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Jamie

[Premium] JNMZStarter - Automated NMZ Account Creation [CLI Support | 30+ Tasks | 20+ Quests | 10+ Skills | Advanced User Customisation]

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2 minutes ago, HeyImJamie said:

I don’t remember that Ardy option ever being there.. was it added with today’s update?

Not a clue, I've never used that route myself before.

On another note, I'm running a second account through everything again today and the issue regarding navigating back from hazelmere didn't occur, so it's not consistent. But on the flipside, it got stuck trying to open the door to Witches House. It was treating it as a standard door instead of getting the key and unlocking it, just sitting there spamming the door as if it's just trying to DaxWalker through it. Bot Debug: https://pastebin.com/4vmnVYQT

It's weird that some things are popping up inconsistently like that, but I don't know what game changes were made today like you said so that may be relevant. 

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8 hours ago, Jackthedon said:

Not a clue, I've never used that route myself before.

On another note, I'm running a second account through everything again today and the issue regarding navigating back from hazelmere didn't occur, so it's not consistent. But on the flipside, it got stuck trying to open the door to Witches House. It was treating it as a standard door instead of getting the key and unlocking it, just sitting there spamming the door as if it's just trying to DaxWalker through it. Bot Debug: https://pastebin.com/4vmnVYQT

It's weird that some things are popping up inconsistently like that, but I don't know what game changes were made today like you said so that may be relevant. 

This one’s a bug I’ve been trying to fix for ages, I believe I posted about it on the previous page. I’m going to attempt another fix for it tomorrow, will report back 

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I appreciate everyone's patience while I've been away training. I've just returned from my first week and have fixed the reported bugs that I could reproduce. The list of these is below. If your bug is not in the list, I couldn't reproduce it. If it occured repeatedly for you a PM would be appreciated. I'd also like to mention that if you are experiencing issues while I'm away, I suggest using the task list that loads when starting the script rather than creating your own. Prices have been raised to represent the current status of the script and the return on an auth. These will very likely remain the same for all future additions.

Bug Fixes:
- Fixed graphic initialisation error causing arguments to fail to load in certain situations.
- Fixed failing to deposit certain items before withdrawing amulets for agility.
- Added eating prior to entering the final fight arena battle. This should prevent the occasional deaths that were occuring.
- Should no longer get stuck on the door at Witch's house. This works locally, but hasn't been extensively tested as I've never been able to recreate the issue with previous versions.
- Removed 'Shuffle Tasks' option on the GUI as it never gave particularly effective loadouts and likely caused more problems than it gained. Added a new 'Advanced Settings' button that is currently not in use, but will be used to load a GUI that will allow for future customisation.
- Script now waits slightly longer when searching the crates for Gertrude's Cat.
- Fixed using charter ship from Brimhaven -> Ardougne that was broken by the recent RS update.
- Finally found and fixed the tile that I believe caused the script to get caught by the witch in witch's house when running the script on a slower pc. 
- Grand Tree now requires Tree Gnome to be completed so that it can use Spirit Trees.

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Works incredibly well so far really is a job well done!

 

also during the grand tree where you return to the king to get the sticks spelling TuZO the script gets stuck if you don’t have enough invent space and just repeatedly talks to the kings indefinitely

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2 hours ago, idiggle said:

Works incredibly well so far really is a job well done!

 

also during the grand tree where you return to the king to get the sticks spelling TuZO the script gets stuck if you don’t have enough invent space and just repeatedly talks to the kings indefinitely

Noted for next update, will get it to eat a few food. Thanks for the report 

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Update 04/08/2019:

Back again. Here are the bug fixes for the week :)


- Script now deselects unwanted items by left clicking rather than clicking on the inventory. There were too many seperate IDs which caused it not to work in certain situations.
- Script will now ensure it talks to the king twice before trying to climb down the Trapdoor during Grand Tree.
- Added an attempted fix when misstyping the password to enter the Shipyard during Grand Tree.
- Few camera fixes that should stop the script getting stuck in certain situations, such as the Witch's House boss fight.
- Improved the bank handling of the script. This includes the purchasing of missing items after the script has started.
- Added some additional checks to the Fight Arena bossfight.
- Few other minor fixes.

If I've missed anything, let me know.

Edited by HeyImJamie

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Update 04/08/2019:
- Added additional checks / debugging for Gertrude's Cat.
- Added Necklace of passage & Ring of dueling to Grand Tree to increase the speed it completes the quest.
- Improved the Warlord fight in Tree Gnome Village slightly which should prevent the rare deaths that were occuring.
- Added a failsafe to avoid getting stuck when returning to Kennith during Sea Slug.

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12 hours ago, ODDED said:

Glitch toward the end of tree gnome village preparing to fight warlord

bot gets frozen and doesn't do anything

Thanks, I’m aware. A ‘fix’ I added to prevent deaths seems to have caused more. It’ll be looked at tonight 

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On 8/8/2019 at 1:36 AM, yeamanx said:

just an FYI - the bot died during lost-city 

 

it was during the last cave part- had an issue safe spotting from the zombies you farm the bronze axe from

It should still eat. Did it run out of food?

2 hours ago, JCY said:

Script breaks after completing level 30 fire making

Please provide a debug in the format found on the main thread (to the best of your ability), I can’t do much without that. 

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28 minutes ago, muradkhid said:

account gets stuck in slug quest and died in grand tree and won't attempt grand tree anymore. removed grand tree and sea slug and its working good now

 

Can you provide me a bug report that uses the format found on the main thread should it happen again so I can address it? Thank you :)

 

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[01:24:44] Starting client.
[01:38:37] Downloading script '[Premium] JNMZStarter'.
[01:38:41] Script Started: [Premium] JNMZStarter.
[01:38:53] [GUI Handler] Sea Slug removed.
[01:39:08] [GUI Handler] 30 Firemaking removed.
[01:39:37] [GUI Handler] The Grand Tree removed.
[01:39:50] Tasks to complete: 25 Agility, 10 Cooking, 10 Fishing, 36 Woodcutting, 31 Crafting, Gertrude's Cat, Imp Catcher, Witch's Potion, Witch's House, Vampire Slayer, Tree Gnome Village, Fight Arena, Lost City, Fishing Contest, Cook's Assistant, Recipe for Disaster - Chef, Recipe for Disaster - Dwarf, 
[01:39:52] [Bank Handler] : Bank Cache Updated. 19 Items Loaded.
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Hammer
[01:39:53] [GE Handler] GE Buy Request Added: 3 x Pot of flour
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Staff of air
[01:39:53] [GE Handler] GE Buy Request Added: 7 x Falador teleport
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Iron axe
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Ring of dueling(8)
[01:39:53] [GE Handler] GE Buy Request Added: 6 x Lumbridge teleport
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Yellow bead
[01:39:53] [GE Handler] GE Buy Request Added: 13 x Stamina potion(4)
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Onion
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Cooked meat
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Fruit blast
[01:39:53] [GE Handler] GE Buy Request Added: 98 x Raw shrimps
[01:39:53] [GE Handler] GE Buy Request Added: 3 x Amulet of glory(4)
[01:39:53] [GE Handler] GE Buy Request Added: 1800 x Fire rune
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Fishing rod
[01:39:53] [GE Handler] GE Buy Request Added: 996 x Earth rune
[01:39:53] [GE Handler] GE Buy Request Added: 80 x Lobster
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Adamant axe
[01:39:53] [GE Handler] GE Buy Request Added: 2 x Eye of newt
[01:39:53] [GE Handler] GE Buy Request Added: 2 x Bowl of water
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Raw sardine
[01:39:53] [GE Handler] GE Buy Request Added: 6 x Varrock teleport
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Necklace of passage(5)
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Spade
[01:39:53] [GE Handler] GE Buy Request Added: 700 x Leather
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Mithril axe
[01:39:53] [GE Handler] GE Buy Request Added: 4 x Cheese
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Ashes
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Beer
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Knife
[01:39:53] [GE Handler] GE Buy Request Added: 2585 x Mind rune
[01:39:53] [GE Handler] GE Buy Request Added: 6 x Asgarnian ale
[01:39:53] [GE Handler] GE Buy Request Added: 3 x Egg
[01:39:53] [GE Handler] GE Buy Request Added: 1 x White bead
[01:39:53] [GE Handler] GE Buy Request Added: 6 x Logs
[01:39:53] [GE Handler] GE Buy Request Added: 675 x Air rune
[01:39:53] [GE Handler] GE Buy Request Added: 500 x Thread
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Steel axe
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Combat bracelet(6)
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Greenman's ale
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Ring of wealth (5)
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Needle
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Black bead
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Leather gloves
[01:39:53] [GE Handler] GE Buy Request Added: 2 x Garlic
[01:39:53] [GE Handler] GE Buy Request Added: 4 x Bucket of milk
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Red bead
[01:39:53] [GE Handler] GE Buy Request Added: 3 x Camelot teleport
[01:39:53] [GE Handler] Attempting to buy: 1 x Hammer. 3 x Pot of flour. 1 x Staff of air. 7 x Falador teleport. 1 x Iron axe. 1 x Ring of dueling(8). 6 x Lumbridge teleport. 1 x Yellow bead. 13 x Stamina potion(4). 1 x Onion. 1 x Cooked meat. 1 x Fruit blast. 98 x Raw shrimps. 3 x Amulet of glory(4). 1800 x Fire rune. 1 x Fishing rod. 996 x Earth rune. 80 x Lobster. 1 x Adamant axe. 2 x Eye of newt. 2 x Bowl of water. 1 x Raw sardine. 6 x Varrock teleport. 1 x Necklace of passage(5). 1 x Spade. 700 x Leather. 1 x Mithril axe. 4 x Cheese. 1 x Ashes. 1 x Beer. 1 x Knife. 2585 x Mind rune. 6 x Asgarnian ale. 3 x Egg. 1 x White bead. 6 x Logs. 675 x Air rune. 500 x Thread. 1 x Steel axe. 1 x Combat bracelet(6). 1 x Greenman's ale. 1 x Ring of wealth (5). 1 x Needle. 1 x Black bead. 1 x Leather gloves. 2 x Garlic. 4 x Bucket of milk. 1 x Red bead. 3 x Camelot teleport. 
[01:39:53] [GE Handler] Grabbing price for: Hammer
[01:39:55] [GE Handler] Overall purchase cost : 10000 x 1 [10.0k]
[01:39:55] [GE Handler] Grabbing price for: Pot of flour
[01:39:56] [GE Handler] Overall purchase cost : 10000 x 3 [30.0k]
[01:39:56] [GE Handler] Grabbing price for: Staff of air
[01:39:57] [GE Handler] Overall purchase cost : 10000 x 1 [10.0k]
[01:39:57] [GE Handler] Grabbing price for: Falador teleport
[01:39:58] [GE Handler] Overall purchase cost : 938 x 7 [6.6k]
[01:39:58] [GE Handler] Grabbing price for: Iron axe
[01:39:59] [GE Handler] Overall purchase cost : 10000 x 1 [10.0k]
[01:39:59] [GE Handler] Grabbing price for: Ring of dueling(8)
[01:40:00] [GE Handler] Overall purchase cost : 1748 x 1 [1.7k]
[01:40:00] [GE Handler] Grabbing price for: Lumbridge teleport
[01:40:01] [GE Handler] Overall purchase cost : 916 x 6 [5.5k]
[01:40:01] [GE Handler] Grabbing price for: Yellow bead
[01:40:02] [GE Handler] Overall purchase cost : 10000 x 1 [10.0k]
[01:40:02] [GE Handler] Grabbing price for: Stamina potion(4)
[01:40:04] [GE Handler] Overall purchase cost : 10000 x 13 [130.0k]
[01:40:04] [GE Handler] Grabbing price for: Onion
[01:40:05] [GE Handler] Overall purchase cost : 1525 x 1 [1.5k]
[01:40:05] [GE Handler] Grabbing price for: Cooked meat
[01:40:06] [GE Handler] Overall purchase cost : 10000 x 1 [10.0k]
[01:40:06] [GE Handler] Grabbing price for: Fruit blast
[01:40:07] [GE Handler] Overall purchase cost : 10000 x 1 [10.0k]
[01:40:07] [GE Handler] Grabbing price for: Raw shrimps
[01:40:08] [GE Handler] Overall purchase cost : 34 x 98 [3.3k]
[01:40:08] [GE Handler] Grabbing price for: Amulet of glory(4)
[01:40:09] [GE Handler] Overall purchase cost : 10000 x 3 [30.0k]
[01:40:09] [GE Handler] Grabbing price for: Fire rune
[01:40:10] [GE Handler] Overall purchase cost : 10 x 1800 [18.0k]
[01:40:10] [GE Handler] Grabbing price for: Fishing rod
[01:40:11] [GE Handler] Overall purchase cost : 1254 x 1 [1.3k]
[01:40:11] [GE Handler] Grabbing price for: Earth rune
[01:40:13] [GE Handler] Overall purchase cost : 10 x 996 [10.0k]
[01:40:13] [GE Handler] Grabbing price for: Lobster
[01:40:14] [GE Handler] Overall purchase cost : 214 x 80 [17.1k]
[01:40:14] [GE Handler] Grabbing price for: Adamant axe
[01:40:15] [GE Handler] Overall purchase cost : 10000 x 1 [10.0k]
[01:40:15] [GE Handler] Grabbing price for: Eye of newt
[01:40:16] [GE Handler] Overall purchase cost : 1041 x 2 [2.1k]
[01:40:16] [GE Handler] Grabbing price for: Bowl of water
[01:40:17] [GE Handler] Overall purchase cost : 1154 x 2 [2.3k]
[01:40:17] [GE Handler] Grabbing price for: Raw sardine
[01:40:18] [GE Handler] Overall purchase cost : 923 x 1 [923]
[01:40:18] [GE Handler] Grabbing price for: Varrock teleport
[01:40:20] [GE Handler] Overall purchase cost : 10000 x 6 [60.0k]
[01:40:20] [GE Handler] Grabbing price for: Necklace of passage(5)
[01:40:21] [GE Handler] Overall purchase cost : 10000 x 1 [10.0k]
[01:40:21] [GE Handler] Grabbing price for: Spade
[01:40:22] [GE Handler] Overall purchase cost : 10000 x 1 [10.0k]
[01:40:22] [GE Handler] Grabbing price for: Leather
[01:40:23] [GE Handler] Overall purchase cost : 10000 x 700 [7.00m]
[01:40:23] [GE Handler] Grabbing price for: Mithril axe
[01:40:24] [GE Handler] Overall purchase cost : 10000 x 1 [10.0k]
[01:40:24] [GE Handler] Grabbing price for: Cheese
[01:40:25] [GE Handler] Overall purchase cost : 927 x 4 [3.7k]
[01:40:25] [GE Handler] Grabbing price for: Ashes
[01:40:26] [GE Handler] Overall purchase cost : 10000 x 1 [10.0k]
[01:40:26] [GE Handler] Grabbing price for: Beer
[01:40:28] [GE Handler] Overall purchase cost : 1048 x 1 [1.0k]
[01:40:28] [GE Handler] Grabbing price for: Knife
[01:40:29] [GE Handler] Overall purchase cost : 10000 x 1 [10.0k]
[01:40:29] [GE Handler] Grabbing price for: Mind rune
[01:40:30] [GE Handler] Overall purchase cost : 8 x 2585 [20.7k]
[01:40:30] [GE Handler] Grabbing price for: Asgarnian ale
[01:40:31] [GE Handler] Overall purchase cost : 1371 x 6 [8.2k]
[01:40:31] [GE Handler] Grabbing price for: Egg
[01:40:33] [GE Handler] Overall purchase cost : 10000 x 3 [30.0k]
[01:40:33] [GE Handler] Grabbing price for: White bead
[01:40:34] [GE Handler] Overall purchase cost : 10000 x 1 [10.0k]
[01:40:34] [GE Handler] Grabbing price for: Logs
[01:40:35] [GE Handler] Overall purchase cost : 1068 x 6 [6.4k]
[01:40:35] [GE Handler] Grabbing price for: Air rune
[01:40:37] [GE Handler] Overall purchase cost : 10000 x 675 [6.75m]
[01:40:37] [GE Handler] Grabbing price for: Thread
[01:40:38] [GE Handler] Overall purchase cost : 12 x 500 [6.0k]
[01:40:38] [GE Handler] Grabbing price for: Steel axe
[01:40:39] [GE Handler] Overall purchase cost : 10000 x 1 [10.0k]
[01:40:39] [GE Handler] Grabbing price for: Combat bracelet(6)
[01:40:40] [GE Handler] Overall purchase cost : 10000 x 1 [10.0k]
[01:40:40] [GE Handler] Grabbing price for: Greenman's ale
[01:40:42] [GE Handler] Overall purchase cost : 10000 x 1 [10.0k]
[01:40:42] [GE Handler] Grabbing price for: Ring of wealth (5)
[01:40:43] [GE Handler] Overall purchase cost : 10000 x 1 [10.0k]
[01:40:43] [GE Handler] Grabbing price for: Needle
[01:40:44] [GE Handler] Overall purchase cost : 10000 x 1 [10.0k]
[01:40:44] [GE Handler] Grabbing price for: Black bead
[01:40:45] [GE Handler] Overall purchase cost : 10000 x 1 [10.0k]
[01:40:45] [GE Handler] Grabbing price for: Leather gloves
[01:40:46] [GE Handler] Overall purchase cost : 1592 x 1 [1.6k]
[01:40:46] [GE Handler] Grabbing price for: Garlic
[01:40:47] [GE Handler] Overall purchase cost : 1457 x 2 [2.9k]
[01:40:47] [GE Handler] Grabbing price for: Bucket of milk
[01:40:48] [GE Handler] Overall purchase cost : 1506 x 4 [6.0k]
[01:40:48] [GE Handler] Grabbing price for: Red bead
[01:40:49] [GE Handler] Overall purchase cost : 10000 x 1 [10.0k]
[01:40:49] [GE Handler] Grabbing price for: Camelot teleport
[01:40:50] [GE Handler] Overall purchase cost : 1070 x 3 [3.2k]
[01:40:50] [GE Handler] Estimated cost: 14.36m
[01:40:50] [GE Handler] Could not afford quest items. Script stopped.
[01:40:51] Thank you for choosing </JScripts>, your support is greatly appreciated.
[01:40:51] If you experienced any issues, please PM me on the forums or join my script support discord.
[01:40:51] Script Support Discord: https://discordapp.com/invite/M9NKH3Y
[01:40:51] Script Ended: [Premium] JNMZStarter.

