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ARKGuardians Pro - Guardians of the Rift OSRS Bot | Pouch Support | Portal Talismans | Cells | Up to 60k Runecrafting XP/Hour


Ark

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1 minute ago, Ark said:

Start the script with all of the pouches in your inventory, including the broken one. It doesn't withdraw broken pouches when you start it. I can change it so it does, another user requested that it ignored broken pouches in the bank.

The script works fine on looking glass. You've just started it in a way I didn't expect. This was me overlooking a use case.

That's fine, don't worry. It's a team minigame, so you need to start it on a world where people are playing :)

 

Nope started script with all pouches full none degraded. I feel we are going around in circles here.

 

All pouches in inventory on script start not one degraded.

Edited by Nukem
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Just now, Nukem said:

Nope started script with all pouches full none degraded

Send a full gif from script start to me via PM. We can continue to conversation there and I can address any issues you're having. I believe almost all of these issues are specific to looking glass and not script-related. I'll code around how looking glass works.

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5 minutes ago, Ark said:

Send a full gif from script start to me via PM. We can continue to conversation there and I can address any issues you're having. I believe almost all of these issues are specific to looking glass and not script-related. I'll code around how looking glass works.

Shouldnt you ad a disclaimer to op then that lg isnt fully functional? You seriously want me to video it until the giant pouch is degraded again? Its atleast a 1 hour video you are asking for here?

 

Also no surely people looking to buy deserve to know the ins and outs of the script?

Edited by Nukem
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3 hours ago, Nukem said:

Shouldnt you ad a disclaimer to op then that lg isnt fully functional? You seriously want me to video it until the giant pouch is degraded again? Its atleast a 1 hour video you are asking for here?

Also no surely people looking to buy deserve to know the ins and outs of the script?

Well, no, because I have multiple users who are telling me it's working perfectly on LG. This issue is specific to you and your installation of clients.

I was asking for you to just send me a clip of what you described above with it not fixing your pouch, as I couldn't work out why it would ever deposit your pouches or withdraw a chaos rune (there's literally no code in there to do that), but okay, sure, no need. I'll have an update out soon with some specific failsafes for you in particular. I'll tag you when it's up.

I don't see where the aggression is coming from and honestly I don't appreciate it. You're having difficult to identify issues that make no sense and I just asked you to take it to PM with me so I could work with you to resolve it. I'm honestly just trying to be helpful.

The bottom line is I've put huge amounts of work into this script and I'm proud of it. It does some really impressive things and really does work very well for most users. I've literally had users post about being impressed with it spontaneously on the public discord.

I'd rather fix issues - whether they're to do with LG, a corrupt installation, or a logic error on my end - than argue and I thought you'd want that too.

Here's a SS from a user running with your exact settings on LG on the current version:

213388683_Screenshot2022-04-03201554.png.8cb6f432890964e9f9fd76f1779d60ff.png

 

Pushed Patch V1.26:

  • Added a number of failsafes for one user in particular on LG @Nukem
  • Now prioritises the Portal to the Greater Essence over Feeding the Rift Guardian, which should improve XP/hour in general
  • Improvements to item dropping priority
  • Now withdraws broken pouches as well as non-broken pouches, in order to repair them

Pushed Patch V1.27:

  • Speed and fluidity improvements
Edited by Ark

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Can you add a function to prioritise certain portals within the categories "Catalytic" and "Elemental"?

For instance, I always want to enter a Blood, Death, Law, Nature, Fire portal when these are open. I don't really care much about the rest of them.

Within this selection it may balance itself out, like when Nature and Fire are open, and we have 200 Catalytic and 300 Elemental points, I want it to go for the Nature one.

When Air and Mind are open (for instance), it may choose the one with the least points (for balance sake).

 

I noticed when Nature and Earth are open, and its 300 Catalytic and 200 Elemental points, it goes for the Earth one. I'd like to go for Nature in this case, even if it means the points go further out of balance.

 

Thank you :) 

Edited by PSTR
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9 hours ago, Ark said:

Well, no, because I have multiple users who are telling me it's working perfectly on LG. This issue is specific to you and your installation of clients.

I was asking for you to just send me a clip of what you described above with it not fixing your pouch, as I couldn't work out why it would ever deposit your pouches or withdraw a chaos rune (there's literally no code in there to do that), but okay, sure, no need. I'll have an update out soon with some specific failsafes for you in particular. I'll tag you when it's up.

I don't see where the aggression is coming from and honestly I don't appreciate it. You're having difficult to identify issues that make no sense and I just asked you to take it to PM with me so I could work with you to resolve it. I'm honestly just trying to be helpful.

