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Jamie

[Premium] JNMZStarter - Automated NMZ Account Creation [CLI Support | 30+ Tasks | 20+ Quests | 10+ Skills | Advanced User Customisation]

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53 minutes ago, 0xjage said:

Also fight arena seems buggy, came back to 1 dead account and other 1 was getting hit by hellhound and eating, if i didn't take it to safespot it probably would've died too. 2/4 success rate on fight arena so far.

 

Also, the key problem happens with other stuff too.

 

spacer.png

Fight arena I'm aware of the issues, just need to run through an account through to confirm as I believe it's to do with a 'fix' I implemented that's backfired.

I actually already have a check for that, but it looks like Magic.isSpellSelected is broken. I'll report it to the devs.

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Update 06/07/2019:

Pushed an update that contains fixes for everything mentioned above.

Witch's house has again been readjusted and should work perfectly from now on. Please inform me if it gets caught and I will do more run throughs. (My maths was skewed on the last version, so only worked for one orientation rather than both.)

Sorry, and Happy Botting! ❤️

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1 hour ago, dodgedave said:

Seems to get stuck whilst crafting, had two accounts continuously trying to get items out of the bank at 31 crafting whilst having a full inventory of the crafting resources

Sounds like a LG / client issue. It uses an API method to check if the inventory contains the items before the bank method would even be called. You’re in my support discord, so I suggest messaging in there next time so that I can debug with you accordingly.

Edit: From further thought, are you amending the task list from that that is pre loaded into the GUI? This may cause errors as I’ve only run through the order that is loaded (there’s a lot of combinations), so if you can message me your task order I can take a look. Thanks!

Edited by HeyImJamie

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18 hours ago, HeyImJamie said:

Polite notice: I am on a 3 day charity cycle from one coast of the UK to the other from the 8th July - 10th July so will be away and unable to fix any issues. Any issues you experience, please post in my Discord @ https://discord.gg/M9NKH3Y and I will work through them when I return. ❤️

good luck  with your trip what kind of  charity you  biking fore

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2 hours ago, 0xjage said:

Currently gets stuck here:

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The box interaction to get inside is breaking for me as well.

 

Quick suggestion, it seems to take its entire cash stack with him. Could be dangerous if unforeseen deaths occur? I think its pretty easily fixed by withdrawing a certain amount. Running great except these 2 things. Will update more and add proggies as accounts progress :)

Edited by Zapcrack

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On 7/4/2019 at 12:13 PM, 0xjage said:

Bug: Bot already got inside the hut in witch's house, but it had "use" selected on the key when it entered, so when trying to equip staff of air it bugged out.

 

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On 7/4/2019 at 12:24 PM, HeyImJamie said:

Thanks for the report. Will be fixed in the next upload. :)

 

@HeyImJamie  Still getting this issue in the current version. Could you look into it? Cheers

key glitch.PNG

key glitch 2.PNG

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On ‎7‎/‎7‎/‎2019 at 1:33 PM, HeyImJamie said:

Polite notice: I am on a 3 day charity cycle from one coast of the UK to the other from the 8th July - 10th July so will be away and unable to fix any issues. Any issues you experience, please post in my Discord @ https://discord.gg/M9NKH3Y and I will work through them when I return. ❤️

He should be back today to help yall :)

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Hi there, 

Nice script. I am running it currently on the quest lines. 

[18:40:07] java.lang.NullPointerException
[18:40:07] 	at scripts.JNMZStarter.tasks.questTasks.treeGnomeVillage.s.H(TreeGnomeVillageTask.java:175)
[18:40:07] 	at scripts.heyimjamie.generalapi.z.h.i(Sleep.java:41)
[18:40:07] 	at scripts.JNMZStarter.tasks.questTasks.treeGnomeVillage.s.i(TreeGnomeVillageTask.java:175)
[18:40:07] 	at scripts.JNMZStarter.JNMZStarter.d(JNMZStarter.java:68)
[18:40:07] 	at scripts.heyimjamie.newapi.framework.JScript.run(JScript.java:69)
[18:40:07] 	at java.lang.Thread.run(Thread.java:748)
[18:40:07] Thank you for choosing </JScripts>, your support is greatly appreciated.
[18:40:07] If you experienced any issues, please PM me on the forums or join my script support discord.
[18:40:07] Script Support Discord: https://discordapp.com/invite/M9NKH3Y
[18:40:12] Script Ended: [Premium] JNMZStarter.


This happened after entering the house to get the orb of protection on the quest tree gnome village

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2 hours ago, sk1ll by d3f said:

Hi there, 

Nice script. I am running it currently on the quest lines. 

[18:40:07] java.lang.NullPointerException
[18:40:07] 	at scripts.JNMZStarter.tasks.questTasks.treeGnomeVillage.s.H(TreeGnomeVillageTask.java:175)
[18:40:07] 	at scripts.heyimjamie.generalapi.z.h.i(Sleep.java:41)
[18:40:07] 	at scripts.JNMZStarter.tasks.questTasks.treeGnomeVillage.s.i(TreeGnomeVillageTask.java:175)
[18:40:07] 	at scripts.JNMZStarter.JNMZStarter.d(JNMZStarter.java:68)
[18:40:07] 	at scripts.heyimjamie.newapi.framework.JScript.run(JScript.java:69)
[18:40:07] 	at java.lang.Thread.run(Thread.java:748)
[18:40:07] Thank you for choosing </JScripts>, your support is greatly appreciated.
[18:40:07] If you experienced any issues, please PM me on the forums or join my script support discord.
[18:40:07] Script Support Discord: https://discordapp.com/invite/M9NKH3Y
[18:40:12] Script Ended: [Premium] JNMZStarter.


This happened after entering the house to get the orb of protection on the quest tree gnome village

Fixed for the next upload, thanks. :)

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Update 12/07/2019:

New Additions:
- 30 Firemaking Task has been added.
- Sea Slug has been added. I suggest adjusting the default task list to prioritise this over fishing, or removing fishing from your task list.

Updates:
- Added a "Shuffle Tasks" button to the GUI that shuffles the task list. This is completely random, so doesn't necessarily put the tasks in an 'ideal' order, but if a task can't be completed it will skip over it until it can be completed.
- Added a Tooltip to the GUI that displays the requirements for a task.

Bug fixes:
- A 'global' fix has been added that should prevent unwanted items somehow being selected breaking the script.
- The script should now deposit items on the majority of quests, just to be safe.
- Script will now wait for an offer to complete if it hasn't been successfully purchased.
- Other minor fixes I can't remember / aren't worth noting.
 

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Update 13/07/2019:

- Few minor fixes.

- Fixed what I believe caused the script to run out of food so quickly on Witch's House and in turn, die.

 

The code NEWRELEASE has been discontinued with this update, but prices will remain the same until MTD & RFD Dwarf have been added and tested. After that release, they will likely increase, so if you were debating purchasing I suggest doing so / using the trial within the next few days. :)

Edited by HeyImJamie

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