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|w| Anvil Smither [GE Support] [Advanced Antiban] [Progressive] [Money Making]

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Anvil Smither
By Worthy

 

Features

  • Anvil Locations:
    • Western Varrock
    • Central Varrock
    • Easter Varrock
    • Falador (requires Doric's Quest completion)
       
  • Progressive Smithing:
  • Money Making Smithing (~1m/hr):
    • Rune platelegs
    • Rune plateskirt
    • Rune 2h sword
       
  • GE Support
    • Sells smithed items to get GP for more bars if needed
      • Starts a high price and relists them for lower if they don't sell
    • Buys more bars when we are out of bars
      • Completely adjustable parameters on quantities of bars to buy for every player's needs
         BoWT3Nw.png
         
  • Other Features
    • World hopping between X and Y minutes
      • Either hop to random p2p/f2p depending on what we're already in
      • Or hop among an inputted list of worlds
    • Option to always stay in members worlds (can be used in f2p)
    • Option to stop at a desired smithing level
    • Minimize the client when the script starts
    • Maximize the client when the script ends
    • Save and load GUI profile settings
      • Use these profiles to load the script via arguments without having to fill out the GUI again!
         
  • Advanced antiban (see below in more detail)
    • Customize ABC2 reaction delays
    • Customize ABC2 leave game frequencies
    • Customize frequency of random AFK
    • Customize duration of random AFK
    • Built in ABC2 level 10 support

 

Set-up

  • No set up required! The bot will navigate anywhere using Daxwalker. It will even buy a hammer from the GE if you don't have one!

 

Advanced Antiban
If you find the bot is waiting too long in between reactions (like noticing that all the bars in your inventory are done being smithed), you can adjust the ABC2 slider in the second tab of the GUI.
All you need to due is drag the slider ABC2 Reaction Durations towards the Fastest end.

Similarly, if you find the bot's mouse is leaving the game too often, you can adjust the ABC2 Mouse Leave Game Frequency slider.

The parameters for the random AFK frequency and duration (mean and standard deviation) determine how frequently the bot will randomly AFK and how often it will do so. To help visually the distribution of when and how long it will AFK, use this website: https://onlinestatbook.com/2/calculators/normal_dist.html and plug in the corresponding values for the mean and standard deviation (SD) to visualize the probability graph.

4COZS7T.png

For example, if the Random AFK Frequency is set to use a mean of 45 minutes and standard deviation (SD) of 15 minutes, the bot will pick a time to AFK based on this graph:
JDF7ZO5.png

Using the area probability on the link above, we can see there is a roughly 68% chance (the gray region), that the bot will decide to AFK between the 30 and 60 minute mark.

 

NOTE: If the random AFK frequency and duration parameters are confusing, I recommend leaving them on their default values!

 

Script Arguments
Once you have saved a GUI settings profile, you can load it using the argument settings:profile_name without having to fill out the GUI again.

By default, the script additionally saves the most recent GUI settings as "last".
So if you would like to load the last settings you used via arguments you pay input settings:last into the argument box (without needing to manually save a GUI settings profile).

 

Click here to use it!

 

Progress Reports
Example of smithing from level 47 to 65 in 6 hours, progressively using the best item to smith, while restocking when out of bars!
8DAc0wq.png

 

Troubleshooting and Bug Reports
If you are experiencing weird issues, I highly recommend running this jar to clear all existing caches:


Happy Botting! :)
- Worthy

Edited by Worthy
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Nice release!

 

Could you add support, if not already supported, for world-hopping, and repairing motherlode mine wheels? (Gives 1.5x smithing level in xp). I think it would be a very nice feature in a smither. Maybe with some options on world hop preferences (example prefer US > UK > GER worlds (or whatever order), remember worlds recently repaired, ignore/use max total worlds, high-risk worlds, etc).

 

Have a great day!

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1 hour ago, CyberWizard said:

Nice release!

 

Could you add support, if not already supported, for world-hopping, and repairing motherlode mine wheels? (Gives 1.5x smithing level in xp). I think it would be a very nice feature in a smither. Maybe with some options on world hop preferences (example prefer US > UK > GER worlds (or whatever order), remember worlds recently repaired, ignore/use max total worlds, high-risk worlds, etc).

 

Have a great day!

The script supports world hopping with an inputted list of worlds already. You would need to accrue or generate a list of geolocated specific worlds if you wanted to accomplish that. But, it doesn't really make any sense because smithing can be accomplished even on a very high latency server so it just seems like a pointless feature to add (I don't think anyone would actually use it?). 

Also, the script only smiths using anvils (using bars and a hammer). It does not operate in the motherload mine, so I'm not sure what you mean about repairing motherload mine wheels.

 

Please check the thread to see a list of supported features and what the bot can do. 

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9 minutes ago, Worthy said:

The script supports world hopping with an inputted list of worlds already. You would need to accrue or generate a list of geolocated specific worlds if you wanted to accomplish that. But, it doesn't really make any sense because smithing can be accomplished even on a very high latency server so it just seems like a pointless feature to add (I don't think anyone would actually use it?). 

Also, the script only smiths using anvils (using bars and a hammer). It does not operate in the motherload mine, so I'm not sure what you mean about repairing motherload mine wheels.

 

Please check the thread to see a list of supported features and what the bot can do. 

image.png.5f35cde1e35c70125f2bc02882e41aeb.png

You can click on these wheels with a hammer in inventory, for smithing XP. It's efficient XP (especially on ironmen) to hop worlds and repair these. I am suggesting supporting these. If not, no problem, photo for clarity

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28 minutes ago, CyberWizard said:

image.png.5f35cde1e35c70125f2bc02882e41aeb.png

You can click on these wheels with a hammer in inventory, for smithing XP. It's efficient XP (especially on ironmen) to hop worlds and repair these. I am suggesting supporting these. If not, no problem, photo for clarity

Ah, I see. This script's domain is just going to be focused on Anvil Smithing (as per its name). The whole framework and GUI is designed around using anvils to smith items. Repairing motherload mine wheels might as well be a different script. A task like this would be better suited for a private script, an existing motherload mining script, or maybe in an AIO premium smithing script like Naton's.

