker Engine] Randomize(2699,3681,0) -> (2700,3681,0)
[07:11:37] [Walker Engine] Randomize(2699,3688,0) -> (2700,3689,0)
[07:11:39] [Walker Engine] Randomize(2700,3694,0) -> (2700,3695,0)
[07:11:42] [Walker Engine] Randomize(2700,3704,0) -> (2699,3703,0)
[07:11:44] [Walker Engine] Randomize(2700,3711,0) -> (2699,3711,0)
[07:11:46] [Walker Engine] Randomize(2702,3717,0) -> (2701,3717,0)
[07:11:48] [Walker Engine] Randomize(2702,3724,0) -> (2703,3724,0)
[07:11:53] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[07:11:53] [Walker Engine] Randomize(2704,3726,0) -> (2705,3725,0)
[07:11:53] [Walker Engine] Reached end of path
[07:22:05] [Walker Engine] Walking path to: (2695, 3700, 0)
[07:22:05] [Walker Engine] Randomize(2701,3710,0) -> (2701,3709,0)
[07:22:10] [Walker Engine] Randomize(2697,3704,0) -> (2697,3705,0)
[07:22:12] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[07:22:12] [Walker Engine] Randomize(2695,3700,0) -> (2695,3701,0)
[07:22:13] [Walker Engine] Reached end of path
[07:22:13] [Walker Engine] Walking path to: (2704, 3726, 0)
[07:22:13] [Walker Engine] Randomize(2701,3722,0) -> (2701,3721,0)
[07:22:20] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[07:22:20] [Walker Engine] Randomize(2704,3726,0) -> (2705,3725,0)
[07:22:21] [Walker Engine] Reached end of path
[07:22:28] [Walker Engine] Walking path to: (2700, 3696, 0)
[07:22:28] [Walker Engine] Randomize(2702,3709,0) -> (2703,3710,0)
[07:22:31] [Walker Engine] Randomize(2702,3703,0) -> (2702,3702,0)
[07:22:33] [Walker Engine] Randomize(2701,3697,0) -> (2700,3696,0)
[07:22:37] [Walker Engine] Walking condition success
[07:22:37] [Walker Engine] Walking path to: (2705, 3726, 0)
[07:22:39] [Walker Engine] Randomize(2702,3715,0) -> (2701,3715,0)
[07:22:42] [Walker Engine] Randomize(2702,3722,0) -> (2703,3721,0)
[07:22:47] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[07:22:47] [Walker Engine] Randomize(2705,3726,0) -> (2705,3725,0)
[07:22:48] [Walker Engine] Reached end of path
[07:32:57] [Walker Engine] Walking path to: (2711, 3696, 0)
[07:32:57] [Walker Engine] Randomize(2705,3708,0) -> (2706,3708,0)
[07:33:01] [Walker Engine] Randomize(2707,3702,0) -> (2708,3702,0)
[07:33:04] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[07:33:04] [Walker Engine] Randomize(2711,3696,0) -> (2712,3696,0)
[07:33:05] [Walker Engine] Reached end of path
[07:33:08] [Walker Engine] Walking path to: (2703, 3725, 0)
[07:33:08] [Walker Engine] Randomize(2708,3715,0) -> (2709,3716,0)
[07:33:08] [Walker Engine] Randomize(2708,3714,0) -> (2708,3715,0)
[07:33:12] [Walker Engine] Randomize(2704,3720,0) -> (2703,3720,0)
[07:33:15] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[07:33:15] [Walker Engine] Randomize(2703,3725,0) -> (2704,3726,0)
[07:33:16] [Walker Engine] Reached end of path
[07:44:18] [Walker Engine] Walking path to: (2709, 3699, 0)
[07:44:18] [Walker Engine] Randomize(2705,3708,0) -> (2706,3709,0)
[07:44:22] [Walker Engine] Randomize(2708,3701,0) -> (2708,3702,0)
[07:44:26] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[07:44:26] [Walker Engine] Randomize(2709,3699,0) -> (2710,3699,0)
[07:44:27] [Walker Engine] Reached end of path
[07:44:28] [Walker Engine] Walking path to: (2703, 3725, 0)
[07:44:28] [Walker Engine] Randomize(2704,3720,0) -> (2703,3719,0)
[07:44:29] [Walker Engine] Randomize(2705,3719,0) -> (2705,3720,0)
[07:44:29] [Walker Engine] Randomize(2706,3718,0) -> (2707,3718,0)
[07:44:33] [Walker Engine] Randomize(2704,3724,0) -> (2705,3724,0)
[07:44:36] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[07:44:36] [Walker Engine] Reached end of path
[07:54:44] [Walker Engine] Walking path to: (2703, 3689, 0)
[07:54:44] [Walker Engine] Randomize(2705,3708,0) -> (2706,3709,0)
[07:54:48] [Walker Engine] Randomize(2705,3701,0) -> (2706,3702,0)
[07:54:49] [Walker Engine] Randomize(2705,3695,0) -> (2706,3694,0)
[07:54:52] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[07:54:52] [Walker Engine] Randomize(2703,3689,0) -> (2704,3689,0)
[07:54:52] [Walker Engine] Reached end of path
[07:54:56] [Walker Engine] Walking path to: (2704, 3727, 0)
[07:54:56] [Walker Engine] Randomize(2705,3708,0) -> (2706,3708,0)
[07:54:58] [Walker Engine] Randomize(2705,3707,0) -> (2704,3707,0)
[07:55:01] [Walker Engine] Randomize(2705,3714,0) -> (2705,3715,0)
[07:55:03] [Walker Engine] Randomize(2704,3720,0) -> (2703,3720,0)
[07:55:05] [Walker Engine] Randomize(2704,3726,0) -> (2705,3725,0)
[07:55:10] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[07:55:10] [Walker Engine] Randomize(2704,3727,0) -> (2705,3727,0)
[07:55:10] [Walker Engine] Reached end of path
[08:05:14] [Walker Engine] Walking path to: (2703, 3694, 0)
[08:05:14] [Walker Engine] Randomize(2705,3708,0) -> (2706,3708,0)
[08:05:18] [Walker Engine] Randomize(2705,3701,0) -> (2706,3702,0)
[08:05:20] [Walker Engine] Randomize(2704,3695,0) -> (2704,3694,0)
[08:05:24] [Walker Engine] Walking condition success
[08:05:26] [Walker Engine] Walking path to: (2704, 3726, 0)
[08:05:26] [Walker Engine] Randomize(2705,3713,0) -> (2705,3714,0)
[08:05:30] [Walker Engine] Randomize(2704,3720,0) -> (2703,3719,0)
[08:05:32] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[08:05:32] [Walker Engine] Randomize(2704,3726,0) -> (2705,3725,0)
[08:05:32] [Walker Engine] Reached end of path
[08:16:04] [Walker Engine] Walking path to: (2707, 3700, 0)
[08:16:04] [Walker Engine] Randomize(2705,3708,0) -> (2706,3708,0)
[08:16:09] [Walker Engine] Randomize(2706,3701,0) -> (2706,3702,0)
[08:16:13] [Walker Engine] Walking condition success
[08:16:14] [Walker Engine] Walking path to: (2704, 3727, 0)
[08:16:14] [Walker Engine] Randomize(2704,3721,0) -> (2703,3721,0)
[08:16:14] [Walker Engine] Randomize(2704,3720,0) -> (2703,3719,0)
[08:16:18] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[08:16:18] [Walker Engine] Randomize(2704,3727,0) -> (2705,3728,0)
[08:16:18] [Walker Engine] Reached end of path
[08:16:29] [Walker Engine] Walking path to: (2719, 3695, 0)
[08:16:29] [Walker Engine] Randomize(2707,3711,0) -> (2706,3711,0)
[08:16:33] [Walker Engine] Randomize(2713,3705,0) -> (2712,3705,0)
[08:16:36] [Walker Engine] Randomize(2718,3698,0) -> (2717,3698,0)
[08:16:39] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[08:16:39] [Walker Engine] Randomize(2719,3695,0) -> (2719,3696,0)
[08:16:39] [Walker Engine] Reached end of path
[08:16:42] [Walker Engine] Walking path to: (2705, 3726, 0)
[08:16:42] [Walker Engine] Randomize(2714,3714,0) -> (2714,3715,0)
[08:16:45] [Walker Engine] Randomize(2711,3720,0) -> (2712,3721,0)
[08:16:50] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[08:16:50] [Walker Engine] Randomize(2705,3726,0) -> (2705,3725,0)
[08:16:51] [Walker Engine] Reached end of path
[08:27:05] [Walker Engine] Walking path to: (2706, 3700, 0)
[08:27:05] [Walker Engine] Randomize(2705,3708,0) -> (2706,3709,0)
[08:27:09] [Walker Engine] Randomize(2705,3701,0) -> (2706,3701,0)
[08:27:13] [Walker Engine] Walking condition success
[08:27:13] [Walker Engine] Walking path to: (2705, 3725, 0)
[08:27:14] [Walker Engine] Randomize(2704,3720,0) -> (2703,3720,0)
[08:27:15] [Walker Engine] Randomize(2705,3719,0) -> (2704,3720,0)
[08:27:18] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[08:27:18] [Walker Engine] Randomize(2705,3725,0) -> (2706,3726,0)
[08:27:18] [Walker Engine] Reached end of path
[08:37:44] [Walker Engine] Walking path to: (2717, 3694, 0)
[08:37:44] [Walker Engine] Randomize(2705,3708,0) -> (2706,3708,0)
[08:37:48] [Walker Engine] Randomize(2709,3702,0) -> (2710,3702,0)
[08:37:52] [Walker Engine] Randomize(2715,3696,0) -> (2716,3697,0)
[08:37:54] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[08:37:54] [Walker Engine] Randomize(2717,3694,0) -> (2717,3695,0)
[08:37:54] [Walker Engine] Reached end of path
[08:37:56] [Walker Engine] Walking path to: (2704, 3725, 0)
[08:37:56] [Walker Engine] Randomize(2709,3711,0) -> (2708,3712,0)
[08:38:00] [Walker Engine] Randomize(2707,3717,0) -> (2707,3718,0)
[08:38:02] [Walker Engine] Randomize(2704,3724,0) -> (2705,3724,0)
[08:38:06] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[08:38:06] [Walker Engine] Randomize(2704,3725,0) -> (2705,3725,0)
[08:38:06] [Walker Engine] Reached end of path
[08:48:26] [Walker Engine] Walking path to: (2703, 3691, 0)
[08:48:26] [Walker Engine] Randomize(2705,3708,0) -> (2706,3709,0)
[08:48:29] [Walker Engine] Randomize(2705,3702,0) -> (2706,3702,0)
[08:48:31] [Walker Engine] Randomize(2705,3696,0) -> (2706,3697,0)
[08:48:36] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[08:48:36] [Walker Engine] Randomize(2703,3691,0) -> (2704,3690,0)
[08:48:36] [Walker Engine] Reached end of path
[08:48:38] [Walker Engine] Walking path to: (2703, 3727, 0)
[08:48:38] [Walker Engine] Randomize(2706,3710,0) -> (2706,3711,0)
[08:48:39] [Walker Engine] Randomize(2706,3709,0) -> (2706,3710,0)
[08:48:42] [Walker Engine] Randomize(2706,3716,0) -> (2705,3716,0)
[08:48:45] [Walker Engine] Randomize(2704,3724,0) -> (2705,3725,0)
[08:48:48] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[08:48:48] [Walker Engine] Randomize(2703,3727,0) -> (2703,3728,0)
[08:48:49] [Walker Engine] Reached end of path
[08:59:16] [Walker Engine] Walking path to: (2709, 3698, 0)
[08:59:16] [Walker Engine] Randomize(2705,3708,0) -> (2706,3709,0)
[08:59:20] [Walker Engine] Randomize(2708,3701,0) -> (2709,3700,0)
[08:59:24] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[08:59:24] [Walker Engine] Randomize(2709,3698,0) -> (2708,3698,0)
[08:59:25] [Walker Engine] Reached end of path
[08:59:26] [Walker Engine] Walking path to: (2705, 3725, 0)
[08:59:26] [Walker Engine] Randomize(2706,3718,0) -> (2707,3718,0)
[08:59:26] [Walker Engine] Randomize(2706,3717,0) -> (2705,3717,0)
[08:59:30] [Walker Engine] Randomize(2706,3724,0) -> (2705,3723,0)
[08:59:34] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[08:59:34] [Walker Engine] Randomize(2705,3725,0) -> (2705,3724,0)
[08:59:35] [Walker Engine] Reached end of path
[09:05:44] [DaxWalker] Generating path: {"start":{"y":3479,"x":2757,"z":0},"player":{"herblore":1,"setting":[{"value":0,"key":10},{"value":0,"key":11},{"value":0,"key":17},{"value":0,"key":32},{"value":0,"key":63},{"value":0,"key":68},{"value":0,"key":71},{"value":0,"key":101},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":131},{"value":0,"key":144},{"value":0,"key":145},{"value":0,"key":150},{"value":0,"key":165},{"value":0,"key":176},{"value":0,"key":179},{"value":0,"key":273},{"value":0,"key":299},{"value":0,"key":302},{"value":0,"key":307},{"value":0,"key":314},{"value":0,"key":335},{"value":0,"key":347},{"value":0,"key":351},{"value":0,"key":365},{"value":0,"key":371},{"value":0,"key":399},{"value":0,"key":425},{"value":0,"key":437},{"value":0,"key":440},{"value":0,"key":482},{"value":0,"key":622},{"value":0,"key":655},{"value":0,"key":671},{"value":0,"key":794},{"value":33554432,"key":810},{"value":0,"key":869},{"value":0,"key":896},{"value":0,"key":964},{"value":0,"key":1630},{"value":0,"key":1671},{"value":0,"key":1672}],"attack":1,"farming":1,"prayer":29,"fishing":1,"defence":1,"member":true,"equipment":[{"value":1,"key":20838},{"value":1,"key":3785},{"value":1,"key":6585},{"value":1,"key":12727},{"value":1,"key":20840},{"value":1,"key":20842},{"value":1,"key":11133},{"value":1,"key":2934},{"value":1,"key":11982}],"thieving":1,"mining":1,"varbit":[{"value":0,"key":192},{"value":0,"key":199},{"value":0,"key":357},{"value":0,"key":2310},{"value":0,"key":2328},{"value":0,"key":3741},{"value":0,"key":4538},{"value":0,"key":4566},{"value":0,"key":4885},{"value":0,"key":4895},{"value":0,"key":4897},{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":0,"key":5810}],"firemaking":1,"fletching":1,"strength":62,"slayer":1,"woodcutting":1,"hunter":1,"cooking":1,"agility":1,"hitpoints":51,"crafting":1,"magic":1,"smithing":1,"ranged":1,"inventory":[{"value":712,"key":995},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":1,"key":229},{"value":9,"key":8010}],"construction":1,"runecrafting":1}}
