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ARKZalcano Pro | Zalcano Killing OSRS Bot | Smart Pathing | Human-like | 1.5-2M+ GP/hour | Muling


Ark

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Kills the Mining Boss Zalcano for Huge Profit, Crystal Shards and XP. Averages ~1.5-2m+ GP/hour profit.

 

What is Zalcano?
Zalcano is a Mining Minigame Boss in Prifddinas, a city unlocked by the Song of the Elves Quest.
Killing Zalcano gives huge resource drops, guaranteed Crystal Shard drops, a chance at the Smolcano pet and is one of the most consistent moneymakers in the game.

 

Why Zalcano?

  • Very high, extremely consistent profit – perfect for Goldfarmers and Mains alike.
    • Highly traded resources guarantee profit.
  • The most consistent source of Crystal Shards in the game.
  • The new meta for the best Mining XP in the game when using XP-focused mode. 
  • The best source of Mining and Smithing resources in the game for Ironman accounts.
  • The only monster that drops the Crystal Tool Seed for the Crystal Pickaxe/Crystal Axe/Crystal Harpoon – worth 20m+ at just 1 in 200 kills drop rate.
  • The chance of receiving the adorable and coveted Smolcano pet.
  • Provides steady Mining, Smithing and Runecrafting experience.


Why ARKZalcano Pro?

  • Supports Mass Worlds and Custom Worlds.
    • Create your own Goldfarming teams for optimal profit, or use the Zalcano mass worlds for rapid kill times – your choice!
  • Supports both Profit-Focused and XP-Focused modes (the new changes to Zalcano). 
  • Supports multiple types of food and energy regeneration methods.
  • Full Ironman support.
  • Automatic Grand Exchange restocking.
    • Includes optional automatic loot selling.
  • Intelligent and reliable pathing with in-built antiban for every click.
  • Able to compete with even the most skilled human Zalcano players while still looking and behaving exactly like a human.
  • Supports Phoenix Necklaces for extra safety.
  • Dragon/Crystal Pickaxe special attack support.
    • Full Crystal Pickaxe support with recharging.
  • Automatic Divine Potion making for profit (optional).
  • Automatic Deathwalking with supply retrieval.
  • Advanced antiban system, including:
    • Player fatigue.
    • Microbreaking.
    • Anti-profiling based on unique username seeding to create a unique playstyle from your account.
  • Argument support for easy automation.
  • Discord Webhook implementation to let you know when your account receives a big drop.
  • Integrated Muling using ARKMule (free, lightweight muling script).


Requirements:

  • Song of the Elves Quest
  • 60 Hitpoints

Recommended:

  • Dragon Pickaxe or above.
  • Graceful Set can be helpful.
  • Varrock Armour 1 and above can be helpful.
  • 70+ Hitpoints.
  • Note: Rewards scale with your performance (damage). Damage to Zalcano takes into account your Mining, Smithing and Runecrafting levels.
    • Boosting these can help improve your gp/hour dramatically – particularly Runecrafting and Smithing.
  • Higher Herblore levels allow you to make more profitable Divine Potions from your Cystal Shards, boosting profit.


Where can I get this?

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Progress Reports

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Try the most human-like Zalcano OSRS Bot Script on the market and upgrade your ironman or build your lucrative gold-farm today!

 

ARKZalcano SS4.png

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@Ark

Another banger script!

Can you please remove requirement for needing any type of energy pot...  with 99 agility/graceful i never run out of energy and its just wasting potions for no reason (ironman) also kind of makes it not friendly to Ironman accounts… example: if you’re out of potions, you essentially can’t use the script…

 

if you aren’t able to remove, maybe lower the threshold that it uses energy potions to like below 20? Cause I saw it using them like 70+ run energy, which seems like a waste.

 

also... can you add other food... bass/swordfish please

Edited by Deez~N0ots
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1 hour ago, Deez~N0ots said:

@Ark

Another banger script!

