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Polymorphic

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Polymorphic last won the day on March 27

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  1. Hello fellow botters, programmers, gamers, and enthusiasts, I want to share with you my journey, my failures, and my plans for a triumphant comeback. My name is Jackson Johnson, and like many of you, I've experienced setbacks and challenges in my coding endeavors. However, I believe that failures are stepping stones to success, and I'm excited to outline my path forward. Overhauling the Wintertodt Script: One of my current projects involves a significant overhaul of my Wintertodt script. I'm revisiting the script with a fresh perspective, aiming to enhance its automation, customization, efficiency, reliability, and functionality. This overhaul represents a commitment to continuous improvement and a dedication to delivering high quality solutions. Innovative Features Based on Player Needs: In this overhaul, I'm focusing on innovative features that directly address player needs and demands. These include: Automatic clue hunter outfit gathering to streamline gameplay. Automatic Druidic Ritual quest completion to heal the pyromancer. Automatic PoH for construction XP, enhancing efficiency. Full iron man support with improved cake food item usage and teleportation strategies. Full non-iron man support for a seamless experience across all account types. Solo/mass playing style support for versatile gameplay options. Automatic pyromancer outfit acquisition for enhanced character customization. Automatic prayer usage. Automatic regular firemaking until 50 firemaking level for skill progression. GE restocking capabilities for efficient resource management. New Swing GUI rework for a modern and intuitive user interface. Embracing Vonderhaar's Strategies: My programming ideology is deeply influenced by David Vonderhaar's strategies for success now: Deep Understanding of the Game: Striving to have an in-depth knowledge of OSRS mechanics, gameplay elements, and community preferences. Engagement with the Community: Actively engaging with the our community, participating in forums, discussions, and sharing insights. Iterative Development: Following an iterative development process, gathering feedback, and improving scripts based on user input. Quality and Reliability: Ensuring that scripts perform tasks effectively, efficiently, and without disruptions. Continuous Learning and Improvement: Learning new techniques, staying updated with OSRS updates, and refining scripts iteratively. Innovative Script Ideas: Focusing on unique and innovative script ideas that add value to users. Documentation and Communication: Providing clear documentation and effective communication with users. Planning for a Comeback: My ultimate goal is to make a significant comeback in the botting scene. I'm channeling my passion and dedication, into projects that push boundaries, deliver exceptional value, and resonate with users. Through continuous learning, engagement with the community, and a relentless pursuit of excellence, I am confident in my ability to achieve success.
  2. v0.2 -> Fixed looting bug, not prioritizing lighting up candle. v0.3 -> Patched NPE in Frostbyte Walker when path is empty.
  3. Molebyte Pro - Powered By Polymorphic's Frostbyte Engine Introduction Welcome to Molebyte Pro, an advanced Old School RuneScape (OSRS) script powered by Polymorphic's Frostbyte Engine, designed for scripting excellence. With a focus on automation and customization, Molebyte Pro offers a comprehensive set of features to enhance your gameplay experience. Description Automatic Prayer Management: Effortlessly manage your prayers with intelligent automation. Automatic Potion Usage: Keep your stats boosted with automatic potion usage for various needs like stamina, combat, and more. Automatic Eating: Ensure your character stays nourished with automatic eating functionality. Automatic World Hopping: Seamlessly switch between worlds, enhancing your efficiency and avoiding crowded or competitive areas. Automatic Dwarven Rock/Location Orb: Seamlessly handle Dwarven Rock or Location Orb usage with precision. Automatic Light Sources: Stay illuminated in dark areas with support for light sources: candles, black candles, torches, oil lamps, all lanterns, bruma torch, fire of eternal light, firemaking cape, any max cape. Automatic Dharoks Repair: Maintain your Dharoks set automatically, saving you time and effort. Automatic GE Restocker: Keep your supplies stocked with automatic restocking from the Grand Exchange. Automatic Looting: Collect loot efficiently with automatic looting capabilities. Automatic