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[PREMIUM] ARKSlayer Pro - Automatic Slayer Training [Cannon][Restocking][Prayer][Superiors][ABC2]


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33 minutes ago, rsaryno said:

a few bugs ive noticed and some additions maybe 

not sure if this is a bug but it always switches prayer off before teleporting ive died 3 times in 7 hours due to superiors, it runs out of food takes prayer off and tried to teleport nechs seems the worst due to hitting through pray

add the option wait for loot to drop?, on higher profit slayer monsters it will attack something after killing the last npc then run back to grab the loot sometimes it ignores high profit noted drops

it really likes alching your dragon dagger if you use it as a spec wep on any npc with DDS on the looting table then buys more on the ge and goes back to alch the DDS's again

when the script dies it wont death walk it tried to re-gear sometimes it buys supplies (spec wep armour etc)in the GE sometimes it gears up with only food pots and teleports and tries to continue the task while your gear in laying next to it, also if your respawn point inst edgevile it will run from your spawn point to edge instead of teleporting even if a glory is in your inv

it randomly takes a prayer potion sometimes to tasks when prayers full, itd be a great option for it to take x amount of prayer pots to tasks with superiors

clan wars and/or house>pool>jewlery box when it needs a restock would be great

it uses all jewelry at the same times it would use 50 glory (6) before it would grab a glory (5) same with slayer rings 

loot only your drops unless value over 5k?, it runs back and forth picking up random drops from other players attacking an npc, running out of its agro attacking a new npc, very bot like

- I'll make it not turn prayer off before teleporting, thanks for the suggestion

- Waiting for the loot to drop every kill would literally cut XP in half - it waits sometimes, but not always. It won't ever ignore drops that are worth looting - what drops are you referring to? If it's not looting a valuable drop, I can make it do so if you tell me what you'd like it to loot.

- If you want it to wait longer in between attacks, you can turn on "Hyper-AFK" mode in the GUI,  under "Extra-Antiban".

- What sort of Dragon Dagger are you using? I'll fix the Alching bug

- The script shouldn't be dying in the first place - if it is, something is wrong. You mentioned it dying because of prayer, were there any other reasons it died? I'll get them fixed - it has a huge number of failsafes to stop this happening, they should be kicking in

- It will take a Prayer Potion to tasks where a superior slayer monster can spawn - it says what it's doing in the debug during banking. This is intended behaviour - it is just in case it needs extra prayer points, since you can get multiple superiors per task. Are you suggesting it take more to tasks where superiors could spawn? I'm not sure what you mean.

- I'm working on this - most likely Clan Wars banking at this point as POH is difficult for me to test atm

- I was requested specifically to make it so the script prioritises jewellery with the highest charges first - I made it work like this because a lot of people asked for it. 

- I'm working on a mode to make it only loot your drops at the moment - I agree that I don't like the script running for other people's drops, it's being worked on

 

16 hours ago, HeyImJamie said:

Updates are working really nicely! Just got this :) 

RuYzPeU.png

I am jealous :P 

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100 Pages! Thanks to everyone who has supported ARKSlayer and enjoyed the hundreds of millions of Slayer XP it has generated!   In other news... Pushed the long-awaited patch V4.56:

Anytime you click "go" you are risking your account when using 3rd party scripts/macros/plugins what have you. I can say with confidence that this script is one of the lowest risk things you can use.

10 minutes ago, kbeatz said:

How would breaks work with this script? I didn't notice the option for safe spotting in the list of features (being able to log out during combat).

It picks up its cannon (if it has one) and returns home before breaking. The client allows scripters to call code right before the client starts the break.

It also has a safe-spot system to find safe spots to do things interrupted by combat, such as world-hop or teleport via Slayer rings.

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Pushed Version 1.76, a patch designed for ease-of-use and account safety:

New features:
- NEW: GUI now allows you to save GUI profiles under certain names and load GUI profiles based on name
    - Automatically loads your last GUI profile on start
- NEW: Argument loading - allows you to load a GUI profile with client arguments
    - 'lastRun' will automatically start the script with the last profile you used
    - Just enter the name of the profile you wish to use eg. 'saveFileOne' and the script will start with that profile!
    - Please read the usage guide for more information

NOTE: You will need to create new GUI profiles and re-setup the GUI after this update, as the previous save files are no longer valid.

