Revenant [Anti profiling ] [ Ge-restocking ] [ Mule support ] [ Mini-break system ] [ Make up to 30m /h ]By Dentist
Welcome To G.Revenant
Intelligent anti-PK. GE restocking. Buying supplies & selling loot. Ava’s-Accumulator restocking. Gear restocking. Highly customizable -> Gear, Mobs, Food, Revenant ether amount, Restocking limits, Inventory. Ferox Enclave. Mini-break system. Muling. Auto bonding. GUI profiling. Arguments support for CLI. Requirements:
60 Range. Craw’s Bow. Help and Suggestions:
Join my discord for any suggestions and bug reports.
This script is aimed to bank-standing skills such as Fletching, Crafting, Herblore or Cooking.
It comes with a task-based system that you can set up to train with different items and even multiple skills in one go.
You can create or load from a previously saved file multiple tasks to be executed by order.
A task is complete once you reach the desired amount or level.
A task can also be unfinished if you don't supply enough items for its completion or if you don't meet the required level to execute it.
The rules for script argument are the following:
Each task is separated by a vertical bar, "|" Each task setting has an associated key and value, "key=value" Each task setting is separated by a comma, "," Option settings follow the same rules as task settings Not case-sensitive
Available task settings:
skill - the skill you are training with this task. This setting can be ignored if task doesn't give experience in any skill item - item's amount and name separated by a hyphen. The first and second items will be used on each other. The last item must be the product. E.g. 1000 cookies. master_interface_id - set master interface id. This setting can be ignored if there isn't any interface after you combine first with second item child_interface_id - set child interface id. This setting can be ignored if there isn't any interface after you combine first with second item component_interface_id - set component interface id. This setting can be ignored if there isn't any interface after you combine first with second item amount - the amount to combine on the task. If this setting is not present, or a number of zero or lower is set, the amount is ignored. stop_level - the stop level that interrupts the task. If this is not present, or a number of zero or lower is set, the stop level is ignored. Also, this only works if you input a valid skill on "skill" setting inventory_timeout - the inventory timeout for this task. Value is in miliseconds
Available option settings:
mouse_speed - indicates the average mouse speed to use save_on_system_update - when set to true, attempts to save the task progress on a .dat file right before an ingame update. The task can then be reloaded on gui antiban_reaction - enables with value "true" or disables with value "false" the antiban reaction sleep after an inventory has finished antiban_debug - to print anti-ban actions debug on bot debug panel. "true" to enable, "false" to disable close_with_esc_button - to use escape keyboard button to close the bank. "true" to enable, "false" to disable auto_bank_walking - to walk to the nearest bank whenever the player is not on a bank. "true" to enable, "false" to disable auto_ge_walking - to walk to grand exchange before starting a task. "true" to enable, "false" to disable disable_mouse_offscreen - disables feature mouse offscreen from antiban to increase efficiency when combining some items
skill=herblore, item=14-avantoe potion (unf), item=14-mort myre fungus, item=14-super energy(3), master_interface_id=270, child_interface_id=14, amount=5000, stop_level=75, inventory_timeout=20000 |
skill=crafting, item=1-needle, item=26-leather, item=10000-thread, item=26-leather gloves, master_interface_id=154, child_interface_id=93, amount=100, inventory_timeout=50000 |
mouse_speed=110, save_on_system_update=true, antiban_reaction=false, antiban_debug=true, close_with_esc_button=true, auto_ge_walking=true
Note: The last item must be the product produced by combining the first and second items.
Exact non case sensitive names are a must.
You must press enter or click on a empty row to set the last row's value on the table.
The setup above has four tasks:
Using a Knife on a Maple logs to produce 27 Maple longbow (u) per inventory. Ends after 500 Maple longbow (u) are made, or a supply is missing from bank. Using a Bow string on Maple longbow (u) to produce 14 Maple longbow per inventory. Ends after 500 Maple longbow are made or a supply is missing from bank. Using Jug of water on Pot of flour to produce 9 Pizza base per inventory. Ends after 10000 Pizza base are made, or a supply is missing from bank. Using a Needle on Leathers to produce 26 Leather boots per inventory. Ends after 1000 Leather boots are made, or a supply is missing from bank.
18 April 2017 - Ability to combine two items with same name.
Ability to bypass "make interface" by setting master or child interface id to -1 value.