 

little expensive tbh

Edited by muradkhid

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9 hours ago, muradkhid said:

[01:24:44] Starting client.
[01:38:37] Downloading script '[Premium] JNMZStarter'.
[01:38:41] Script Started: [Premium] JNMZStarter.
[01:38:53] [GUI Handler] Sea Slug removed.
[01:39:08] [GUI Handler] 30 Firemaking removed.
[01:39:37] [GUI Handler] The Grand Tree removed.
[01:39:50] Tasks to complete: 25 Agility, 10 Cooking, 10 Fishing, 36 Woodcutting, 31 Crafting, Gertrude's Cat, Imp Catcher, Witch's Potion, Witch's House, Vampire Slayer, Tree Gnome Village, Fight Arena, Lost City, Fishing Contest, Cook's Assistant, Recipe for Disaster - Chef, Recipe for Disaster - Dwarf, 
[01:39:52] [Bank Handler] : Bank Cache Updated. 19 Items Loaded.
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Hammer
[01:39:53] [GE Handler] GE Buy Request Added: 3 x Pot of flour
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Staff of air
[01:39:53] [GE Handler] GE Buy Request Added: 7 x Falador teleport
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Iron axe
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Ring of dueling(8)
[01:39:53] [GE Handler] GE Buy Request Added: 6 x Lumbridge teleport
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Yellow bead
[01:39:53] [GE Handler] GE Buy Request Added: 13 x Stamina potion(4)
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Onion
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Cooked meat
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Fruit blast
[01:39:53] [GE Handler] GE Buy Request Added: 98 x Raw shrimps
[01:39:53] [GE Handler] GE Buy Request Added: 3 x Amulet of glory(4)
[01:39:53] [GE Handler] GE Buy Request Added: 1800 x Fire rune
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Fishing rod
[01:39:53] [GE Handler] GE Buy Request Added: 996 x Earth rune
[01:39:53] [GE Handler] GE Buy Request Added: 80 x Lobster
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Adamant axe
[01:39:53] [GE Handler] GE Buy Request Added: 2 x Eye of newt
[01:39:53] [GE Handler] GE Buy Request Added: 2 x Bowl of water
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Raw sardine
[01:39:53] [GE Handler] GE Buy Request Added: 6 x Varrock teleport
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Necklace of passage(5)
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Spade
[01:39:53] [GE Handler] GE Buy Request Added: 700 x Leather
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Mithril axe
[01:39:53] [GE Handler] GE Buy Request Added: 4 x Cheese
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Ashes
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Beer
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Knife
[01:39:53] [GE Handler] GE Buy Request Added: 2585 x Mind rune
[01:39:53] [GE Handler] GE Buy Request Added: 6 x Asgarnian ale
[01:39:53] [GE Handler] GE Buy Request Added: 3 x Egg
[01:39:53] [GE Handler] GE Buy Request Added: 1 x White bead
[01:39:53] [GE Handler] GE Buy Request Added: 6 x Logs
[01:39:53] [GE Handler] GE Buy Request Added: 675 x Air rune
[01:39:53] [GE Handler] GE Buy Request Added: 500 x Thread
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Steel axe
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Combat bracelet(6)
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Greenman's ale
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Ring of wealth (5)
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Needle
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Black bead
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Leather gloves
[01:39:53] [GE Handler] GE Buy Request Added: 2 x Garlic
[01:39:53] [GE Handler] GE Buy Request Added: 4 x Bucket of milk
[01:39:53] [GE Handler] GE Buy Request Added: 1 x Red bead
[01:39:53] [GE Handler] GE Buy Request Added: 3 x Camelot teleport
[01:39:53] [GE Handler] Attempting to buy: 1 x Hammer. 3 x Pot of flour. 1 x Staff of air. 7 x Falador teleport. 1 x Iron axe. 1 x Ring of dueling(8). 6 x Lumbridge teleport. 1 x Yellow bead. 13 x Stamina potion(4). 1 x Onion. 1 x Cooked meat. 1 x Fruit blast. 98 x Raw shrimps. 3 x Amulet of glory(4). 1800 x Fire rune. 1 x Fishing rod. 996 x Earth rune. 80 x Lobster. 1 x Adamant axe. 2 x Eye of newt. 2 x Bowl of water. 1 x Raw sardine. 6 x Varrock teleport. 1 x Necklace of passage(5). 1 x Spade. 700 x Leather. 1 x Mithril axe. 4 x Cheese. 1 x Ashes. 1 x Beer. 1 x Knife. 2585 x Mind rune. 6 x Asgarnian ale. 3 x Egg. 1 x White bead. 6 x Logs. 675 x Air rune. 500 x Thread. 1 x Steel axe. 1 x Combat bracelet(6). 1 x Greenman's ale. 1 x Ring of wealth (5). 1 x Needle. 1 x Black bead. 1 x Leather gloves. 2 x Garlic. 4 x Bucket of milk. 1 x Red bead. 3 x Camelot teleport. 
[01:39:53] [GE Handler] Grabbing price for: Hammer
[01:40:50] [GE Handler] Estimated cost: 14.36m
[01:40:50] [GE Handler] Could not afford quest items. Script stopped.
[01:40:51] Thank you for choosing </JScripts>, your support is greatly appreciated.
[01:40:51] If you experienced any issues, please PM me on the forums or join my script support discord.
[01:40:51] Script Support Discord: https://discordapp.com/invite/M9NKH3Y
[01:40:51] Script Ended: [Premium] JNMZStarter.

 

little expensive tbh

 

1 hour ago, muradkhid said:

bot doesn't enter correct password for grand tree when entering shipyard, gets killed by worker outside fence

Did it not attempt to evade? Seems dialogue occasionally gets stuck there but I've been unable to pinpoint the fix so it should run away and try again. As for the cost of items, I believe RSBuddy updated their price API. I'll take a look tonight :)

 

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On 8/15/2019 at 11:26 AM, HeyImJamie said:

 

Did it not attempt to evade? Seems dialogue occasionally gets stuck there but I've been unable to pinpoint the fix so it should run away and try again. As for the cost of items, I believe RSBuddy updated their price API. I'll take a look tonight :)

 

answers the dialogue wrong which shouldn't be that hard should it? it doesn't attempt to run away it just keeps clicking on the worker. every time I've run it its died. 

 

also, it gets a web path not found error and it just stands in ge. 

Edited by muradkhid

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8 hours ago, muradkhid said:

answers the dialogue wrong which shouldn't be that hard should it? it doesn't attempt to run away it just keeps clicking on the worker. every time I've run it its died. 

 

also, it gets a web path not found error and it just stands in ge. 

 

6 hours ago, muradkhid said:

prices are still whack, tryna buy 86 logs for 10k each lol

It never answers the dialogue wrong for the majority of people, it's a rare case and it seems you're one of the unlucky ones. It uses the same Dialogue API I use for all other dialogue in the script, so I'm yet to figure what causes it. Prices are whack due to RSBuddy updating their API mid-week. I'm generally away weekdays due to training, so this will be fixed today.