[09:05:45] [DaxWalker] Server response: {"pathStatus":"SUCCESS","path":[{"x":2757,"y":3479,"z":0},{"x":2756,"y":3478,"z":0},{"x":2755,"y":3478,"z":0},{"x":2754,"y":3478,"z":0},{"x":2753,"y":3479,"z":0},{"x":2752,"y":3479,"z":0},{"x":2751,"y":3479,"z":0},{"x":2750,"y":3479,"z":0},{"x":2749,"y":3479,"z":0},{"x":2748,"y":3479,"z":0},{"x":2747,"y":3479,"z":0},{"x":2746,"y":3479,"z":0},{"x":2745,"y":3479,"z":0},{"x":2744,"y":3479,"z":0},{"x":2743,"y":3479,"z":0},{"x":2742,"y":3479,"z":0},{"x":2741,"y":3480,"z":0},{"x":2740,"y":3480,"z":0},{"x":2739,"y":3480,"z":0},{"x":2738,"y":3481,"z":0},{"x":2737,"y":3482,"z":0},{"x":2736,"y":3482,"z":0},{"x":2735,"y":3483,"z":0},{"x":2734,"y":3483,"z":0},{"x":2733,"y":3483,"z":0},{"x":2732,"y":3484,"z":0},{"x":2731,"y":3484,"z":0},{"x":2730,"y":3484,"z":0},{"x":2729,"y":3484,"z":0},{"x":2728,"y":3484,"z":0},{"x":2727,"y":3485,"z":0},{"x":2726,"y":3486,"z":0},{"x":2726,"y":3487,"z":0},{"x":2726,"y":3488,"z":0},{"x":2726,"y":3489,"z":0},{"x":2726,"y":3490,"z":0},{"x":2726,"y":3491,"z":0},{"x":2726,"y":3492,"z":0},{"x":2725,"y":3493,"z":0}],"cost":42}
[09:05:45] [DaxWalker] Response: SUCCESS Cost: 42
[09:05:45] [Walker Engine] Walking path to: (2725, 3493, 0)
[09:05:45] [Walker Engine] Randomize(2739,3480,0) -> (2739,3481,0)
[09:05:48] [Walker Engine] Randomize(2732,3484,0) -> (2732,3483,0)
[09:05:51] [Walker Engine] Randomize(2726,3486,0) -> (2726,3487,0)
[09:05:52] [Walker Engine] Randomize(2726,3492,0) -> (2725,3492,0)
[09:05:56] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[09:05:56] [Walker Engine] Reached end of path
[09:06:13] [Walker Debug] LoginAction state when trying to walk: INGAME
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[09:06:14] [DaxWalker] Response: SUCCESS Cost: 311
[09:06:14] [Walker Engine] Walking path to: (2704, 3726, 0)
[09:06:14] [Walker Engine] Randomize(2710,3499,0) -> (2710,3500,0)
[09:06:20] [Walker Engine] Randomize(2705,3502,0) -> (2704,3502,0)
[09:06:21] [Walker Engine] Randomize(2700,3509,0) -> (2701,3509,0)
[09:06:23] [Walker Engine] Randomize(2694,3510,0) -> (2695,3510,0)
[09:06:25] [Walker Engine] Randomize(2688,3515,0) -> (2688,3516,0)
[09:06:28] [Walker Engine] Randomize(2682,3521,0) -> (2682,3522,0)
[09:06:29] [Walker Engine] Randomize(2681,3527,0) -> (2682,3527,0)
[09:06:31] [Walker Engine] Randomize(2679,3534,0) -> (2678,3533,0)
[09:06:35] [Walker Engine] Randomize(2672,3546,0) -> (2673,3546,0)
[09:06:38] [Walker Engine] Randomize(2666,3552,0) -> (2666,3551,0)
[09:06:39] [Walker Engine] Randomize(2662,3558,0) -> (2661,3559,0)
[09:06:41] [Walker Engine] Randomize(2659,3565,0) -> (2659,3566,0)
[09:06:43] [Walker Engine] Randomize(2658,3572,0) -> (2659,3573,0)
[09:06:45] [Walker Engine] PATH_DEBUG[ 2658, 3578, 0) -> OBJECT_BLOCKING -> (null [2658, 3579, 0] ) ]
[09:06:45] [Debug] Destination close: false (false)
[09:06:45] [Walker Engine] Handling Object...
[09:06:45] [Object Handler] Detected: 
[09:06:45] [Debug] Found no interactive objects
[09:06:46] [Walker Engine] PATH_DEBUG[ 2658, 3578, 0) -> OBJECT_BLOCKING -> (null [2658, 3579, 0] ) ]
[09:06:46] [Debug] Destination close: false (false)
[09:06:46] [Walker Engine] Handling Object...
[09:06:46] [Object Handler] Detected: 
[09:06:46] [Debug] Found no interactive objects
[09:06:47] [Walker Engine] Randomize(2656,3583,0) -> (2656,3584,0)
[09:06:49] [Walker Engine] Randomize(2654,3589,0) -> (2655,3590,0)
[09:06:51] [Walker Engine] Randomize(2654,3596,0) -> (2653,3595,0)
[09:06:52] [Walker Engine] Randomize(2654,3602,0) -> (2654,3603,0)
[09:06:54] [Walker Engine] Randomize(2656,3608,0) -> (2657,3609,0)
[09:06:56] [Walker Engine] Randomize(2661,3614,0) -> (2660,3614,0)
[09:06:59] [Walker Engine] Randomize(2666,3620,0) -> (2666,3621,0)
[09:07:01] [Walker Engine] Randomize(2671,3626,0) -> (2672,3627,0)
[09:07:03] [Walker Engine] Randomize(2677,3633,0) -> (2676,3633,0)
[09:07:05] [Walker Engine] Randomize(2682,3638,0) -> (2682,3637,0)
[09:07:07] [Walker Engine] Randomize(2687,3644,0) -> (2686,3644,0)
[09:07:09] [Walker Engine] Randomize(2693,3648,0) -> (2693,3649,0)
[09:07:11] [Walker Engine] Randomize(2696,3654,0) -> (2697,3654,0)
[09:07:12] [Walker Engine] Randomize(2696,3661,0) -> (2697,3662,0)
[09:07:14] [Walker Engine] Randomize(2696,3667,0) -> (2696,3666,0)
[09:07:16] [Walker Engine] Randomize(2697,3673,0) -> (2696,3672,0)
[09:07:18] [Walker Engine] Randomize(2699,3679,0) -> (2700,3679,0)
[09:07:20] [Walker Engine] Randomize(2699,3686,0) -> (2700,3686,0)
[09:07:24] [Walker Engine] Randomize(2700,3697,0) -> (2700,3698,0)
[09:07:26] [Walker Engine] Randomize(2700,3703,0) -> (2699,3703,0)
[09:07:27] [Walker Engine] Randomize(2700,3709,0) -> (2699,3710,0)
[09:07:29] [Walker Engine] Randomize(2702,3716,0) -> (2701,3716,0)
[09:07:31] [Walker Engine] Randomize(2702,3722,0) -> (2703,3721,0)
[09:07:36] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[09:07:36] [Walker Engine] Randomize(2704,3726,0) -> (2705,3725,0)
[09:07:36] [Walker Engine] Reached end of path
[09:17:58] [Walker Engine] Walking path to: (2707, 3696, 0)
[09:17:58] [Walker Engine] Randomize(2705,3708,0) -> (2706,3708,0)
[09:18:02] [Walker Engine] Randomize(2705,3702,0) -> (2706,3702,0)
[09:18:04] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[09:18:04] [Walker Engine] Randomize(2707,3696,0) -> (2708,3696,0)
[09:18:04] [Walker Engine] Reached end of path
[09:18:08] [Walker Engine] Walking path to: (2703, 3727, 0)
[09:18:08] [Walker Engine] Randomize(2705,3719,0) -> (2704,3720,0)
[09:18:09] [Walker Engine] Randomize(2705,3716,0) -> (2706,3715,0)
[09:18:12] [Walker Engine] Randomize(2704,3723,0) -> (2705,3723,0)
[09:18:17] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[09:18:17] [Walker Engine] Randomize(2703,3727,0) -> (2704,3726,0)
[09:18:18] [Walker Engine] Reached end of path
[09:28:34] [Walker Engine] Walking path to: (2704, 3696, 0)
[09:28:34] [Walker Engine] Randomize(2705,3708,0) -> (2706,3708,0)
[09:28:39] [Walker Engine] Randomize(2705,3702,0) -> (2706,3702,0)
[09:28:41] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[09:28:41] [Walker Engine] Randomize(2704,3696,0) -> (2704,3697,0)
[09:28:41] [Walker Engine] Reached end of path
[09:28:45] [Walker Engine] Walking path to: (2704, 3726, 0)
[09:28:45] [Walker Engine] Randomize(2705,3719,0) -> (2705,3720,0)
[09:28:45] [Walker Engine] Randomize(2705,3717,0) -> (2706,3718,0)
[09:28:49] [Walker Engine] Randomize(2704,3723,0) -> (2705,3723,0)
[09:28:53] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[09:28:53] [Walker Engine] Randomize(2704,3726,0) -> (2705,3725,0)
[09:28:54] [Walker Engine] Reached end of path
[09:39:09] [Walker Engine] Walking path to: (2706, 3689, 0)
[09:39:09] [Walker Engine] Randomize(2705,3708,0) -> (2706,3708,0)
[09:39:12] [Walker Engine] Randomize(2705,3700,0) -> (2706,3699,0)
[09:39:15] [Walker Engine] Randomize(2705,3693,0) -> (2704,3692,0)
[09:39:19] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[09:39:19] [Walker Engine] Randomize(2706,3689,0) -> (2706,3690,0)
[09:39:20] [Walker Engine] Reached end of path
[09:39:22] [Walker Engine] Walking path to: (2703, 3725, 0)
[09:39:22] [Walker Engine] Randomize(2705,3707,0) -> (2704,3707,0)
[09:39:27] [Walker Engine] Randomize(2705,3718,0) -> (2705,3717,0)
[09:39:28] [Walker Engine] Randomize(2704,3724,0) -> (2705,3725,0)
[09:39:33] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[09:39:33] [Walker Engine] Reached end of path
[09:50:26] [Walker Engine] Walking path to: (2711, 3695, 0)
[09:50:26] [Walker Engine] Randomize(2705,3708,0) -> (2706,3708,0)
[09:50:30] [Walker Engine] Randomize(2707,3702,0) -> (2708,3702,0)
[09:50:33] [Walker Engine] Randomize(2710,3696,0) -> (2710,3697,0)
[09:50:36] [Walker Engine] Walking condition success
[09:50:37] [Walker Engine] Walking path to: (2705, 3725, 0)
[09:50:37] [Walker Engine] Randomize(2708,3715,0) -> (2708,3714,0)
[09:50:40] [Walker Engine] Randomize(2708,3721,0) -> (2707,3721,0)
[09:50:46] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[09:50:46] [Walker Engine] Randomize(2705,3725,0) -> (2705,3724,0)
[09:50:47] [Walker Engine] Reached end of path
[10:00:59] [Walker Engine] Walking path to: (2699, 3699, 0)
[10:00:59] [Walker Engine] Randomize(2702,3709,0) -> (2701,3709,0)
[10:01:02] [Walker Engine] Randomize(2702,3703,0) -> (2702,3702,0)
[10:01:06] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[10:01:06] [Walker Engine] Randomize(2699,3699,0) -> (2700,3699,0)
[10:01:06] [Walker Engine] Reached end of path
[10:01:08] [Walker Engine] Walking path to: (2704, 3726, 0)
[10:01:08] [Walker Engine] Randomize(2702,3721,0) -> (2703,3721,0)
[10:01:08] [Walker Engine] Randomize(2702,3720,0) -> (2703,3720,0)
[10:01:12] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[10:01:12] [Walker Engine] Randomize(2704,3726,0) -> (2705,3725,0)
[10:01:13] [Walker Engine] Reached end of path
[10:01:24] [Walker Engine] Walking path to: (2706, 3699, 0)
[10:01:24] [Walker Engine] Randomize(2705,3708,0) -> (2706,3709,0)
[10:01:28] [Walker Engine] Randomize(2705,3702,0) -> (2706,3703,0)
[10:01:32] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[10:01:32] [Walker Engine] Randomize(2706,3699,0) -> (2707,3700,0)
[10:01:33] [Walker Engine] Reached end of path
[10:01:33] [Walker Engine] Walking path to: (2703, 3725, 0)
[10:01:33] [Walker Engine] Randomize(2704,3722,0) -> (2703,3721,0)
[10:01:40] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[10:01:40] [Walker Engine] Randomize(2703,3725,0) -> (2703,3724,0)
[10:01:40] [Walker Engine] Reached end of path
[10:01:49] [Walker Engine] Walking path to: (2703, 3700, 0)
[10:01:49] [Walker Engine] Randomize(2705,3708,0) -> (2706,3708,0)
[10:01:52] [Walker Engine] Randomize(2704,3702,0) -> (2704,3703,0)
[10:01:57] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[10:01:57] [Walker Engine] Randomize(2703,3700,0) -> (2702,3700,0)
[10:01:57] [Walker Engine] Reached end of path
[10:01:57] [Walker Engine] Walking path to: (2704, 3725, 0)
[10:01:57] [Walker Engine] Randomize(2704,3722,0) -> (2703,3721,0)
[10:02:04] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[10:02:04] [Walker Engine] Randomize(2704,3725,0) -> (2705,3725,0)
[10:02:04] [Walker Engine] Reached end of path
[10:02:11] [Walker Engine] Walking path to: (2694, 3698, 0)
[10:02:11] [Walker Engine] Randomize(2701,3710,0) -> (2701,3709,0)
[10:02:15] [Walker Engine] Randomize(2697,3704,0) -> (2696,3705,0)
[10:02:17] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[10:02:17] [Walker Engine] Randomize(2694,3698,0) -> (2693,3698,0)
[10:02:18] [Walker Engine] Reached end of path
[10:02:20] [Walker Engine] Walking path to: (2705, 3725, 0)
[10:02:20] [Walker Engine] Randomize(2701,3720,0) -> (2701,3721,0)
[10:02:20] [Walker Engine] Randomize(2701,3718,0) -> (2702,3719,0)
[10:02:24] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[10:02:24] [Walker Engine] Randomize(2705,3725,0) -> (2705,3724,0)
[10:02:25] [Walker Engine] Reached end of path
[10:12:56] [Walker Engine] Walking path to: (2710, 3695, 0)
[10:12:56] [Walker Engine] Randomize(2705,3708,0) -> (2706,3708,0)
[10:13:00] [Walker Engine] Randomize(2705,3701,0) -> (2706,3701,0)
[10:13:04] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[10:13:04] [Walker Engine] Randomize(2710,3695,0) -> (2710,3694,0)
[10:13:04] [Walker Engine] Reached end of path
[10:13:07] [Walker Engine] Walking path to: (2704, 3725, 0)
[10:13:08] [Walker Engine] Randomize(2706,3712,0) -> (2707,3713,0)
[10:13:12] [Walker Engine] Randomize(2705,3719,0) -> (2705,3720,0)
[10:13:14] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[10:13:14] [Walker Engine] Randomize(2704,3725,0) -> (2705,3725,0)
[10:13:14] [Walker Engine] Reached end of path
[10:23:45] [Walker Engine] Walking path to: (2700, 3698, 0)
[10:23:45] [Walker Engine] Randomize(2702,3709,0) -> (2701,3709,0)
[10:23:48] [Walker Engine] Randomize(2702,3703,0) -> (2703,3704,0)
[10:23:52] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[10:23:52] [Walker Engine] Randomize(2700,3698,0) -> (2700,3699,0)
[10:23:53] [Walker Engine] Reached end of path
[10:23:54] [Walker Engine] Walking path to: (2703, 3725, 0)
[10:23:54] [Walker Engine] Randomize(2702,3721,0) -> (2703,3720,0)