- NEW: The script will now loot Medium and Hard Clue Scrolls when using optimised looting!
- NEW: Now only loots nearby items that are ours unless the loot is valuable, to prevent suspicious behaviour and protect your account

Major changes:
- Re-wrote the logic behind generating attack sleeps - should more closely emulate a real player based on collected data, taking into account whether the mouse is on screen and distance to the monster
- Now only turns off Prayer when it has returned home to prevent deaths
- Now modifies eating percentages to take into account whether we are vs a Superior Slayer Monster or in a Multicombat zone
- The script will now automatically disable roofs on start if you have not done this already, as this has been proven to cause severe bugs if left on

Minor changes:
- The script will now update item prices slightly more frequently
- Fixed a bug where the script alched certain types of Dragon Daggers
- Added more variance to special attack weapon usage
- Now uses Fenkenstrain's Castle Teleport Tablets to reach the Slayer Tower if you do not have Slayer Rings or Fairy Rings unlocked, rather than running from Edgeville or relying on the Gnome Glider system - should greatly increase XP rates on lower level accounts
- Should now more reliably use the Battlefront teleport tab
- The script will no longer go for a microbreak in the short period between attacking a monster and actually being in combat


The usage guide has been updated too!
This includes the optimal Goldfarming Slayer account setup, how to use the multi-tab paint, how to save and load profiles and how to use arguments with ARKSlayer!

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3 minutes ago, HuckRob said:

Are there any plans on making it iron man friendly? I went to run and it need a glory(6) and that will take awhile to get on my iron. Thanks looks like a good script

Potentially in the future, but not imminently. It might eventually be ironman friendly, as I'm looking to add Clan Wars banking next and that doesn't require a Glory :) 

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4 hours ago, Marcusihno said:

- I'll make it not turn prayer off before teleporting, thanks for the suggestion

- Waiting for the loot to drop every kill would literally cut XP in half - it waits sometimes, but not always. It won't ever ignore drops that are worth looting - what drops are you referring to? If it's not looting a valuable drop, I can make it do so if you tell me what you'd like it to loot.

- If you want it to wait longer in between attacks, you can turn on "Hyper-AFK" mode in the GUI,  under "Extra-Antiban".

- What sort of Dragon Dagger are you using? I'll fix the Alching bug

- The script shouldn't be dying in the first place - if it is, something is wrong. You mentioned it dying because of prayer, were there any other reasons it died? I'll get them fixed - it has a huge number of failsafes to stop this happening, they should be kicking in

- It will take a Prayer Potion to tasks where a superior slayer monster can spawn - it says what it's doing in the debug during banking. This is intended behaviour - it is just in case it needs extra prayer points, since you can get multiple superiors per task. Are you suggesting it take more to tasks where superiors could spawn? I'm not sure what you mean.

- I'm working on this - most likely Clan Wars banking at this point as POH is difficult for me to test atm

- I was requested specifically to make it so the script prioritises jewellery with the highest charges first - I made it work like this because a lot of people asked for it. 

- I'm working on a mode to make it only loot your drops at the moment - I agree that I don't like the script running for other people's drops, it's being worked on

 

I am jealous :P 

the only drop i can think of atm is a necs they drop silver ore noted (100) theres a few others i cant think of atm

its dragon dagger non poison

it ive only seen it die once but it was from a superior nech the spawns can hit pretty hard it panic eats and doesnt teleport in time sometimes or turns off prayer to teleport and gets stacked

you can get multiple superiors in a task, necs, dustdevils etc dont do alot of damage so you can get 2-3 superiors before you run out of food so havving the option to take 2-5 prayer pots would be helpful (it doesnt take any prayer pots to dust devils)  

 

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17 hours ago, rsaryno said:

the only drop i can think of atm is a necs they drop silver ore noted (100) theres a few others i cant think of atm

its dragon dagger non poison

it ive only seen it die once but it was from a superior nech the spawns can hit pretty hard it panic eats and doesnt teleport in time sometimes or turns off prayer to teleport and gets stacked

you can get multiple superiors in a task, necs, dustdevils etc dont do alot of damage so you can get 2-3 superiors before you run out of food so havving the option to take 2-5 prayer pots would be helpful (it doesnt take any prayer pots to dust devils)  

I pushed a patch a few minutes ago that fixes the Dragon Dagger alching bug and also doesn't turn off prayer before teleporting

100 silver ore is not on the Nechryael drop table, it's the rare drop table :) I missed it off the rare drop table table by accident, will add it now^

I'll add Superior Support for Smoke Devils, didn't realise they also had a superior version

Edited by Marcusihno
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7 minutes ago, kbeatz said:

ive noticed that while it picks and chooses when to use protection prayers, does that base that on something? hellhounds are rather quick to damage me, requiring multiple trips

Based on overall efficiency - Hellhounds have literally 2 drops (Clue Scrolls and the Smouldering Stone) but cost 300k/hour to cannon. Given that a bank trip takes around 2 minutes for Hellhounds, it's more worth it to only use food and bank more frequently, than to also use Prayer. If you turn on Expeditious Bracelets, this is one of the tasks the script uses Expeditious Bracelets on, as they pretty much just aren't a good task.