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[04:53:28] [Walker Engine] Randomize(3309,3508,0) -> (3308,3507,0)
[04:53:28] [Walker Engine] Reached end of path
[04:53:29] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:53:29] [Walker Engine] Randomize(3309,3508,0) -> (3309,3507,0)
[04:53:29] [Walker Engine] Reached end of path
[04:53:29] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:53:29] [Walker Engine] Randomize(3309,3508,0) -> (3308,3507,0)
[04:53:29] [Walker Engine] Reached end of path
[04:53:29] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:53:29] [Walker Engine] Randomize(3309,3508,0) -> (3308,3507,0)
[04:53:29] [Walker Engine] Reached end of path
[04:53:36] [NPC Interaction] Handling... []
[04:53:47] [DaxWalker] Generating path: {"start":{"y":3512,"z":1,"x":3308},"end":{"y":3411,"z":0,"x":3149},"player":{"ranged":1,"attack":1,"inventory":[{"value":1,"key":1925},{"value":2,"key":8007},{"value":1,"key":12627}],"agility":25,"prayer":1,"crafting":31,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":0,"key":4895}],"construction":1,"slayer":1,"fishing":1,"hunter":1,"smithing":1,"farming":1,"equipment":[{"value":1,"key":1704}],"woodcutting":36,"thieving":1,"cooking":10,"hitpoints":10,"herblore":1,"mining":1,"setting":[{"value":0,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":0,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"magic":1,"fletching":1,"member":true,"runecrafting":1,"firemaking":30,"defence":1,"strength":1}}
[04:53:47] [DaxWalker] {"contents":"{\"pathStatus\":\"UNMAPPED_REGION\",\"path\":[],\"cost\":0}","code":200,"success":true}
[04:53:47] [DaxWalker] Response: UNMAPPED_REGION Cost: 0
[04:53:47] [DaxWalker] Generating path: {"start":{"y":3424,"z":0,"x":3212},"end":{"y":3411,"z":0,"x":3149},"player":{"ranged":1,"attack":1,"inventory":[{"value":1,"key":1925},{"value":2,"key":8007},{"value":1,"key":12627}],"agility":25,"prayer":1,"crafting":31,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":0,"key":4895}],"construction":1,"slayer":1,"fishing":1,"hunter":1,"smithing":1,"farming":1,"equipment":[{"value":1,"key":1704}],"woodcutting":36,"thieving":1,"cooking":10,"hitpoints":10,"herblore":1,"mining":1,"setting":[{"value":0,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":0,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"magic":1,"fletching":1,"member":true,"runecrafting":1,"firemaking":30,"defence":1,"strength":1}}
[04:53:47] [DaxWalker] {"contents":"{\"pathStatus\":\"SUCCESS\",\"path\":[{\"x\":3212,\"y\":3424,\"z\":0},{\"x\":3211,\"y\":3425,\"z\":0},{\"x\":3210,\"y\":3425,\"z\":0},{\"x\":3209,\"y\":3425,\"z\":0},{\"x\":3208,\"y\":3426,\"z\":0},{\"x\":3207,\"y\":3427,\"z\":0},{\"x\":3206,\"y\":3428,\"z\":0},{\"x\":3205,\"y\":3428,\"z\":0},{\"x\":3204,\"y\":3428,\"z\":0},{\"x\":3203,\"y\":3428,\"z\":0},{\"x\":3202,\"y\":3428,\"z\":0},{\"x\":3201,\"y\":3428,\"z\":0},{\"x\":3200,\"y\":3428,\"z\":0},{\"x\":3199,\"y\":3428,\"z\":0},{\"x\":3198,\"y\":3428,\"z\":0},{\"x\":3197,\"y\":3428,\"z\":0},{\"x\":3196,\"y\":3428,\"z\":0},{\"x\":3195,\"y\":3428,\"z\":0},{\"x\":3194,\"y\":3428,\"z\":0},{\"x\":3193,\"y\":3428,\"z\":0},{\"x\":3192,\"y\":3428,\"z\":0},{\"x\":3191,\"y\":3428,\"z\":0},{\"x\":3190,\"y\":3428,\"z\":0},{\"x\":3189,\"y\":3428,\"z\":0},{\"x\":3188,\"y\":3428,\"z\":0},{\"x\":3187,\"y\":3428,\"z\":0},{\"x\":3186,\"y\":3428,\"z\":0},{\"x\":3185,\"y\":3428,\"z\":0},{\"x\":3184,\"y\":3428,\"z\":0},{\"x\":3183,\"y\":3428,\"z\":0},{\"x\":3182,\"y\":3428,\"z\":0},{\"x\":3181,\"y\":3428,\"z\":0},{\"x\":3180,\"y\":3428,\"z\":0},{\"x\":3179,\"y\":3428,\"z\":0},{\"x\":3178,\"y\":3428,\"z\":0},{\"x\":3177,\"y\":3428,\"z\":0},{\"x\":3176,\"y\":3428,\"z\":0},{\"x\":3175,\"y\":3428,\"z\":0},{\"x\":3174,\"y\":3428,\"z\":0},{\"x\":3173,\"y\":3428,\"z\":0},{\"x\":3172,\"y\":3428,\"z\":0},{\"x\":3171,\"y\":3427,\"z\":0},{\"x\":3170,\"y\":3426,\"z\":0},{\"x\":3169,\"y\":3425,\"z\":0},{\"x\":3168,\"y\":3424,\"z\":0},{\"x\":3167,\"y\":3423,\"z\":0},{\"x\":3166,\"y\":3423,\"z\":0},{\"x\":3166,\"y\":3422,\"z\":0},{\"x\":3165,\"y\":3421,\"z\":0},{\"x\":3164,\"y\":3421,\"z\":0},{\"x\":3163,\"y\":3421,\"z\":0},{\"x\":3162,\"y\":3420,\"z\":0},{\"x\":3161,\"y\":3420,\"z\":0},{\"x\":3160,\"y\":3420,\"z\":0},{\"x\":3159,\"y\":3419,\"z\":0},{\"x\":3158,\"y\":3419,\"z\":0},{\"x\":3157,\"y\":3418,\"z\":0},{\"x\":3156,\"y\":3418,\"z\":0},{\"x\":3155,\"y\":3417,\"z\":0},{\"x\":3154,\"y\":3416,\"z\":0},{\"x\":3153,\"y\":3415,\"z\":0},{\"x\":3152,\"y\":3414,\"z\":0},{\"x\":3151,\"y\":3413,\"z\":0},{\"x\":3151,\"y\":3412,\"z\":0},{\"x\":3151,\"y\":3411,\"z\":0},{\"x\":3150,\"y\":3411,\"z\":0},{\"x\":3149,\"y\":3411,\"z\":0}],\"cost\":73}","code":200,"success":true}
[04:53:47] [DaxWalker] Response: SUCCESS Cost: 73
[04:53:47] [Teleport Manager] Found shorter path with teleport: VARROCK_TELEPORT > VARROCK_CENTER
[04:53:48] [NPC Interaction] Conversation Options: [Fluffs has run off home with her offspring., Click here to continue]
[04:53:48] [NPC Interaction] Handling... []
[04:53:48] [NPC Interaction] Conversation Options: [Fluffs has run off home with her offspring., Click here to continue]
[04:53:48] [NPC Interaction] Clicking continue.
[04:53:48] [NPC Interaction] Conversation Options: [Fluffs has run off home with her offspring., Please wait...]
[04:53:48] [NPC Interaction] Conversation Options: [Fluffs has run off home with her offspring., Please wait...]
[04:53:48] [NPC Interaction] Conversation Options: [Fluffs has run off home with her offspring., Please wait...]
[04:53:48] [NPC Interaction] Conversation Options: [Fluffs has run off home with her offspring., Please wait...]
[04:53:49] [Walker Engine] Could not grab destination details.
[04:53:49] [Walker Engine] Failed attempt on action.
[04:53:50] [Walker Engine] Could not grab destination details.
[04:53:51] [Walker Engine] Failed attempt on action.
[04:53:54] [Walker Engine] Randomize(3198,3428,0) -> (3199,3429,0)
[04:53:56] [Walker Engine] Randomize(3192,3428,0) -> (3192,3427,0)
[04:53:58] [Walker Engine] Randomize(3186,3428,0) -> (3186,3429,0)
[04:54:00] [Walker Engine] Randomize(3179,3428,0) -> (3179,3429,0)
[04:54:02] [Walker Engine] Randomize(3173,3428,0) -> (3174,3427,0)
[04:54:05] [Walker Engine] Randomize(3167,3423,0) -> (3167,3424,0)
[04:54:07] [Walker Engine] Randomize(3161,3420,0) -> (3160,3420,0)
[04:54:08] [Walker Engine] Randomize(3160,3420,0) -> (3161,3419,0)
[04:54:09] [Walker Engine] Randomize(3154,3416,0) -> (3154,3415,0)
[04:54:11] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:54:11] [Walker Engine] Randomize(3150,3411,0) -> (3149,3410,0)
[04:54:11] [Walker Engine] Reached end of path
[04:54:23] [NPC Interaction] Handling... [Well, I suppose I could., What will make you tell me?, Okay then, I'll pay.]
[04:54:23] [NPC Interaction] Conversation Options: [pripple corn, Click here to continue, Hello Gertrude. Fluffs ran off with her kitten.]
[04:54:23] [NPC Interaction] Clicking continue.
[04:54:24] [NPC Interaction] Conversation Options: [Gertrude, Click here to continue, You're back! Thank you! Thank you! Fluffs just came<br>back! I think she was just upset as she couldn't find her<br>kitten.]
[04:54:24] [NPC Interaction] Clicking continue.
[04:54:24] [NPC Interaction] Conversation Options: [Gertrude gives you a hug., Click here to continue]
[04:54:24] [NPC Interaction] Clicking continue.
[04:54:25] [NPC Interaction] Conversation Options: [Gertrude, Click here to continue, If you hadn't found her kitten it would have died out<br>there!]
[04:54:25] [NPC Interaction] Clicking continue.
[04:54:25] [NPC Interaction] Conversation Options: [Gertrude, Please wait..., If you hadn't found her kitten it would have died out<br>there!]
[04:54:25] [NPC Interaction] Conversation Options: [Gertrude, Please wait..., If you hadn't found her kitten it would have died out<br>there!]
[04:54:25] [NPC Interaction] Conversation Options: [Gertrude, Please wait..., If you hadn't found her kitten it would have died out<br>there!]
[04:54:25] [NPC Interaction] Conversation Options: [Gertrude, Please wait..., If you hadn't found her kitten it would have died out<br>there!]
[04:54:25] [NPC Interaction] Conversation Options: [Gertrude, Please wait..., If you hadn't found her kitten it would have died out<br>there!]
[04:54:25] [NPC Interaction] Conversation Options: [Gertrude, Please wait..., If you hadn't found her kitten it would have died out<br>there!]
[04:54:25] [NPC Interaction] Conversation Options: [Gertrude, Please wait..., If you hadn't found her kitten it would have died out<br>there!]
[04:54:25] [NPC Interaction] Conversation Options: [Gertrude, Please wait..., If you hadn't found her kitten it would have died out<br>there!]
[04:54:26] [NPC Interaction] Conversation Options: [Gertrude, Please wait..., If you hadn't found her kitten it would have died out<br>there!]
[04:54:26] [NPC Interaction] Conversation Options: [Gertrude, Please wait..., If you hadn't found her kitten it would have died out<br>there!]
[04:54:26] [NPC Interaction] Conversation Options: [pripple corn, Click here to continue, That's okay, I like to do my bit.]
[04:54:26] [NPC Interaction] Clicking continue.
[04:54:26] [NPC Interaction] Conversation Options: [Gertrude, Click here to continue, I don't know how to thank you. I have no real material<br>possessions. I do have kittens! I can only really look<br>after one.]
[04:54:26] [NPC Interaction] Clicking continue.
[04:54:26] [NPC Interaction] Conversation Options: [Gertrude, Please wait..., I don't know how to thank you. I have no real material<br>possessions. I do have kittens! I can only really look<br>after one.]
[04:54:26] [NPC Interaction] Conversation Options: [Gertrude, Please wait..., I don't know how to thank you. I have no real material<br>possessions. I do have kittens! I can only really look<br>after one.]
[04:54:26] [NPC Interaction] Conversation Options: [Gertrude, Please wait..., I don't know how to thank you. I have no real material<br>possessions. I do have kittens! I can only really look<br>after one.]
[04:54:26] [NPC Interaction] Conversation Options: [Gertrude, Please wait..., I don't know how to thank you. I have no real material<br>possessions. I do have kittens! I can only really look<br>after one.]
[04:54:26] [NPC Interaction] Conversation Options: [Gertrude, Please wait..., I don't know how to thank you. I have no real material<br>possessions. I do have kittens! I can only really look<br>after one.]
[04:54:26] [NPC Interaction] Conversation Options: [Gertrude, Please wait..., I don't know how to thank you. I have no real material<br>possessions. I do have kittens! I can only really look<br>after one.]
[04:54:27] [NPC Interaction] Conversation Options: [Gertrude, Please wait..., I don't know how to thank you. I have no real material<br>possessions. I do have kittens! I can only really look<br>after one.]
[04:54:27] [NPC Interaction] Conversation Options: [Gertrude, Please wait..., I don't know how to thank you. I have no real material<br>possessions. I do have kittens! I can only really look<br>after one.]
[04:54:27] [NPC Interaction] Conversation Options: [Gertrude, Please wait..., I don't know how to thank you. I have no real material<br>possessions. I do have kittens! I can only really look<br>after one.]
[04:54:27] [NPC Interaction] Conversation Options: [Gertrude, Please wait..., I don't know how to thank you. I have no real material<br>possessions. I do have kittens! I can only really look<br>after one.]
[04:54:27] [NPC Interaction] Conversation Options: [pripple corn, Click here to continue, Well, if it needs a home.]
[04:54:27] [NPC Interaction] Clicking continue.
[04:54:28] [NPC Interaction] Conversation Options: [Gertrude, Click here to continue, I would sell it to my cousin in West Ardougne. I hear<br>there's a rat epidemic there. But it's too far.]
[04:54:28] [NPC Interaction] Clicking continue.
[04:54:28] [NPC Interaction] Conversation Options: [Gertrude, Click here to continue, Here you go, look after her and thank you again!]
[04:54:28] [NPC Interaction] Clicking continue.
[04:54:29] [NPC Interaction] Conversation Options: [Gertrude, Click here to continue, Oh by the way, the kitten can live in your backpack,<br>but to make it grow you must take it out and feed and<br>stroke it often.]
[04:54:29] [NPC Interaction] Clicking continue.