[10:24:01] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[10:24:01] [Walker Engine] Randomize(2703,3725,0) -> (2703,3724,0)
[10:24:02] [Walker Engine] Reached end of path
[10:24:10] [Walker Engine] Walking path to: (2719, 3696, 0)
[10:24:10] [Walker Engine] Randomize(2706,3710,0) -> (2706,3711,0)
[10:24:15] [Walker Engine] Randomize(2712,3704,0) -> (2713,3705,0)
[10:24:17] [Walker Engine] Randomize(2718,3698,0) -> (2717,3698,0)
[10:24:20] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[10:24:20] [Walker Engine] Reached end of path
[10:24:22] [Walker Engine] Walking path to: (2704, 3725, 0)
[10:24:22] [Walker Engine] Randomize(2708,3714,0) -> (2707,3713,0)
[10:24:26] [Walker Engine] Randomize(2704,3722,0) -> (2703,3721,0)
[10:24:30] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[10:24:30] [Walker Engine] Randomize(2704,3725,0) -> (2705,3725,0)
[10:24:30] [Walker Engine] Reached end of path
[10:24:36] [Walker Engine] Walking path to: (2715, 3694, 0)
[10:24:36] [Walker Engine] Randomize(2705,3709,0) -> (2706,3710,0)
[10:24:40] [Walker Engine] Randomize(2708,3702,0) -> (2708,3703,0)
[10:24:43] [Walker Engine] Randomize(2714,3695,0) -> (2715,3695,0)
[10:24:46] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[10:24:46] [Walker Engine] Walking condition success
[10:24:48] [Walker Engine] Walking path to: (2704, 3725, 0)
[10:24:48] [Walker Engine] Randomize(2708,3713,0) -> (2707,3712,0)
[10:24:52] [Walker Engine] Randomize(2704,3720,0) -> (2703,3720,0)
[10:24:55] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[10:24:55] [Walker Engine] Randomize(2704,3725,0) -> (2705,3725,0)
[10:24:56] [Walker Engine] Reached end of path
[10:35:29] [Walker Engine] Walking path to: (2705, 3694, 0)
[10:35:29] [Walker Engine] Randomize(2705,3708,0) -> (2706,3708,0)
[10:35:33] [Walker Engine] Randomize(2705,3701,0) -> (2706,3702,0)
[10:35:35] [Walker Engine] Randomize(2705,3695,0) -> (2706,3694,0)
[10:35:39] [Walker Engine] Walking condition success
[10:35:41] [Walker Engine] Walking path to: (2704, 3725, 0)
[10:35:41] [Walker Engine] Randomize(2705,3713,0) -> (2705,3714,0)
[10:35:44] [Walker Engine] Randomize(2704,3720,0) -> (2703,3719,0)
[10:35:50] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[10:35:50] [Walker Engine] Randomize(2704,3725,0) -> (2705,3725,0)
[10:35:50] [Walker Engine] Reached end of path
[10:46:00] [Walker Engine] Walking path to: (2709, 3699, 0)
[10:46:00] [Walker Engine] Randomize(2705,3708,0) -> (2706,3708,0)
[10:46:04] [Walker Engine] Randomize(2708,3701,0) -> (2708,3702,0)
[10:46:08] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[10:46:08] [Walker Engine] Randomize(2709,3699,0) -> (2710,3699,0)
[10:46:08] [Walker Engine] Reached end of path
[10:46:09] [Walker Engine] Walking path to: (2704, 3726, 0)
[10:46:09] [Walker Engine] Randomize(2708,3718,0) -> (2707,3718,0)
[10:46:10] [Walker Engine] Randomize(2708,3717,0) -> (2707,3718,0)
[10:46:13] [Walker Engine] Randomize(2707,3723,0) -> (2707,3724,0)
[10:46:18] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[10:46:18] [Walker Engine] Randomize(2704,3726,0) -> (2705,3725,0)
[10:46:19] [Walker Engine] Reached end of path
[10:46:25] [Walker Engine] Walking path to: (2703, 3691, 0)
[10:46:25] [Walker Engine] Randomize(2702,3709,0) -> (2701,3709,0)
[10:46:29] [Walker Engine] Randomize(2702,3702,0) -> (2702,3703,0)
[10:46:31] [Walker Engine] Randomize(2703,3695,0) -> (2704,3694,0)
[10:46:35] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[10:46:35] [Walker Engine] Randomize(2703,3691,0) -> (2704,3690,0)
[10:46:36] [Walker Engine] Reached end of path
[10:46:36] [Walker Engine] Walking path to: (2704, 3726, 0)
[10:46:37] [Walker Engine] Randomize(2702,3710,0) -> (2703,3710,0)
[10:46:38] [Walker Engine] Randomize(2702,3709,0) -> (2701,3709,0)
[10:46:38] [Walker Engine] Randomize(2702,3708,0) -> (2701,3707,0)
[10:46:41] [Walker Engine] Randomize(2702,3714,0) -> (2701,3715,0)
[10:46:43] [Walker Engine] Randomize(2702,3720,0) -> (2703,3721,0)
[10:46:45] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[10:46:45] [Walker Engine] Randomize(2704,3726,0) -> (2705,3725,0)
[10:46:45] [Walker Engine] Reached end of path
[10:53:53] [Debug] Stop reason: null
[10:53:54] [Debug] Cleanup complete
[11:04:20] [GUI: nCrab Killer] Invoking GUI creation
[11:04:20] [GUI: nCrab Killer] Overriding default font
[11:04:20] [GUI: nCrab Killer] Waiting for initialization
[11:04:21] [GUI: nCrab Killer] Initializing toolkit
[11:04:21] [GUI: nCrab Killer] Dispatching stage creation
[11:04:21] [GUI: nCrab Killer] Running stage creation
[11:04:21] [GUI: nCrab Killer] Stage creation success
[11:04:21] [GUI: nCrab Killer] Wait for init result: true
[11:04:24] [Info] Submitting advanced preference creator task
[11:04:24] [GUI: Settings Storage] Invoking GUI creation
[11:04:24] [Info] Running advanced preference creator
[11:04:24] [GUI: Settings Storage] Overriding default font
[11:04:24] [GUI: Advanced Preferences: nCrab Killer] Invoking GUI creation
[11:04:24] [GUI: Settings Storage] Waiting for initialization
[11:04:25] [GUI: Settings Storage] Initializing toolkit
[11:04:25] [GUI: Advanced Preferences: nCrab Killer] Overriding default font
[11:04:25] [GUI: Settings Storage] Dispatching stage creation
[11:04:25] [GUI: Advanced Preferences: nCrab Killer] Waiting for initialization
[11:04:25] [GUI: Advanced Preferences: nCrab Killer] Initializing toolkit
[11:04:25] [GUI: Advanced Preferences: nCrab Killer] Dispatching stage creation
[11:04:26] [GUI: Settings Storage] Running stage creation
[11:04:26] [GUI: Settings Storage] Stage creation success
[11:04:26] [GUI: Advanced Preferences: nCrab Killer] Running stage creation
[11:04:26] [GUI: Settings Storage] Wait for init result: true
[11:04:26] [GUI: Advanced Preferences: nCrab Killer] Stage creation success
[11:04:26] [GUI: Advanced Preferences: nCrab Killer] Wait for init result: true
[11:04:26] [Info] Created advanced preferences
[11:04:26] [Info] Completed advanced preference creator
[11:04:26] [Info] Applying advanced preference categories
[11:04:27] [Info] Loading last settings...
[11:04:27] Loading advanced preference category: Stray Crabs
[11:04:27] Loading advanced preference category: Misc. Potion Drinking
[11:04:27] Loading advanced preference category: Basic Controls
[11:04:27] Loading advanced preference category: Custom Reset Tiles
[11:04:27] Loading advanced preference category: Crash
[11:04:27] Loading advanced preference category: Utility
[11:04:27] Loading advanced preference category: Optional Failsafes
[11:04:27] Loading advanced preference category: Breaking
[11:04:27] Loading advanced preference category: Combat
[11:04:27] Loading advanced preference category: Stopping
[11:04:27] Loading advanced preference category: Mule Connection
[11:04:27] Loading advanced preference category: Custom Safe Tiles
[11:04:27] Loading advanced preference category: Eating
[11:04:27] Loading advanced preference category: Looting
[11:04:27] Loading advanced preference category: Gear
[11:04:27] Loading advanced preference category: Special Attack
[11:04:27] Loading advanced preference category: Progression
[11:04:27] Loading advanced preference category: Stamina Potions
[11:04:27] Loading advanced preference category: Resetting
[11:04:27] Loading advanced preference category: Bank For Food
[11:04:27] Loading advanced preference category: Random Action
[11:04:27] Loading advanced preference category: Ammo
[11:04:27] Loading advanced preference category: Misc.
[11:04:27] Loading advanced preference category: Other (Potions)
[11:04:27] Loading advanced preference category: Other
[11:04:27] Loading advanced preference category: Dynamic Crash Time
[11:04:27] Loading advanced preference category: Check Other Locations
[11:04:27] Loading advanced preference category: Crash Threshold
[11:04:27] Loading advanced preference category: Crash By Cannon
[11:04:27] Loading advanced preference category: Hiding/Opening Client
[11:04:27] Loading advanced preference category: Disable Sounds
[11:04:27] Loading advanced preference category: On Acccount Inaccessible
[11:04:27] Loading advanced preference category: Disable User Input
[11:04:27] Loading advanced preference category: Pref. Camera Zoom
[11:04:28] Loading advanced preference category: Stop Conditions
[11:04:28] Loading advanced preference category: Loot Ammo Frequency
[11:04:28] Loading advanced preference category: Spec Frequency
[11:04:28] Loading advanced preference category: Special Attack Times
[11:04:28] Loading advanced preference category: Random Action Freq.
[11:04:28] Loading advanced preference category: Actions
[11:04:28] Loading advanced preference category: Account Dispatching
[11:04:28] Loaded all advanced preference categories
[11:04:28] [Info] Settings loaded successfully
[11:04:57] [Info] Settings saved successfully
[11:04:57] [Info] Settings saved successfully
[11:04:59] [Walker Debug] LoginAction state when trying to walk: INGAME
[11:04:59] [DaxWalker] Generating path: {"start":{"y":3479,"x":2756,"z":0},"end":{"y":3682,"x":2620,"z":0},"player":{"herblore":1,"setting":[{"value":0,"key":10},{"value":0,"key":11},{"value":0,"key":17},{"value":0,"key":32},{"value":0,"key":63},{"value":0,"key":68},{"value":0,"key":71},{"value":0,"key":101},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":131},{"value":0,"key":144},{"value":0,"key":145},{"value":0,"key":150},{"value":0,"key":165},{"value":0,"key":176},{"value":0,"key":179},{"value":0,"key":273},{"value":0,"key":299},{"value":0,"key":302},{"value":0,"key":307},{"value":0,"key":314},{"value":0,"key":335},{"value":0,"key":347},{"value":0,"key":351},{"value":0,"key":365},{"value":0,"key":371},{"value":0,"key":399},{"value":0,"key":425},{"value":0,"key":437},{"value":0,"key":440},{"value":0,"key":482},{"value":0,"key":622},{"value":0,"key":655},{"value":0,"key":671},{"value":0,"key":794},{"value":33554432,"key":810},{"value":0,"key":869},{"value":0,"key":896},{"value":0,"key":964},{"value":0,"key":1630},{"value":0,"key":1671},{"value":0,"key":1672}],"attack":1,"farming":1,"prayer":29,"fishing":1,"defence":1,"member":true,"equipment":[{"value":1,"key":20838},{"value":1,"key":3785},{"value":1,"key":11128},{"value":1,"key":6528},{"value":1,"key":20840},{"value":1,"key":20842},{"value":1,"key":11133},{"value":1,"key":2934},{"value":1,"key":11984}],"thieving":1,"mining":1,"varbit":[{"value":0,"key":192},{"value":0,"key":199},{"value":2,"key":357},{"value":0,"key":2310},{"value":0,"key":2328},{"value":0,"key":3741},{"value":0,"key":4538},{"value":0,"key":4566},{"value":0,"key":4885},{"value":0,"key":4895},{"value":0,"key":4897},{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":0,"key":5810}],"firemaking":1,"fletching":1,"strength":63,"slayer":1,"woodcutting":1,"hunter":1,"cooking":1,"agility":1,"hitpoints":52,"crafting":1,"magic":1,"smithing":1,"ranged":1,"inventory":[{"value":1,"key":7218},{"value":1,"key":7218},{"value":1,"key":7218},{"value":1,"key":7218},{"value":1,"key":7218},{"value":1,"key":7218},{"value":1,"key":7218},{"value":1,"key":7218},{"value":1,"key":7218},{"value":1,"key":7218},{"value":1,"key":7218},{"value":1,"key":7218},{"value":1,"key":2436},{"value":1,"key":2440},{"value":1,"key":2436},{"value":1,"key":2440},{"value":1,"key":2436},{"value":1,"key":2440},{"value":1,"key":2436},{"value":1,"key":2440},{"value":1,"key":2436},{"value":1,"key":2440},{"value":1,"key":2436},{"value":1,"key":2440},{"value":1,"key":7218},{"value":5000,"key":995},{"value":1,"key":12631},{"value":9,"key":8010}],"construction":1,"runecrafting":1}}
[11:05:00] [DaxWalker] Server response: 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[11:05:00] [DaxWalker] Response: SUCCESS Cost: 295
[11:05:00] [Walker Engine] Walking path to: (2620, 3682, 0)
[11:05:00] [Walker Engine] Randomize(2738,3481,0) -> (2739,3481,0)
[11:05:05] [Walker Engine] Randomize(2731,3484,0) -> (2732,3483,0)
[11:05:07] [Walker Engine] Randomize(2724,3485,0) -> (2723,3486,0)
[11:05:09] [Walker Engine] Randomize(2719,3492,0) -> (2720,3491,0)
