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Netami

Netami's AIO Combat - Kills Any Monsters! - ABC2 - Custom Progression - Cannon Support - Alching - Banking - Ironman Mode - Custom Looting - Spec Attacks

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Just now, reanox said:

Could you add a function in a progressive mode to stop at. For example stop at level attack 30.

This crossed my mind yes, I'll likely add it to stop the script if using progressive mode and we're out of tasks. Does that sound good?

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23 minutes ago, Netami said:

I've updated the script to do this, please let me know if it works! 

I will notify you when I get to test it. May take several days as the Christmas is starting. lol Thank you!

Edited by reanox
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@Netami hey man sweet script!  bought it the other day and will be using it on a few of my alt accounts! - a couple of suggestions for additions in the future. Support for the Soul Bearer so we can send the ensouled heads to the bank (maybe also support to then use the heads on the dark altar to get prayer xp? would be pretty sick), maybe also herb sack, seedbox and rune pouch support? (i know these probs wouldn't be the easiest but would be awesome additions)

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On 12/23/2018 at 10:09 PM, reanox said:

I will notify you when I get to test it. May take several days as the Christmas is starting. lol Thank you!

This function works as intended. :)

Maybe you could add a function to choose if the bot should go to bank or stay in place before making a break? :)

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4 minutes ago, reanox said:

This function works as intended. :)

Maybe you could add a function to choose if the bot should go to bank or stay in place before making a break? :)

Yeah that'd be a fairly easy toggle to add, I'll get that in the next release :)

 

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The script does not stop while being in a menu after pressing stop script in a tribot window. :)

The is no way to delete a certain item from the gear menu.

Starting a script from a login screen it forces it go straight to the break, because it shows 4k+ hours of a run time.

Edited by reanox

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15 minutes ago, reanox said:

The script does not stop while being in a menu after pressing stop script in a tribot window. :)

The is no way to delete a certain item from the gear menu.

Starting a script from a login screen it forces it go straight to the break, because it shows 4k+ hours of a run time.

I'm aware of not being able to stop the script while in GUI; why would you want to remove an item from gear menu?

I don't control the break handler, this sounds more like a tribot bug

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Just now, Netami said:

I'm aware of not being able to stop the script while in GUI; why would you want to remove an item from gear menu?

I don't control the break handler, this sounds more like a tribot bug

I want to change a cape. There is a purple cape in the setting. I want a black one. How should I change it? Pressing add gear just adds a current gear on top of everything.

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1 hour ago, reanox said:

I want to change a cape. There is a purple cape in the setting. I want a black one. How should I change it? Pressing add gear just adds a current gear on top of everything.

I'll do a quick edit to make it clear the gear when you press the button again

EDIT: Updated

Edited by Netami
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Just purchased, looking forward to trying this out. 

 

 

@Netami edit: Hey was wondering if there are any differences, as far as anti-ban and such, compared to other more popular auto fighters?

 

I wanted to mix it up after being banned from another more popular combat script. 

Edited by 714
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45 minutes ago, 714 said:

Just purchased, looking forward to trying this out. 

 

 

@Netami edit: Hey was wondering if there are any differences, as far as anti-ban and such, compared to other more popular auto fighters?

 

I wanted to mix it up after being banned from another more popular combat script. 

This script mostly uses standard ABC2 Antiban, but I have done my best to make it as humanlike as possible besides that. I've had good success so far myself in testing, please let me know if you find any bugs or possible improvements (Quickest way to reach me is discord at Netami#0001).

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8 minutes ago, Netami said:

This script mostly uses standard ABC2 Antiban, but I have done my best to make it as humanlike as possible besides that. I've had good success so far myself in testing, please let me know if you find any bugs or possible improvements (Quickest way to reach me is discord at Netami#0001).

I let my account run out of arrows for a few hits, so i'm assuming the bot does not log out when out of arrows or runes? That would be a nice feature if you haven't already added it in. 