The bottom line is I've put huge amounts of work into this script and I'm proud of it. It does some really impressive things and really does work very well for most users. I've literally had users post about being impressed with it spontaneously on the public discord.

I'd rather fix issues - whether they're to do with LG, a corrupt installation, or a logic error on my end - than argue and I thought you'd want that too.

Here's a SS from a user running with your exact settings on LG on the current version:

213388683_Screenshot2022-04-03201554.png.8cb6f432890964e9f9fd76f1779d60ff.png

 

Pushed Patch V1.26:

  • Added a number of failsafes for one user in particular on LG @Nukem
  • Now prioritises the Portal to the Greater Essence over Feeding the Rift Guardian, which should improve XP/hour in general
  • Improvements to item dropping priority
  • Now withdraws broken pouches as well as non-broken pouches, in order to repair them

Pushed Patch V1.27:

  • Speed and fluidity improvements

 

I apologise its an lg issue. When minimized it messes up

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3 hours ago, Cod3xD3v said:

I'm very pleased with how this runs ❤️ good job Ark!

Glad to hear! 😊

1 hour ago, snozzie said:

possible to add (time to new level) @Ark?

Potentially to the imageless paint mode - otherwise there's no space to add more on my paint atm 😂 I'll have a think 😛

27 minutes ago, Depresitoo said:

It's something I've considered and would definitely consider again in the near future, but I'd have to do some proper research as to how to do it right^^ I'm just finalising my optimisation changes based on what the meta has evolved to (prioritising cells, prioritising portals etc.) and then I can take a look at what it'd involve :)

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13 minutes ago, FreddySpaghetti said:

Script works perfectly!

I wish the break handler would wait to finish the game before breaking though, if I am not mistaken.

Is this the TRiBot break handler? :) I don't believe I can make it delay that much from my end sadly - or do you mean the microbreaking feature? 😊

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8 minutes ago, FreddySpaghetti said:

The Tribot break handler. If anyone is thinking about buying this script, just do it.

All of Ark's scripts are flawless, I got 99 slayer twice and Ark defender works great as well.

Ah, yeah, sorry - the best I can really do is make the script literally AFK when the break handler kicks in until the end of the game, but that might cause more issues than it's worth!

Glad to hear it is working well for you - more improvements on the way! :D 

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24 minutes ago, Zaross said:

Tribot break still doesnt work for me...

https://pastebin.com/XCg1rA4N

Can you confirm a few things?

1) Are you using LG?

2) Does the break actually start? Like, does it actually log out and do a full break? The debug you've sent just looks like a Tribot exception and I assume there's a lot that's been cut off above it - is there something above it that says "TRiBot wants us to have a break. Logging out to allow this to happen."?

3) Have you cleared your Tribot Hooks and Cache?

I'll get to the bottom of this for you :) 

Edited by Ark

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6 minutes ago, Ark said:

Can you confirm a few things?

1) Are you using LG?

2) Does the break actually start? Like, does it actually log out and do a full break? The debug you've sent just looks like a Tribot exception and I assume there's a lot that's been cut off above it - is there something above it that says "TRiBot wants us to have a break. Logging out to allow this to happen."?

3) Have you cleared your Tribot Hooks and Cache?

I'll get to the bottom of this for you :) 

1. No

2. No, the break doesnt start, the script stops and then the bot just stands and afk logs out. The stuff i cut above didnt say anything about a break or something related. have just been normal script status messages.

3. Yes :) several times

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3 hours ago, Zaross said:

1. No

2. No, the break doesnt start, the script stops and then the bot just stands and afk logs out. The stuff i cut above didnt say anything about a break or something related. have just been normal script status messages.

3. Yes :) several times

Do you have issues with the break handler on any other scripts? Could you try redoing your break profile for this script? It's just that it doesn't sound like the break is engaging correctly in the first place - the issue with the script stopping is related to it locking up and then being made to log out from being AFK. Any chance you could send me what your break profile looks like via PM?

Edit: I believe this was caused by breaks in the user's break profile overlapping - hopefully should be resolved :) 

 

Pushed Patch V1.28:

  • Now prioritises feeding the Rift Guardian over portals if over 89% complete - otherwise portals are prioritised. This should give the optimal XP/hour.
  • Now prioritises entering a portal if your character is in the centre area with the Runecrafting Portals, over depositing runes or processing more fragments, if it already has a mostly full inventory and full pouches. Again, designed for optimal XP/points.
  • Now prioritises placing a battery, even if the barrier will not gain health, as this still delivers points.
  • Improvements to responsiveness when building a Rune Guardian and another player gets there faster.
  • Dropping Unneeded Portal Talismans, Weak Cells and Junk are now faster and more fluid.
  • Now drops Cosmic Portal Talismans, as this altar has too much running and reduces XP per hour, meaning it should at least not be prioritised
  • Now checks for the Temple of the Eye Quest's completion on start
  • Core antiban improvements and frequency changes
Edited by Ark

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Dear Ark, can you give me a refund for this order?  Yesterday on the purchase, I found that I fundamentally to so many accounts!  Order # 50460  

Thank you very much!  