[11:05:12] [Walker Engine] Randomize(2712,3499,0) -> (2712,3500,0)
[11:05:16] [Walker Engine] Randomize(2701,3508,0) -> (2701,3509,0)
[11:05:18] [Walker Engine] Randomize(2695,3509,0) -> (2695,3510,0)
[11:05:21] [Walker Engine] Randomize(2688,3514,0) -> (2688,3515,0)
[11:05:24] [Walker Engine] Randomize(2682,3520,0) -> (2682,3521,0)
[11:05:26] [Walker Engine] Randomize(2676,3527,0) -> (2677,3527,0)
[11:05:28] [Walker Engine] Randomize(2672,3533,0) -> (2673,3532,0)
[11:05:29] [Walker Engine] Randomize(2669,3540,0) -> (2668,3541,0)
[11:05:31] [Walker Engine] Randomize(2669,3547,0) -> (2670,3547,0)
[11:05:33] [Walker Engine] Randomize(2666,3554,0) -> (2667,3553,0)
[11:05:35] [Walker Engine] Randomize(2663,3559,0) -> (2664,3559,0)
[11:05:37] [Walker Engine] Randomize(2661,3567,0) -> (2661,3568,0)
[11:05:40] [Walker Engine] Randomize(2658,3575,0) -> (2657,3575,0)
[11:05:41] [Walker Engine] Randomize(2658,3581,0) -> (2657,3580,0)
[11:05:43] [Walker Engine] Randomize(2655,3588,0) -> (2654,3587,0)
[11:05:45] [Walker Engine] Randomize(2654,3595,0) -> (2654,3596,0)
[11:05:47] [Walker Engine] Randomize(2655,3601,0) -> (2654,3602,0)
[11:05:49] [Walker Engine] Randomize(2655,3607,0) -> (2656,3607,0)
[11:05:52] [Walker Engine] Randomize(2655,3615,0) -> (2656,3616,0)
[11:05:54] [Walker Engine] Randomize(2655,3622,0) -> (2655,3623,0)
[11:05:56] [Walker Engine] Randomize(2655,3630,0) -> (2655,3631,0)
[11:05:58] [Walker Engine] Randomize(2655,3638,0) -> (2655,3639,0)
[11:06:01] [Walker Engine] Randomize(2659,3645,0) -> (2659,3646,0)
[11:06:03] [Walker Engine] Could not walk to closest tile in path.
[11:06:03] [Walker Engine] Failed attempt on action.
[11:06:05] [Walker Engine] Randomize(2654,3659,0) -> (2654,3658,0)
[11:06:07] [Walker Engine] Randomize(2648,3663,0) -> (2647,3663,0)
[11:06:10] [Walker Engine] Randomize(2641,3668,0) -> (2641,3669,0)
[11:06:12] [Walker Engine] Randomize(2635,3671,0) -> (2634,3671,0)
[11:06:14] [Walker Engine] Randomize(2628,3676,0) -> (2628,3675,0)
[11:06:16] [Walker Engine] Randomize(2622,3678,0) -> (2623,3679,0)
[11:06:19] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[11:06:19] [Walker Engine] Randomize(2620,3682,0) -> (2621,3682,0)
[11:06:19] [Walker Engine] Reached end of path
[11:08:15] [Debug] Stop reason: null
[11:08:16] [Debug] Cleanup complete
[11:08:35] [GUI: nCrab Killer] Invoking GUI creation
[11:08:35] [GUI: nCrab Killer] Overriding default font
[11:08:35] [GUI: nCrab Killer] Waiting for initialization
[11:08:35] [GUI: nCrab Killer] Initializing toolkit
[11:08:35] [GUI: nCrab Killer] Dispatching stage creation
[11:08:35] [GUI: nCrab Killer] Running stage creation
[11:08:36] [GUI: nCrab Killer] Stage creation success
[11:08:36] [GUI: nCrab Killer] Wait for init result: true
[11:08:39] [Info] Submitting advanced preference creator task
[11:08:39] [GUI: Settings Storage] Invoking GUI creation
[11:08:39] [GUI: Settings Storage] Overriding default font
[11:08:39] [Info] Running advanced preference creator
[11:08:39] [GUI: Settings Storage] Waiting for initialization
[11:08:39] [GUI: Settings Storage] Initializing toolkit
[11:08:39] [GUI: Advanced Preferences: nCrab Killer] Invoking GUI creation
[11:08:39] [GUI: Settings Storage] Dispatching stage creation
[11:08:39] [GUI: Advanced Preferences: nCrab Killer] Overriding default font
[11:08:39] [GUI: Advanced Preferences: nCrab Killer] Waiting for initialization
[11:08:39] [GUI: Advanced Preferences: nCrab Killer] Initializing toolkit
[11:08:39] [GUI: Advanced Preferences: nCrab Killer] Dispatching stage creation
[11:08:41] [GUI: Settings Storage] Running stage creation
[11:08:41] [GUI: Settings Storage] Stage creation success
[11:08:41] [GUI: Advanced Preferences: nCrab Killer] Running stage creation
[11:08:41] [GUI: Settings Storage] Wait for init result: true
[11:08:41] [GUI: Advanced Preferences: nCrab Killer] Stage creation success
[11:08:41] [GUI: Advanced Preferences: nCrab Killer] Wait for init result: true
[11:08:41] [Info] Created advanced preferences
[11:08:41] [Info] Completed advanced preference creator
[11:08:41] [Info] Applying advanced preference categories
[11:08:41] [Info] Loading last settings...
[11:08:41] Loading advanced preference category: Stray Crabs
[11:08:41] Loading advanced preference category: Misc. Potion Drinking
[11:08:41] Loading advanced preference category: Basic Controls
[11:08:41] Loading advanced preference category: Custom Reset Tiles
[11:08:41] Loading advanced preference category: Crash
[11:08:41] Loading advanced preference category: Utility
[11:08:41] Loading advanced preference category: Optional Failsafes
[11:08:41] Loading advanced preference category: Breaking
[11:08:41] Loading advanced preference category: Combat
[11:08:41] Loading advanced preference category: Stopping
[11:08:41] Loading advanced preference category: Mule Connection
[11:08:41] Loading advanced preference category: Custom Safe Tiles
[11:08:41] Loading advanced preference category: Eating
[11:08:41] Loading advanced preference category: Looting
[11:08:41] Loading advanced preference category: Gear
[11:08:41] Loading advanced preference category: Special Attack
[11:08:41] Loading advanced preference category: Progression
[11:08:41] Loading advanced preference category: Stamina Potions
[11:08:42] Loading advanced preference category: Resetting
[11:08:42] Loading advanced preference category: Bank For Food
[11:08:42] Loading advanced preference category: Random Action
[11:08:42] Loading advanced preference category: Ammo
[11:08:42] Loading advanced preference category: Misc.
[11:08:42] Loading advanced preference category: Other (Potions)
[11:08:42] Loading advanced preference category: Other
[11:08:42] Loading advanced preference category: Dynamic Crash Time
[11:08:42] Loading advanced preference category: Check Other Locations
[11:08:42] Loading advanced preference category: Crash Threshold
[11:08:42] Loading advanced preference category: Crash By Cannon
[11:08:42] Loading advanced preference category: Hiding/Opening Client
[11:08:42] Loading advanced preference category: Disable Sounds
[11:08:42] Loading advanced preference category: On Acccount Inaccessible
[11:08:42] Loading advanced preference category: Disable User Input
[11:08:42] Loading advanced preference category: Pref. Camera Zoom
[11:08:42] Loading advanced preference category: Stop Conditions
[11:08:42] Loading advanced preference category: Loot Ammo Frequency
[11:08:42] Loading advanced preference category: Spec Frequency
[11:08:42] Loading advanced preference category: Special Attack Times
[11:08:42] Loading advanced preference category: Random Action Freq.
[11:08:42] Loading advanced preference category: Actions
[11:08:42] Loading advanced preference category: Account Dispatching
[11:08:42] Loaded all advanced preference categories
[11:08:42] [Info] Settings loaded successfully
[11:08:51] [Info] Settings saved successfully
[11:08:51] [Info] Settings saved successfully
[11:08:58] [DaxWalker] Generating path: {"start":{"y":3479,"x":2756,"z":0},"player":{"herblore":1,"setting":[{"value":0,"key":10},{"value":0,"key":11},{"value":0,"key":17},{"value":0,"key":32},{"value":0,"key":63},{"value":0,"key":68},{"value":0,"key":71},{"value":0,"key":101},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":131},{"value":0,"key":144},{"value":0,"key":145},{"value":0,"key":150},{"value":0,"key":165},{"value":0,"key":176},{"value":0,"key":179},{"value":0,"key":273},{"value":0,"key":299},{"value":0,"key":302},{"value":0,"key":307},{"value":0,"key":314},{"value":0,"key":335},{"value":0,"key":347},{"value":0,"key":351},{"value":0,"key":365},{"value":0,"key":371},{"value":0,"key":399},{"value":0,"key":425},{"value":0,"key":437},{"value":0,"key":440},{"value":0,"key":482},{"value":0,"key":622},{"value":0,"key":655},{"value":0,"key":671},{"value":0,"key":794},{"value":33554432,"key":810},{"value":0,"key":869},{"value":0,"key":896},{"value":0,"key":964},{"value":0,"key":1630},{"value":0,"key":1671},{"value":0,"key":1672}],"attack":1,"farming":1,"prayer":29,"fishing":1,"defence":1,"member":true,"equipment":[{"value":1,"key":20838},{"value":1,"key":3785},{"value":1,"key":11128},{"value":1,"key":6528},{"value":1,"key":20840},{"value":1,"key":20842},{"value":1,"key":11133},{"value":1,"key":2934},{"value":1,"key":11984}],"thieving":1,"mining":1,"varbit":[{"value":0,"key":192},{"value":0,"key":199},{"value":2,"key":357},{"value":0,"key":2310},{"value":0,"key":2328},{"value":0,"key":3741},{"value":0,"key":4538},{"value":0,"key":4566},{"value":0,"key":4885},{"value":0,"key":4895},{"value":0,"key":4897},{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":0,"key":5810}],"firemaking":1,"fletching":1,"strength":63,"slayer":1,"woodcutting":1,"hunter":1,"cooking":1,"agility":1,"hitpoints":52,"crafting":1,"magic":1,"smithing":1,"ranged":1,"inventory":[{"value":8,"key":8010}],"construction":1,"runecrafting":1}}
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[11:08:59] [DaxWalker] Response: SUCCESS Cost: 41
[11:08:59] [Walker Engine] Walking path to: (2725, 3493, 0)
[11:08:59] [Walker Engine] Randomize(2738,3481,0) -> (2739,3480,0)
[11:09:03] [Walker Engine] Randomize(2732,3484,0) -> (2732,3483,0)
[11:09:05] [Walker Engine] Randomize(2726,3486,0) -> (2725,3485,0)
[11:09:07] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[11:09:07] [Walker Engine] Randomize(2725,3493,0) -> (2726,3492,0)
[11:09:08] [Walker Engine] Reached end of path
[11:09:26] [Walker Debug] LoginAction state when trying to walk: INGAME
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[11:09:27] [DaxWalker] Server response: 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[11:09:27] [DaxWalker] Response: SUCCESS Cost: 269
[11:09:27] [Walker Engine] Walking path to: (2621, 3683, 0)
[11:09:29] [Walker Engine] Randomize(2710,3499,0) -> (2710,3500,0)
[11:09:37] [Walker Engine] Randomize(2702,3507,0) -> (2701,3508,0)
[11:09:38] [Walker Engine] Randomize(2696,3510,0) -> (2697,3509,0)
[11:09:40] [Walker Engine] Randomize(2690,3513,0) -> (2691,3514,0)
[11:09:42] [Walker Engine] Randomize(2683,3519,0) -> (2684,3518,0)
[11:09:45] [Walker Engine] Randomize(2681,3527,0) -> (2682,3527,0)
[11:09:46] [Walker Engine] Randomize(2679,3533,0) -> (2680,3532,0)
[11:09:50] [Walker Engine] Randomize(2673,3545,0) -> (2673,3544,0)
[11:09:52] [Walker Engine] Randomize(2668,3550,0) -> (2668,3551,0)
[11:09:54] [Walker Engine] Randomize(2663,3556,0) -> (2662,3555,0)
[11:09:56] [Walker Engine] Randomize(2661,3563,0) -> (2660,3562,0)
[11:09:58] [Walker Engine] Randomize(2658,3570,0) -> (2659,3570,0)
[11:10:00] [Walker Engine] Randomize(2658,3577,0) -> (2657,3577,0)
[11:10:03] [Walker Engine] Randomize(2656,3584,0) -> (2657,3585,0)
[11:10:05] [Walker Engine] Randomize(2654,3591,0) -> (2654,3592,0)
[11:10:07] [Walker Engine] Randomize(2654,3598,0) -> (2654,3597,0)
[11:10:08] [Walker Engine] Randomize(2654,3604,0) -> (2654,3605,0)
[11:10:10] [Walker Engine] Randomize(2654,3610,0) -> (2653,3610,0)
[11:10:12] [Walker Engine] Randomize(2654,3617,0) -> (2655,3616,0)
[11:10:15] [Walker Engine] Randomize(2654,3624,0) -> (2655,3624,0)
[11:10:16] [Walker Engine] Randomize(2655,3630,0) -> (2655,3631,0)
[11:10:18] [Walker Engine] Randomize(2655,3637,0) -> (2655,3638,0)
[11:10:20] [Walker Engine] Randomize(2658,3643,0) -> (2659,3644,0)
[11:10:22] [Walker Engine] Randomize(2654,3648,0) -> (2654,3647,0)
[11:10:23] [Walker Engine] Randomize(2648,3653,0) -> (2648,3654,0)
[11:10:27] [Walker Engine] Randomize(2642,3656,0) -> (2643,3656,0)
[11:10:28] [Walker Engine] PATH_DEBUG[ 2654, 3624, 0) -> OBJECT_BLOCKING -> (2655, 3625, 0) ]
[11:10:28] [Debug] Destination close: false (false)
[11:10:28] [Walker Engine] Randomize(2641,3657,0) -> (2640,3656,0)
[11:10:30] [Walker Engine] Randomize(2640,3666,0) -> (2641,3665,0)
[11:10:32] [Walker Engine] Randomize(2633,3673,0) -> (2632,3674,0)
[11:10:34] [Walker Engine] Randomize(2626,3677,0) -> (2626,3678,0)
[11:10:37] [Walker Engine] Randomize(2621,3682,0) -> (2621,3683,0)
[11:10:40] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[11:10:40] [Walker Engine] Reached end of path
 

