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[FREE] xRooftop Agility [ABCL 10]


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1724337970_ezgif.com-gif-maker(4).png.e8cf8dcb23c2507f395c3a9dad8c21c2.png

rbSM1kr.png
(Click Activate to add script)

Script features:

  • Simple User Interface using JavaFX
  • Food support
  • Stamina potion support
  • Worldhopping support
  • Stopping level support
  • Mark of Grace support
  • Web Walking (start script anywhere)
  • Uses Asynchronous Camera
  • Arguments support  
  • Disables auto retaliate & zooms out camera
  • ABCL10 + reaction sleep modifier

Supported Courses:

  • Draynor Rooftop Course (10 Agility)
  • Al Kharid Rooftop Course (20 Agility)
  • Varrock Rooftop Course (30 Agility)
  • Canifis Rooftop Course (40 Agility)
  • Falador Rooftop Course (50 Agility)
  • Seers Rooftop Course (60 Agility)
  • Pollnivneach Rooftop Course (70 Agility)
  • Rellekka Rooftop Course (80 Agility)

Script Instructions:

You can start the script anywhere as long as your player is on the ground floor level or in the selected course itself.

  • GUI:
Spoiler

Please fill in GUI accordingly.
image.png.6c1080e8dae6fa722d7dcfd1281585c2.png

  • Arguments: 
Spoiler
  • course : desired course (Case sensitive, please refer to exact name as displayed in the GUI)
  • food : desired food : amount to take from bank
  • stamina ; amount to take from bank
  • worldhop : hops after x amount of laps
  • stop : desired stopping level
  • marks (enables picking up Marks of Grace)

Leaving out a specific argument will automatically cause specific feature to be disables.

Example 1:

course:Rellekka;food:Lobster:5;stamina:5;worldhop:50;stop:90;marks

Selects Relleka rooftop course, enables the use of Lobster as food and will take 5 from bank when banking, enables the use of Stamina potions and will take 5 from bank when banking, will hop worlds after 50 laps completeed, stops script when 90 agility and will pick up all Marks of Grace.

Example 2:

course:Draynor;food:Lobster:5;marks

Selects Draynor rooftop course, enables the use of Lobster as food and will take 5 from bank when banking, disables the use of Stamina potions, won't hop worlds, won't stop at desired level and will pick up all Marks of Grace.

Progress reports:

Spoiler

image.png.145a2204069e1fe07709fd76186e6ae6.png
image.png.bddc2fed528ff8fc0fb26c9d3e6aa336.png

image.png.76bc614a0f269254243901b52eb01cfb.png

image.png.bf9bdb0d1adc0fd41f393e6a83ca4f9d.png
(Sorry encoded for the paint copy, I will change it over once I've made a proper one)

Features to be added:

  •  Ardougne rooftop course
  •  (Possible) Progressive mode

 

Edited by rs06botHein
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  • rs06botHein changed the title to [FREE] xRooftop Agility [ABCL 10]

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    • By Beg
      About
      This script is aimed to bank-standing skills such as Fletching, Crafting, Herblore or Cooking.
      It comes with a task-based system that you can set up to train with different items and even multiple skills in one go.

      Tasks
      You can create or load from a previously saved file multiple tasks to be executed by order.
      A task is complete once you reach the desired amount or level.
      A task can also be unfinished if you don't supply enough items for its completion or if you don't meet the required level to execute it.
       
      Script Argument
      The rules for script argument are the following:
      1. Each task is separated by a vertical bar, "|"
      2. Each task setting has an associated key and value, "key=value"
      3. Each task setting is separated by a comma, ","
      4. Option settings follow the same rules as task settings  
      5. Not case-sensitive

      Available task settings:
      skill - the skill you are training with this task. This setting can be ignored if task doesn't give experience in any skill
      item - item's amount and name separated by a hyphen. The first and second items will be used on each other. The last item must be the product. E.g. 1000 cookies.
      master_interface_id -  set master interface id. This setting can be ignored if there isn't any interface after you combine first with second item
      child_interface_id - set child interface id. This setting can be ignored if there isn't any interface after you combine first with second item
      component_interface_id - set component interface id. This setting can be ignored if there isn't any interface after you combine first with second item
      amount - the amount to combine on the task. If this setting is not present, or a number of zero or lower is set, the amount is ignored.
      stop_level - the stop level that interrupts the task. If this is not present, or a number of zero or lower is set, the stop level is ignored. Also, this only works if you input a valid skill on "skill" setting
      inventory_timeout - the inventory timeout for this task. Value is in miliseconds

      Available option settings:
      mouse_speed - indicates the average mouse speed to use
      save_on_system_update -  when set to true, attempts to save the task progress on a .dat file right before an ingame update. The task can then be reloaded on gui
      antiban_reaction - enables with value "true" or disables with value "false" the antiban reaction sleep after an inventory has finished
      antiban_debug - to print anti-ban actions debug on bot debug panel. "true" to enable, "false" to disable
      close_with_esc_button - to use escape keyboard button to close the bank. "true" to enable, "false" to disable
      auto_bank_walking - to walk to the nearest bank whenever the player is not on a bank. "true" to enable, "false" to disable
      auto_ge_walking - to walk to grand exchange before starting a task. "true" to enable, "false" to disable
      disable_mouse_offscreen - disables feature mouse offscreen from antiban to increase efficiency when combining some items