[04:54:30] [NPC Interaction] Conversation Options: [Gertrude gives you a kitten., Click here to continue]
[04:54:30] [NPC Interaction] Clicking continue.
[04:54:43] [DaxWalker] Generating path: {"start":{"y":3409,"z":0,"x":3147},"player":{"ranged":1,"attack":1,"inventory":[{"value":1,"key":1925},{"value":1,"key":8007},{"value":1,"key":1897},{"value":1,"key":2003},{"value":1,"key":12629},{"value":1,"key":1555}],"agility":25,"prayer":1,"crafting":31,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":0,"key":4895}],"construction":1,"slayer":1,"fishing":1,"hunter":1,"smithing":1,"farming":1,"equipment":[{"value":1,"key":1704}],"woodcutting":36,"thieving":1,"cooking":15,"hitpoints":10,"herblore":1,"mining":1,"setting":[{"value":0,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":0,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"magic":1,"fletching":1,"member":true,"runecrafting":1,"firemaking":30,"defence":1,"strength":1}}
[04:54:44] [DaxWalker] {"contents":"{\"pathStatus\":\"SUCCESS\",\"path\":[{\"x\":3147,\"y\":3409,\"z\":0},{\"x\":3147,\"y\":3410,\"z\":0},{\"x\":3147,\"y\":3411,\"z\":0},{\"x\":3147,\"y\":3412,\"z\":0},{\"x\":3148,\"y\":3412,\"z\":0},{\"x\":3149,\"y\":3412,\"z\":0},{\"x\":3150,\"y\":3413,\"z\":0},{\"x\":3151,\"y\":3414,\"z\":0},{\"x\":3152,\"y\":3415,\"z\":0},{\"x\":3153,\"y\":3416,\"z\":0},{\"x\":3154,\"y\":3417,\"z\":0},{\"x\":3155,\"y\":3418,\"z\":0},{\"x\":3156,\"y\":3418,\"z\":0},{\"x\":3157,\"y\":3418,\"z\":0},{\"x\":3158,\"y\":3419,\"z\":0},{\"x\":3159,\"y\":3419,\"z\":0},{\"x\":3160,\"y\":3419,\"z\":0},{\"x\":3161,\"y\":3420,\"z\":0},{\"x\":3162,\"y\":3421,\"z\":0},{\"x\":3163,\"y\":3421,\"z\":0},{\"x\":3164,\"y\":3421,\"z\":0},{\"x\":3165,\"y\":3421,\"z\":0},{\"x\":3166,\"y\":3422,\"z\":0},{\"x\":3166,\"y\":3423,\"z\":0},{\"x\":3167,\"y\":3423,\"z\":0},{\"x\":3168,\"y\":3423,\"z\":0},{\"x\":3169,\"y\":3423,\"z\":0},{\"x\":3170,\"y\":3424,\"z\":0},{\"x\":3171,\"y\":3425,\"z\":0},{\"x\":3172,\"y\":3425,\"z\":0},{\"x\":3173,\"y\":3425,\"z\":0},{\"x\":3174,\"y\":3426,\"z\":0},{\"x\":3175,\"y\":3427,\"z\":0},{\"x\":3176,\"y\":3428,\"z\":0},{\"x\":3177,\"y\":3429,\"z\":0},{\"x\":3178,\"y\":3430,\"z\":0},{\"x\":3179,\"y\":3431,\"z\":0},{\"x\":3180,\"y\":3432,\"z\":0},{\"x\":3181,\"y\":3432,\"z\":0},{\"x\":3182,\"y\":3432,\"z\":0},{\"x\":3182,\"y\":3433,\"z\":0},{\"x\":3182,\"y\":3434,\"z\":0},{\"x\":3182,\"y\":3435,\"z\":0},{\"x\":3182,\"y\":3436,\"z\":0},{\"x\":3182,\"y\":3437,\"z\":0},{\"x\":3182,\"y\":3438,\"z\":0},{\"x\":3182,\"y\":3439,\"z\":0},{\"x\":3183,\"y\":3440,\"z\":0},{\"x\":3184,\"y\":3440,\"z\":0},{\"x\":3185,\"y\":3441,\"z\":0}],\"cost\":57}","code":200,"success":true}
[04:54:44] [DaxWalker] Response: SUCCESS Cost: 57
[04:54:44] [DaxWalker] Generating path: {"start":{"y":3424,"z":0,"x":3212},"player":{"ranged":1,"attack":1,"inventory":[{"value":1,"key":1925},{"value":1,"key":8007},{"value":1,"key":1897},{"value":1,"key":2003},{"value":1,"key":12629},{"value":1,"key":1555}],"agility":25,"prayer":1,"crafting":31,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":0,"key":4895}],"construction":1,"slayer":1,"fishing":1,"hunter":1,"smithing":1,"farming":1,"equipment":[{"value":1,"key":1704}],"woodcutting":36,"thieving":1,"cooking":15,"hitpoints":10,"herblore":1,"mining":1,"setting":[{"value":0,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":0,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"magic":1,"fletching":1,"member":true,"runecrafting":1,"firemaking":30,"defence":1,"strength":1}}
[04:54:44] [DaxWalker] {"contents":"{\"pathStatus\":\"SUCCESS\",\"path\":[{\"x\":3212,\"y\":3424,\"z\":0},{\"x\":3213,\"y\":3424,\"z\":0},{\"x\":3214,\"y\":3424,\"z\":0},{\"x\":3215,\"y\":3424,\"z\":0},{\"x\":3216,\"y\":3425,\"z\":0},{\"x\":3217,\"y\":3426,\"z\":0},{\"x\":3218,\"y\":3427,\"z\":0},{\"x\":3219,\"y\":3428,\"z\":0},{\"x\":3220,\"y\":3428,\"z\":0},{\"x\":3221,\"y\":3428,\"z\":0},{\"x\":3222,\"y\":3428,\"z\":0},{\"x\":3223,\"y\":3428,\"z\":0},{\"x\":3224,\"y\":3428,\"z\":0},{\"x\":3225,\"y\":3428,\"z\":0},{\"x\":3226,\"y\":3428,\"z\":0},{\"x\":3227,\"y\":3428,\"z\":0},{\"x\":3228,\"y\":3428,\"z\":0},{\"x\":3229,\"y\":3428,\"z\":0},{\"x\":3230,\"y\":3428,\"z\":0},{\"x\":3231,\"y\":3428,\"z\":0},{\"x\":3232,\"y\":3428,\"z\":0},{\"x\":3233,\"y\":3428,\"z\":0},{\"x\":3234,\"y\":3428,\"z\":0},{\"x\":3235,\"y\":3428,\"z\":0},{\"x\":3236,\"y\":3428,\"z\":0},{\"x\":3237,\"y\":3428,\"z\":0},{\"x\":3238,\"y\":3428,\"z\":0},{\"x\":3239,\"y\":3428,\"z\":0},{\"x\":3240,\"y\":3428,\"z\":0},{\"x\":3241,\"y\":3428,\"z\":0},{\"x\":3242,\"y\":3428,\"z\":0},{\"x\":3243,\"y\":3428,\"z\":0},{\"x\":3244,\"y\":3428,\"z\":0},{\"x\":3245,\"y\":3428,\"z\":0},{\"x\":3246,\"y\":3428,\"z\":0},{\"x\":3247,\"y\":3428,\"z\":0},{\"x\":3248,\"y\":3428,\"z\":0},{\"x\":3249,\"y\":3428,\"z\":0},{\"x\":3250,\"y\":3428,\"z\":0},{\"x\":3251,\"y\":3427,\"z\":0},{\"x\":3252,\"y\":3426,\"z\":0},{\"x\":3253,\"y\":3426,\"z\":0},{\"x\":3253,\"y\":3425,\"z\":0},{\"x\":3253,\"y\":3424,\"z\":0},{\"x\":3253,\"y\":3423,\"z\":0},{\"x\":3253,\"y\":3422,\"z\":0},{\"x\":3253,\"y\":3421,\"z\":0},{\"x\":3253,\"y\":3420,\"z\":0}],\"cost\":49}","code":200,"success":true}
[04:54:44] [DaxWalker] Response: SUCCESS Cost: 49
[04:54:44] [Walker Engine] Randomize(3161,3420,0) -> (3162,3421,0)
[04:54:48] [Walker Engine] Randomize(3167,3423,0) -> (3167,3424,0)
[04:54:49] [Walker Engine] Randomize(3173,3425,0) -> (3173,3426,0)
[04:54:52] [Walker Engine] Randomize(3180,3432,0) -> (3179,3432,0)
[04:55:02] [Walker Engine] Randomize(3183,3440,0) -> (3183,3441,0)
[04:55:07] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:55:07] [Walker Engine] Randomize(3184,3440,0) -> (3183,3440,0)
[04:55:07] [Walker Engine] Reached end of path
[04:55:21] [DaxWalker] Generating path: {"start":{"y":3440,"z":0,"x":3185},"end":{"y":3303,"z":0,"x":2723},"player":{"ranged":1,"attack":1,"inventory":[{"value":3000,"key":995},{"value":1,"key":1941},{"value":1,"key":12625}],"agility":25,"prayer":1,"crafting":31,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":0,"key":4895}],"construction":1,"slayer":1,"fishing":1,"hunter":1,"smithing":1,"farming":1,"equipment":[{"value":1,"key":1704}],"woodcutting":36,"thieving":1,"cooking":15,"hitpoints":10,"herblore":1,"mining":1,"setting":[{"value":0,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":0,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"magic":1,"fletching":1,"member":true,"runecrafting":1,"firemaking":30,"defence":1,"strength":1}}
[04:55:24] [DaxWalker] 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[04:55:24] 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:472}","code":200,"success":true}
[04:55:24] [DaxWalker] Response: SUCCESS Cost: 472
[04:55:25] [Walker Engine] Randomize(3174,3431,0) -> (3175,3431,0)
[04:55:29] [Walker Engine] Randomize(3168,3428,0) -> (3169,3428,0)
[04:55:32] [Walker Engine] Randomize(3162,3426,0) -> (3162,3425,0)
[04:55:33] [Walker Engine] Randomize(3156,3426,0) -> (3158,3426,0)
[04:55:34] [Walker Engine] Randomize(3149,3426,0) -> (3150,3426,0)
[04:55:36] [Walker Engine] Randomize(3143,3426,0) -> (3144,3425,0)
[04:55:39] [Walker Engine] Randomize(3137,3423,0) -> (3137,3422,0)
[04:55:41] [Walker Engine] Randomize(3130,3421,0) -> (3130,3422,0)
[04:55:43] [Walker Engine] Randomize(3124,3419,0) -> (3124,3420,0)
[04:55:45] [Walker Engine] Randomize(3116,3419,0) -> (3116,3420,0)
[04:55:46] [Walker Engine] Randomize(3109,3420,0) -> (3109,3421,0)
[04:55:48] [Walker Engine] Randomize(3103,3420,0) -> (3103,3421,0)
[04:55:50] [Walker Engine] Randomize(3097,3417,0) -> (3097,3418,0)
[04:55:53] [Walker Engine] Randomize(3092,3411,0) -> (3093,3410,0)
[04:55:54] [Walker Engine] Randomize(3091,3405,0) -> (3091,3406,0)
[04:55:56] [Walker Engine] Randomize(3088,3399,0) -> (3089,3399,0)
[04:55:58] [Walker Engine] Randomize(3084,3394,0) -> (3084,3395,0)
[04:56:01] [Walker Engine] Randomize(3078,3388,0) -> (3078,3389,0)
[04:56:02] [Walker Engine] Randomize(3074,3381,0) -> (3074,3382,0)
[04:56:04] [Walker Engine] Randomize(3074,3374,0) -> (3075,3375,0)
[04:56:06] [Walker Engine] Randomize(3072,3368,0) -> (3073,3367,0)
[04:56:08] [Walker Engine] Randomize(3070,3362,0) -> (3071,3362,0)
[04:56:10] [Walker Engine] Randomize(3070,3356,0) -> (3069,3356,0)
[04:56:11] [Walker Engine] Randomize(3070,3350,0) -> (3071,3350,0)
[04:56:13] [Walker Engine] Randomize(3067,3343,0) -> (3067,3342,0)
[04:56:15] [Walker Engine] Randomize(3065,3337,0) -> (3065,3338,0)
[04:56:17] [Walker Engine] Randomize(3064,3331,0) -> (3065,3332,0)
[04:56:19] [Walker Engine] Randomize(3063,3325,0) -> (3063,3326,0)
[04:56:21] [Walker Engine] Randomize(3063,3319,0) -> (3063,3320,0)
[04:56:22] [Walker Engine] Randomize(3057,3313,0) -> (3057,3312,0)
[04:56:24] [Walker Engine] Randomize(3056,3307,0) -> (3057,3307,0)
[04:56:26] [Walker Engine] Randomize(3052,3302,0) -> (3051,3302,0)
[04:56:28] [Walker Engine] Randomize(3052,3296,0) -> (3051,3296,0)
[04:56:30] [Walker Engine] Randomize(3052,3291,0) -> (3052,3290,0)
[04:56:32] [Walker Engine] Randomize(3052,3285,0) -> (3053,3284,0)
[04:56:33] [Walker Engine] Randomize(3048,3280,0) -> (3047,3279,0)
[04:56:35] [Walker Engine] Randomize(3046,3274,0) -> (3046,3275,0)
[04:56:37] [Walker Engine] Randomize(3042,3269,0) -> (3042,3270,0)
[04:56:40] [Walker Engine] Randomize(3036,3265,0) -> (3035,3265,0)
[04:56:41] [Walker Engine] Randomize(3034,3259,0) -> (3033,3259,0)
[04:56:42] [Walker Engine] Randomize(3031,3252,0) -> (3031,3253,0)
[04:56:45] [Walker Engine] Randomize(3031,3246,0) -> (3032,3247,0)
[04:56:46] [Walker Engine] Randomize(3029,3240,0) -> (3028,3240,0)
[04:56:48] [Walker Engine] Randomize(3028,3234,0) -> (3027,3233,0)
[04:56:50] [Walker Engine] Randomize(3028,3228,0) -> (3028,3229,0)
[04:56:52] [Walker Engine] Randomize(3028,3222,0) -> (3028,3223,0)
[04:56:54] [Walker Engine] Randomize(3027,3216,0) -> (3028,3216,0)
[04:56:56] [Walker Engine] Randomize(3027,3210,0) -> (3026,3210,0)
[04:56:58] [Walker Engine] Randomize(3028,3204,0) -> (3027,3205,0)
[04:57:00] [Walker Engine] Randomize(3030,3198,0) -> (3031,3198,0)
[04:57:01] [Walker Engine] Randomize(3037,3193,0) -> (3036,3194,0)
[04:57:05] [Walker Engine] PATH_DEBUG[ 3041, 3193, 0) -> DISCONNECTED_PATH -> (null [2760, 3237, 0] ) ]
[04:57:05] [Walker Engine] Chartering to: Brimhaven
[04:57:07] [NPC Interaction] Handling... [Ok, Okay]
[04:57:07] [NPC Interaction] Conversation Options: [To sail to Brimhaven will cost you 1,600 coins., Click here to continue]
[04:57:07] [NPC Interaction] Clicking continue.
[04:57:08] [NPC Interaction] Conversation Options: [To sail to Brimhaven will cost you 1,600 coins., Please wait...]
[04:57:08] [NPC Interaction] Conversation Options: [To sail to Brimhaven will cost you 1,600 coins., Please wait...]
[04:57:08] [NPC Interaction] Conversation Options: [Select an Option, Okay, Choose again, Cancel]
[04:57:08] [NPC Interaction] Conversation Options: [Select an Option, Okay, Choose again, Cancel]
[04:57:08] [NPC Interaction] Replying with option: Okay
[04:57:14] [Walker Engine] Failed to exit ship via gangplank.
[04:57:14] [Walker Engine] Failed attempt on action.
[04:57:16] [Walker Engine] Randomize(2771,3226,0) -> (2770,3227,0)
[04:57:23] [Walker Engine] PATH_DEBUG[ 2772, 3225, 0) -> DISCONNECTED_PATH -> (null [2681, 3275, 0] ) ]
[04:57:23] [Walker Engine] [SPECIAL LOCATION] We are at BRIMHAVEN_PAY_FARE and our destination is ARDOUGNE_PAY_FARE
[04:57:26] [NPC Interaction] Handling... [Ardougne.]
[04:57:26] [NPC Interaction] Conversation Options: [Where would you like to go?, Rimmington., Ardougne., Nowhere.]
[04:57:26] [NPC Interaction] Conversation Options: [Where would you like to go?, Rimmington., Ardougne., Nowhere.]
[04:57:27] [NPC Interaction] Replying with option: Ardougne.
[04:57:35] [Walker Engine] Randomize(2695,3285,0) -> (2696,3286,0)
[04:57:38] [Walker Engine] Randomize(2699,3289,0) -> (2700,3289,0)
[04:57:41] [Walker Engine] Randomize(2705,3295,0) -> (2706,3296,0)
[04:57:43] [Walker Engine] Randomize(2711,3299,0) -> (2712,3299,0)
[04:57:45] [Walker Engine] Randomize(2717,3301,0) -> (2717,3302,0)
[04:57:49] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:57:49] [Walker Engine] Randomize(2721,3302,0) -> (2721,3303,0)
[04:57:49] [Walker Engine] Reached end of path
[04:57:50] [NPC Interaction] Handling... [I suppose so, how do I get there?]
[04:57:50] [NPC Interaction] Conversation Options: [pripple corn, Click here to continue, Hello there.]