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      iBlastFurnace by iant06
      Blast Furnace & AIO Smithing Script (2 Scripts in 1!);
      Blast Furnace Minigame All Bars Progressive Stamina Potions Worker Roles Coal Bag Coming Soon! From Level 3(BF Account Maker) Coming Soon! Sell Bars & Buy Ore Coming Soon AIO Smithing Pro Smiths All Items Progressive Smithing Smelts All Bars Smelt Cannonballs from Bars & Ore Ring of Forging 6 Locations ABC2 10  Activate iBlastFurnace by iant06


      GUI Options:
      Smithing:

      Smelting:

      Cannonballs:

      Blast Furnace:

      BF Worker:

      Progress Reports(Before Paint Update):
      -8 hours of Cannonballs at Edgeville

      -Smelting Iron Bars with Ring of Forging

      -Cannonballs from Ore

      -Cannonballs from Steel bars

      -Smithing Iron Platebodys

      -BF Worker Pumping

      Future Updates:
      From Level 3(BF Account Maker) - You will start your account anywhere on RuneScape with 500k starter cash, the script will proceed to the Grand Exchange and buy the required amount of Bronze and Iron bars to reach level 30 Smithing. It will then use the Progressive Item Smithing feature of the script and smith the bars into items all the way to 30 Smithing. It will then buy a camelot teleport and as many iron ore and coal as possible with having 10k or so left over for the foreman. The script will then teleport to Camelot and walk up to the Keldargrim Entrance where it will start the Giant Dwarf quest and go through the necessary dialogue and cut scenes til you are inside Keldagrim. It will then use the Blast Furnace minigame teleport, climb down the stairs, and start using the Blast Furnace to make Steel bars.
      Sell Bars and Buy More Ore - When your account runs out of ore, it will note all of your bars and teleport to the Grand Exchange and sell them at market value. It will then proceed to buy as many ores as it can with having 50k or so left over for the foreman. Teleport back to the Blast Furnace and resume making bars.
      Coal Bag
      If you have any bugs at all try to take a picture of it if you can and post it on this thread!
      Thanks,
      iant06
  • Our picks

    • We've heard your complaints - the TRiBot API could be much easier to use. We've been dedicating our time to improving the scripter experience here and spent the past year working on a new and improved API - the TRiBot Script SDK.

       

      The TRiBot Script SDK is an easy-to-use library for building TRiBot scripts. It is the recommended approach to building scripts moving forward over the old TRiBot API. It contains all the core things you need to build a script, and a ton of additional helpful stuff to get you using your scripts quicker. See the documentation section for everything offered, and check out the brief overview link too.

       

      The SDK was announced in preview here:

       

      It is now officially released. The official release guarantees we will support backwards compatibility for some period of time. See the 'backwards compatibility' section below for more info.

       

      How to use:

      There is multiple options, listed in the order they are recommended.

      1) Use the gradle template mentioned below

      2) Obtain through gradle

      Add this dependency: api("org.tribot:tribot-script-sdk:+")

      Add this repository: maven("https://gitlab.com/api/v4/projects/20741387/packages/maven")

      3) Take from your local filesystem in your .tribot/install folder. For example, on windows, you'd find it at "C:\Users\[user]\AppData\Roaming\.tribot\install\tribot-client\lib\tribot-script-sdk-[version].jar"

       

      Documentation:

      Java docs: https://runeautomation.com/docs/sdk/javadocs/index.html?overview-summary.html

      Kotlin docs: https://runeautomation.com/docs/sdk/kdocs/index.html

       

      Backwards compatibility:

      We will be following a deprecation schedule whenever we perform a possible breaking change. We will deprecate the respective methods or classes and announce it in a topic. It will remain deprecated for some period of time (weeks or months), and then removed. This will give you time to fix anything, if we need to make a breaking change.

       

      Gradle template:

      Easily build scripts with a new pre-configured scripting gradle template

       

      Users of the current API:

      There is no plans to remove TRiBot API. It will still be available. However, non-critical bugs probably won't be fixed. The SDK does depend on some of the API so fixing some things in the SDK will indirectly fix the API. However, bugs that have existed in the API for awhile will likely not be fixed. It's recommended to use the SDK moving forward. Let us know if there's something the SDK is missing.

       

      Brief overview of the changes:

       

      Bug reports:

      Post bug reports in the bug reports section of the forums

       

       

      Let us know what your thoughts are! If you have questions, feel free to ask below or in discord.

       
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    • Support for the gradle launcher is being dropped. Read more about the new launcher here.
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    • What to expect from TRiBot moving forward.
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    • TRiBot 12 Release Candidate

      The TRiBot team has been hard at work creating the last major version of TRiBot before the TRiBot X release. We've noticed many problems with TRiBot 11 with a lot of users preferring TRiBot 10 over 11. We've heard you, so we took TRiBot 10, added the new features introduced with 11, introduced some other new things, and created TRiBot 12. So without further adieu, here's TRiBot 12.
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    • Gradle is a build tool used to accelerate developer productivity.

      We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages

      Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher

      The goals of TRiBot Central are to:

      Deliver updates to TRiBot faster


      Better organize TRiBot's dependencies (AKA dependancies)


      Make it easier to develop scripts for TRiBot


      Make it easier to use and run TRiBot


      Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.
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