27 May 2017 - Ability to combine items that require going through a selection interface and then an amount interface.
02 July 2017 - Added script argument.
20 November 2017 - Updated the script to support the new interfaces.
Script argument changed.
06 February 2018 - Changed the script to support more than 2 items on inventory. This will allow the combination of a greater variety of items.
23 April 2018 - Added option to enable/disable auto bank walking and grand exchange bank walking.
Added option to enable/disable mouse offscreen when idling.
[ABC2 L10] LAN Thiever [AIO] [Stalls] [Npcs] [Chests + Alching] [Blackjacking 230K XP/hr] [REALTIME BOT PANEL ]By Laniax
Track your bots remotely in real-time, monitor chat, inventory, equipment, break & runtime, hitpoints, position and much more!
All for free, check out the 'Script settings' tab in the GUI.
Add me on Discord (fastest response): Laniax#2381
Or PM me the forums
This Script support all 5 Herbiboar start location and will use the nearest one to the player to maximize the profit and xp.
This script is fastest one to do Herbiboar as it always know which patch or mushroom to search and dont waste time searching wrong ones like other scripts.
Script will always note at the leprechaun when ever it almost have full inv and cant do the next run or when ever it is near him to maximize the profit
1-Level 77+ Hunter
2-level 31+ Herblore
3-BoneVoyage quest done
4-Recommened to have 21+ Construction
How To Use:
1-Buy supplies as there isnt restocking yet 1-Stamina if using it
2-Hunter Boosting potion if hunter level is Below 80
3-DigSite Pendant if not using Fossil island chest
2-Wear what ever gear u wan it to use 1-Recommened Graceful
3-Config the GUI
1-Add sexy paint
5-Add HerbSack Support
6-Add ending Conditions
LMK if there is features u would like to see...
This is still BETA LMK of any bugs i will fix asap
A Mage Training Arena Script.
This will do all rooms except Alchemist (WIP).
Pretty simply GUI.
- Orb Deposit means it will do shapes for points irregardless of the shape bonus. There is a Dragonstone option but I wouldnt reccomend it for fast points. World Change notifications should be off.
- Level select is the Enchantment spell you want to use. Have the required Staff and Runes for the casts you want. The script only checks for lack off Nature/Cosmic/Law Runes.
- If you select Alchemist Playground. It will not do anything.
Any bugs please post here. I used this to get Bones to Peaches on some accounts with no negative repercussions as of now.
if anything looks super inhuman please tell me as well. The script does use ABC Sleeps but not much else.
Repository Link : https://tribot.org/repository/script/id/3552
The script is now on the repo in the form of an open beta! You can find the release thread here and the script here
I'm developing a bot for the Last Man Standing game (I'm sure we've all seen them or heard of them by now)
The script will likely be relatively cheap (Unlimited accounts for a couple dollars a month)
I was wondering what features the community would like to see in it
The end goal is to be able to farm points reliably with lower ban rates than other LMS scripts and to be able to beat other scripts and some players
Before Games World hop to the official LMS competitive world Automatically teleports using the LMS minigame teleport Completes the LMS tutorial if not completed Right clicks to join games During Games Turns on run Turns on protect from range prayer Turns on piety Turn on Auto-Retaliate if it isn't on Switch to ranging gear Custom prayer setup (Priority: 3) Automatic prayer flicks Custom gear switches (Priority: 2) Automatic gear switches Eats when below certain health Drinks potions at the beginning of the game Tick eats a Shark + Brew + Karambwan when below a certain very low health Moving to safe zones (Priority: 3) (I can currently detect which safezone we need to go to but don't know how to get there) Opening chests with keys from kills (Priority: 1) Switching gear if it's better (Better cape etc.) (Priority: 1) Implementing new gear into switches (i.e replacing ranged crossbow swap with Heavy ballista etc.) (Priority: 1) Using weapon specs After Games Re-queues Redeems points automatically (Priority: 3) Choose what item you want to redeem automatically (Priority: 1) Mule mode to mule away redeemed prizes (Priority: 1) (Absolutely no clue how to do this) Miscellaneous Anti Ban Compliance All ABC2 Timed Actions (Except XP because it's not needed and logout because it's glitchy to begin with + we're in an instanced minigame) Randomized delays between actions ABC2 Reaction times on flicks/gear switches (Priority: 1) Occasionally "forgetting" to switch prayers or gear (Priority: 1) Paint Games played/Games per hour Points won/Points per hour Points redeemed (Priority: 1) Approximate GP made/GP per hour (Priority: 1) GUI (Priority: 3) This would likely just allow all the options mentioned in the other sections Green - Implemented and working
Yellow - Being implemented or glitchy (Priority means 1 is lowest 5 is highest)
Red - Not implemented
Current Glitches/Downfalls (Hopefully going to fix):
If an account has already used a minigame teleport in the last 20 minutes it will become stuck in a loop of trying to teleport until the 20 minutes are up Any feedback or recommendations are greatly appreciated. If you would like to be one of the (free) beta testers for the script leave a reply or PM me
(Currently under development)
This being my first large-scale project when it comes to scripting, I thought I would share my current project that is coming together much more quickly than I anticipated. I figured I would keep this thread updated and use it for the script download page. There is still much work to be put into this project, and still have tons of ideas flying around in my head to be added to this.