[04:57:50] [NPC Interaction] Clicking continue.
[04:57:50] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Hello there.]
[04:57:50] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Hello there.]
[04:57:50] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Hello there.]
[04:57:50] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Hello there.]
[04:57:51] [NPC Interaction] Conversation Options: [Caroline, Click here to continue, Is there any chance you could help me?]
[04:57:51] [NPC Interaction] Clicking continue.
[04:57:52] [NPC Interaction] Conversation Options: [pripple corn, Click here to continue, What's wrong?]
[04:57:52] [NPC Interaction] Clicking continue.
[04:57:52] [NPC Interaction] Conversation Options: [Caroline, Click here to continue, It's my husband, he works on a fishing platform. Once<br>a month he takes our son, Kennith, out with him.]
[04:57:52] [NPC Interaction] Clicking continue.
[04:57:53] [NPC Interaction] Conversation Options: [Caroline, Please wait..., It's my husband, he works on a fishing platform. Once<br>a month he takes our son, Kennith, out with him.]
[04:57:53] [NPC Interaction] Conversation Options: [Caroline, Please wait..., It's my husband, he works on a fishing platform. Once<br>a month he takes our son, Kennith, out with him.]
[04:57:53] [NPC Interaction] Conversation Options: [Caroline, Please wait..., It's my husband, he works on a fishing platform. Once<br>a month he takes our son, Kennith, out with him.]
[04:57:53] [NPC Interaction] Conversation Options: [Caroline, Please wait..., It's my husband, he works on a fishing platform. Once<br>a month he takes our son, Kennith, out with him.]
[04:57:53] [NPC Interaction] Conversation Options: [Caroline, Please wait..., It's my husband, he works on a fishing platform. Once<br>a month he takes our son, Kennith, out with him.]
[04:57:53] [NPC Interaction] Conversation Options: [Caroline, Please wait..., It's my husband, he works on a fishing platform. Once<br>a month he takes our son, Kennith, out with him.]
[04:57:53] [NPC Interaction] Conversation Options: [Caroline, Click here to continue, They usually write to me regularly, but I've heard<br>nothing all week. It's very strange.]
[04:57:53] [NPC Interaction] Clicking continue.
[04:57:54] [NPC Interaction] Conversation Options: [pripple corn, Click here to continue, Maybe the post was lost!]
[04:57:54] [NPC Interaction] Clicking continue.
[04:57:54] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Maybe the post was lost!]
[04:57:54] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Maybe the post was lost!]
[04:57:55] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Maybe the post was lost!]
[04:57:55] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Maybe the post was lost!]
[04:57:55] [NPC Interaction] Conversation Options: [Caroline, Click here to continue, Maybe, but no-one's heard from the other fishermen on<br>the platform. Their families are becoming quite<br>concerned.]
[04:57:55] [NPC Interaction] Clicking continue.
[04:57:55] [NPC Interaction] Conversation Options: [Caroline, Click here to continue, Is there any chance you could visit the platform and<br>find out what's going on?]
[04:57:55] [NPC Interaction] Clicking continue.
[04:57:56] [NPC Interaction] Conversation Options: [Select an Option, I suppose so, how do I get there?, I'm sorry, I'm too busy.]
[04:57:56] [NPC Interaction] Conversation Options: [Select an Option, I suppose so, how do I get there?, I'm sorry, I'm too busy.]
[04:57:57] [NPC Interaction] Replying with option: I suppose so, how do I get there?
[04:57:57] [NPC Interaction] Conversation Options: [pripple corn, Click here to continue, I suppose so, how do I get there?]
[04:57:57] [NPC Interaction] Clicking continue.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] I suppose so, how do I get there? is blacklisted.
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., I suppose so, how do I get there?]
[04:57:58] [NPC Interaction] Replying with option: I suppose so, how do I get there?
[04:58:04] [NPC Interaction] Conversation Options: [Caroline, Click here to continue, That's very good of you pripple corn. My friend<br>Holgart will take you there.]
[04:58:04] [NPC Interaction] Clicking continue.
[04:58:04] [NPC Interaction] Conversation Options: [pripple corn, Click here to continue, Ok, I'll go and see if they're ok.]
[04:58:04] [NPC Interaction] Clicking continue.
[04:58:05] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Ok, I'll go and see if they're ok.]
[04:58:05] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Ok, I'll go and see if they're ok.]
[04:58:05] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Ok, I'll go and see if they're ok.]
[04:58:05] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Ok, I'll go and see if they're ok.]
[04:58:05] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Ok, I'll go and see if they're ok.]
[04:58:05] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Ok, I'll go and see if they're ok.]
[04:58:05] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Ok, I'll go and see if they're ok.]
[04:58:05] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Ok, I'll go and see if they're ok.]
[04:58:05] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Ok, I'll go and see if they're ok.]
[04:58:05] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Ok, I'll go and see if they're ok.]
[04:58:05] [NPC Interaction] Conversation Options: [Caroline, Click here to continue, I'll reward you for your time. It'll give me peace of<br>mind to know Kennith and my husband, Kent, are safe.]
[04:58:05] [NPC Interaction] Clicking continue.
[04:58:08] [NPC Interaction] Handling... [I suppose so, how do I get there?]
[04:58:08] [NPC Interaction] Conversation Options: [pripple corn, Click here to continue, Hello.]
[04:58:08] [NPC Interaction] Clicking continue.
[04:58:09] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Hello.]
[04:58:09] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Hello.]
[04:58:09] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Hello.]
[04:58:09] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Hello.]
[04:58:09] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Hello.]
[04:58:09] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Hello.]
[04:58:09] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Hello.]
[04:58:09] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Hello.]
[04:58:09] [NPC Interaction] Conversation Options: [Holgart, Click here to continue, Hello m'hearty.]
[04:58:09] [NPC Interaction] Clicking continue.
[04:58:10] [NPC Interaction] Conversation Options: [pripple corn, Click here to continue, I would like a ride on your boat to the fishing platform.]
[04:58:10] [NPC Interaction] Clicking continue.
[04:58:10] [NPC Interaction] Conversation Options: [Holgart, Click here to continue, I'm afraid it isn't sea worthy, it's full of holes. To fill the<br>holes I'll need some swamp paste.]
[04:58:10] [NPC Interaction] Clicking continue.
[04:58:11] [NPC Interaction] Conversation Options: [Holgart, Please wait..., I'm afraid it isn't sea worthy, it's full of holes. To fill the<br>holes I'll need some swamp paste.]
[04:58:11] [NPC Interaction] Conversation Options: [Holgart, Please wait..., I'm afraid it isn't sea worthy, it's full of holes. To fill the<br>holes I'll need some swamp paste.]
[04:58:11] [NPC Interaction] Conversation Options: [Holgart, Please wait..., I'm afraid it isn't sea worthy, it's full of holes. To fill the<br>holes I'll need some swamp paste.]
[04:58:11] [NPC Interaction] Conversation Options: [Holgart, Please wait..., I'm afraid it isn't sea worthy, it's full of holes. To fill the<br>holes I'll need some swamp paste.]
[04:58:11] [NPC Interaction] Conversation Options: [Holgart, Please wait..., I'm afraid it isn't sea worthy, it's full of holes. To fill the<br>holes I'll need some swamp paste.]
[04:58:11] [NPC Interaction] Conversation Options: [Holgart, Please wait..., I'm afraid it isn't sea worthy, it's full of holes. To fill the<br>holes I'll need some swamp paste.]
[04:58:11] [NPC Interaction] Conversation Options: [pripple corn, Click here to continue, Swamp paste?]
[04:58:11] [NPC Interaction] Clicking continue.
[04:58:11] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Swamp paste?]
[04:58:11] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Swamp paste?]
[04:58:11] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Swamp paste?]
[04:58:11] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Swamp paste?]
[04:58:12] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Swamp paste?]
[04:58:12] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Swamp paste?]
[04:58:12] [NPC Interaction] Conversation Options: [Holgart, Click here to continue, Yes, swamp tar mixed with flour and heated over a fire.]
[04:58:12] [NPC Interaction] Clicking continue.
[04:58:12] [NPC Interaction] Conversation Options: [Holgart, Please wait..., Yes, swamp tar mixed with flour and heated over a fire.]
[04:58:12] [NPC Interaction] Conversation Options: [Holgart, Please wait..., Yes, swamp tar mixed with flour and heated over a fire.]
[04:58:12] [NPC Interaction] Conversation Options: [Holgart, Please wait..., Yes, swamp tar mixed with flour and heated over a fire.]
[04:58:12] [NPC Interaction] Conversation Options: [Holgart, Please wait..., Yes, swamp tar mixed with flour and heated over a fire.]
[04:58:12] [NPC Interaction] Conversation Options: [Holgart, Please wait..., Yes, swamp tar mixed with flour and heated over a fire.]
[04:58:12] [NPC Interaction] Conversation Options: [Holgart, Please wait..., Yes, swamp tar mixed with flour and heated over a fire.]
[04:58:12] [NPC Interaction] Conversation Options: [Holgart, Please wait..., Yes, swamp tar mixed with flour and heated over a fire.]
[04:58:12] [NPC Interaction] Conversation Options: [Holgart, Please wait..., Yes, swamp tar mixed with flour and heated over a fire.]
[04:58:13] [NPC Interaction] Conversation Options: [Holgart, Click here to continue, In fact, unless me nose be mistaken, you've got some in<br>yer pack.]
[04:58:13] [NPC Interaction] Clicking continue.
[04:58:14] [NPC Interaction] Conversation Options: [pripple corn, Click here to continue, Oh yes, I forgot about that stuff. Can you use it?]
[04:58:14] [NPC Interaction] Clicking continue.
[04:58:14] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Oh yes, I forgot about that stuff. Can you use it?]
[04:58:14] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Oh yes, I forgot about that stuff. Can you use it?]
[04:58:14] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Oh yes, I forgot about that stuff. Can you use it?]
[04:58:14] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Oh yes, I forgot about that stuff. Can you use it?]
[04:58:14] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Oh yes, I forgot about that stuff. Can you use it?]
[04:58:14] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Oh yes, I forgot about that stuff. Can you use it?]
[04:58:14] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Oh yes, I forgot about that stuff. Can you use it?]
[04:58:14] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Oh yes, I forgot about that stuff. Can you use it?]
[04:58:15] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Oh yes, I forgot about that stuff. Can you use it?]
[04:58:15] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Oh yes, I forgot about that stuff. Can you use it?]
[04:58:15] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Oh yes, I forgot about that stuff. Can you use it?]
[04:58:15] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Oh yes, I forgot about that stuff. Can you use it?]
[04:58:15] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Oh yes, I forgot about that stuff. Can you use it?]
[04:58:15] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Oh yes, I forgot about that stuff. Can you use it?]
[04:58:15] [NPC Interaction] Conversation Options: [Holgart, Click here to continue, Aye lad. That be perfect.]
[04:58:15] [NPC Interaction] Clicking continue.
[04:58:38] [NPC Interaction] Conversation Options: [You arrive at the fishing platform., Click here to continue]
[04:58:38] [NPC Interaction] Handling... []