That and if you haven't already, log out when out of food. Maybe it's in the GUI and I didn't notice. 

But it looks good, ran it for 40 minutes and got 1 - 17 range. Any progress reports 1hr + and i'll post them here and any other small issues I notice. 

Thanks man

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1 minute ago, 714 said:

I let my account run out of arrows for a few hits, so i'm assuming the bot does not log out when out of arrows or runes? That would be a nice feature if you haven't already added it in. 

That and if you haven't already, log out when out of food. Maybe it's in the GUI and I didn't notice. 

But it looks good, ran it for 40 minutes and got 1 - 17 range. Any progress reports 1hr + and i'll post them here and any other small issues I notice. 

Thanks man

If you have the chatbox game messages for when you run out of ammo/runes that would be really helpful, currently the script will end if out of food and none in bank.

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3 hours ago, Netami said:

 

I don't control the break handler, this sounds more like a tribot bug

It'm pretty sure it's a scripts bug. I will send you a more proper bug report later. :)

It didn't seem like the bot is using a run option during the combats. Is it? Maybe I just overlooked it but the run 100% stayed for a pretty long time.  ?

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4 minutes ago, reanox said:

It'm pretty sure it's a scripts bug. I will send you a more proper bug report later. :)

It didn't seem like the bot is using a run option during the combats. Is it? Maybe I just overlooked it but the run 100% stayed for a pretty long time.  ?

I really don't think it's the script, the break handler executes when it detects itself over the time till execution and pauses the main script thread. The only thing I've implemented for breaking is going to the bank when it's time for a break. I'll double check on the run

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Hi Netami,

Couple of issues, when using cannon only (safe spotting) bot cannot "repair cannon" (click cannon to repair) which in turn causes bot to discontinue using it, which in turn causes client to log out due to no action. 

Also can't seem to pre load a set up script as won't let me click start. 

It otherwise seems to work flawlessly. 

 

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Subs1rJ.png

Runtime is very high after starting a script with a LG. This forces the script going straight to the break after starting it.

Loading a new profile duplicates target and progression tasks on the current profile.

Progression tasks are being deleted and SAVED to the file if the current task is complete.

 

Please fix these 3 bugs. :)

Edited by reanox

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9 hours ago, trentnz said:

Hi Netami,

Couple of issues, when using cannon only (safe spotting) bot cannot "repair cannon" (click cannon to repair) which in turn causes bot to discontinue using it, which in turn causes client to log out due to no action. 

Also can't seem to pre load a set up script as won't let me click start. 

It otherwise seems to work flawlessly. 

 

Hey, is there anything in the debug when it tries to repair cannon and does it attempt to move camera to the cannon?

For loading profiles if start cannon be pressed you're probably missing a critical field, there should also be a bot debug that will tell me whats wrong.

3 hours ago, reanox said:

Subs1rJ.png

Runtime is very high after starting a script with a LG. This forces the script going straight to the break after starting it.

Loading a new profile duplicates target and progression tasks on the current profile.

Progression tasks are being deleted and SAVED to the file if the current task is complete.

 

Please fix these 3 bugs. :)

The runtime value on paint is from the API's getRunningTime() method which is likely what the break handler also uses; I can fix it on my paint separately but chances are the breaks will still execute. I'll ask other scripters to see if anyone is aware of that issue.

I'm not sure what you mean by the last issue, they're being deleted from the config file when they're complete? The only place I write to the file is when "Save" is clicked in the GUI.

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8 minutes ago, Netami said:

I'm not sure what you mean by the last issue, they're being deleted from the config file when they're complete? The only place I write to the file is when "Save" is clicked in the GUI.

Yes. They're being deleted from the config file when they're complete.

For example task No. 1 is train attack 1 to 5. The task No. 2 is train strength 20 to 22.

Save the config.

Current stats are Attack: 10 Strength: 21.

Start the script. The script will start training from task number 2. Everything seems to be good.

After loading the same config on another account  task No. 1 will be gone and only No. 2 will be visible.

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