Please leave any requests / suggested ideas and thoughts in the comments, I really am curious as to what people have to say, questions and ideas to be added.
I am still bouncing around the idea to make this open-source or not, if you have any questions of code, please PM me, I will be happy to share my ideas and work.
I will be running this script 24/7 on multiple accounts to each change and share progress of the account (starting at level 3 herblore before running the script with a stack of 50,000 coins.).
I will upload media once I get a tracker implemented on the painting.
Herb Cleaning support Added Grimy toadflax & Toadflax to be supported in cleaning. Added Grimy avantoe & Avantoe to be supported in cleaning. Implemented a more logical and informational, yet basic, screen paint. Displays script version, runtime, profit, herb information (i,e: herbs cleaned, herbs bought, herbs sold), total experience gained, and total levels gained, and current task that is being performed on the script (made basic). Fixed a few minor/major bugs Removed/changed some unnecessary sleep events Hard-coded a fail-safe timer that will prevent the script from glitching/getting stuck in a loop of code it cannot surpass. Fixed an issue that would prevent the script from sharing a bank-screen/grand exchange window during different tasks, regardless if both tasks required the same interface Fixed an issue that would not allow the script to check if it has enough coins in the inventory to purchase the required herbs before attempting to make an offer. Removed hard-coded herb cleaning timer, and is now waiting for the xp drop before continuing to the next action. Current known issues to fix: Will make an offer to buy grimy herbs, even if there are some remaining in the bank before withdrawing the remaining to clean Run-time timer does not display properly Current task remains NULL at all times Closes bank or grand exchange after every action, regardless if the next action needs the same window, and will then re-open it if needed. (This affects GP+XP/hr massively) Currently using a fixed amount to purchase items at. This may be a disadvantage if prices change for the better or worse. (This could initiate a loss of GP over time) Will go to the most expensive herb even if it can only afford one, and will clean these one at a time, sell back, and purchase once again until it gains enough profit for 2/3/4 etc.. (This affects GP+XP/hr tremendously) Using fixed wait methods instead of waiting for actions to be completed. (This is an issue just because the fact that if an action takes 1 second, it will still take a 5 second break, slowing down GP+XP/hr moderately) V1.0.0 (02/18/2020)
Currently have all logic operating correctly. Herb Cleaning support Added Grimy guam leaf & guam leaf to be supported in cleaning. Added Grimy marrentil & Marrentil to be supported in cleaning. Added Grimy tarromin & Tarromin to be supported in cleaning. Added Grimy harralander & Harralander to be supported in cleaning. Added Grimy ranarr weed & Ranarr weed to be supported in cleaning. Grand exchange support Buys grimy herbs based on your herblore level to clean for the largest XP/hr + GP/hr. Will keep track of the GP stack on the account and will calculate the maximum number of herbs it can purchase If your GP stack is to low to buy more grimy herbs, it will withdraw all cleaned herbs and sell back to the grand exchange and will use all GP collected to continue it's purchase process. Bank support Uses bankers at the Grand Exchange for banking. If you do not have GP in your inventory for the grand exchange support, it will withdraw from your bank to accomplish it's purchase task If you do not have GP for the herbs, this will withdraw all clean herbs in a noted format to sell to the grand exchange Deposits all items in your inventory to your bank besides coins to begin the cleaning process Current known issues to fix: Closes bank or grand exchange after every action, regardless if the next action needs the same window, and will then re-open it if needed. (This affects GP+XP/hr massively) Will attempts to buy herbs before it registers the GP is to low for the attempted purchase amount, which then initiates the selling phase. (This affects GP+XP/hr massively) Currently using a fixed amount to purchase items at. This may be a disadvantage if prices change for the better or worse. (This could initiate a loss of GP over time) Will go to the most expensive herb even if it can only afford one, and will clean these one at a time, sell back, and purchase once again until it gains enough profit for 2/3/4 etc.. (This affects GP+XP/hr tremendously) Currently no method to detect if the bot is stuck during a step. (This could rouse suspicion if the bot becomes glitched/stuck which could generate reports against your account.) Using fixed wait methods instead of waiting for actions to be completed. (This is an issue just because the fact that if an action takes 1 second, it will still take a 5 second break, slowing down GP+XP/hr moderately)
That's right another f*cking potato picker. First script so don't bash me if something breaks. Very basic and plain but, hey, you gotta start somewhere right?