it reachest the end of the path at the travel guy and i started this  one on waterbirth with just a tele tab to see if it could start there and go bank in seers and come back and it got stuck again. sorry if the debug was long i had it at another spot prior to trying this out again to get the propper debug.

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  • Naton changed the title to nCrab Killer [ABC2] [All Sand Crab Locations] [Ammonite Crabs] [Rock Crabs] [Progressive Training] [Extremely Stable & Reliable] [15B+ Exp Gained]
  • 2 weeks later...
3 hours ago, cam3r0n76 said:

Hi, Idk why but my tribot app closed and now when i try running the script i get this message, apart from that working flawlessly https://imgbox.com/lY4PGxwn

nvm back working now

You can find a bit more info on this issue here https://community.tribot.org/topic/83552-the-maximum-amount-of-instances-for-this-script-has-been-surpassed/

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      Description:
      This script will perform numerous tasks to help you automate your gold farm Instructions:
      Configure a task list corresponding to the tasks you would like the script to perform. Read the task list information section below for specifics on each task. If you experience any issues please do the following: Please delete hooks.dat and the jagex cache before running the script  Please disable the TRiBot firewall as it does nothing but cause problems If you runs windows you can use this: (https://tribot.org/forums/topic/77307-windows-delete-hooksdat-and-the-jagex-cache/) Tips:
      Use '0' as the quantity for all items in appropriate locations Have fun trying to create interesting combinations of different tasks, become familiar with what the script can do Requirements:
      None (though some tasks may have requirements based on what it does)  
      Script arguments:
      As with all of my scripts, you can load your last settings with the script argument "settings:last". You can load any specific settings profile with "settings:settingsName". Pictures:




      Features:
      Grand Exchange buying Grand Exchange selling Choose any prices you want (3 different types, static, dynamic, and arrow keys) Adjust the pricing based on the amount of time the offer has been pending Muling (request items from mule, trade items off to mule) Deposit any items to bank Withdraw and items from bank Setup any inventory (with alternatives for each item) Setup and gear configuration (with alternatives for each item) Automatically run a separate script after nRestocker has finished (these can be queued, to run scripts after on another, or even perform another task within nRestocker) Buying a bond from the grand exchange, using it, and hopping to members worlds Hopping to any arbitrary world (supports a custom world, random f2p worlds, random p2p worlds, preferred regions) Moving anywhere (using dax walker, or using weighted custom paths) Teleporting using almost all jewelry and teleport tablets (feel free to request any teleport to be added) Simple waiting, optionally logged out Dropping items Selling all bank items above a certain threshold at any price Selling all inventory items above a certain threshold at any price Moving to GE (supports varrock teleport, ring of wealth, and amulet of glory) with custom priorities Moving to Zeah Setting quick prayers Setting fkey bindings + escape close interfaces Setting shift dropping Configuring advanced options within OSRS such as remove roofs Configuring left click character options (npc, player) Disabling sounds Setting resizable/fixed mode Setting left click withdraw banking settings and withdraw X value Setting camera zoom Enabling/disabling accept aid Decanting jewelry Decanting potions Filling blowpipe Charging trident Emptying blowpipe Emptying trident Obtaining ava's accumulators Obtaining a goblin staff Collecting from the collection box ... and much more, try it out yourself with the free trial!  
      Pricing:
      Pricing is subject to change at any time.
      Visit the store for up-to-date pricing
      Refunds will only be given in the case that there is an actual issue with the script.
      Bugs/Errors:
      Please delete hooks.dat and the jagex cache before reporting bugs.
      Please message me with bug reports. Ensure to properly fill out a bug report. I will fix them as soon as possible - they are very much appreciated.  Suggestions:
      If anyone has any suggestions that could help make the script even better than please let me know, I am open to any suggestions.  
      Information:
      Tasks
      The task documentation is not complete - there are many more tasks and features
       
      Variables
       
      Account List/Account Dispatching
      Configure an account list at Advanced Preferences -> Account List, or a connection to nAccount Dispatcher at Advanced Preferences -> Account Dispatching.
      This will use a new account on script start, and rotate to a new account whenever the task list/tree completes, or when an account is banned/locked, and keep going until all accounts are used. There is more customization of this at Advanced Preferences -> Account List -> List/Dispatcher Options.
       
      Templates
      nRestocker supports most string input as a template. This means it can take a line of text, and process it into something else based on some variables (for example, ingame name). Examples of places this is supported is the start script task, discord webhook task, and system notification task.
      Example. ${username} has ${attack-level} attack in world ${world} -> MyIngameName has 50 attack in world 304.
      The following template variables are supported:
      If you find a place that these are not currently supported, reach out to me and I will add it in. If there's another template variables that could help you, feel free to reach out and I will consider it.
       
       
      This script works extremely well with the Graphical Client Starter. https://community.tribot.org/topic/80538-graphical-client-starter-automate-launching-managing-your-clients/
       
      This script can connect to nMule and nAccount Dispatcher
    • By Naton
      Repository Link:
      https://tribot.org/collections/osrs-scripts/products/ngreen-dragon-killer
      Description:
      This bot will kill Green dragons in the wilderness Instructions:
      Set up your inventory/equipment in the GUI All food should be supported Select a dragon location Recommended: Bring a teleport (include it in your inventory/equipement and the script will use it). All locations support either a burning amulet or a games necklace (View the instructions in the GUI for an up to date mapping) Recommended: Bring a looting bag. This will be used by the script if one is available; if one is not available then it will ignore it and loot one if possible (make sure looting looting bags is enabled in advanced preferences, it's enabled by default) Requirements:
      Enough stats to kill green dragons (but you probably want to be able to equip an anti-dragon shield) Script arguments:
      As with all of my scripts, you can load your last settings with the script argument "settings:last". You can load any specific settings profile with "settings:settingsName". Pictures/Videos:

       

      Features:
      All green dragon locations in the wilderness Custom inventory/equipment setups Looting bag Intelligent anti-pk Teleporting Restocking Muling Prayers ... and much more, try it out yourself with the free trial! Preferences:
      If you have any questions about any of the preferences, then please ask. Feel free to join my discord, PM me here, or leave a reply to this thread.
      Dynamic Signatures:
      http://nscripting.com/gdk/signatures/users/ + your tribot username .png

      Highscores:
      http://nscripting.com/highscores/gdk/
      Pricing:
      Pricing is subject to change at any time
      Visit the store for up-to-date pricing
      Refunds will only be given in the case that there is an actual issue with the script.
      Bugs/Errors:
      Please delete hooks.dat and the jagex cache before reporting bugs. Also make sure that you have good internet connection and are not disconnecting/having extremely poor FPS.
      Please leave bug reports down below (or in my discord). I will fix them as soon as possible - they are very much appreciated. Suggestions:
      If anyone has any suggestions that could help make the script even better than please let me know, I am open to any suggestions.
    • By Naton
      nMercher is a grand exchange flipping bot that will merch your chosen items to the best of its ability using an intelligent algorithm
      Please read the "Terms & conditions/Things to be aware of" section at the bottom of this post before purchasing (and really the entire forums thread).
      Repository Link:
      https://tribot.org/collections/osrs-scripts/products/nmercher Description/Information:
      This bot will intelligently merch items at the grand exchange to make potentially massive profits Note that merching is quite different from other scripts, and merching can have a learning curve - don't be discouraged if you aren't successful at first You should aim to reach about 0.75% - 1.25% of your cash stack/hr. This may vary depending on the current market, the time of day, and other variables. Very large/small cash stacks don't follow this general linear pattern Here's a great merching guide for beginners https://www.ge-tracker.com/forums/topic/23-benefits-complete-osrs-flipping-guide-old-school-runescape/ A great website to search for items is https://prices.runescape.wiki/osrs/ Instructions:
      Start the script at the Grand Exchange with gold in your inventory (or items to sell) Configure an item list to merch It's recommended to add some level of undercutting (see below). You may not want to do this right away (until you are familiar with the script) but you will want to do this to make more money. It's recommended to not mess around with any advanced item preferences unless you are familiar with merching It's highly recommended to configure mini breaks and afking in the advanced preferences section. Mini breaking will only trigger when there is no offers to handle. Requirements:
      Nothing but gold! Pictures/Videos:


      Features:
      An intelligent merch handling algorithm ABC2 Custom item selection Tons of (optional) customization Detailed runtime statistics tracker, with exporting statistics to a text file/csv Runtime option selection (such as sell-only mode) Random AFK'ing Mini-breaking (log out for a period of time when there is nothing to do) Looking glass support Resizeable support Script argument support Extremely accurate profit tracking Highscores Dynamic signatures Item ID list included in GUI ... and much more, try it out yourself with the free trial! How to set up Mini-Breaking/Random-AFK'ing:
      Click the spoiler to open the guide
      Undercutting:
      Undercutting is the best way to increase the amount of money you make while merching.
      Using default prices without undercutting may drastically lower your profits.
      Undercutting can be found in advanced item preferences -> pricing
      Here is an example of a settings configuration that undercuts by 0.02% when buying and selling. Note that the sell adjustment should be a negative value to undercut selling (because you want to decrease sell price to undercut when selling)

      The values you should use to undercut in your list mainly depend on the items you're using. Try testing out different values to see what works best for your list.
      Mass applying advanced item preferences:
      Right click items in your list to mass apply advanced item preferences from one item to others. You will be prompted for which options you want to apply.
      Running Multiple Accounts With Same Item List:
      When running multiple accounts with the same settings, you may run into issues where each account is competing with each other. There's a few settings in the script you can try.
      First, you can limit the amount of accounts trading an item at the same time at Advanced Preferences -> Merching -> Distribute Items. This allows you to say, for example, only buy items that less than two other accounts are merching. You should always try this setting first. If this doesn't provide enough, you can try another setting at Advanced Preferences -> Merching -> Item Randomization which will attempt to slightly randomize the items the script prefers.
      Script Arguments:
      As with all of my scripts, you can load your last settings with the script argument "settings:last". You can load any specific settings profile with "settings:settingsName". Progress Reports:
       
      Dynamic Signatures:
      Located at http://nscripting.com/mercher/signatures/users/username.png Replace 'username' with your tribot username Highscores:
      http://nscripting.com/highscores/mercher/ Pricing:
      Pricing is subject to change at any time Visit the store for up to date pricing Refunds will only be given in the case that there is an actual issue with the script, or read below section 'Refund Policy'. Refund Policy:
      For nMercher only, I offer a slightly different refund policy than all my other scripts. I recognize that many users may struggle with merching (some may be looking for more of a script where you just click 'Start' with little to no configuration, but here you have to build an item list). Therefore I offer a revised refund policy. You can get a refund for nMercher no questions asked within three days of purchase, for purchases of less than five instances. Send me a message on the forums.
      Need Help?
      https://discord.gg/RKRJTzV Bugs/Errors:
      Please ensure to post a detailed bug report including a detailed description, a gif of the bug report, both the bot and client debugs (paste these to hastebin/pastebin), and script stack trace (if applicable). If you do not provide an informative bug report I may ignore you. Saying "this doesn't work" wastes both of our time. Terms & conditions/Things to be aware of:
      I do not provide an item list. You must choose your own items. Please do not pm me asking how to merch/what items you should use, I may ignore you. Feel free to join my discord to ask users there. This script relies on third party services. I cannot control the uptime of these services; the uptime is generally not a problem and it functions as it should however sometimes they may not work. In the event the third party services are down, the script will not function properly. I will not refund based on this. If the services are down for an extended period of time (multiple days), I will look further into the situation/refunding. Profit is highly dependent on several factors and many of them are out of the script's control. One hour you may make 1m and the next you may lose 200k (losses are rather rare, but they do happen). I only grant refunds in the case that there is a script error preventing script use for an extended period of time, or as specified in an explicit refund policy by myself.  
      *This profit depends on your cash stack (and other factors, including but not limited to the current market, the time of day/week, your item list/settings), and if you start with 50k I can't say you will make 100k/hr.
    • By Naton
      Intro/Download
      This is a free application which provides a graphical user interface to launch clients automatically using TRiBot's CLI
       
      Download: https://github.com/Naton1/Graphical-Client-Starter/releases (download links are under Assets)
      Source: https://github.com/Naton1/Graphical-Client-Starter/
       
      Loader/Updater: https://github.com/Naton1/Graphical-Client-Starter-Loader/releases
       

       
      Features:
      The best way to learn about all the features this free & open source software has is to test it out yourself!
      Here's some of the top features:
      Manage an unlimited amount of accounts with various data fields (Login Name/Password/Bank Pin/Client/Script/Script Arguments/World/Break Profile/Heap Size/Use Proxy/Proxy/Proxy IP/Proxy Port/Proxy Username/Proxy Password/Notes)
      Automatically launch TRiBot clients
      View all clients launched through the Graphical Client Starter
      Close all launched clients
      Schedule client start/shutdown
      Import accounts from any format file
      Import accounts from TRiBot's account manager
      Export accounts to TRiBot's account manager
      Export accounts to CSV/TSV/Custom file
      Color the account rows to fit your needs (ex. make rows green/red instead of plain white)
      Built-in proxy manager with proxy checking support (check if your proxies work)
      Customizable set of account columns in the table - fit only the data you need
      Auto-batch accounts into clients with tabs, for example batch 20 accounts into 5 clients with 4 tabs within each client (amount is customizable)
      Ability to only launch accounts that are not currently active
      Custom launch speed - launch all your clients at once, or spread them out over time to not consume too many resources (ex. every 15 seconds)
      Minimize clients on launch
      Restart clients when they close - can be useful if you experience your clients ever crash (make sure to disable this option if you are actually trying to close your clients)
      Looking glass support
      TRiBot sign-in - can log in with your TRiBot credentials through TRiBot's CLI so that you don't have to have previously logged in
      Randomly select f2p/members/custom worlds, optionally preferring low ping worlds (view the worlds section of this thread)
      Blacklist worlds from the random selection
      Cell/Row selection modes - cell selection mode will treat the account table like a spreadsheet
      A ton of utility features to make managing and editing your list of accounts as easy as possible
      Various themes including dark theme
      Saving/Loading profiles
      ... and a ton more! Check it out now for free.
       