[04:58:38] [NPC Interaction] Conversation Options: [You arrive at the fishing platform., Click here to continue]
[04:58:38] [NPC Interaction] Clicking continue.
[04:58:39] [Walker Engine] PATH_DEBUG[ 2768, 3276, 0) -> OBJECT_BLOCKING -> (2767, 3276, 0) ]
[04:58:39] [Walker Engine] Handling Object...
[04:58:39] [Object Handler] Detected: Door 
[04:58:39] [Object Handler] Sort Order: Door [Open], 
[04:58:40] [Object Handler] Interacting with (Door) at (2768, 3276, 0) with options: [Open] SUCCESS
[04:58:44] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:58:44] [Walker Engine] Randomize(2767,3276,0) -> (2766,3276,0)
[04:58:45] [Walker Engine] Reached end of path
[04:58:47] [Walker Engine] Randomize(2781,3285,0) -> (2781,3286,0)
[04:58:53] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:58:53] [Walker Engine] Randomize(2784,3288,0) -> (2785,3288,0)
[04:58:54] [Walker Engine] Reached end of path
[04:58:54] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:58:54] [Walker Engine] Randomize(2784,3288,0) -> (2785,3288,0)
[04:58:54] [Walker Engine] Reached end of path
[04:58:55] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:58:55] [Walker Engine] Randomize(2784,3288,0) -> (2785,3288,0)
[04:58:55] [Walker Engine] Reached end of path
[04:58:55] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:58:55] [Walker Engine] Randomize(2784,3288,0) -> (2785,3287,0)
[04:58:55] [Walker Engine] Reached end of path
[04:59:01] [Walker Engine] Randomize(2770,3283,1) -> (2769,3282,1)
[04:59:07] [Walker Engine] PATH_DEBUG[ 2767, 3285, 1) -> OBJECT_BLOCKING -> (2766, 3285, 1) ]
[04:59:07] [Walker Engine] Handling Object...
[04:59:07] [Object Handler] Detected: Door 
[04:59:07] [Object Handler] Sort Order: Door [Open], 
[04:59:08] [Object Handler] Interacting with (Door) at (2767, 3285, 1) with options: [Open] FAIL
[04:59:08] [Walker Engine] Failed attempt on action.
[04:59:09] [Walker Engine] PATH_DEBUG[ 2767, 3285, 1) -> OBJECT_BLOCKING -> (2766, 3285, 1) ]
[04:59:09] [Walker Engine] Handling Object...
[04:59:09] [Object Handler] Detected: Door 
[04:59:09] [Object Handler] Sort Order: Door [Open], 
[04:59:10] [Object Handler] Interacting with (Door) at (2767, 3285, 1) with options: [Open] SUCCESS
[04:59:11] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:59:11] [Walker Engine] Reached end of path
[04:59:11] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:59:11] [Walker Engine] Randomize(2765,3285,1) -> (2766,3285,1)
[04:59:12] [Walker Engine] Reached end of path
[04:59:12] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:59:12] [Walker Engine] Randomize(2765,3284,1) -> (2764,3284,1)
[04:59:12] [Walker Engine] Reached end of path
[04:59:12] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:59:12] [Walker Engine] Randomize(2765,3284,1) -> (2766,3285,1)
[04:59:13] [Walker Engine] Reached end of path
[04:59:13] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:59:13] [Walker Engine] Randomize(2764,3285,1) -> (2764,3284,1)
[04:59:13] [Walker Engine] Reached end of path
[04:59:13] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:59:13] [Walker Engine] Reached end of path
[04:59:15] [NPC Interaction] Handling... [I suppose so, how do I get there?]
[04:59:15] [NPC Interaction] Conversation Options: [pripple corn, Click here to continue, Are you okay young one?]
[04:59:15] [NPC Interaction] Clicking continue.
[04:59:16] [NPC Interaction] Conversation Options: [Kennith, Click here to continue, No, I want my daddy!]
[04:59:16] [NPC Interaction] Clicking continue.
[04:59:17] [NPC Interaction] Conversation Options: [pripple corn, Click here to continue, Where is your father?]
[04:59:17] [NPC Interaction] Clicking continue.
[04:59:17] [NPC Interaction] Conversation Options: [Kennith, Click here to continue, He went to get help days ago.]
[04:59:17] [NPC Interaction] Clicking continue.
[04:59:18] [NPC Interaction] Conversation Options: [Kennith, Click here to continue, The nasty fishermen tried to throw me and daddy into<br>the sea. So he told me to hide here.]
[04:59:18] [NPC Interaction] Clicking continue.
[04:59:18] [NPC Interaction] Conversation Options: [pripple corn, Click here to continue, That's good advice, you stay here and I'll go try and<br>find your father.]
[04:59:18] [NPC Interaction] Clicking continue.
[04:59:20] [Walker Engine] Randomize(2782,3284,1) -> (2781,3284,1)
[04:59:26] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:59:26] [Walker Engine] Randomize(2783,3285,1) -> (2783,3286,1)
[04:59:27] [Walker Engine] Reached end of path
[04:59:27] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:59:27] [Walker Engine] Randomize(2783,3285,1) -> (2783,3286,1)
[04:59:27] [Walker Engine] Reached end of path
[04:59:27] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:59:27] [Walker Engine] Randomize(2783,3285,1) -> (2782,3284,1)
[04:59:27] [Walker Engine] Reached end of path
[04:59:28] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:59:28] [Walker Engine] Randomize(2783,3285,1) -> (2783,3286,1)
[04:59:28] [Walker Engine] Reached end of path
[04:59:32] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[04:59:32] [Walker Engine] Randomize(2786,3276,0) -> (2786,3277,0)
[04:59:32] [Walker Engine] Reached end of path
[04:59:38] [NPC Interaction] Handling... [I suppose so, how do I get there?]
[04:59:38] [NPC Interaction] Conversation Options: [pripple corn, Click here to continue, Holgart, something strange is going on here.]
[04:59:38] [NPC Interaction] Clicking continue.
[04:59:38] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Holgart, something strange is going on here.]
[04:59:38] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Holgart, something strange is going on here.]
[04:59:38] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Holgart, something strange is going on here.]
[04:59:38] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Holgart, something strange is going on here.]
[04:59:39] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Holgart, something strange is going on here.]
[04:59:39] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Holgart, something strange is going on here.]
[04:59:39] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Holgart, something strange is going on here.]
[04:59:39] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Holgart, something strange is going on here.]
[04:59:39] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Holgart, something strange is going on here.]
[04:59:39] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Holgart, something strange is going on here.]
[04:59:39] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Holgart, something strange is going on here.]
[04:59:39] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Holgart, something strange is going on here.]
[04:59:39] [NPC Interaction] Conversation Options: [Holgart, Click here to continue, You're telling me, none of the sailors seem to remember<br>who I am.]
[04:59:39] [NPC Interaction] Clicking continue.
[04:59:39] [NPC Interaction] Conversation Options: [Holgart, Please wait..., You're telling me, none of the sailors seem to remember<br>who I am.]
[04:59:39] [NPC Interaction] Conversation Options: [Holgart, Please wait..., You're telling me, none of the sailors seem to remember<br>who I am.]
[04:59:40] [NPC Interaction] Conversation Options: [Holgart, Please wait..., You're telling me, none of the sailors seem to remember<br>who I am.]
[04:59:40] [NPC Interaction] Conversation Options: [Holgart, Please wait..., You're telling me, none of the sailors seem to remember<br>who I am.]
[04:59:40] [NPC Interaction] Conversation Options: [Holgart, Please wait..., You're telling me, none of the sailors seem to remember<br>who I am.]
[04:59:40] [NPC Interaction] Conversation Options: [Holgart, Please wait..., You're telling me, none of the sailors seem to remember<br>who I am.]
[04:59:40] [NPC Interaction] Conversation Options: [pripple corn, Click here to continue, Apparently Kennith's father left for help a couple of<br>days ago.]
[04:59:40] [NPC Interaction] Clicking continue.
[04:59:40] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Apparently Kennith's father left for help a couple of<br>days ago.]
[04:59:40] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Apparently Kennith's father left for help a couple of<br>days ago.]
[04:59:40] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Apparently Kennith's father left for help a couple of<br>days ago.]
[04:59:40] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Apparently Kennith's father left for help a couple of<br>days ago.]
[04:59:40] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Apparently Kennith's father left for help a couple of<br>days ago.]
[04:59:40] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Apparently Kennith's father left for help a couple of<br>days ago.]
[04:59:41] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Apparently Kennith's father left for help a couple of<br>days ago.]
[04:59:41] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Apparently Kennith's father left for help a couple of<br>days ago.]
[04:59:41] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Apparently Kennith's father left for help a couple of<br>days ago.]
[04:59:41] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Apparently Kennith's father left for help a couple of<br>days ago.]
[04:59:41] [NPC Interaction] Conversation Options: [Holgart, Click here to continue, That's a worry, no-one's heard from him on shore.<br>Come on, we'd better go look for him.]
[04:59:41] [NPC Interaction] Clicking continue.
[04:59:51] [NPC Interaction] Handling... [I suppose so, how do I get there?]
[04:59:51] [NPC Interaction] Conversation Options: [You arrive on a small island., Click here to continue]
[04:59:51] [NPC Interaction] Clicking continue.
[04:59:55] [NPC Interaction] Handling... [I suppose so, how do I get there?]
[04:59:55] [NPC Interaction] Conversation Options: [Kent, Click here to continue, Oh thank Saradomin! I thought I'd be left out here<br>forever.]
[04:59:55] [NPC Interaction] Clicking continue.
[04:59:55] [NPC Interaction] Conversation Options: [Kent, Please wait..., Oh thank Saradomin! I thought I'd be left out here<br>forever.]
[04:59:55] [NPC Interaction] Conversation Options: [Kent, Please wait..., Oh thank Saradomin! I thought I'd be left out here<br>forever.]
[04:59:55] [NPC Interaction] Conversation Options: [Kent, Please wait..., Oh thank Saradomin! I thought I'd be left out here<br>forever.]
[04:59:55] [NPC Interaction] Conversation Options: [Kent, Please wait..., Oh thank Saradomin! I thought I'd be left out here<br>forever.]
[04:59:55] [NPC Interaction] Conversation Options: [Kent, Please wait..., Oh thank Saradomin! I thought I'd be left out here<br>forever.]
[04:59:55] [NPC Interaction] Conversation Options: [Kent, Please wait..., Oh thank Saradomin! I thought I'd be left out here<br>forever.]
[04:59:56] [NPC Interaction] Conversation Options: [Kent, Please wait..., Oh thank Saradomin! I thought I'd be left out here<br>forever.]
[04:59:56] [NPC Interaction] Conversation Options: [Kent, Click here to continue, Oh thank Saradomin! I thought I'd be left out here<br>forever.]
[04:59:56] [NPC Interaction] Clicking continue.
[04:59:56] [NPC Interaction] Conversation Options: [pripple corn, Click here to continue, Your wife sent me out to find you and your boy.<br>Kennith's fine by the way, he's on the platform.]
[04:59:56] [NPC Interaction] Clicking continue.
[04:59:57] [NPC Interaction] Conversation Options: [Kent, Click here to continue, I knew the row boat wasn't sea worthy. I couldn't risk<br>bringing him along but you must get him off that<br>platform.]
[04:59:57] [NPC Interaction] Clicking continue.
[04:59:57] [NPC Interaction] Conversation Options: [pripple corn, Click here to continue, What's going on here?]
[04:59:57] [NPC Interaction] Clicking continue.
[04:59:58] [NPC Interaction] Conversation Options: [Kent, Click here to continue, Five days ago we pulled in a huge catch. As well as fish<br>we caught small slug like creatures, hundreds of them.]
[04:59:58] [NPC Interaction] Clicking continue.
[04:59:58] [NPC Interaction] Conversation Options: [Kent, Please wait..., Five days ago we pulled in a huge catch. As well as fish<br>we caught small slug like creatures, hundreds of them.]