Crappy short list of features:
Picks potatoes near Lumbridge and banks them in Draynor ABC2 implemented (not fully) Randomized delays between actions Doesn't break (I hope) Has clean concise logging of what the script is currently doing Randomized run activation Let's be honest, the only reason you're using this script is to test breaking mechanics, random event solvers or to test out looking glass or something
You can get the script here (not sure why you'd want to though)
Autodetects which birdhouse based off your level at script start...
Have the best birdhouse you can do + "Hammerstone seeds" in your bank/inventory.
Supports digsite pendant (not required but the script will turn off after 15 minutes... Don't start too far away if you don't have pendants).
Enjoy, please post if you use it! Suggestions, criticisms, or compliments are welcome.
We've heard your complaints - the TRiBot API could be much easier to use. We've been dedicating our time to improving the scripter experience here and spent the past year working on a new and improved API - the TRiBot Script SDK.
The TRiBot Script SDK is an easy-to-use library for building TRiBot scripts. It is the recommended approach to building scripts moving forward over the old TRiBot API. It contains all the core things you need to build a script, and a ton of additional helpful stuff to get you using your scripts quicker. See the documentation section for everything offered, and check out the brief overview link too.
The SDK was announced in preview here:
It is now officially released. The official release guarantees we will support backwards compatibility for some period of time. See the 'backwards compatibility' section below for more info.
How to use:
There is multiple options, listed in the order they are recommended.
1) Use the gradle template mentioned below
2) Obtain through gradle
Add this dependency: api("org.tribot:tribot-script-sdk:+")
Add this repository: maven("https://gitlab.com/api/v4/projects/20741387/packages/maven")
3) Take from your local filesystem in your .tribot/install folder. For example, on windows, you'd find it at "C:\Users\[user]\AppData\Roaming\.tribot\install\tribot-client\lib\tribot-script-sdk-[version].jar"
Java docs: https://runeautomation.com/docs/sdk/javadocs/index.html?overview-summary.html
Kotlin docs: https://runeautomation.com/docs/sdk/kdocs/index.html
We will be following a deprecation schedule whenever we perform a possible breaking change. We will deprecate the respective methods or classes and announce it in a topic. It will remain deprecated for some period of time (weeks or months), and then removed. This will give you time to fix anything, if we need to make a breaking change.
Easily build scripts with a new pre-configured scripting gradle template
Users of the current API:
There is no plans to remove TRiBot API. It will still be available. However, non-critical bugs probably won't be fixed. The SDK does depend on some of the API so fixing some things in the SDK will indirectly fix the API. However, bugs that have existed in the API for awhile will likely not be fixed. It's recommended to use the SDK moving forward. Let us know if there's something the SDK is missing.
Brief overview of the changes:
Post bug reports in the bug reports section of the forums
Let us know what your thoughts are! If you have questions, feel free to ask below or in discord.
Support for the gradle launcher is being dropped. Read more about the new launcher here.
TRiBot 12 Release Candidate
The TRiBot team has been hard at work creating the last major version of TRiBot before the TRiBot X release. We've noticed many problems with TRiBot 11 with a lot of users preferring TRiBot 10 over 11. We've heard you, so we took TRiBot 10, added the new features introduced with 11, introduced some other new things, and created TRiBot 12. So without further adieu, here's TRiBot 12.
Gradle is a build tool used to accelerate developer productivity.
We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages
Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher
The goals of TRiBot Central are to:
Deliver updates to TRiBot faster
Better organize TRiBot's dependencies (AKA dependancies)
Make it easier to develop scripts for TRiBot
Make it easier to use and run TRiBot
Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.
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