Ark 484 Posted December 1, 2021 Author Share Posted December 1, 2021 (edited) 6 hours ago, DoesItWork said: The bot failed to complete the tutorial and I had to manually do it. I think the bot failed to select option 1 on the last dialog for apprentice so it ran back and forth to both NPC. Sounds latency related - probably to do with my chat system timing out over the conversation taking too long (there are a lot of options to select). I'll push a fix this evening that does some additional checks and extend the minimum timeout Thanks for the report^^ Pushed Patch V1.21: Increased the timeout time for chatting to NPCs, as part of the Sorceress Garden tutorial was too long when done on a slow connection Improvements to a number of minor functions Edited December 1, 2021 by Ark Quote Link to comment Share on other sites More sharing options...
salmons 4 Posted December 1, 2021 Share Posted December 1, 2021 Can you add support for strange fruit for run energy recovery? These are easily thieved from Hosidius fruit stalls. They regenerate 30% run energy per fruit. Much more efficient and ironman friendly than normal energy potions. Thanks! Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted December 1, 2021 Author Share Posted December 1, 2021 (edited) On 12/1/2021 at 7:27 PM, salmons said: Can you add support for strange fruit for run energy recovery? These are easily thieved from Hosidius fruit stalls. They regenerate 30% run energy per fruit. Much more efficient and ironman friendly than normal energy potions. Thanks! Yeah, that sounds like a good idea - should be up tomorrow Pushed Patch V1.22: NEW: Added the option to use Strange Fruit as an energy regeneration method to the script - as @salmons described, these are excellent for Ironman accounts, as they can be mass thieved from Fruit Stalls quickly and easily and provide a good amount of run regeneration Minor GUI adjustments Improvements to core methods Updated usage guide to reflect script changes and provide up to date information Edited December 2, 2021 by Ark Quote Link to comment Share on other sites More sharing options...
MunchoJackk 0 Posted December 4, 2021 Share Posted December 4, 2021 (edited) Loving this script so far. Does the minigame flawlessly and have gotten 10+ accounts from Farming 1-34 and 1-50 thieving within 2 days(4 hour total bot time per day) with breaks! Only bugs I've noticed is that after completing Prince Ali rescue, if there ESC close interface isn't checked, the script sometimes tries to proceed onto next tasks, but can't since stuck at the quest complete screen. Another thing is when buying items for prince Ali quest, if there are Stamina Potion(3) (I'm not sure about Stamina Potion (2,1) ) in the bank, the script withdraws it, but goes into a loop of depositing all items back into bank and withdrawing same items. Client debug mentions no stamina potion. Overall great script so far Edited December 4, 2021 by MunchoJackk Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted December 4, 2021 Author Share Posted December 4, 2021 27 minutes ago, MunchoJackk said: Loving this script so far. Does the minigame flawlessly and have gotten 10+ accounts from Farming 1-34 and 1-50 thieving within 2 days(4 hour total bot time per day) with breaks! Only bugs I've noticed is that after completing Prince Ali rescue, if there ESC close interface isn't checked, the script sometimes tries to proceed onto next tasks, but can't since stuck at the quest complete screen. Another thing is when buying items for prince Ali quest, if there are Stamina Potion(3) (I'm not sure about Stamina Potion (2,1) ) in the bank, the script withdraws it, but goes into a loop of depositing all items back into bank and withdrawing same items. Client debug mentions no stamina potion. Overall great script so far Happy to take a look at the Prince Ali issue - should be an easy fix :) I'll take a look at the banking issue :) Do you have "only use 3 or 4 dose potions" on? Quote Link to comment Share on other sites More sharing options...
MunchoJackk 0 Posted December 4, 2021 Share Posted December 4, 2021 (edited) 16 minutes ago, Ark said: Happy to take a look at the Prince Ali issue - should be an easy fix I'll take a look at the banking issue Do you have "only use 3 or 4 dose potions" on? Okay cool!! I checked and the "only use 3 or 4 dose potions" option is actually on. Whenever that loop occurred, it was grabbing my stamina potion(3), but once I stopped the script and manually removed the stamina potion (3) from the bank, the loop stopped as it withdrew the (4) and the script worked perfectly. Edited December 4, 2021 by MunchoJackk Quote Link to comment Share on other sites More sharing options...