[04:59:58] [NPC Interaction] Conversation Options: [Kent, Please wait..., Five days ago we pulled in a huge catch. As well as fish<br>we caught small slug like creatures, hundreds of them.]
[04:59:58] [NPC Interaction] Conversation Options: [Kent, Please wait..., Five days ago we pulled in a huge catch. As well as fish<br>we caught small slug like creatures, hundreds of them.]
[04:59:58] [NPC Interaction] Conversation Options: [Kent, Please wait..., Five days ago we pulled in a huge catch. As well as fish<br>we caught small slug like creatures, hundreds of them.]
[04:59:59] [NPC Interaction] Conversation Options: [Kent, Click here to continue, That's when the fishermen began to act strange.]
[04:59:59] [NPC Interaction] Clicking continue.
[04:59:59] [NPC Interaction] Conversation Options: [Kent, Click here to continue, It was the sea slugs, they attach themselves to your<br>body and somehow take over the mind of the carrier.]
[04:59:59] [NPC Interaction] Clicking continue.
[05:00:00] [NPC Interaction] Conversation Options: [Kent, Click here to continue, I told Kennith to hide until I returned but I was<br>washed up here.]
[05:00:00] [NPC Interaction] Clicking continue.
[05:00:01] [NPC Interaction] Conversation Options: [Kent, Click here to continue, Please go back and get my boy, you can send help for<br>me later.]
[05:00:01] [NPC Interaction] Clicking continue.
[05:00:03] [NPC Interaction] Handling... [I suppose so, how do I get there?]
[05:00:03] [NPC Interaction] Conversation Options: [Kent, Click here to continue, pripple corn wait!]
[05:00:03] [NPC Interaction] Clicking continue.
[05:00:03] [NPC Interaction] Conversation Options: [Kent, Please wait..., pripple corn wait!]
[05:00:03] [NPC Interaction] Conversation Options: [Kent, Please wait..., pripple corn wait!]
[05:00:03] [NPC Interaction] Conversation Options: [Kent, Please wait..., pripple corn wait!]
[05:00:03] [NPC Interaction] Conversation Options: [Kent, Please wait..., pripple corn wait!]
[05:00:03] [NPC Interaction] Conversation Options: [Kent, Please wait..., pripple corn wait!]
[05:00:03] [NPC Interaction] Conversation Options: [Kent, Please wait..., pripple corn wait!]
[05:00:09] [NPC Interaction] Handling... []
[05:00:09] [NPC Interaction] Conversation Options: [pripple corn, Click here to continue, We'd better get back to the platform so we can see<br>what's going on.]
[05:00:09] [NPC Interaction] Clicking continue.
[05:00:09] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., We'd better get back to the platform so we can see<br>what's going on.]
[05:00:09] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., We'd better get back to the platform so we can see<br>what's going on.]
[05:00:09] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., We'd better get back to the platform so we can see<br>what's going on.]
[05:00:09] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., We'd better get back to the platform so we can see<br>what's going on.]
[05:00:09] [NPC Interaction] Conversation Options: [Holgart, Click here to continue, You're right. It all sounds pretty creepy.]
[05:00:09] [NPC Interaction] Clicking continue.
[05:00:10] [NPC Interaction] Conversation Options: [Holgart, Please wait..., You're right. It all sounds pretty creepy.]
[05:00:10] [NPC Interaction] Conversation Options: [Holgart, Please wait..., You're right. It all sounds pretty creepy.]
[05:00:10] [NPC Interaction] Conversation Options: [Holgart, Please wait..., You're right. It all sounds pretty creepy.]
[05:00:10] [NPC Interaction] Conversation Options: [Holgart, Please wait..., You're right. It all sounds pretty creepy.]
[05:00:10] [NPC Interaction] Conversation Options: [Holgart, Please wait..., You're right. It all sounds pretty creepy.]
[05:00:10] [NPC Interaction] Conversation Options: [Holgart, Please wait..., You're right. It all sounds pretty creepy.]
[05:00:10] [NPC Interaction] Conversation Options: [Holgart, Please wait..., You're right. It all sounds pretty creepy.]
[05:00:10] [NPC Interaction] Conversation Options: [Holgart, Please wait..., You're right. It all sounds pretty creepy.]
[05:00:12] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[05:00:12] [Walker Engine] Randomize(2767,3276,0) -> (2766,3276,0)
[05:00:15] [Walker Engine] Reached end of path
[05:00:15] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[05:00:15] [Walker Engine] Randomize(2767,3276,0) -> (2766,3276,0)
[05:00:15] [Walker Engine] Reached end of path
[05:00:15] [NPC Interaction] Conversation Options: [You arrive at the fishing platform., Click here to continue]
[05:00:15] [NPC Interaction] Handling... []
[05:00:15] [NPC Interaction] Conversation Options: [You arrive at the fishing platform., Click here to continue]
[05:00:15] [NPC Interaction] Clicking continue.
[05:00:16] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[05:00:16] [Walker Engine] Randomize(2767,3276,0) -> (2766,3277,0)
[05:00:16] [Walker Engine] Reached end of path
[05:00:17] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[05:00:17] [Walker Engine] Randomize(2767,3276,0) -> (2766,3276,0)
[05:00:17] [Walker Engine] Reached end of path
[05:00:17] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[05:00:17] [Walker Engine] Randomize(2767,3276,0) -> (2766,3276,0)
[05:00:17] [Walker Engine] Reached end of path
[05:00:18] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[05:00:18] [Walker Engine] Randomize(2767,3276,0) -> (2766,3276,0)
[05:00:18] [Walker Engine] Reached end of path
[05:00:18] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[05:00:18] [Walker Engine] Randomize(2767,3276,0) -> (2766,3276,0)
[05:00:18] [Walker Engine] Reached end of path
[05:00:18] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[05:00:18] [Walker Engine] Randomize(2767,3276,0) -> (2766,3277,0)
[05:00:18] [Walker Engine] Reached end of path
[05:00:19] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[05:00:19] [Walker Engine] Randomize(2767,3276,0) -> (2766,3276,0)
[05:00:19] [Walker Engine] Reached end of path
[05:00:19] [Walker Engine] PATH_DEBUG[ END_OF_PATH ]
[05:00:19] [Walker Engine] Randomize(2767,3276,0) -> (2766,3277,0)
[05:00:29] [Walker Engine] Reached end of path
[05:00:31] [NPC Interaction] Handling... [I suppose so, how do I get there?]
[05:00:31] [NPC Interaction] Conversation Options: [pripple corn, Click here to continue, Hello.]
[05:00:31] [NPC Interaction] Clicking continue.
[05:00:31] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Hello.]
[05:00:31] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Hello.]
[05:00:32] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Hello.]
[05:00:32] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Hello.]
[05:00:32] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Hello.]
[05:00:32] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Hello.]
[05:00:32] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Hello.]
[05:00:32] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Hello.]
[05:00:32] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Hello.]
[05:00:32] [NPC Interaction] Conversation Options: [pripple corn, Please wait..., Hello.]
[05:00:32] [NPC Interaction] Conversation Options: [Bailey, Click here to continue, Oh, thank the gods it's you. They've all gone mad I tell<br>you, one of the fishermen tried to throw me into the<br>sea!]
[05:00:32] [NPC Interaction] Clicking continue.
[05:00:33] [NPC Interaction] Conversation Options: [pripple corn, Click here to continue, They're all being controlled by the sea slugs.]
[05:00:33] [NPC Interaction] Clicking continue.
[05:00:33] [NPC Interaction] Conversation Options: [Bailey, Click here to continue, I figured as much.]
[05:00:33] [NPC Interaction] Clicking continue.
[05:00:34] [NPC Interaction] Conversation Options: [Bailey, Please wait..., I figured as much.]
[05:00:34] [NPC Interaction] Conversation Options: [Bailey, Please wait..., I figured as much.]
[05:00:34] [NPC Interaction] Conversation Options: [Bailey, Please wait..., I figured as much.]
[05:00:34] [NPC Interaction] Conversation Options: [Bailey, Please wait..., I figured as much.]
[05:00:34] [NPC Interaction] Conversation Options: [Bailey, Please wait..., I figured as much.]
[05:00:34] [NPC Interaction] Conversation Options: [Bailey, Please wait..., I figured as much.]
[05:00:34] [NPC Interaction] Conversation Options: [pripple corn, Click here to continue, I need to get Kennith off this platform, but I can't get<br>past the fishermen.]
[05:00:34] [NPC Interaction] Clicking continue.
[05:00:35] [NPC Interaction] Conversation Options: [Bailey, Click here to continue, The sea slugs are scared of heat, I figured that out<br>when I tried to cook them.]
[05:00:35] [NPC Interaction] Clicking continue.
[05:00:35] [NPC Interaction] Conversation Options: [Bailey, Click here to continue, Here.]
[05:00:35] [NPC Interaction] Clicking continue.
[05:00:36] [NPC Interaction] Conversation Options: [Click here to continue, Bailey gives you a torch., Click here to continue]
[05:00:36] [NPC Interaction] Clicking continue.
[05:00:36] [NPC Interaction] Conversation Options: [Bailey, Click here to continue, I doubt the fishermen will come near you if you can<br>get this torch lit.]
[05:00:36] [NPC Interaction] Clicking continue.
[05:00:37] [NPC Interaction] Conversation Options: [Bailey, Please wait..., I doubt the fishermen will come near you if you can<br>get this torch lit.]
[05:00:37] [NPC Interaction] Conversation Options: [Bailey, Please wait..., I doubt the fishermen will come near you if you can<br>get this torch lit.]
[05:00:37] [NPC Interaction] Conversation Options: [Bailey, Please wait..., I doubt the fishermen will come near you if you can<br>get this torch lit.]
[05:00:37] [NPC Interaction] Conversation Options: [Bailey, Please wait..., I doubt the fishermen will come near you if you can<br>get this torch lit.]
[05:00:37] [NPC Interaction] Conversation Options: [Bailey, Please wait..., I doubt the fishermen will come near you if you can<br>get this torch lit.]
[05:00:37] [NPC Interaction] Conversation Options: [Bailey, Please wait..., I doubt the fishermen will come near you if you can<br>get this torch lit.]
[05:00:37] [NPC Interaction] Conversation Options: [Bailey, Click here to continue, The only problem is all the wood and flint are damp... I<br>can't light a thing!]
[05:00:37] [NPC Interaction] Clicking continue.
[10:10:54] /Users/muradkhidir/Library/Application Support/tribot
[10:11:32] [DaxWalker] Generating path: {"start":{"y":3276,"z":0,"x":2769},"player":{"ranged":1,"attack":1,"inventory":[{"value":1370,"key":995},{"value":1,"key":1469},{"value":1,"key":12629},{"value":1,"key":1468},{"value":1,"key":594}],"agility":25,"prayer":1,"crafting":31,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":0,"key":4895}],"construction":1,"slayer":1,"fishing":1,"hunter":1,"smithing":1,"farming":1,"equipment":[{"value":1,"key":1704}],"woodcutting":36,"thieving":1,"cooking":15,"hitpoints":10,"herblore":1,"mining":1,"setting":[{"value":0,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":0,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"magic":1,"fletching":1,"member":true,"runecrafting":1,"firemaking":30,"defence":1,"strength":1}}
[10:11:32] [DaxWalker] {"contents":"{\"pathStatus\":\"NO_WEB_PATH\",\"cost\":0}","code":200,"success":true}
[10:11:32] [DaxWalker] Response: NO_WEB_PATH Cost: 0
[10:11:33] [Walker Engine] Path is empty
[10:11:33] [DaxWalker] Generating path: {"start":{"y":3276,"z":0,"x":2769},"player":{"ranged":1,"attack":1,"inventory":[{"value":1370,"key":995},{"value":1,"key":1469},{"value":1,"key":12629},{"value":1,"key":1468},{"value":1,"key":594}],"agility":25,"prayer":1,"crafting":31,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":0,"key":4895}],"construction":1,"slayer":1,"fishing":1,"hunter":1,"smithing":1,"farming":1,"equipment":[{"value":1,"key":1704}],"woodcutting":36,"thieving":1,"cooking":15,"hitpoints":10,"herblore":1,"mining":1,"setting":[{"value":0,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":0,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"magic":1,"fletching":1,"member":true,"runecrafting":1,"firemaking":30,"defence":1,"strength":1}}
[10:11:33] [DaxWalker] {"contents":"{\"pathStatus\":\"NO_WEB_PATH\",\"cost\":0}","code":200,"success":true}
