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Communication between accounts for muling script


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Just now, HeyImJamie said:

It's been a while since I've handled muling, but I expect you'd send set parameters across via Sockets and reply with mule information?

MULE_REQUEST : Bot Name 

MULE_REPLY : Mule Name, World, Location etc.

Then just handle however :) Head to location, trade, offer shit, clear request when accepted

Yes, that's exactly how I implemented it so far.

What I've yet to figure out is creating threads for each slave connection.

Supporting Multiple Clients
To keep the KnockKnockServer example simple, we designed it to listen for and handle a single connection request. However, multiple client requests can come into the same port and, consequently, into the same ServerSocket. Client connection requests are queued at the port, so the server must accept the connections sequentially. However, the server can service them simultaneously through the use of threads—one thread per each client connection.

The basic flow of logic in such a server is this:

while (true) {
    accept a connection;
    create a thread to deal with the client;
}
The thread reads from and writes to the client connection as necessary.

Oracle makes it seem so easy ?‍♂️

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8 hours ago, sl_kelevra said:

Yes, that's exactly how I implemented it so far.

What I've yet to figure out is creating threads for each slave connection.

Supporting Multiple Clients
To keep the KnockKnockServer example simple, we designed it to listen for and handle a single connection request. However, multiple client requests can come into the same port and, consequently, into the same ServerSocket. Client connection requests are queued at the port, so the server must accept the connections sequentially. However, the server can service them simultaneously through the use of threads—one thread per each client connection.

The basic flow of logic in such a server is this:

while (true) {
    accept a connection;
    create a thread to deal with the client;
}
The thread reads from and writes to the client connection as necessary.

Oracle makes it seem so easy ?‍♂️

When the client creates a new socket object, it now has a bidirectional communication to your server. You just query the socket input stream on another thread to receive messages asynchronously. I recommend checking out a tutorial on this with examples, such as https://www.baeldung.com/a-guide-to-java-sockets

 

17 minutes ago, ScriptsForMains said:

I was just working on one last night... I used MessageListener to have the accounts PM eachother in game... If an account PMs my storage account with the password, he loads them up with goods.  

This is alright but primitive, as jagex will be aware of every communication. 

With Java sockets, communication is done over the Internet, not through jagex. 

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