slofo 1 Posted December 4, 2021 Share Posted December 4, 2021 work GREAT WITH THE HERB MAZE but all the other one keep stopping. Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted December 4, 2021 Author Share Posted December 4, 2021 6 hours ago, MunchoJackk said: Okay cool!! I checked and the "only use 3 or 4 dose potions" option is actually on. Whenever that loop occurred, it was grabbing my stamina potion(3), but once I stopped the script and manually removed the stamina potion (3) from the bank, the loop stopped as it withdrew the (4) and the script worked perfectly. Should have this sorted tomorrow 3 hours ago, slofo said: work GREAT WITH THE HERB MAZE but all the other one keep stopping. Sorry, that is not very useful at all. Please explain what you mean, with debug, GUI settings and a good description - as far as I am aware, the whole script is working great. Quote Link to comment Share on other sites More sharing options...
DoesItWork 9 Posted December 5, 2021 Share Posted December 5, 2021 Can you make stamina option or the amount configurable? My character doesn't touch any of the doses that it withdraws due to high agility level. Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted December 5, 2021 Author Share Posted December 5, 2021 7 hours ago, DoesItWork said: Can you make stamina option or the amount configurable? My character doesn't touch any of the doses that it withdraws due to high agility level. No, sorry - how many it takes is calculated based on free inventory slots for Sq'irks/expected Herbs - and it is anti-profiled too. I can, however, make it take fewer at a higher Agility level (it already does this, but I can make it more accentuated). Feel free to let me know your account's agility level and how many of your chosen energy potion it uses (via PM) and I can use that to calibrate the numbers accurately Quote Link to comment Share on other sites More sharing options...
DoesItWork 9 Posted December 5, 2021 Share Posted December 5, 2021 7 hours ago, Ark said: No, sorry - how many it takes is calculated based on free inventory slots for Sq'irks/expected Herbs - and it is anti-profiled too. I can, however, make it take fewer at a higher Agility level (it already does this, but I can make it more accentuated). Feel free to let me know your account's agility level and how many of your chosen energy potion it uses (via PM) and I can use that to calibrate the numbers accurately My agility level is 83 and the bot withdraw 5 stamina with 4 doses, when my inventory is full the bot doesn't use any stamina doses at all. Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted December 5, 2021 Author Share Posted December 5, 2021 (edited) Pushed Patch V1.23: The script now properly takes Agility, whether you have Graceful on, and whether you have "Drop cheap herbs" selected in the GUI when calculating the number of energy potions etc. to take per run The script now correctly closes the Quest Completion interface at the end of the Prince Ali Rescue quest Fixed a bug with the Prince Ali Rescue Quest whereby the quest would not start if you had Stamina Potion (3)s in your bank Fixed a rare issue where the script dropped the Ashes it needed to complete the Prince Ali Rescue Quest accidentally, as it believed this was junk Slightly modified the order in which tasks were executed as part of the Quester for better fluidity Pushed Patch V1.24: Modified Failsafe timeout duration Edited December 6, 2021 by Ark Quote Link to comment Share on other sites More sharing options...
salmons 4 Posted December 7, 2021 Share Posted December 7, 2021 So, I know you are aware of the 1-Click Summer maze. I'm wondering why you decide not to implement this or at least have an option for it? It definitely seems more humanlike. Quote Link to comment Share on other sites More sharing options...
jigga69 0 Posted December 7, 2021 Share Posted December 7, 2021 (edited) On 12/5/2021 at 12:03 PM, DoesItWork said: My agility level is 83 and the bot withdraw 5 stamina with 4 doses, when my inventory is full the bot doesn't use any stamina doses at all. This is an error on your end, my friend. My agility is much higher than yours and I've yet to encounter the problems you have as of yet. 35 minutes ago, salmons said: So, I know you are aware of the 1-Click Summer maze. I'm wondering why you decide not to implement this or at least have an option for it? It definitely seems more humanlike. It would appear so, according to this text output on my client.... Edited December 7, 2021 by jigga69 Quote Link to comment Share on other sites More sharing options...
