Paragon Wintertodt Developed by Polymorphic
Automates the Wintertodt for you.
The Wintertodt is a minigame-style boss that is fought using skills rather than combat.
It's considered to be a boss, not a minigame, and dying here is unsafe.
The normal rules for loss of items applies, and Hardcore Ironmen will lose their Hardcore status if they die here.
Rare drop table:
Tome of fire
Level 50 is required to participate in the Wintertodt fight. Completion of Druidic Ritual is required to pick bruma herbs, which are used to create rejuvenation potions. Owning a player-owned house is required to gain Construction experience from repairing broken braziers.
Paragon Wintertodt is a top-of-the-line script designed to automate the Wintertodt boss fight. The script is built using the cutting-edge programming language Kotlin and employs behavior trees to automate all aspects of the fight.
Paragon Wintertodt offers features that are not found in other botting scripts, such as the ability to counter snowstorm and shrapnel attacks. It also includes a sleek and user-friendly interface that is easy for anyone to use, regardless of their experience with botting.
The script is designed to automate every aspect of the Wintertodt boss fight, from automatically wielding the most efficient character's axe to helping the pyromancer and retrieving required items such as knives or hammers from crates. This comprehensive approach ensures that the script is efficient and reliable, reducing the likelihood of errors or mishaps during the fight.
Paragon Wintertodt employs methods that have never been used before in the botting realm of Runescape, making it a truly innovative and groundbreaking script. The script is constantly updated to ensure that it stays ahead of the curve, with new features and improvements being added regularly.
Sulliuscep Chopper - Developed by Polymorphic, have a nice trip.
ACTIVATE FREE HERE NOW!
Sulliusceps are a type of mushroom found in the Tar Swamp on Fossil Island.
Chopping sulliusceps requires level 65 in Woodcutting to chop, and grants the player 127 experience per yield.
Players can receive mushrooms and mort myre fungus from chopping sulliusceps, and can also receive a sulliuscep cap at a rate of 1/100,
which is used in creating mushroom pies. In addition, they also yield numulite and unidentified fossils fairly commonly,
making chopping sulliusceps one of the fastest ways to obtain fossils for Kudos.
Sulliusceps have a 1/16 chance per successful chop to deplete.
Players cannot obtain bird nests from chopping sulliusceps. However, they can receive clue nests.
Script Executive Summary:
Sulliuscep Chopper is specifically designed for mid-level players, chopping, and banking only, and is able to perform this task at a much faster rate than human players.
Sulliuscep Chopper is also designed to be highly efficient, using advanced algorithms and kotlin behavior trees, to optimize its performance and minimize its impact on system resources.
This makes it an ideal solution for players who want to maximize their in-game profits, while minimizing the risk of detection and ban.
Start the script at the current Sulliuscep with the correct script data configuration. Or nearby a bank and ensure the Sulliuscep is at the zith position for the correct sequence. Must have stats include a minimum of: 65 woodcutting, 60 health, the dig site and bone voyage quests completed. Must have items include: rake, healable, antipoison, axe, digsite pendant, and ring of dueling. Your player must have enough inventory space to fill the mud pit. Your player must have enough anti-poison's and healable's to survive an entire trip. The mycelium network unlocked, specifically the Sticky Swamp and House on The Hill teleports. *Failure to follow the instructions correctly will result in the script to not function.*
Digsite pendant teleportation into fossil island. Mycelium network for teleporting into the tar swamp directly. Ring of dueling teleportation for banking. Restocking the inventory after a complete trip. Healing to full health if possible, and a nearby bank is available. Healing when the player is low health based on seeded normal distribution variables. Support for all eatables and healables including Saradomin brews/Jugs of wine drinking. Antipoison drinking if player is poisoned. Filling the mud pit with mushrooms when it's appropriate. Jumping on the rubber cap mushroom if inventory is satisfied after complete trip. Safe spotting tar monsters if hyper-aggressive. Axe special attack when sulliuscep is nearby. Proper saving/loading and client args support. Wrap-up:
I would like to extend my sincere gratitude to the end user and the community as a whole.