In the long run, it's better to not pray on Hellhounds, even if they require a few trips at earlier levels :) 

Edited by Marcusihno
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7 minutes ago, Marcusihno said:

Based on overall efficiency - Hellhounds have literally 2 drops (Clue Scrolls and the Smouldering Stone) but cost 300k/hour to cannon. Given that a bank trip takes around 2 minutes for Hellhounds, it's more worth it to only use food and bank more frequently, than to also use Prayer. If you turn on Expeditious Bracelets, this is one of the tasks the script uses Expeditious Bracelets on, as they pretty much just aren't a good task.

In the long run, it's better to not pray on Hellhounds, even if they require a few trips at earlier levels :) 

that is a good point 😛 do you recommend specific tasks to block while using this script? minus the ones on the help guide

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10 hours ago, SlarkenTV said:

Any chance to add burying bones?

I could, but it doesn't seem like it's ever worth it to bury bones? It would slow down combat XP by a lot and the extra profit you make from not burying would save time for buying purchased bones later - is there a reason you want this in particular? 

Edited by Marcusihno
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this script is incredible! not just because of what it does, but why it does a lot of the things it does! the efficiency that was worked into the script is very impressive. the one thing that would be incredible to see is prayer flicking! Not sure how well it would mix with the afk aspects of the script though, maybe pray flick for the first hour and slowly stop doing it as time goes on (to match the fatigue option if clicked)

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3 hours ago, kbeatz said:

this script is incredible! not just because of what it does, but why it does a lot of the things it does! the efficiency that was worked into the script is very impressive. the one thing that would be incredible to see is prayer flicking! Not sure how well it would mix with the afk aspects of the script though, maybe pray flick for the first hour and slowly stop doing it as time goes on (to match the fatigue option if clicked)

Wonderful to hear you're enjoying it :) 

I thought pretty carefully about whether prayer flicking was something I'd like to add and I decided that due to the sheer amount of extra, repetitive client interaction it leads to (so many clicks), it'd likely lead to a higher ban rate and has serious potential to bug out; not to mention, it'd be really hard to do well in a script like this, as I'd need to identify and track every monster's attack cycles etc.

Honestly, at mid-higher (55+ Slayer) levels, the cost of prayer potions becomes completely irrelevant when a single Nechryael task makes 600k alone, a Kurask task makes 500k and a Turoth task makes 250k :P  Always happy to hear ideas people have though, thanks for the suggestion!

 

In other news, next patch should be coming in the next few hours, just testing now :) Has some small, but nice changes and a handful of minor bug fixes

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21 hours ago, Marcusihno said:

I pushed a patch a few minutes ago that fixes the Dragon Dagger alching bug and also doesn't turn off prayer before teleporting

100 silver ore is not on the Nechryael drop table, it's the rare drop table :) I missed it off the rare drop table table by accident, will add it now^

I'll add Superior Support for Smoke Devils, didn't realise they also had a superior version

theres a few superiors that will be a pain to code, marble gargoyle, nech and dark beast it has an almost 90% fail vs them

it uses the wrong prayer vs marble gargs and it tries to tank the mage hits with mage prayer (does nothing), it would need to prot melee or range and avoid the mage balls by 2 steps

the nech the least effort way would have it target the mage spawn then go back on the nech leaving the range and melee 

the dark beat has a special attack thats a 3x3 area but the special never kills you but can be easily avoided by running through it or 3 steps back the script panic eats till it has no food then teleports

 

ive also noticed a few weird drops getting picked up, it will pick up a nature tally thats 700g but it wont pick up 10k coin stacks in gargoyles

could you also add a HP/Prayer check before spec with the sgs for examle check hp >75% prioritize SGS over food prayer >60% prioritize SGS

it also cuts trips short eating food to make space for emeralds or sapphires 

 

tbh this is the best complex script ive used a long time since the old rsbuddy dung script :)

 

 

 

 

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1 minute ago, rsaryno said:

theres a few superiors that will be a pain to code, marble gargoyle, nech and dark beast it has an almost 90% fail vs them

it uses the wrong prayer vs marble gargs and it tries to tank the mage hits with mage prayer (does nothing), it would need to prot melee or range and avoid the mage balls by 2 steps

the nech the least effort way would have it target the mage spawn then go back on the nech leaving the range and melee 

the dark beat has a special attack thats a 3x3 area but the special never kills you but can be easily avoided by running through it or 3 steps back the script panic eats till it has no food then teleports

 

ive also noticed a few weird drops getting picked up, it will pick up a nature tally thats 700g but it wont pick up 10k coin stacks in gargoyles

could you also add a HP/Prayer check before spec with the sgs for examle check hp >75% prioritize SGS over food prayer >60% prioritize SGS

it also cuts trips short eating food to make space for emeralds or sapphires 

 

tbh this is the best complex script ive used a long time since the old rsbuddy dung script :)

I'm still working on optimising actions vs the high level superior monsters. They're very rare (relative) and I need to do certain things when they appear to code around them. Will get better with time :) I'll make it not pray Mage for the Marble Gargoyle; dodging the projectile is coming soon :) 

I purposely made it not pick up coins at Gargoyles, since people often drop coin stacks there or leave them and it looks very suspicious to loot them. Honest truth is that a Ring of Wealth is worth more in Slayer than any other ring. I may explore re-adding the coins drop to Gargoyles with a value check.