DoesItWork 9 Posted December 7, 2021 Share Posted December 7, 2021 1 hour ago, jigga69 said: This is an error on your end, my friend. My agility is much higher than yours and I've yet to encounter the problems you have as of yet. It would appear so, according to this text output on my client.... What are you saying? My original problem was that the bot doesn't use any stamina pots with my agility level and graceful so it would be a waste of space to withdraw them. So I request the amount be adjusted or don't draw stamina at all; hence, Patch V1.23. Quote Link to comment Share on other sites More sharing options...
jigga69 0 Posted December 7, 2021 Share Posted December 7, 2021 5 minutes ago, DoesItWork said: What are you saying? My original problem was that the bot doesn't use any stamina pots with my agility level and graceful so it would be a waste of space to withdraw them. So I request the amount be adjusted or don't draw stamina at all; hence, Patch V1.23. I was responding to this... On 12/4/2021 at 9:07 PM, DoesItWork said: Can you make stamina option or the amount configurable? My character doesn't touch any of the doses that it withdraws due to high agility level. this Quote Link to comment Share on other sites More sharing options...
DoesItWork 9 Posted December 7, 2021 Share Posted December 7, 2021 9 minutes ago, jigga69 said: I was responding to this... this You're not worth my time. Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted December 7, 2021 Author Share Posted December 7, 2021 5 hours ago, salmons said: So, I know you are aware of the 1-Click Summer maze. I'm wondering why you decide not to implement this or at least have an option for it? It definitely seems more humanlike. It's impossible to do reliably with an algorithm. I tried it (hence the debug) and there's an insane amount of lateral thinking required to setup the maze like that yourself. I'd need ticks to be hooked into the client and then it'd be complex even then, so sadly it isn't an option, sorry. Let's keep things civil - I'm happy to explore all options that make the script work for everyone and there will be fringe cases I miss 😊 I tend to avoid adding customisation to options that people can mess up (E.g. How many stamina potions to take, as you need to make sure you have enough room for Sq'irks and it also complicates the setup process). Quote Link to comment Share on other sites More sharing options...
salmons 4 Posted December 7, 2021 Share Posted December 7, 2021 Is it possible perhaps to allow a mode where the player sets it up manually, and the bots attempts to one click the maze? If it finds that it fails or has to world hop because of another player (maybe if this mode is enabled, disable antiban worldhopping), it would just default to normal pathing methods. I believe that the benefits of a 1 click maze are so great that it would be worth pursuing in terms of efficiency and even ban rates. This would probably not be too difficult to implement, but I understand that this may not be your styling of coding where user freedom can be expressed to such an extent. Just a suggestion. Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted December 7, 2021 Author Share Posted December 7, 2021 8 minutes ago, salmons said: Is it possible perhaps to allow a mode where the player sets it up manually, and the bots attempts to one click the maze? If it finds that it fails or has to world hop because of another player (maybe if this mode is enabled, disable antiban worldhopping), it would just default to normal pathing methods. I believe that the benefits of a 1 click maze are so great that it would be worth pursuing in terms of efficiency and even ban rates. This would probably not be too difficult to implement, but I understand that this may not be your styling of coding where user freedom can be expressed to such an extent. Just a suggestion. I can probably add a 1-click mode where the user sets it up themselves and the script just runs it, yeah - might take me a week or two to get round to it though Quote Link to comment Share on other sites More sharing options...
salmons 4 Posted December 7, 2021 Share Posted December 7, 2021 57 minutes ago, Ark said: I can probably add a 1-click mode where the user sets it up themselves and the script just runs it, yeah - might take me a week or two to get round to it though That would be amazing. I am extremely grateful for your efforts in improving and providing the highest quality scripts for this community. You're the best. Quote Link to comment Share on other sites More sharing options...
jigga69 0 Posted December 14, 2021 Share Posted December 14, 2021 Any update on this 1-click method? Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted December 14, 2021 Author Share Posted December 14, 2021 50 minutes ago, jigga69 said: Any update on this 1-click method? No, sorry - I said it'd take a week or two to get round to at least. It's also likely to be very complex to get right, so it'll take me a few days to even code. Quote Link to comment Share on other sites More sharing options...
Nukem 66 Posted December 19, 2021 Share Posted December 19, 2021 Does this work with looking glass? Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted December 19, 2021 Author Share Posted December 19, 2021 (edited) On 12/19/2021 at 5:44 AM, Nukem said: Does this work with looking glass? It can be temperamental, due to the delay with Looking Glass being very large and the minigame being very timing oriented. Pushed Patch V1.26: Antiban improvements Zooming improvements Core function improvements ahead of adding 1-click mode Edited December 21, 2021 by Ark Quote Link to comment Share on other sites More sharing options...
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