The development of Sulliuscep Chopper would not have been possible without the support and feedback from the community of users.
Your continued support allows me to continue to develop innovative and efficient scripts.
I understand the importance of providing reliable and efficient scripts to help players achieve their in-game goals,
and I am committed to delivering the best possible experience for my users.
I will continue to work hard on the ever-evolving improvement of my programming intelligence, and provide the best customer support possible.
Thank you again and I hope you enjoy using Sulliuscep Chopper.
TRiBot Script SDK Official Release
Naton posted a topic in News and Announcements,We've heard your complaints - the TRiBot API could be much easier to use. We've been dedicating our time to improving the scripter experience here and spent the past year working on a new and improved API - the TRiBot Script SDK.
The TRiBot Script SDK is an easy-to-use library for building TRiBot scripts. It is the recommended approach to building scripts moving forward over the old TRiBot API. It contains all the core things you need to build a script, and a ton of additional helpful stuff to get you using your scripts quicker. See the documentation section for everything offered, and check out the brief overview link too.
The SDK was announced in preview here:
It is now officially released. The official release guarantees we will support backwards compatibility for some period of time. See the 'backwards compatibility' section below for more info.
How to use:
There is multiple options, listed in the order they are recommended.
1) Use the gradle template mentioned below
2) Obtain through gradle
Add this dependency: api("org.tribot:tribot-script-sdk:+")
Add this repository: maven("https://gitlab.com/api/v4/projects/20741387/packages/maven")
3) Take from your local filesystem in your .tribot/install folder. For example, on windows, you'd find it at "C:\Users\[user]\AppData\Roaming\.tribot\install\tribot-client\lib\tribot-script-sdk-[version].jar"
Java docs: https://runeautomation.com/docs/sdk/javadocs/index.html?overview-summary.html
Kotlin docs: https://runeautomation.com/docs/sdk/kdocs/index.html
We will be following a deprecation schedule whenever we perform a possible breaking change. We will deprecate the respective methods or classes and announce it in a topic. It will remain deprecated for some period of time (weeks or months), and then removed. This will give you time to fix anything, if we need to make a breaking change.
Easily build scripts with a new pre-configured scripting gradle template
Users of the current API:
There is no plans to remove TRiBot API. It will still be available. However, non-critical bugs probably won't be fixed. The SDK does depend on some of the API so fixing some things in the SDK will indirectly fix the API. However, bugs that have existed in the API for awhile will likely not be fixed. It's recommended to use the SDK moving forward. Let us know if there's something the SDK is missing.
Brief overview of the changes:
Post bug reports in the bug reports section of the forums
Let us know what your thoughts are! If you have questions, feel free to ask below or in discord.
- 0 replies
Tribot Installer/Launcher Changes (Action Required)
Nullable posted a topic in News and Announcements,Support for the gradle launcher is being dropped. Read more about the new launcher here.
- 8 replies
The Future of TRiBot
Encoded posted a topic in News and Announcements,What to expect from TRiBot moving forward.
- 11 replies
TRiBot 12 RC
TRiLeZ posted a topic in Client Updates,TRiBot 12 Release Candidate
The TRiBot team has been hard at work creating the last major version of TRiBot before the TRiBot X release. We've noticed many problems with TRiBot 11 with a lot of users preferring TRiBot 10 over 11. We've heard you, so we took TRiBot 10, added the new features introduced with 11, introduced some other new things, and created TRiBot 12. So without further adieu, here's TRiBot 12.
- 40 replies
TRiBot Central & TRiBot Gradle Launcher
TRiLeZ posted a topic in News and Announcements,Gradle is a build tool used to accelerate developer productivity.
We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages
Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher
The goals of TRiBot Central are to:
Deliver updates to TRiBot faster
Better organize TRiBot's dependencies (AKA dependancies)
Make it easier to develop scripts for TRiBot
Make it easier to use and run TRiBot
Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.
- 15 replies
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