I can add a check to make sure it doesn't ult using an SGS at over 75% health or over 60% prayer - is that what you mean?

I'll remove Emeralds as a drop - they're probably not worth looting at 700gp :P 

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1 hour ago, Marcusihno said:

I'm still working on optimising actions vs the high level superior monsters. They're very rare (relative) and I need to do certain things when they appear to code around them. Will get better with time :) I'll make it not pray Mage for the Marble Gargoyle; dodging the projectile is coming soon :) 

I purposely made it not pick up coins at Gargoyles, since people often drop coin stacks there or leave them and it looks very suspicious to loot them. Honest truth is that a Ring of Wealth is worth more in Slayer than any other ring. I may explore re-adding the coins drop to Gargoyles with a value check.

I can add a check to make sure it doesn't ult using an SGS at over 75% health or over 60% prayer - is that what you mean?

I'll remove Emeralds as a drop - they're probably not worth looting at 700gp :P 

An alternative could be wearing a Ring of Wealth at Gargoyles? That way coins would be automatically looted. The option to flick on death would be nicer, but I appreciate the difficulty of that depending on the scripts framework.

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1 hour ago, HeyImJamie said:

An alternative could be wearing a Ring of Wealth at Gargoyles? That way coins would be automatically looted. The option to flick on death would be nicer, but I appreciate the difficulty of that depending on the scripts framework.

Might explore adding that - not sure yet.

And what do you mean flick on death? Prayer flick? :P 

In the meantime...

Pushed V1.78, with the following changes:

- NEW: Added "Stop at x Slayer level" option to GUI - the script can pack up, return home and logout upon reaching your desired Slayer level
- NEW: Added Mithril Dragon task
- NEW: Added Mutated Zygomytes task
    - Added support for the 'Shroom Sprayer perk

Major changes/fixes:
- Now correctly checks that we have our required teleport item before leaving the bank
- Modified basic attacking parameters and monster filtering
- Re-wrote attack target distance ordering to use collision distance rather than tile distance
- Added support for the Dust Devil Superior Slayer monster, the Choke Devil
- Increased the rate at which price is in increased in case an item doesn't purchase on the GE
- Modified minimum requirements for Bronze, Iron and Steel Dragons tasks (34 WC and 12 Agility)

Minor changes/fixes:
- Improved Slayer Shop purchasing
- Wyrms tasks now take more food
- Mouse no longer leaves the screen while the GUI is up, preventing the script from delaying on start
- Changed the location of Skeleton tasks
- Added noted silver ore to rare drop table looting table
- Modified some values for optimal performance on Werewolf tasks
- Now correctly waits in-between kills on Nechryael tasks - should be a large improvement to performance on these tasks
- Updated pathing for the Otherworldy Beings task
- No longer prays mage when a Marble Gargoyle appears
- Added coins to the Gargoyle drop table
- Removed Emeralds, Nature Talismans and Grimy Irits from the RDT/Herb looting table - should extend trips for most users, leading to more overall profit and xp
 

 

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23 hours ago, Marcusihno said:

I could, but it doesn't seem like it's ever worth it to bury bones? It would slow down combat XP by a lot and the extra profit you make from not burying would save time for buying purchased bones later - is there a reason you want this in particular? 

Ironman, lol.
Only talking specifically for Wyrms, Wyverns, and Dragons, and maybe noted big bones on Kurask. 

 

This is my non-iron man suggestion on a test account I have been running it on.

  • [17:16:03] [Stop Script] Stop reason: You need to have a Lit candle already in your bank before running this script/we have run out - these items are untradeable.

My second suggestion, it stopped the script because it didn't have a lit candle for Cave Bugs in Lumbridge. However there was a bullseye lantern in the bank. It only wanted a candle. The lantern would not burn out compared to the candle. Therefore I highly suggest a lantern over the candle, or either or, or if you could make it choose the best for the levels the account has, etc...

Edited by SlarkenTV
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Hello Marcusinho,

I used the trial and looks great. Will be purchasing. Also I had 2 questions. When will there be two handed weapon support? It would be great if I could run the bot with my Guthans set to significantly reduce eating food. My second question is whether the bot uses your house for teleports and rejuvenation pool?

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