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[FREE] ARKMasterFarmer - Draynor Master Farmer Pickpocketer with Dodgy Necklace support [ABC2]

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Posted (edited)



Pickpockets the Draynor Master Farmer

Supports all Food via ID

Supports Dodgy Necklaces (with automatic replacement when each runs out)

Informative paint with profit per hour calculated and % success rate

Runs away when attacked by guards (if it misclicks them)

Supports argument loading - type "lastRun" to skip the GUI and just load your previous save

Full ABCL10/ABC2 support

Variable reaction times settable in the GUI

Working August 2020


Repository Link






Usage Instructions:

1. Enter your Food ID

2. Press Start!


Please note: Master Farmer thieving is a high ban-rate activity, use this script sparingly and intelligently.

Edited by Ark

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4 hours ago, lol get rekt said:

Hi. Thanks for releasing this. I just did my first run, it thieved until more food was needed and then banked. After bank it says "resetting position" and walked me all the way to ice mountain lol.

Will fix. 

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Released patch V1.02 featuring:

- A fix for banking when users are wearing teleportation items

- Massively improved antiban features

- Improved reliability

- Faster recognition of when under attack by guards

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Posted (edited)
On 5/17/2020 at 5:19 AM, Kinz0 said:

I've tried Food ID., for ex swordfish or 14 . it doesn't work just opening the bank and exit !

The Food ID for swordfish is 373, not 14.

You can check the ID of the food you wish by going to Debug -> Inventory and having the item in your inventory. Make sure you turn off debug before running the script.

You can also check the IDs of items using this site:


Edited by Marcusihno

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Pushed Patch V1.10:

- Now supports argument loading - type in "lastRun" to load the previously loaded GUI save and skip the GUI - great for those of you who wish to goldfarm :) 

- Improved Dodgy Amulet re-equipping - now uses a multi-method system to prevent profiling

- Improved base-level antiban

- GUI now has my new forum name and the correct script name as a header

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7 hours ago, brundell1993 said:

doesn't withdraw dodgy necklaces into inv, just keeps one worn when it runs out it will go bank for another

also it can't drink the wines it just constantly left clicks it over and over

If you want features to be added or functionality to be changed, there are nice ways to ask :)

These aren't bugs, it's how I chose to code it. I assume you'd like wine to be supported and for it to take out more than 1 dodgy necklace per trip?

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