      Instructions:
      Setup Application:
      Install TRiBot (if it isn't already installed).
      Download/Install the graphical client starter - you have two choices, use the windows installer (the .exe) (recommended for ease of use), or launch the .jar file. If you are not on windows you must use the jar. The jar file will require java 11+. A quick google of 'download java 11' should give you what you need.
      Configure the path to the location TRiBot was installed in the graphical client starter. This setting can be found at at Settings -> TRiBot Path in the graphical client starter. This must point to a directory named TRiBot. The Graphical Client Starter will try to find this folder automatically on start so it may already be set.
      Starting Clients:
      Click the "Add New Account" button to add new rows to the accounts table.
      Fill out the accounts to launch - Login Name and Script are required. The rest are optional. You can configure more table columns at Settings -> Account Columns.
      Click 'Launch Selected Accounts' to launch your TRiBot clients.
       
      Account Column Data:
      Login Name - Required. This is the login name to log in to the account with.
      Password - The password of the account to log in to. If no password is provided, TRiBot will try to match the login name to an account in the TRiBot account manager.
      Bank Pin - The account bank pin.
      TOTP Code - The authenticator secret key. Note that TRiBot does NOT support this as a CLI arg. This field is only used for importing/exporting.
      Client - The (arbitrary) name of a client that can be used to group multiple accounts together as tabs on the same client. All accounts with the same client name will be grouped together in a single TRiBot client.
      Script - Required. The name of the script to run. This must be exactly as it appears when you go to start a script within TRiBot.
      Script Arguments - The script arguments to pass to the script to run. The contents of this depends on the script. Ask the scripter.
      World - The initial world of the client. See the World section of this thread for more info.
      Break Profile - The name of the break profile to use in TRiBot.
      Heap Size - The heap size for the client. If using tabs/multiple accounts in a single client, the heap sizes for each account will be summed and set as the heap size for the client.
      Use Proxy - If a proxy should be used for the account.
      Proxy - The proxy to use for the account.
      Proxy IP - The proxy IP to use for the account.
      Proxy Port - The proxy port to use for the account.
      Proxy Username - The proxy username to use for the account. 
      Proxy Password - The proxy password to use for the account.
      Notes - Custom notes for your own personal use. Often used to track certain information about certain accounts such as the account status.
       
      Themes:
      The Graphical Client Starter supports various different themes including multiple dark themes. Find them at Preferences -> Theme.
      The user interface is meant to work specifically on the default theme but everything should work fine on every other theme. If you want a theme other than the default, the recommend themes are JMetro Light/Dark. Note that I did not develop any of the themes myself.
      Examples of JMetro
       
      Common Issues:
      If you are having trouble launching clients (ex. none appear), you can select Preferences -> Debug Mode for a bit more info on the TRiBot launch in the console. The command used for TRiBot's CLI is printed out before launch, use this to determine what is being launched.
      On Windows, you may have to launch the app as an administrator in order to launch a tribot client. (This will happen if you installed tribot to your program files, which is protected)
      You can easily solve this by downloading the windows installer and using that. You can right click an executable file and select "Run as Administrator", or reinstall TRiBot to a non-protected location such as your user directory.
       
      Proxies:
      There are a few ways you can configure proxies. The application will read your proxies from your tribot folder so you can just add them to tribot and they will appear when you open this application. You can also use the built-in proxy manager. Lastly, you can configure the proxy ip/port/user/pass directly in the accounts table by enabling the columns (at settings -> account columns).
       
      Application Arguments (optional, to launch the app programatically):
      -launchprofile profileName
      Automatically launch a graphical client starter profile
      -onlylaunch
      Doesn't display a GUI if the launchprofile arg is specified

      Ex. java -jar GraphicalClientStarter.jar -launchprofile last -onlylaunch
       
      World Selection:
      Use 0 or -2 for random members world
      Use -1 for random f2p world
      Use -3 for a random members world that has good ping
      Use -4 for a random f2p world that has good ping
      Note that you can add multiple worlds to the world field to randomly choose a world from that list (ex. 315, 316, 316 or 315 316 316)
      Leaving blank defaults to whatever TRiBot does
       
      Looking Glass:
      Go to Preferences -> Looking Glass and enable the option, and provide a path to the LG client you want to use. This will use the TRiBot CLI's built in looking glass support.
       
      Account Import/Export:
      Accounts can be imported/exported in almost any format. Any order of columns can be specified. To import/export, navigate to Tools -> Import/Export and select the specified options. A few simple popup windows will appear going over the necessary steps to configure the file and format. It's highly recommended to take advantage of this - the import/export system is very powerful and customizable.

       
      Settings:
      Settings are saved to a specific settings file.
      Account Columns: The list of columns that are displayed on the accounts table. Any combination of these can be selected. Note that the fields are not emptied out when de-selecting a column.
      Auto-Batch Accounts: Automatically batch the selected launched accounts into a set of clients with each client having multiple tabs, one for each account
      Launch Inactive Accounts: Only launch accounts whose login name does not exist in an active client (accounts will be skipped, and not launched, if they exist in an active client)
      Launch Speed: The time between each client launch. Sometimes launching too many clients at once can cause issues with the clients that are launched due to too many resources being used at once so spreading them out of some period of seconds can help.
      Minimize Clients: Minimize the clients after they are launched (using the CLI flag)
      Restart Closed Clients: Any client (that is currently listed in Active Clients) that is closed will automatically be restarted. Make sure to disable this when you actually want to close your clients.
      Schedule Launch: Delay launching your clients until a specific time. Your accounts will sit in the Launch Queue until the specified time, then launch.
      Schedule Shutdown: Shutdown your clients at a specific time. Also, optionally restart the shutdown clients after some period of time. By default, the schedule shutdown setting is only applied to clients that are launched after configuring the settings, but an option is provided to apply them to all active clients as well (ex. you already have 10 clients active and want to shut them down at a specific time).
      Looking Glass: Support for TRiBot's Looking Glass (using the CLI flags)
      TRiBot Path: The path to where TRiBot was installed. The Graphical Client Starter will try to automatically find this for you so you probably won't have to set this yourself.
      TRiBot Sign-In: Sign in to TRiBot automatically through the supported CLI flags, incase your locally saved SID is expired. Sometimes you will be automatically signed out of TRiBot so you may want to provide your sign-in information so you don't have any issues launching when you have been signed out.
      Worlds -> Blacklist: Prevent certain worlds from being selected when choosing a random world
      Import -> Import Action: How to import the accounts into the current settings file (add new accounts or try to merge with existing)
       
      Preferences:
      Preferences are saved globally, regardless of what your current settings file is.
      Debug Mode: Provides more debug in the console for launched clients. Only use this if trying to debug something - otherwise it can cause clients to use more resources.
      Selection Mode: Row/Cell selection modes are supported, row selection mode means you select a row at a time in the accounts table, cell selection means you can select a cell at a time, kind of like a spreadsheet.
      Show TRiBot Imports: Shows suggestions from the data that currently exists in TRiBot when filling out some fields in the accounts table, for example may display all Login Names in the TRiBot account manager.
      Theme: Configure a different display. The recommended theme is the default, but JMetro Light/JMetro Dark/Dark/Modena Dark are popular as well. Note that some themes may have minor graphical issues (I did not create any of them). Everything is written to work/display properly on the default theme.
       
      Tips:
      Try Preferences -> Selection Mode ->  Cell Selection Mode. This will make the table selection similar to how Excel/Google Sheets work. You can do cool things which save time like the following (this uses copy pasting):
      https://i.imgur.com/dEPWNvT.mp4
      You can right-click the column headers to bulk configure values for the selected rows (including the selection column header itself)
      Launch Inactive Accounts (under Settings) can make sure you don't double-launch any clients (launches all selected accounts where there isn't a corresponding active client with the same username)
      Take the time to become familiar with the settings and features of this application. You will thank yourself later when you save yourself a lot of time.
      Ctrl+Drag to highlight multiple rows at once in row selection mode, then right click -> select rows to easily bulk select rows 
      https://gyazo.com/2e0b0e70c1ee97fd6295cd68d430acc1
      All leading and trailing whitespace is trimmed on client launch incase you have an accidental whitespace character that you didn't realize
       
      Please notify me of any issues.
       
      This tool works extremely well with nRestocker - This script can bring new levels of automation to your gold farm. Revolutionize your workflow with automation by developing a custom list (or tree) or tasks to fit your needs.
      https://community.tribot.org/topic/79895-nrestocker-grand-exchange-muling-bonding-gearing-script-startingqueuing-~60-different-tasks/
    • By Naton
      Repository Link:
      https://tribot.org/collections/osrs-scripts/products/ncooker
      Description:
      This bot will cook the specified item(s) Instructions:
      If using a fire source (ex. range or oven), it will pick the best location that is closest. Start near the location you wish to use. Please delete hooks.dat and the jagex cache before running the script (specifically if having issues) Please disable the TRiBot firewall as it does nothing but cause problems https://tribot.org/forums/topic/80611-java-executable-delete-hooks-and-jagex-cache-and-a-few-other-things/ Start the script preferably near or at a bank that you want to use Have required supplies in the bank I highly recommend looking through the advanced preferences to check out some customization Supported Fire Source Locations:
      Rogues Den Lumbridge Range Nardah Al Kharid Hosidius Kitchen Myths Guild Catherby Requirements:
      Items to cook Script arguments:
      As with all of my scripts, you can load your last settings with the script argument "settings:last". You can load any specific settings profile with "settings:settingsName". Pictures:


      Features:
      Wine Meat Pie Pizza Vegetables All the good locations in the game Progression system ABC2 Numerous advanced preferences Preferences:
      If you have any questions about any of the preferences, then please ask. Feel free to join my discord, PM me here, or leave a reply to this thread.
      Dynamic Signatures:
      To be added. Tracking statistics is already supported.
      Highscores:
      http://nscripting.com/highscores/cooker/
      Pricing:
      Pricing is subject to change at any time
      Check out the listing on the tribot store for up-to-date prices.
      Refunds will only be given in the case that there is an actual issue with the script.
      Bugs/Errors:
      Please delete hooks.dat and the jagex cache before reporting bugs. Also make sure that you have good internet connection and are not disconnecting/having extremely poor FPS.
      Please leave bug reports down below (or in my discord). I will fix them as soon as possible - they are very much appreciated. Suggestions:
      If anyone has any suggestions that could help make the script even better than please let me know, I am open to any suggestions.
    • By Naton
      Repository Link:
      https://tribot.org/collections/osrs-scripts/products/nfletcher
      Description:
      This bot will fletch the specified item(s) Instructions:
      Please delete hooks.dat and the jagex cache before running the script (specifically if having issues) Please disable the TRiBot firewall as it does nothing but cause problems https://tribot.org/forums/topic/80611-java-executable-delete-hooks-and-jagex-cache-and-a-few-other-things/ Start the script preferably near or at a bank that you want to use. If using GE, start there Have required supplies in the bank (unless using GE restocking, then have items to sell or have coins) I highly recommend looking through the advanced preferences to check out some customization Requirements:
      Membership and items (or gold if restocking) to fletch Script arguments:
      As with all of my scripts, you can load your last settings with the script argument "settings:last". You can load any specific settings profile with "settings:settingsName". Pictures:


      Features:
      Arrow shafts Arrows Battlestaffs Bolt tips Bolts Bows Crossbow stocks Crossbows Darts Headless arrows Javelin shafts Javelins Shields Tipped bolts Tipped dragon bolts Unstrung bows Unstrung crossbows GE restocking Muling ABC2 Progressive system Numerous advanced preferences Preferences:
      If you have any questions about any of the preferences, then please ask. Feel free to join my discord, PM me here, or leave a reply to this thread.
      Dynamic Signatures:
      To be added. Tracking statistics is already supported.
      Highscores:
      http://nscripting.com/highscores/fletcher/
      Pricing:
      Pricing is subject to change at any time
      Visit the store for up-to-date pricing
      Refunds will only be given in the case that there is an actual issue with the script.
      Bugs/Errors:
      Please delete hooks.dat and the jagex cache before reporting bugs. Also make sure that you have good internet connection and are not disconnecting/having extremely poor FPS.
      Please leave bug reports down below (or in my discord). I will fix them as soon as possible - they are very much appreciated. Suggestions:
      If anyone has any suggestions that could help make the script even better than please let me know, I am open to any suggestions.
    • By Naton
      Repository Link:
      https://tribot.org/collections/osrs-scripts/products/ncrafter
      Description:
      This bot will craft the specified item(s) Instructions:
      Please delete hooks.dat and the jagex cache before running the script (specifically if having issues) Please disable the TRiBot firewall as it does nothing but cause problems https://tribot.org/forums/topic/80611-java-executable-delete-hooks-and-jagex-cache-and-a-few-other-things/ Start the script preferably near or at a bank that you want to use. If using GE, start there Have required supplies in the bank (unless using GE restocking, then have items to sell or have coins) I highly recommend looking through the advanced preferences to check out some customization Requirements:
      Items (or gold if restocking) to craft Script arguments:
      As with all of my scripts, you can load your last settings with the script argument "settings:last". You can load any specific settings profile with "settings:settingsName". Pictures:


      Features:
      Armor Battlestaffs Birdhouses Gems Glass Gold jewelry Silver jewelry Spinning Unstrung jewelry GE restocking Muling ABC2 Progressive system Numerous advanced preferences Preferences:
      If you have any questions about any of the preferences, then please ask. Feel free to join my discord, PM me here, or leave a reply to this thread.
      Dynamic Signatures:
      To be added. Tracking statistics is already supported.
      Highscores:
      http://nscripting.com/highscores/crafter/
      Pricing:
      Pricing is subject to change at any time
      Visit the tribot store for up-to-date pricing
      Refunds will only be given in the case that there is an actual issue with the script.
      Bugs/Errors:
      Please delete hooks.dat and the jagex cache before reporting bugs. Also make sure that you have good internet connection and are not disconnecting/having extremely poor FPS.
      Please leave bug reports down below (or in my discord). I will fix them as soon as possible - they are very much appreciated. Suggestions:
      If anyone has any suggestions that could help make the script even better than please let me know, I am open to any suggestions.
    • By Naton
      nMagic is a complex magic bot that supports an incredible variety of features. These include a powerful progression system, lunar spells, grand exchange restocking (for gear and spell items), and muling.
      Note that some features are still in beta, specifically lunar spells which require achievement diaries or dream mentor.
      Repository Link:
      https://tribot.org/collections/osrs-scripts/products/nmagic Information/Instructions:
      It's recommended to start where you want to cast the spells. However, you are able to configure locations to travel to using the progression system. Set up the GUI to how you would like to run the script Ensure everything is properly filled out (ex. dont leave the item to alch empty), advanced preferences can be ignored if you wish Feel free to join my discord if you need any assistance, link is further down in the post, in my signature, and in the GUI If you are having issues, please follow the instructions below Please delete hooks.dat and the jagex cache before running the script  Please disable the TRiBot firewall as it does nothing but cause problems If you run windows you can use this: (https://tribot.org/forums/topic/77307-windows-delete-hooksdat-and-the-jagex-cache/) Things to be aware of:
      Note that while restocking is supported for all spells, make sure the script can actually reach the grand exchange (by walking), and return to the location without issues (ex. don't use restocking if you're alching in your house). Make sure that the script is able to return to the location you are casting your spells. If you are using bank standing spells then you don't need to worry as it can continue at the grand exchange. If you are splashing/cursing/stun alching or something where you need to travel back to the location, you must use the progression system and select a location to travel to in the advanced progression settings. Breaking is not currently supported with splashing (if you try to break, tribot will keep trying to log out while in combat). If you are safespotting an npc then this isn't a problem. Requirements:
      Supplies to cast the specified spell(s), or gold to purchase the items Script arguments:
      As with all of my scripts, you can load your last settings with the script argument "settings:last". You can load any specific settings profile with "settings:settingsName". Pictures/Videos:

      Features:
      Splashing Alching Cursing Teleporting Stun alching Tele alching Superheating Enchanting bolts Enchanting jewelry Lunar spells: All teleports Bake pie Humidify Tan leather String jewelry Superglass make Spin flax Plank make Other features: Grand exchange restocking Progressive spell changing Progressive gear changing Progressive location changing Progressive purchasing gear from GE Muling - cash in gold/mule off gold Custom GE pricing A ton of other customization options ... and much more, try it out yourself with the free trial! How to set up Mini-Breaking/Random-AFK'ing:
      Click the spoiler to open the guide
       
      Progress Reports:
       
      Dynamic Signatures:
      To be added (data is tracked already) Highscores:
      http://nscripting.com/highscores/magic/ Pricing:
      Pricing is subject to change at any time Visit the tribot store for up-to-date pricing Refunds will only be given in the case that there is an actual issue with the script. Need Help?
      https://discord.gg/RKRJTzV Bugs/Errors:
      Please delete hooks.dat and the jagex cache before reporting bugs. Also make sure that you have good internet connection and are not disconnecting/having extremely poor FPS. Please ensure to post a detailed bug report including a detailed description, a gif of the bug report, both the bot and client debugs (paste these to hastebin/pastebin), and script stack trace (if applicable). If you do not provide an informative bug report I may ignore you. Saying "this doesn't work" wastes both of our time. I will attempt to fix bugs immediately, if provided with a proper bug report  
    • By Naton
      nHerblore will achieve incredible herblore gains and allow you to reach your goals. With support of essentially every herblore item, this script has a potential to gain upwards of 200-300k exp/hr, and profit 400k+/hr making unfinished potions. Try out the trial today!
      Repository Link:
      https://tribot.org/collections/osrs-scripts/products/nherblore
      Description:
      This bot will create any herblore item of your choosing Also can use GE through progressive mode Instructions:
      Please delete hooks.dat and the jagex cache before running the script (specifically if having issues) Please disable the TRiBot firewall as it does nothing but cause problems If you runs windows you can use this: (https://tribot.org/forums/topic/77307-windows-delete-hooksdat-and-the-jagex-cache/) Start the script preferably near or at a bank that you want to use. If using GE, start there Have required supplies in the bank (unless using GE restocking, then have items to sell or have coins) I highly recommend looking through the advanced preferences to check out some customization Requirements:
      Druidic Ritual so that you may begin herblore (may not be necessary for crushing items) Script arguments:
      As with all of my scripts, you can load your last settings with the script argument "settings:last". You can load any specific settings profile with "settings:settingsName". Pictures:



      Features:
      All potions All unf. potions All herbs All tars Crushing GE support Progressive system Lots of customization Different clicking patterns for cleaning Random AFK'ing Amulet of chemistry Clean paint/GUI ... and much more, try it out yourself with the free trial! Progress Reports:
      Preferences:
      If you have any questions about any of the preferences, then please ask. Feel free to join my discord, PM me here, or leave a reply to this thread.
      Dynamic Signatures:
      To be added. Tracking statistics is already supported.
      Highscores:
      http://nscripting.com/highscores/herblore/
      Pricing:
      Pricing is subject to change at any time
      Visit the tribot store for up-to-date pricing
      Let me know if there is a specific instance package you'd like to see.
      Refunds will only be given in the case that there is an actual issue with the script.
      Bugs/Errors:
      Please delete hooks.dat and the jagex cache before reporting bugs. Also make sure that you have good internet connection and are not disconnecting/having extremely poor FPS.
      Please leave bug reports down below. I will fix them as soon as possible - they are very much appreciated. Suggestions:
      If anyone has any suggestions that could help make the script even better than please let me know, I am open to any suggestions. To do:
      Redo the paint
    • By Naton
      Would you like to gain incredibly fast smithing experience, using several different methods and locations, and being able to customize your own preferences?
      nSmither will help you to achieve your smithing goals.
      Repository Link:
      https://tribot.org/collections/osrs-scripts/products/nsmither
      Description:
      This bot will smith/smelt/superheat in several different locations This bot supports a progression system to chain several different tasks together This bot contains a plethora of customizable preferences to create your own playstyle (read more below) Instructions:
      Please delete hooks.dat and the jagex cache before running the script  Please disable the TRiBot firewall as it does nothing but cause problems If you runs windows you can use this: (https://tribot.org/forums/topic/77307-windows-delete-hooksdat-and-the-jagex-cache/) Start the script on anywhere (preferably near where you want to smith/smelt/superheat) Have required supplies in the bank (unless doing cannonballs with GE restocking) I highly recommend looking through the advanced preferences to check out some customization Requirements:
      None! You just need the items to smith and the script can start from level 1. Script arguments:
      As with all of my scripts, you can load your last settings with the script argument "settings:last". You can load any specific settings profile with "settings:settingsName". Pictures:


      Features:
      Smithing - all items Smelting - all bars Superheating Cannonballs Cannonball GE restocking Cannonballs muling Dwarf cannon Fresh level 3 support (Add an account to your gold farm in one click using nMule!) Progression system Automatic mode for smithing to always smelt the best item for the selected bar (can be chained with progression system to always smelt best item) A load of customization, check out the GUI! ... and much more, try it out yourself with the free trial! Progress Reports:
      Preferences:
      If you have any questions about any of the preferences, then please ask. Feel free to join my discord, PM me here, or leave a reply to this thread.
      Dynamic Signatures:
      To be added. Tracking statistics is already supported.
      Highscores:
      http://nscripting.com/highscores/smither/
      Pricing:
      Pricing is subject to change at any time
      Visit the store for up-to-date pricing
      Refunds will only be given in the case that there is an actual issue with the script.
      Bugs/Errors:
      Please delete hooks.dat and the jagex cache before reporting bugs. Also make sure that you have good internet connection and are not disconnecting/having extremely poor FPS.
      Please leave bug reports down below. I will fix them as soon as possible - they are very much appreciated. Suggestions:
      If anyone has any suggestions that could help make the script even better than please let me know, I am open to any suggestions. To Do:
      Add coal bag support (if anyone wants this then feel free to ask and I will try to speed it up)
  • Our picks

    • What to expect from TRiBot moving forward.
      • 8 replies
    • TRiBot 12 Release Candidate

      The TRiBot team has been hard at work creating the last major version of TRiBot before the TRiBot X release. We've noticed many problems with TRiBot 11 with a lot of users preferring TRiBot 10 over 11. We've heard you, so we took TRiBot 10, added the new features introduced with 11, introduced some other new things, and created TRiBot 12. So without further adieu, here's TRiBot 12.
      • 39 replies
    • Gradle is a build tool used to accelerate developer productivity.

      We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages

      Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher

      The goals of TRiBot Central are to:

      Deliver updates to TRiBot faster


      Better organize TRiBot's dependencies (AKA dependancies)


      Make it easier to develop scripts for TRiBot


      Make it easier to use and run TRiBot


      Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.
      • 13 replies
    • Hi everyone,

      I'd like to thank everyone for their patience in this transition period. Since last week, we've worked out the remaining bugs with this integration.

      Some users have still been having issues with connecting their forums account to their Auth0 account. To resolve this, we've imported all forums accounts into Auth0.

      Unfortunately, the accounts which were imported today were using an unsupported password hashing algorithm. Hence, random passwords were set during the import.

      What does this mean for me?

      If you've previously linked your forums account to your Auth0 account, you don't have to do anything. Nothing changes for you.


      If you haven't logged in via our new login yet,

      Try logging in with your forums email address and the last password you used


      If you are unable to login, please use the "Forgot password" tool on the login page:
      Follow the instructions to reset your password
       
      • 17 replies
    • Hello everyone,

      Last week we tried to roll out Auth0 Login, but we lost that battle. Now it's time to win the war!

      Important changes

      When logging into the client, you'll now have to enter your Auth0 account credentials instead of your forums credentials

      Note: 2FA is still handled through your forums account (for the time being)



      Changes for existing users

      You'll have to link your Auth0 account to your forums account here: https://tribot.org/forums/settings/login/?service=11


      Auth0 accounts have been created for most existing users. Please use your forums email address and password to login.



      Important notes

      Make sure to verify your email address upon creating a new Auth0 account


      When we mention your Auth0 account, we mean your account used for auth.tribot.org as displayed below
      • 81 replies
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