
Sulliuscep Chopper [BEHAVIOR TREE FRAMEWORK] [KOTLIN] [FREE-OPEN-BETA]
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Polymorphic, in Woodcutting
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By Polymorphic
Angler's Choice Fishing Trawler Developed by Polymorphic
Looking for an efficient and reliable solution to automate your fishing in the Fishing Trawler minigame? Look no further than the Fishing Trawler script developed by Polymorphic! Based on the behavior tree framework and written in Kotlin, this script offers advanced algorithms and customization options to help you get the angler outfit with the least amount of effort. Plus, with advanced safety features to protect your account from detection and other risks, you can fish with peace of mind. Try the Fishing Trawler script today and experience the ultimate in fishing automation!
Features:
Kraken trawling style, intelligent respawn prediction Filling leak trawling style, fast and responsive Axe special attack Afking after minimum contribution points and repairing the net Behavior tree framework Saving/loading Client args
Requirements:
Level 15 Fishing for minigame teleport and angler rewards Axe, hammer, bailing bucket, and swamp paste
Paint:
User interface:
Time lapse:
Instructions:
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By Polymorphic
Paragon Wintertodt Developed by Polymorphic
Automates the Wintertodt for you.
The Wintertodt is a minigame-style boss that is fought using skills rather than combat.
It's considered to be a boss, not a minigame, and dying here is unsafe.
The normal rules for loss of items applies, and Hardcore Ironmen will lose their Hardcore status if they die here.
Rare drop table:
Phoenix pet
Dragon axe
Burnt page
Tome of fire
Warm gloves
Bruma torch
Pyromancer outfit
Requirements:
Level 50 is required to participate in the Wintertodt fight. Completion of Druidic Ritual is required to pick bruma herbs, which are used to create rejuvenation potions. Owning a player-owned house is required to gain Construction experience from repairing broken braziers.
Description:
Paragon Wintertodt is a top-of-the-line script designed to automate the Wintertodt boss fight. The script is built using the cutting-edge programming language Kotlin and employs behavior trees to automate all aspects of the fight.
Paragon Wintertodt offers features that are not found in other botting scripts, such as the ability to counter snowstorm and shrapnel attacks. It also includes a sleek and user-friendly interface that is easy for anyone to use, regardless of their experience with botting.
The script is designed to automate every aspect of the Wintertodt boss fight, from automatically wielding the most efficient character's axe to helping the pyromancer and retrieving required items such as knives or hammers from crates. This comprehensive approach ensures that the script is efficient and reliable, reducing the likelihood of errors or mishaps during the fight.
Paragon Wintertodt employs methods that have never been used before in the botting realm of Runescape, making it a truly innovative and groundbreaking script. The script is constantly updated to ensure that it stays ahead of the curve, with new features and improvements being added regularly.
Proggies:
Instructions:
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Our picks
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TRiBot Script SDK Official Release
Naton posted a topic in News and Announcements,
We've heard your complaints - the TRiBot API could be much easier to use. We've been dedicating our time to improving the scripter experience here and spent the past year working on a new and improved API - the TRiBot Script SDK.
The TRiBot Script SDK is an easy-to-use library for building TRiBot scripts. It is the recommended approach to building scripts moving forward over the old TRiBot API. It contains all the core things you need to build a script, and a ton of additional helpful stuff to get you using your scripts quicker. See the documentation section for everything offered, and check out the brief overview link too.
The SDK was announced in preview here:
It is now officially released. The official release guarantees we will support backwards compatibility for some period of time. See the 'backwards compatibility' section below for more info.
How to use:
There is multiple options, listed in the order they are recommended.
1) Use the gradle template mentioned below
2) Obtain through gradle
Add this dependency: api("org.tribot:tribot-script-sdk:+")
Add this repository: maven("https://gitlab.com/api/v4/projects/20741387/packages/maven")
3) Take from your local filesystem in your .tribot/install folder. For example, on windows, you'd find it at "C:\Users\[user]\AppData\Roaming\.tribot\install\tribot-client\lib\tribot-script-sdk-[version].jar"
Documentation:
Java docs: https://runeautomation.com/docs/sdk/javadocs/index.html?overview-summary.html
Kotlin docs: https://runeautomation.com/docs/sdk/kdocs/index.html
Backwards compatibility:
We will be following a deprecation schedule whenever we perform a possible breaking change. We will deprecate the respective methods or classes and announce it in a topic. It will remain deprecated for some period of time (weeks or months), and then removed. This will give you time to fix anything, if we need to make a breaking change.
Gradle template:
Easily build scripts with a new pre-configured scripting gradle template
Users of the current API:
There is no plans to remove TRiBot API. It will still be available. However, non-critical bugs probably won't be fixed. The SDK does depend on some of the API so fixing some things in the SDK will indirectly fix the API. However, bugs that have existed in the API for awhile will likely not be fixed. It's recommended to use the SDK moving forward. Let us know if there's something the SDK is missing.
Brief overview of the changes:
Bug reports:
Post bug reports in the bug reports section of the forums
Let us know what your thoughts are! If you have questions, feel free to ask below or in discord.
- 0 replies
Picked By
Encoded, -
Tribot Installer/Launcher Changes (Action Required)
Nullable posted a topic in News and Announcements,
Support for the gradle launcher is being dropped. Read more about the new launcher here.-
- 8 replies
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The Future of TRiBot
Encoded posted a topic in News and Announcements,
What to expect from TRiBot moving forward.-
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- 11 replies
Picked By
Encoded, -
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TRiBot 12 RC
TRiLeZ posted a topic in Client Updates,
TRiBot 12 Release Candidate
The TRiBot team has been hard at work creating the last major version of TRiBot before the TRiBot X release. We've noticed many problems with TRiBot 11 with a lot of users preferring TRiBot 10 over 11. We've heard you, so we took TRiBot 10, added the new features introduced with 11, introduced some other new things, and created TRiBot 12. So without further adieu, here's TRiBot 12.-
- 40 replies
Picked By
TRiLeZ, -
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TRiBot Central & TRiBot Gradle Launcher
TRiLeZ posted a topic in News and Announcements,
Gradle is a build tool used to accelerate developer productivity.
We recently setup a Maven repository (TRiBot Central) to make it easier for scripters to create scripts. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-central/-/packages
Furthermore, we've released a simple Gradle project to make it easy to run TRiBot and develop scripts for it. Check it out here: https://gitlab.com/trilez-software/tribot/tribot-gradle-launcher
The goals of TRiBot Central are to:
Deliver updates to TRiBot faster
Better organize TRiBot's dependencies (AKA dependancies)
Make it easier to develop scripts for TRiBot
Make it easier to use and run TRiBot
Note: TRiBot won't be able to run scripts from within this project until TRiBot's next release.-
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- 15 replies
Picked By
TRiLeZ, -
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