[10:11:33] [DaxWalker] Response: NO_WEB_PATH Cost: 0
[10:11:33] [Walker Engine] Path is empty
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[10:11:42] [DaxWalker] Generating path: {"start":{"y":3276,"z":0,"x":2769},"player":{"ranged":1,"attack":1,"inventory":[{"value":1370,"key":995},{"value":1,"key":1469},{"value":1,"key":12629},{"value":1,"key":1468},{"value":1,"key":594}],"agility":25,"prayer":1,"crafting":31,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":0,"key":4895}],"construction":1,"slayer":1,"fishing":1,"hunter":1,"smithing":1,"farming":1,"equipment":[{"value":1,"key":1704}],"woodcutting":36,"thieving":1,"cooking":15,"hitpoints":10,"herblore":1,"mining":1,"setting":[{"value":0,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":0,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"magic":1,"fletching":1,"member":true,"runecrafting":1,"firemaking":30,"defence":1,"strength":1}}
[10:11:42] [DaxWalker] {"contents":"{\"pathStatus\":\"NO_WEB_PATH\",\"cost\":0}","code":200,"success":true}
[10:11:42] [DaxWalker] Response: NO_WEB_PATH Cost: 0
[10:11:42] [Walker Engine] Path is empty
[10:11:42] [DaxWalker] Generating path: {"start":{"y":3276,"z":0,"x":2769},"player":{"ranged":1,"attack":1,"inventory":[{"value":1370,"key":995},{"value":1,"key":1469},{"value":1,"key":12629},{"value":1,"key":1468},{"value":1,"key":594}],"agility":25,"prayer":1,"crafting":31,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":0,"key":4895}],"construction":1,"slayer":1,"fishing":1,"hunter":1,"smithing":1,"farming":1,"equipment":[{"value":1,"key":1704}],"woodcutting":36,"thieving":1,"cooking":15,"hitpoints":10,"herblore":1,"mining":1,"setting":[{"value":0,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":0,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"magic":1,"fletching":1,"member":true,"runecrafting":1,"firemaking":30,"defence":1,"strength":1}}
[10:11:42] [DaxWalker] {"contents":"{\"pathStatus\":\"NO_WEB_PATH\",\"cost\":0}","code":200,"success":true}
[10:11:42] [DaxWalker] Response: NO_WEB_PATH Cost: 0
[10:11:42] [Walker Engine] Path is empty
[10:11:42] [DaxWalker] Generating path: {"start":{"y":3276,"z":0,"x":2769},"player":{"ranged":1,"attack":1,"inventory":[{"value":1370,"key":995},{"value":1,"key":1469},{"value":1,"key":12629},{"value":1,"key":1468},{"value":1,"key":594}],"agility":25,"prayer":1,"crafting":31,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":0,"key":4895}],"construction":1,"slayer":1,"fishing":1,"hunter":1,"smithing":1,"farming":1,"equipment":[{"value":1,"key":1704}],"woodcutting":36,"thieving":1,"cooking":15,"hitpoints":10,"herblore":1,"mining":1,"setting":[{"value":0,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":0,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"magic":1,"fletching":1,"member":true,"runecrafting":1,"firemaking":30,"defence":1,"strength":1}}
[10:11:42] [DaxWalker] {"contents":"{\"pathStatus\":\"NO_WEB_PATH\",\"cost\":0}","code":200,"success":true}
[10:11:42] [DaxWalker] Response: NO_WEB_PATH Cost: 0
[10:11:42] [Walker Engine] Path is empty
[10:11:42] [DaxWalker] Generating path: {"start":{"y":3276,"z":0,"x":2769},"player":{"ranged":1,"attack":1,"inventory":[{"value":1370,"key":995},{"value":1,"key":1469},{"value":1,"key":12629},{"value":1,"key":1468},{"value":1,"key":594}],"agility":25,"prayer":1,"crafting":31,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":0,"key":4895}],"construction":1,"slayer":1,"fishing":1,"hunter":1,"smithing":1,"farming":1,"equipment":[{"value":1,"key":1704}],"woodcutting":36,"thieving":1,"cooking":15,"hitpoints":10,"herblore":1,"mining":1,"setting":[{"value":0,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":0,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"magic":1,"fletching":1,"member":true,"runecrafting":1,"firemaking":30,"defence":1,"strength":1}}
[10:11:42] [DaxWalker] {"contents":"{\"pathStatus\":\"NO_WEB_PATH\",\"cost\":0}","code":200,"success":true}
[10:11:42] [DaxWalker] Response: NO_WEB_PATH Cost: 0
[10:11:42] [Walker Engine] Path is empty
[10:13:04] /Users/muradkhidir/Library/Application Support/tribot
[10:13:46] com.google.gson.JsonSyntaxException: java.lang.NumberFormatException: For input string: "5,266"
[10:13:46]     at com.google.gson.internal.bind.TypeAdapters$7.read(TypeAdapters.java:228)
[10:13:46]     at com.google.gson.internal.bind.TypeAdapters$7.read(TypeAdapters.java:218)
[10:13:46]     at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$1.read(ReflectiveTypeAdapterFactory.java:131)
[10:13:46]     at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$Adapter.read(ReflectiveTypeAdapterFactory.java:222)
[10:13:46]     at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$1.read(ReflectiveTypeAdapterFactory.java:131)
[10:13:46]     at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$Adapter.read(ReflectiveTypeAdapterFactory.java:222)
[10:13:46]     at com.google.gson.Gson.fromJson(Gson.java:927)
[10:13:46]     at com.google.gson.Gson.fromJson(Gson.java:994)
[10:13:46]     at com.google.gson.Gson.fromJson(Gson.java:967)
[10:13:46]     at scripts.heyimjamie.newapi.pricing.grand_exchange_api.v.c(GrandExchangePriceService.java:51)
[10:13:46]     at scripts.heyimjamie.newapi.pricing.grand_exchange_api.v.H(GrandExchangePriceService.java:72)
[10:13:46]     at scripts.heyimjamie.newapi.pricing.e.H(RsItemPriceService.java:36)
[10:13:46]     at scripts.heyimjamie.newapi.grandexchange.r.H(GEHandler.java:292)
[10:13:46]     at scripts.heyimjamie.newapi.grandexchange.r.H(GEHandler.java:63)
[10:13:46]     at scripts.heyimjamie.newapi.framework.JScript.run(JScript.java:75)
[10:13:46]     at java.lang.Thread.run(Thread.java:748)
[10:13:46] Caused by: java.lang.NumberFormatException: For input string: "5,266"
[10:13:46]     at java.lang.NumberFormatException.forInputString(NumberFormatException.java:65)
[10:13:46]     at java.lang.Integer.parseInt(Integer.java:580)
[10:13:46]     at java.lang.Integer.parseInt(Integer.java:615)
[10:13:46]     at com.google.gson.JsonPrimitive.getAsInt(JsonPrimitive.java:264)
[10:13:46]     at com.google.gson.internal.bind.JsonTreeReader.nextInt(JsonTreeReader.java:243)
[10:13:46]     at com.google.gson.internal.bind.TypeAdapters$7.read(TypeAdapters.java:226)
[10:13:46]     ... 15 more
[10:13:47] [DaxWalker] Generating path: {"start":{"y":3083,"z":0,"x":2443},"end":{"y":3482,"z":0,"x":3160},"player":{"ranged":1,"attack":1,"inventory":[],"agility":25,"prayer":1,"crafting":31,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":0,"key":4895}],"construction":1,"slayer":1,"fishing":1,"hunter":1,"smithing":1,"farming":1,"equipment":[{"value":1,"key":1704}],"woodcutting":36,"thieving":1,"cooking":15,"hitpoints":10,"herblore":1,"mining":1,"setting":[{"value":0,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":0,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"magic":1,"fletching":1,"member":true,"runecrafting":1,"firemaking":30,"defence":1,"strength":1}}
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[10:13:50] [DaxWalker] Response: SUCCESS Cost: 1274
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[10:13:52] [DaxWalker] 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[10:13:52] [DaxWalker] Response: SUCCESS Cost: 1283
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[10:13:53] [DaxWalker] Response: SUCCESS Cost: 27
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[10:13:53] [DaxWalker] 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[10:13:53] [DaxWalker] Response: SUCCESS Cost: 304
[10:13:53] [Teleport Manager] Found shorter path with teleport: RING_OF_WEALTH > GRAND_EXCHANGE
[10:13:55] [NPC Interaction] Conversation Options: [Where would you like to teleport to?, Miscellania, Grand Exchange, Falador Park, Dondakan's Rock, Nowhere]
[10:13:55] [NPC Interaction] Conversation Options: [Where would you like to teleport to?, Miscellania, Grand Exchange, Falador Park, Dondakan's Rock, Nowhere]
[10:13:57] [NPC Interaction] Replying with option: Grand Exchange
[10:13:59] [DaxWalker] Generating path: {"start":{"y":3093,"z":0,"x":2444},"end":{"y":3471,"z":0,"x":3170},"player":{"ranged":1,"attack":1,"inventory":[{"value":1,"key":11982}],"agility":25,"prayer":1,"crafting":31,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":0,"key":4895}],"construction":1,"slayer":1,"fishing":1,"hunter":1,"smithing":1,"farming":1,"equipment":[{"value":1,"key":1704}],"woodcutting":36,"thieving":1,"cooking":15,"hitpoints":10,"herblore":1,"mining":1,"setting":[{"value":0,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":0,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"magic":1,"fletching":1,"member":true,"runecrafting":1,"firemaking":30,"defence":1,"strength":1}}
[10:14:00] [DaxWalker] {"contents":"{\"pathStatus\":\"BLOCKED_START\",\"path\":[],\"cost\":0}","code":200,"success":true}
[10:14:00] [DaxWalker] Response: null Cost: 0
[10:14:00] [DaxWalker] Generating path: {"start":{"y":3465,"z":0,"x":3164},"end":{"y":3471,"z":0,"x":3170},"player":{"ranged":1,"attack":1,"inventory":[{"value":1,"key":11982}],"agility":25,"prayer":1,"crafting":31,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":0,"key":4895}],"construction":1,"slayer":1,"fishing":1,"hunter":1,"smithing":1,"farming":1,"equipment":[{"value":1,"key":1704}],"woodcutting":36,"thieving":1,"cooking":15,"hitpoints":10,"herblore":1,"mining":1,"setting":[{"value":0,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":0,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"magic":1,"fletching":1,"member":true,"runecrafting":1,"firemaking":30,"defence":1,"strength":1}}
[10:14:00] [DaxWalker] {"contents":"{\"pathStatus\":\"SUCCESS\",\"path\":[{\"x\":3164,\"y\":3465,\"z\":0},{\"x\":3165,\"y\":3466,\"z\":0},{\"x\":3165,\"y\":3467,\"z\":0},{\"x\":3166,\"y\":3468,\"z\":0},{\"x\":3167,\"y\":3469,\"z\":0},{\"x\":3168,\"y\":3470,\"z\":0},{\"x\":3169,\"y\":3470,\"z\":0},{\"x\":3170,\"y\":3471,\"z\":0}],\"cost\":9}","code":200,"success":true}
[10:14:00] [DaxWalker] Response: SUCCESS Cost: 9
[10:14:00] [DaxWalker] Generating path: {"start":{"y":3376,"z":0,"x":2995},"end":{"y":3471,"z":0,"x":3170},"player":{"ranged":1,"attack":1,"inventory":[{"value":1,"key":11982}],"agility":25,"prayer":1,"crafting":31,"varbit":[{"value":0,"key":5087},{"value":0,"key":5088},{"value":0,"key":5089},{"value":0,"key":5090},{"value":0,"key":4895}],"construction":1,"slayer":1,"fishing":1,"hunter":1,"smithing":1,"farming":1,"equipment":[{"value":1,"key":1704}],"woodcutting":36,"thieving":1,"cooking":15,"hitpoints":10,"herblore":1,"mining":1,"setting":[{"value":0,"key":176},{"value":0,"key":32},{"value":0,"key":71},{"value":0,"key":273},{"value":0,"key":144},{"value":0,"key":63},{"value":0,"key":179},{"value":0,"key":145},{"value":0,"key":68},{"value":0,"key":655},{"value":0,"key":10},{"value":0,"key":964},{"value":0,"key":399},{"value":0,"key":869},{"value":0,"key":314},{"value":0,"key":794},{"value":0,"key":440},{"value":0,"key":622},{"value":0,"key":131},{"value":0,"key":335},{"value":0,"key":299},{"value":0,"key":896},{"value":0,"key":671},{"value":33554432,"key":810},{"value":0,"key":17},{"value":0,"key":11},{"value":0,"key":347},{"value":0,"key":302},{"value":0,"key":111},{"value":0,"key":116},{"value":0,"key":482},{"value":0,"key":307},{"value":0,"key":165},{"value":0,"key":150},{"value":0,"key":425},{"value":0,"key":365},{"value":0,"key":1630}],"magic":1,"fletching":1,"member":true,"runecrafting":1,"firemaking":30,"defence":1,"strength":1}}
[10:14:00] [DaxWalker] 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[10:14:00] \"cost\":286}","code":200,"success":true}
[10:14:00] [DaxWalker] Response: SUCCESS Cost: 286
[10:14:00] [Teleport Manager] Found shorter path with teleport: RING_OF_WEALTH > GRAND_EXCHANGE
[10:14:02] [NPC Interaction] Conversation Options: [Where would you like to teleport to?, Miscellania, Grand Exchange, Falador Park, Dondakan's Rock, Nowhere]
[10:14:02] [NPC Interaction] Conversation Options: [Where would you like to teleport to?, Miscellania, Grand Exchange, Falador Park, Dondakan's Rock, Nowhere]
[10:14:03] [NPC Interaction] Replying with option: Grand Exchange
[10:14:10] [Teleport Manager] Failed to teleport
[10:14:10] [Walker Engine] Path is empty

 

 

bot got stuck in sea slug quest again. sat in the room at the fishing platform for 4+ hours

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