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About Me

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  1. Hey guys, as an Ironman there’s not a lot of scripts with skills that I have resources for, or would prefer if the script for the skill had pre-built in scripts that could help? Or if anyone is willing to make one, it might be popular for ironmen. such as: the back and forth grind in the woodcutting guild buying planks for logs. (That currently to me is priceless for construction). yanille sand bucket runs to the bank for crafting. As well as world hopping buying soda ash and using the deposit box in port sarim for crafting. A combat script for blue dragons at taverly safe spotting and collecting dragon bones and banking (added bonus if it supports the agility shortcut) would also be super useful. If anybody has these scripts or would make them, message me and I’d pay for it, thank you!
  2. I wrote these so you can recover if you need to cast a spell that is being filtered. Hope it's helpful 🙂 import lombok.AllArgsConstructor; import lombok.val; import org.tribot.script.sdk.GameState; import org.tribot.script.sdk.Magic; import org.tribot.script.sdk.Waiting; import org.tribot.script.sdk.WidgetAddress; import org.tribot.script.sdk.query.Query; import org.tribot.script.sdk.types.Widget; import java.util.Arrays; public class SpellFilter { private static final WidgetAddress spellFilters = WidgetAddress.create(() -> Query.widgets().inRoots(218).isDepth(2).textEquals("Spell Filters").isVisible().findFirst()); private static final int SPELL_FILTERS_ROOT = 218; private static final WidgetAddress spellFilterButton = WidgetAddress.create(() -> Query.widgets().inRoots(SPELL_FILTERS_ROOT).isDepth(3).textEquals("Filters").isVisible().findFirst()); /** * Checks if any spell filter is enabled * * @return true if a spell filter is enabled, false otherwise */ public static boolean isSpellsFiltered() { return Arrays.stream(Filter.values()).anyMatch(Filter::isFiltered); } /** * Opens the spell filters widget * * @return true if the spell filters widget is opened, false otherwise */ public static boolean openSpellFilters() { if (Magic.isSpellFiltersOpen()) { return true; } if (!org.tribot.script.sdk.GameTab.MAGIC.open()) { return false; } if (!Magic.isSpellFiltersOpen() && !spellFilterButton.lookup().map(Widget::click).orElse(false)) { return false; } return Waiting.waitUntil(4000, Magic::isSpellFiltersOpen); } /** * Toggles the specified spell filter * * @param filter the filter to toggle * @return true if the filter is toggled, false otherwise */ public static boolean toggleFilter(Filter filter) { if(!openSpellFilters()){ return false; } val priorState = filter.isFiltered(); if(!spellFilters.lookup().flatMap(i -> i.getChild(filter.widgetIndex)).map(i -> i.click("Change")).orElse(false)){ return false; } return Waiting.waitUntil(4000, ()-> filter.isFiltered() != priorState); } @AllArgsConstructor public enum Filter { COMBAT_SPELLS(6605, 0), TELEPORT_SPELLS(6609, 1), UTILITY_SPELLS(6606, 2), MISSING_LEVEL(6607, 3), MISSING_RUNES(6608, 4), MISSING_REQUIREMENTS(12137, 5), ICON_RESIZING(6548, 6); private final int varbit; private final int widgetIndex; public boolean isFiltered() { return GameState.getVarbit(varbit) == 1; } } } I also have the varbits and an isFiltered method for prayer, I didn't get as far as making a toggle, but I could if anyone needs it 🙂 @AllArgsConstructor public enum Filter { LOWER_TIERS(6574), LOWER_TIERS_MULTISKILL(6575), RAPID_HEALING(6576), MISSING_LEVEL(6577), MISSING_REQUIREMENTS(6578); private final int varbit; public boolean isFiltered() { return GameState.getVarbit(varbit) == 1; } }
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