Mole Tracking: Track and engage with the Giant Mole boss using advanced tracking features, including support for Falador 3 shield and random patrolling behavior. Automatic Progressive Combat: Engage in combat automatically with progressive strategies for efficient leveling. Automatic Bury Bones: Automatically bury picked-up bones for streamlined inventory management. Custom Pathing: Navigate the game world with custom pathing options for optimal efficiency. Custom Paint Graphics: Visualize your script's actions with customizable paint graphics for a clear overview. Behavior Trees: Utilize behavior trees for intelligent decision-making and task execution. Extensive Customization: Tailor your experience with options like looting blacklists, repair degrade level settings for Barrows equipment, and more. Why Frostbyte Engine The Frostbyte Engine, developed by Polymorphic, is renowned for its reliability, performance, and advanced scripting capabilities. Molebyte Pro leverages this powerful engine to deliver a seamless and feature rich OSRS scripting experience, ensuring high quality automation and customization options for players. Current Beta Features Molebyte Pro currently supports the use of Falador tabs for escape teleporting, providing a quick and efficient way to navigate out of dangerous situations in the lair. Future Development In the upcoming updates, I plan to expand Molebyte Pro's functionality by introducing the ability to sell loot automatically. This enhancement will streamline the looting process and maximize your earnings with minimal effort. Additionally, I aim to incorporate more methods for teleporting out of the lair, offering flexibility and customization based on player preferences. These new teleportation options will further enhance the script's versatility and adaptability to different gameplay scenarios. Stay tuned for these exciting additions, as Molebyte Pro continues to evolve and provide advanced automation solutions for your OSRS adventures! How to Download Download the Molebyte Pro script from here. Fire up your tribot client and set OpenGL to be ON, and load the script. Tweak settings in the Compose UI to match your preferences. Save your settings and launch the script. Proggies Compose UI
  4. Added new feature -> Automatically upgrade equipment when new pyromancer piece becomes available.
  5. Fixed -> Set up phase error causing script to abruptly end. Fixed -> When player starts in the game region during setup, would not leave sometimes and fail. Fixed -> Now the script will wait at the lobby if near death (No food, low health). Fixed -> Sometimes would not bank correctly after a wintertodt game has end.
  6. The M1 chip is known for its efficiency and performance, but 8GB of RAM might be limiting if you plan to run multiple bots concurrently
  7. I could make this, if no other scripter wants it.
  8. Hello users, Some new exciting updates and fixes. Here's a breakdown of what's new: Fixes: Restock Zero Items Malfunction: I've resolved the issue causing restock zero items malfunction. You should now be able to restock items without any hiccups. Combat Potions Optimization: Super and regular combat potions will no longer consume doses as frequently, providing a smoother combat experience. Falling Stones Interaction: I've fixed the problem where players would return to the tile where a stone fell, even after moving away. Additions: Client Args Support: I've introduced client args support for greater flexibility and customization options. Customizable Eating Threshold: You can now configure your eating preferences based on health percentage, allowing for more personalized gameplay. Adjustable Mouse Speed: With the new configuration option, you can set your preferred mouse speed for precise control. Progressive Combat: Say hello to progressive combat! Now, your attack styles will switch dynamically based on your combat stat levels, optimizing your fighting strategy. Target Prioritization: I've implemented a feature to almost always prioritize killing giant rats, especially for lower level players. Additionally, the system will attempt to get at least one hit in on the boss while dealing with giant rats.
  9. Do you mind sharing some important information with me. What operating system were you using when trying to load my gui? What launcher settings? Anything like that could really help me!
  10. Updated -> In very rare cases the rat king npc will not have the valid action "Attack". This has been updated to leave the instance instantly and reset if it ever occurs .
  11. Hello, can you load other gui's fine? would a backup gui like a normal swing be sufficient enough?
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