Can you please remove requirement for needing any type of energy pot...  with 99 agility/graceful i never run out of energy and its just wasting potions for no reason (ironman) also kind of makes it not friendly to Ironman accounts… example: if you’re out of potions, you essentially can’t use the script…

if you aren’t able to remove, maybe lower the threshold that it uses energy potions to like below 20? Cause I saw it using them like 70+ run energy, which seems like a waste.

also... can you add other food... bass/swordfish please

The intention is for Ironman accounts to use Summer Pies - Cooking is a very easy requirement with easy access to a Mess Hall script that can get you 90 Cooking in 1 day with 0 prep on an Ironman 🙂 

I can't remove the energy replenishment method requirement as you also lose run energy from accidentally (even for 1 tile) stepping on the orange circles - it's very important to have an energy restoration method. I'm happy to lower the drinking range for energy potions though to save on energy if you'd like that, but below 20 would be too high risk, as you would want a buffer for if you accidentally end up on an orange tile (e.g. due to lag) and need to get off it fast despite the run energy drain. Just bear in mind I've sat and thought about the design a lot!

Adding Swordfish shouldn't be a problem 🙂 

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2 hours ago, Deez~N0ots said:

Also… Is it possible to add regular energy potions (non super)to the energy replenishment? Have tons of those that I don’t care about 

Yeah, I can do this 🙂 I'll be releasing this update tomorrow with the other changes too

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sorry ark, I do not want to seem like i am complaining... just providing some feedback

it doesnt seem to do well when there are tons of peolpe on mass worlds... like when theres tons of people on mass world it isnt able to get KCs, ran it today for 30 min on a world with like 20+ people and was able to only get 1 kc. It seems to do really well with less people on mass worlds. It doesnt seem efficient enough on mass worlds in dealing damage with te tephora rocks, by time it mines 3-4 and smelts them, rest of players have already damaged zalc enough to mine it

 

Also, often times after mining zalcano it doesnt click to go mine and gets hit with zalcano's re-awakening

 

Curious... are you able to add feature that it finds worlds with 4-6 players for example? Cause if you dont wanna do masses, you gotta pick a random world... would be nice to set feature to play in 4-6 man teams... so it would world hop, join a instance that has 3-5 players in it, play there until that changes and it falls below that 3 person... then hops and finds new team

 

otherwise, im really enjoying it. Just seems that mass is hit or miss, ive ran it where i've got 15kc an hr on mass worlds, but lately its not getting the KCs

 

one thing that may help… it seems to prioritize making the red tephora into blue even though zalcano shield is almost down… maybe add a fix, so that when zalcano’s shield is like half down even though it isn’t fully done making all tephora blue, start throwing whatever it has. What I’m noticing in non-mass worlds… it mines 7-9 tephora and will make them all blue before throwing any. Problem it runs into, other players are already doing damaging to shield while you’ve got some blue tephora already made you could do some damage with versus worrying about making them all. This causes it to not get several kc because it doesn’t do enough damage to shield 

Edited by Deez~N0ots
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1 hour ago, Deez~N0ots said:

sorry ark, I do not want to seem like i am complaining... just providing some feedback

it doesnt seem to do well when there are tons of peolpe on mass worlds... like when theres tons of people on mass world it isnt able to get KCs, ran it today for 30 min on a world with like 20+ people and was able to only get 1 kc. It seems to do really well with less people on mass worlds. It doesnt seem efficient enough on mass worlds in dealing damage with te tephora rocks, by time it mines 3-4 and smelts them, rest of players have already damaged zalc enough to mine it

 

Also, often times after mining zalcano it doesnt click to go mine and gets hit with zalcano's re-awakening

 

Curious... are you able to add feature that it finds worlds with 4-6 players for example? Cause if you dont wanna do masses, you gotta pick a random world... would be nice to set feature to play in 4-6 man teams... so it would world hop, join a instance that has 3-5 players in it, play there until that changes and it falls below that 3 person... then hops and finds new team

 

otherwise, im really enjoying it. Just seems that mass is hit or miss, ive ran it where i've got 15kc an hr on mass worlds, but lately its not getting the KCs

 

one thing that may help… it seems to prioritize making the red tephora into blue even though zalcano shield is almost down… maybe add a fix, so that when zalcano’s shield is like half down even though it isn’t fully done making all tephora blue, start throwing whatever it has. What I’m noticing in non-mass worlds… it mines 7-9 tephora and will make them all blue before throwing any. Problem it runs into, other players are already doing damaging to shield while you’ve got some blue tephora already made you could do some damage with versus worrying about making them all. This causes it to not get several kc because it doesn’t do enough damage to shield 

It is physically impossible to get kills on a mass world with 20+ people on it - because of maths - you need minimum 30 shield and 30 tephra damage and with that many people you simply can't get that. If you use the mass worlds feature the script will world hop to an emptier world after a game is done - and I know for a fact that there are always at least one of the mass worlds basically empty. I suspect you're just not giving it a chance to hop around (or not using the mass worlds feature?)

