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Everything posted by Nullable
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We use the Tauri framework which uses your OSs built in web renderer instead of an embedded chromium, so sometimes unsupported older versions of web engines stop being compatible as Tauri itself is updated. I figured 8.1 would work, though honestly. It may be possible to update the web stuff beyond the OS update, too. To be honest I'm not totally sure.
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Make sure to update your OS if it's really out of date, especially anything related to web drivers. Try installing and updating the Edge browser for windows as well.
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Break Handler - where is it?
Nullable replied to dantheman9's topic in General Runescape / Botting / Tribot
Yes, Tribot fully supports Jagex accounts, including multiple at the same time. -
Break Handler - where is it?
Nullable replied to dantheman9's topic in General Runescape / Botting / Tribot
Hello, the break handler is currently in development for Tribot X and not currently available. For now we recommend using break handlers in scripts. -
What We're Working On #2 - Introducing Project Echo
Nullable replied to Nullable's topic in Tribot Blog
Update The project is coming along well. Scripts are now generally runnable and the API is nearly fully implemented. Even repo scripts are capable of starting up. It seems that scripts will naturally be fully compatible with Echo, but we'll see once we start really testing. As of now, we're way ahead of schedule. It's possible that we'll have a beta by early July. Sneak peek: -
What We're Working On #2 - Introducing Project Echo
Nullable replied to Nullable's topic in Tribot Blog
Scripts will be required to not rely on RL plugins to function, as they must all continue to work with Tribot X. If you're developing locally, you'll just have to remember to setup the plugins for yourself. -
Hey everyone! It's been a while since the last blog post. With everything going on in the past year, there hasn't been much room for development outside of just catching up. For a while, the biggest efforts have been largely experimental and exploratory as we work to revive the Looking Glass feature. For those unaware, Looking Glass (LG) was originally Tribot's "mirror client" where Tribot ran by delegating all its functionality to a separate client (Runelite, OSBuddy, Vanilla client, and even the web browser at one point long ago). This feature has had many ups and downs until eventually Runelite became the only official Java client and they changed so much that Looking Glass as it was became quickly unviable. During the experiments for a new Looking Glass, we started developing a way to run Tribot X inside Runelite instead of mirroring between processes. This was more stable and gave us more flexibility in how everything was implemented. However, it still had several pain points that I wasn't completely satisfied with. The thing is, both Tribot X and Runelite each have their own ways of getting certain data, doing calculations, and setting up what is essentially a runtime. Often times both components would be duplicating work, or worse, fighting with each other causing more inefficiencies than we want. Tribot X's Looking Glass was feasible, but I think we deserve something even better. This led us to an idea where instead of trying to adapt Tribot X to Runelite's environment, we could port Tribot X's functionality into Runelite's standard ecosystem. Introducing Project Echo Project Echo is next-generation version of Looking Glass. It runs directly in vanilla Runelite - no custom builds, no dev mode, no modification whatsoever. But unlike Looking Glass, it's made for Runelite. Without going into too much detail, this means: More efficient model calculations Compatibility with the GPU and HD plugins, menu swappers, etc More efficient input operations Better UI/UX Overall, way more stable While this is a distinct project from Tribot X, there is still tremendous overlap. Pretty much everything we developed for Tribot X is being utilized for this project and by the end of it there will be complete parity. Input Mechanisms Project Echo will utilize human-mouse input in the exact same way as Tribot X. Every account will have its own unique profile, and all inputs will utilize actual mouse movements/clicks within the game environment. Tribot Scripts All current scripts will be compatible with project Echo. This is what is going to take us the longest amount of time to implement and test, but so far we think scripts will have to make little-to-no adjustments to ensure compatibility with Project Echo. Spoofing Project Echo makes very few adjustments to the overall environment and does not need much spoofing. What spoofing we do, we do without modifying Runelite or the game itself. Project Echo will include random.dat spoofing and HWID spoofing like Tribot X, ensuring that your accounts can't be linked with those methods. A lot of the experiments in the past few months gave us insight into how little modification we can get away with. The goal here is to be as vanilla runelite as possible, and so far I'm very happy with where we've ended up on that goal. Tribot Launcher / Bulk Launcher / CLI Integration Project Echo will be fully supported by all of Tribot's ancillary tools, like CLI. You'll be able to easily spin up Echo clients the same as Tribot X clients, with full support for Jagex accounts, legacy accounts, etc. There will be no need to manually setup runelite or use the Jagex Launcher. What about Tribot X? Tribot X isn't going anywhere. The current plan is to offer Tribot X and Project Echo, both, as first-class products. Tribot Echo will likely be gated behind Tribot Premium, but will otherwise be available in the same way Tribot X is. New features that can be developed for both projects will be, and both will be maintained with the same high priority. Project Echo Roadmap The current plans are: May (now): Finish concept and implement bot runtime, script loading, mouse/keyboard, and basic API for scripts (done) June: Add Tribot Launcher support, repo connection, and port over Tribot X core APIs July: Finish script API bridge. Alpha testing + scripter testing + potentially close-beta testing August: Open beta release With any luck, I may be able to get these milestones done sooner. Luckily, a lot of this work was already accomplished by Tribot X and just needs refactored such that we can use it in both projects. Please let me know your thoughts in the comments. I'll be here to answer any questions. Thank you and happy botting!
