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1 hour ago, ErGox said:

Any updates or is this project dead?

Actually, a brand new prerelease was just made available to our scripters about 30 minutes ago :)

We're actually getting really close to being able to do a public release. It's my goal to get the client stable by next weekend and working fully with the script repository as well as working with the auto-update server perfectly.

 

If I can achieve those goals, then all that's left is making a couple scripts so that you have something to bot with when we release!

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Posted (edited)
On 7/12/2020 at 8:14 PM, Wastedbro said:

Actually, a brand new prerelease was just made available to our scripters about 30 minutes ago :)

We're actually getting really close to being able to do a public release. It's my goal to get the client stable by next weekend and working fully with the script repository as well as working with the auto-update server perfectly.

 

If I can achieve those goals, then all that's left is making a couple scripts so that you have something to bot with when we release!

Any update? Thank you for your hard work.

On another note, I wonder what the feasibility is of Jagex improving their heuristics once more users begin using this product. Obviously it's feasible but I wonder about how quickly and what kind of obstacles they'll need to face, and if perhaps scripter's inexperience with this new method could allow for unexpected mistakes that Jagex could exploit in order to improve their detection (well, until they're patched on the bot side). Obviously there will be a window before that happens with similar ban-rates to what you guys are experiencing which will be great lol.

Edit: Hey random question, if you use an emulator instead of your phone can you make the two indistinguishable from each other? I'm guessing you're probably just better off using your real phone unless you're using a fresh account right?

Edited by reigen

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1 hour ago, reigen said:

Any update? Thank you for your hard work.

On another note, I wonder what the feasibility is of Jagex improving their heuristics once more users begin using this product. Obviously it's feasible but I wonder about how quickly and what kind of obstacles they'll need to face, and if perhaps scripter's inexperience with this new method could allow for unexpected mistakes that Jagex could exploit in order to improve their detection (well, until they're patched on the bot side). Obviously there will be a window before that happens with similar ban-rates to what you guys are experiencing which will be great lol.

Edit: Hey random question, if you use an emulator instead of your phone can you make the two indistinguishable from each other? I'm guessing you're probably just better off using your real phone unless you're using a fresh account right?

So earlier this week we discovered a way to make the bot significantly more efficient in terms of reading the games screen. A good amount of work was put in to put that into client. It's still not quite done. We also made a new development in our side project of actually modifying the mobile OSRS app.

Having these fleshed out before our public release is pretty important, so I wasn't able to test using the repository. However, the auto-updating seems to be working well.

I still plan on a public release during the summer.

 

As for the question, the answer is probably.... there are a few ways that apps can determine if you're running an emulator or not. Some are more advanced than others, and usually they target specific emulators. Some emulators try to spoof themselves more than others. It really just depends. As far as I see, Jagex isn't making any attempt to detect emulators, but I can't say what will happen in the future.

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6 hours ago, 56669179 said:

@Wastedbro   any update on release date?

No updates on a release yet. There are some big changes we're making to the client that I can't speak about right now, as well as some UI changes to make the client feel a lot smoother.

Once those are done, I need to make sure we have scripts for release. Currently we're trying to balance our time between this and Tribot X, so I apologize if it seems progress is slowing.

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With Trilez's announcement today, we are restructuring our efforts on future TRibot projects. What this means for mobile is that it will be merged into our main new product (Tribot X). Unfortunately, this means that it won't be suitable as a standalone and cannot be released in beta until it's integrated with TRibot X.

I promise you that the project still lives. 

 

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18 minutes ago, n00bk0er said:

May I ask what is keeping this from being on IOS? If it is a problem with signing the certificates needed to install this back onto the device, I'd be more then happy to help.

I don't have an iOS device, and there are a few components that are written specifically with the Android NDK. iOS is really just not a priority.

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58 minutes ago, Wastedbro said:

I don't have an iOS device, and there are a few components that are written specifically with the Android NDK. iOS is really just not a priority.

Fair enough, was just curious as to the reasoning. If it was a problem with it being a "3rd party app" and getting it to run on the device properly, that is something I would be able to help with. Good luck on this! Looks awesome

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      There's no documentation or official support for using Invision Community combined with Auth0, so there are still a few kinks we're working out


      We're in the works of creating an account management panel specifically for Auth0 accounts (ETA August)


      It's not possible to change email addresses for the time being (this will be resolved this August)


      Changing passwords is a weird process for the time being. To change your password, you'll have to use the "Don't remember your password" tool on the Auth0 login page
        • Like
      • 11 replies
    • Over the past month, we've been working hard on TRiBot's new repository - a much needed update. This change has been deemed necessary for TRiBot X, and will allow us to really speed up development of all aspects of TRiBot.

      Today we are going to share what we've been working on!


      Now you must be wondering what kind of features the new repository will have.... well, you'll have to be patient for a little while longer. We're still figuring out various technical aspects so we can't provide answers to all possible questions. We're also focusing on development rather than writing about it so that everyone can get access to our latest developments at lightning speed. I will however answer a few users' questions.

      We're planning on a release of this early to mid August, giving users some goodies before TRiBot X's release.

      Thank you all for being patient. I hope everyone is excited as much as I am!
        • Like
      • 17 replies
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