      Example:
      skill=herblore, item=14-avantoe potion (unf), item=14-mort myre fungus, item=14-super energy(3), master_interface_id=270, child_interface_id=14, amount=5000, stop_level=75, inventory_timeout=20000 |
      skill=crafting, item=1-needle, item=26-leather, item=10000-thread, item=26-leather gloves, master_interface_id=154, child_interface_id=93, amount=100, inventory_timeout=50000 |
      mouse_speed=110, save_on_system_update=true, antiban_reaction=false, antiban_debug=true, close_with_esc_button=true, auto_ge_walking=true

      User Interface



      Note: The last item must be the product produced by combining the first and second items.
                 Exact non case sensitive names are a must.
                 You must press enter or click on a empty row to set the last row's value on the table.

      The setup above has four tasks:
      1st.  Using a Knife on a Maple logs to produce 27 Maple longbow (u) per inventory. Ends after 500 Maple longbow (u) are made, or a supply is missing from bank.
      2nd. Using a Bow string on Maple longbow (u) to produce 14 Maple longbow per inventory. Ends after 500 Maple longbow are made or a supply is missing from bank.
      3rd. Using Jug of water on Pot of flour to produce 9 Pizza base per inventory. Ends after 10000 Pizza base are made, or a supply is missing from bank.
      4th. Using a Needle on Leathers to produce 26 Leather boots per inventory. Ends after 1000 Leather boots are made, or a supply is missing from bank.

      Paint




      Updates
      18 April 2017 - Ability to combine two items with same name.
                                 Ability to bypass "make interface" by setting master or child interface id to -1 value.
      27 May 2017 -  Ability to combine items that require going through a selection interface and then an amount interface.
      02 July 2017 - Added script argument.
      20 November 2017 - Updated the script to support the new interfaces. 
                                            Script argument changed.
      06 February 2018 - Changed the script to support more than 2 items on inventory. This will allow the combination of a greater variety of items.
      23 April 2018 - Added option to enable/disable auto bank walking and grand exchange bank walking.
                                 Added option to enable/disable mouse offscreen when idling.
                            
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      The TRiBot team has been hard at work creating the last major version of TRiBot before the TRiBot X release. We've noticed many problems with TRiBot 11 with a lot of users preferring TRiBot 10 over 11. We've heard you, so we took TRiBot 10, added the new features introduced with 11, introduced some other new things, and created TRiBot 12. So without further adieu, here's TRiBot 12.
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    • Gradle is a build tool used to accelerate developer productivity.

      We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages

      Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher

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      Better organize TRiBot's dependencies (AKA dependancies)


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      Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.
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    • Hi everyone,

      I'd like to thank everyone for their patience in this transition period. Since last week, we've worked out the remaining bugs with this integration.

      Some users have still been having issues with connecting their forums account to their Auth0 account. To resolve this, we've imported all forums accounts into Auth0.

      Unfortunately, the accounts which were imported today were using an unsupported password hashing algorithm. Hence, random passwords were set during the import.

      What does this mean for me?

      If you've previously linked your forums account to your Auth0 account, you don't have to do anything. Nothing changes for you.


      If you haven't logged in via our new login yet,

      Try logging in with your forums email address and the last password you used


      If you are unable to login, please use the "Forgot password" tool on the login page:
      Follow the instructions to reset your password
       
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    • Hello everyone,

      Last week we tried to roll out Auth0 Login, but we lost that battle. Now it's time to win the war!

      Important changes

      When logging into the client, you'll now have to enter your Auth0 account credentials instead of your forums credentials

      Note: 2FA is still handled through your forums account (for the time being)



      Changes for existing users

      You'll have to link your Auth0 account to your forums account here: https://tribot.org/forums/settings/login/?service=11


      Auth0 accounts have been created for most existing users. Please use your forums email address and password to login.



      Important notes

      Make sure to verify your email address upon creating a new Auth0 account


      When we mention your Auth0 account, we mean your account used for auth.tribot.org as displayed below
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    • To better support the upcoming changes (TRiBot X, new repository), we're switching our login handler to Auth0. Instead of logging in with the standard form, you'll now be required to login through our Auth0 application.

      All existing accounts which have been used within approximately the past year have been imported into Auth0 using the same email and password combination which has been stored on the forums.

      What does this mean for users?

      Your account credentials are now even more securely stored


      You'll be able to login via Facebook, Google, and others in the future


      Is there anything users have to do differently now?

      Existing users: You'll have to login with the standard login, open your Account Settings, then link your Auth0 account


      New users: You'll be redirected to our Auth0 app (auth.tribot.org) where you'll be able to create an account


      Why was this change made?

      The new apps we are creating (such as the new repository) aren't able to use the forums to handle user logins


      To centralize all user accounts in one area


      To ensure that the client login doesn't go down when the forums are having problems


      To speed up our development


      Other considerations

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      We're in the works of creating an account management panel specifically for Auth0 accounts (ETA August)


      It's not possible to change email addresses for the time being (this will be resolved this August)


      Changing passwords is a weird process for the time being. To change your password, you'll have to use the "Don't remember your password" tool on the Auth0 login page
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