A lot of what you're describing sounds FPS related? I've literally never been hit by the re-awakening on my system with the script.

A feature that finds worlds with 4-6 people would cause bans - people don't like to be crashed.

I agree that I could add a feature to make it abandon refinining if Zalcano's shield is getting low - I'll get on it 🙂 

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Gotcha. World swapping makes sense, I will give it another shot later and see what happens. 
 

also makes sense about the crashing/bans.

thank you for being willing to add the abandon refining.

 

please don’t take any of my comments as negative, all of your scripts are amazing and I’ve been using them for a long time. One of the best scripters on here, seriously. Thank you again.

 

looking forward to some of these updates!

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hey ark, any reason it continues to swap to w376? a TOB world? even though it is set to mass worlds

 

Also, is there a way to rework the priority of standing on blue circles when throwing? example... like if there isnt a blue circle in our immediate tile area (X amount of tiles) just disregard trying to get to one and just throw the tephra.. whats happening on mass worlds, it tries to navigate to a blue circle, navigating around the red, and by that time, everyone else has already knocked shield down, end up missing KC. I think on mass worlds, blue circle isnt such a priority because you really only get 1-2 throws before shield is down

 

are you able to make it eat at bank before heading back down? Currently banks for food, then it goes into zalcano chamber and then eats.. you’re automatically down 2-3 pieces of food before you start again. Also, the 15 spots limit seems to count the Phoenix necklace even though I don’t have it checked? Is it possible to fix that so that I can have more food?

Edited by Deez~N0ots
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On 10/28/2023 at 8:07 PM, Deez~N0ots said:

hey ark, any reason it continues to swap to w376? a TOB world? even though it is set to mass worlds

 

Also, is there a way to rework the priority of standing on blue circles when throwing? example... like if there isnt a blue circle in our immediate tile area (X amount of tiles) just disregard trying to get to one and just throw the tephra.. whats happening on mass worlds, it tries to navigate to a blue circle, navigating around the red, and by that time, everyone else has already knocked shield down, end up missing KC. I think on mass worlds, blue circle isnt such a priority because you really only get 1-2 throws before shield is down

 

are you able to make it eat at bank before heading back down? Currently banks for food, then it goes into zalcano chamber and then eats.. you’re automatically down 2-3 pieces of food before you start again. Also, the 15 spots limit seems to count the Phoenix necklace even though I don’t have it checked? Is it possible to fix that so that I can have more food?

World 376 is an unofficial mass world for Zalcano 🙂 

I've now implemented all of your requests, including juggling tephra on mass worlds, reduced search distance for blue circles on mass worlds, new food options, energy potions and a number of parameter changes 🙂 

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4 hours ago, Deez~N0ots said:

think something is up... it is constantly dying and then jst sitting at lumby doing nothing... logging out and back in

Fixed

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Pushed Patches through to V1.07:

  • Performance changes to improve points (and so loot) per round
  • Now attempts to exit the death circles before eating to reduce the risk of dying
  • Improved smoothness of world-hopping
  • Major upgrades to clicking and object interaction

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its running flawless recomded this God scripter and update every time when bug upp came and make the better so i recommend this script it's so amazing

all love to you and your good work of art

Bless

Edited by skatten
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On 11/15/2023 at 6:30 PM, cjn3576 said:

@Ark

Mine just continuously tries to get 16 pnecks from bank even if i have them turned off lol just withdraws all, banks them, repeats and never ends.

 

Any clue?

Fixed 🙂 

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Hey ARK, big fan of your script, but this one doesn't seem to be working. It doesn't want to imbue the thephra. It juste stand besides the altar doing nothing. Is there something I do wrong or is the script broken ?
Thanks

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