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We still have a few OGs around. Encoded, Dax, and Ark still talk in the discord. Warfront1 is still around. Every once in a while Assume drops in. There's not as much as a community as you probably remember, but Tribot is still running pretty strong.
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Sorry, we don't allow PvP bots or helpers on Tribot.
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Tribot is for OSRS only. Other bot sales of any kind are not allowed here, sorry.
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Hello, our software is released without an official developer key by your operating system, so depending on your OS and antivirus it doesn't trust it by default. There's not much we can do here as even signed software often triggers this as well. You'll have to make an exception in your system settings, antivirus, or windows defender (if on windows) to use the software.
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@Only_me @Fowlersniper @Mad J @another_botter_jaydos Please update tribot by downloading it again from here: https://tribot.org/download This will put you on the new client which is updated for the latest game update.
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This looks like an issue with how we compile for linux, which for some reason doesn't properly build for Fedora. I will look into it when I can.
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Download Windows MacOS (Apple Chip) MacOS (Intel) Linux (x64) Download the CLI app that matches your system and unzip it somewhere. Open a terminal and run: .\tribot.exe --help Replace ".\tribot.exe" with "./tribot" on non-windows systems. This will bring up the documentation. This CLI tool has subcommands which also have documentation. So for example, you can run ".\tribot.exe run --help" to see all the arguments for the "run" subcommand. This CLI auto-updates itself. It can run without the launcher, but you must have logged into the tribot launcher at least once. Troubleshooting VCRUNTIME140.dll was not found This happens when your windows installation doesn't include a certain system file. You can fix it by downloading and installing this: https://aka.ms/vs/17/release/vc_redist.x64.exe After that, things should work
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Hello everyone, Many who have read my discord messages or forum blog posts know that I've been working on a big client rewrite a good bit in the past year. A couple months ago we reached a milestone where we could actually run current Tribot scripts on it and since then I've been working with scripters to get Tribot X in a state where it closely matched the behavior of the current client so that we could have a smooth transition. Today we're at a point where most (but not all) scripts work fairly well and I think it would be helpful to get more people using it so we can really move forward on this project. So as of today, you all have access to use Tribot X. Before we begin, please understand that this is an open beta and that there WILL be bugs. Launching Tribot X In order to launch it, you need our new launcher which is also in beta: Once you have that installed and running, you simply need to login, click your username/email in the top right, and click "Show Tribot X": After that, new tabs will appear. The "X Clients" tab will let you launch tribot x clients very similar to how regular ones work. There is also a bulk launcher tab, which does technically work but is a pretty new feature we're still working on. How you can help When using Tribot X, please follow these general guidelines: Report script issues to script authors, not me. They will investigate their code and help me figure out what needs adjusting in the client. Right now we're mostly focused on getting scripts to work. We don't mind general feedback/suggestions/etc, but there are many features not quite far enough along to really need feedback. For example, the current logging window is not done, nor is bulk launching, so feedback on those features are likely not going to apply to the final product. Report UI issues, problems with instancing, bad error messages, etc in the discord. A new section will be open for bug reports. Please try not to add duplicates. Please be very descriptive of any bugs you encounter. If you find a bug already in the discord and you found some new info that might help, feel free to add it to the thread. Notable Tribot X Features Fully function tabs Unlike our current client, Tribot X's tabs are recommended to use. Not only do they prevent cross-tab bugs, they can each run separate jagex accounts and have fully isolated spoofing. Improved resource usage Tribot X is more efficient in a lot of ways, making it generally use fewer resources than regular tribot. This is highly augmented by the use of tabs. Better performance The current client tends to have a lot of FPS problems in-game, especially under high load. Tribot X performs much better and is able to sustain consistently higher FPS with similar resource usage. More accurate, less bug-prone mouse Tribot X's new mouse code is a lot more basic, but as a result we're able to avoid a lot of issues with the old mouse code which has been around for 9+ years. As Tribot X develops, we will be adjusting it a lot to better emulate human behavior and vary them across bots. But for now, we're focusing on correctness. Improved Spoofing Current Tribot uses some older spoofing techniques, which work fine, but with Jagex reducing what clients are "official", it's a good idea to move to a different approach. Current Tribot still has completely valid spoofing, but X tends to gravitate to showing Jagex the same data as Runelite users in particular. Tribot X Future Work Better bulk launcher Break manager + selector Import/export tools CLI support Better logging/error reporting nRestocker support LOTS of antiban additions that need done to better avoid profiling. Many more automation tools Conclusion This project has been a journey. A Tribot rewrite has been something we've toyed with for many years now, and it's awesome to actually see it come to life. A ton of work was put into this so far. Calling it a "rewrite" is no joke, we actually rewrote everything. We re-coded the implementation of the legacy API in its entirety and bridged it to the current API definitions so that scripts could still work. I appreciate everyone who tries it out and provides feedback. Thank you all!
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Fixed
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It is fixed now
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We had some unexpected downtime. Things are resolved now.
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@gaming07rs Please use the new beta launcher:
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This was due to an outage on Jagex's end. It is resolved
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Yes. The Tribot launcher supports jagex accounts. There is a button for it when you open the application.
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@05151560 @Aftab Aslam @scaper103 @fozi1993 The client is now updated. If you have any further issues, please contact the author of the scripts you're using.