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nMagic [Regular Spells] [Lunar Spells] [Grand Exchange Restocking] [Progressive System] [Muling] [Customization] [ABC2] [20B+ Exp Gained]


Naton

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1 hour ago, Insanemurda said:

does this support divine rune pouch or normal rune pouch for super glass making??? cheers

It supports regular rune pouches, and I can update it for divine (haven't looked in to this before).

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  • 1 month later...
On 4/10/2024 at 8:14 AM, Insanemurda said:

has divine pouch been added? also whats it like making glass? is it human like with the 3-18 method? cheers

Yes divine pouch has been added. It can do a few ways of making glass - you can pick how much to withdraw, and if you aren't happy with it you can get a refund shortly after purchase.

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  • 3 months later...

Hello, the script seems to be ending right after starting with: 

  • nScript] [Important] Script Ended - nMagic: Login failed; make sure to start the script with an account, or start logged-in.

 

I am already logged in and i also tried it from the beginning logged out. is there any way to return the script back to default settings? Seemed to work just fine before. 

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7 minutes ago, Parvizal said:

Hello, the script seems to be ending right after starting with: 

  • nScript] [Important] Script Ended - nMagic: Login failed; make sure to start the script with an account, or start logged-in.

 

I am already logged in and i also tried it from the beginning logged out. is there any way to return the script back to default settings? Seemed to work just fine before. 

Make sure you've restarted your client recently

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  • 2 weeks later...

I love the script. Am only 92 magic at the moment but am trying to get to 99. How do I set the random event handling correctly? It currently just ignores all random events which is super bot-like. Everything else this bot does looks very realistic though.

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32 minutes ago, Feather said:

I love the script. Am only 92 magic at the moment but am trying to get to 99. How do I set the random event handling correctly? It currently just ignores all random events which is super bot-like. Everything else this bot does looks very realistic though.

Search 'randoms' in advanced preferences and you should find it. It'll use tribot's default random handler, which isn't great (that's why it's disabled by default).

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Phenomenal bot, I’m now at 96 magic on a main account. Though I’m extra careful with my bottling by never bottling more than 4 hrs at a time and mixing up my activities, quests, diaries, and other skills which I try to all do only in the bot client.

Can you add support for:

-Recharging Byrophyta staff with nature runes? First using runes from runepouch, if any, then ones from bank if one is there. I’m currently using it with Tan Leather and I’m 96 magic.

-Handling easy random events that just have to be talked to once (such as Genie or kebab & beef dwarf) and dismissing all of the rest. 

-Reducing the chaos that happens with the mouse as it flies all over the screen after tribot is paused and unpaused (which are pretty much only when handling random events manually or recharging Bryophyta staff manually).

-Last there is a minor bug with a sufficient workaround that some users may encounter: If the user wants to switch back to simple training after doing some progressive training, he needs to clear all of the progressive training instructions or else he will get an insufficient materials error.

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On 8/9/2024 at 10:10 PM, Naton said:

Search 'randoms' in advanced preferences and you should find it. It'll use tribot's default random handler, which isn't great (that's why it's disabled by default).

I don’t see any settings in Advanced Preferences: nMagic that concern Random Events. (Location: nMagic > Advanced Preferences).

The only setting I see is in File > Settings > General Settings > Dismiss Randoms. Which has been on and doesn’t seem to dismiss all or even most randoms.  If I leave this off, then it will ignore these randoms even more, right?

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  • 2 weeks later...
On 8/17/2024 at 10:30 AM, Feather said:

I don’t see any settings in Advanced Preferences: nMagic that concern Random Events. (Location: nMagic > Advanced Preferences).

The only setting I see is in File > Settings > General Settings > Dismiss Randoms. Which has been on and doesn’t seem to dismiss all or even most randoms.  If I leave this off, then it will ignore these randoms even more, right?

There's a setting under Advanced Preferences -> Other -> Controls to dismiss randoms, this will come up when searching. Keep in mind you can expand the categories on the left side if there's an arrow.

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On 8/17/2024 at 10:20 AM, Feather said:

Phenomenal bot, I’m now at 96 magic on a main account. Though I’m extra careful with my bottling by never bottling more than 4 hrs at a time and mixing up my activities, quests, diaries, and other skills which I try to all do only in the bot client.

Can you add support for:

-Recharging Byrophyta staff with nature runes? First using runes from runepouch, if any, then ones from bank if one is there. I’m currently using it with Tan Leather and I’m 96 magic.

-Handling easy random events that just have to be talked to once (such as Genie or kebab & beef dwarf) and dismissing all of the rest. 

-Reducing the chaos that happens with the mouse as it flies all over the screen after tribot is paused and unpaused (which are pretty much only when handling random events manually or recharging Bryophyta staff manually).

-Last there is a minor bug with a sufficient workaround that some users may encounter: If the user wants to switch back to simple training after doing some progressive training, he needs to clear all of the progressive training instructions or else he will get an insufficient materials error.

I'm glad to hear it's going well! To answer your questions/requests:

 

If there's big demand for recharging the staff I can definitely look in to it, though I haven't had any requests for that before.

 

I try to avoid randoms since a lot of people didn't like it when the script used the tribot random handler by default. Most people are happy with this behavior. Similarly, if there's a lot of demand for it, I can look in to handling specific randoms.

 

This is a rare graphical-only issue (and doesn't usually happen from my experience). The mouse isn't actually moving anywhere - it's just the mouse paint showing places you moved the mouse manually. I'd like to figure it out at some point but for now it can be safely ignored as the mouse isn't actually moving.

 

This is how progressive mode works in the GUI - if there's progressive mode entries, it thinks you're using progressive mode. If not, it thinks you're using basic mode.

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3 hours ago, juskhagar said:

I bought this and it can't even do dragonstone bolts wtf... my loss 

It can enchant dragonstone bolts

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1 hour ago, juskhagar said:

yea it's just dragon bolts my bad 

It can do both

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