It is because I did not describe the problem clearly. I bought 20 extra instances, and I hope that I can return the 20 extra instances  

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1 hour ago, 56669179 said:

Dear Ark, can you give me a refund for this order?  Yesterday on the purchase, I found that I fundamentally to so many accounts!  Order # 50460  

Thank you very much!  

It is because I did not describe the problem clearly. I bought 20 extra instances, and I hope that I can return the 20 extra instances  

Hello - you'll need to make a ticket on the discord for this as I don't actually control any aspects of instances/refunds :) You should be able to get a refund for the extra instances through the ticket^^

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Testing the script now, looks to be running quite nicely.  I would love to see customizable antiban implemented for the future. 

i.e.

-  Customizable afk intervals and duration (let me know if you prefer to allow users to use tribots custom handler or if you use your own)

-  Customizable mouse speed ranges (this is a huge one for antiban and sustainability)

-  Adjusting the camera via middle mouse so that the clickable entity is in view before clicking.  Currently it will use the minimap to click to get an object in view, adjusting the camera is more human like. 

-  Ability to choose if the script moves the mouse off the screen or not when afk time triggers.

-  More control over how heavy an influence ABC has on the general integration of the script.  

-  Customizable delay in clicking actions, it feels like all reactions are fairly quick allowing users to adjust this multiplier on their own could mean hugely customizable profiles.

 

Other Suggestions: 

- Improve handling of getting back into games from waiting room, competition is high in certain worlds.  You almost need to manually get into the game then start the script.

-  Add a dropdown menu to select from saved profiles

-  

 

I might be bias because I heavily prioritize antiban compliance and customization over general script efficiency AND I've only used the script for about 1.5 hrs.  So far it looks like it is in the early stages but has HUGE potential with a bit of TLC in antiban customization.  I give the script a 4.5/5 personally, I'll likely be using it very lightly for now and tracking its progress over the next few weeks/months.  Good work on this one, especially on such a new minigame.  Very impressive!

 

 

IDONTACTUALLYLIFT.png

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11 hours ago, IDontActuallyLift said:

Testing the script now, looks to be running quite nicely.  I would love to see customizable antiban implemented for the future. 

i.e.

-  Customizable afk intervals and duration (let me know if you prefer to allow users to use tribots custom handler or if you use your own)

-  Customizable mouse speed ranges (this is a huge one for antiban and sustainability)

-  Adjusting the camera via middle mouse so that the clickable entity is in view before clicking.  Currently it will use the minimap to click to get an object in view, adjusting the camera is more human like. 

-  Ability to choose if the script moves the mouse off the screen or not when afk time triggers.

-  More control over how heavy an influence ABC has on the general integration of the script.  

-  Customizable delay in clicking actions, it feels like all reactions are fairly quick allowing users to adjust this multiplier on their own could mean hugely customizable profiles.

Other Suggestions: 

- Improve handling of getting back into games from waiting room, competition is high in certain worlds.  You almost need to manually get into the game then start the script.

-  Add a dropdown menu to select from saved profiles

I might be bias because I heavily prioritize antiban compliance and customization over general script efficiency AND I've only used the script for about 1.5 hrs.  So far it looks like it is in the early stages but has HUGE potential with a bit of TLC in antiban customization.  I give the script a 4.5/5 personally, I'll likely be using it very lightly for now and tracking its progress over the next few weeks/months.  Good work on this one, especially on such a new minigame.  Very impressive!

All of the antiban features you've described are managed by my anti-profiling system - no account runs in the same way and some accounts will do different actions than others (literally have different antiban properties, including different values for mouse speed and how often certain actions happen, different values for what distance the script will rotate the camera vs click on the ground to get something into view, even down to what distance they can detect certain objects) - based on anecdotal evidence so far, the script's antiban more than holds up and this mechanism has been tried and tested in my other scripts successfully :) My personal experience as a scripter is that a unique algorithm based on the account's username delivers far better antiban than people setting the script up with an agenda :P I'll explore adding certain customisation options in the future though^^

Feel free to let me know how you'd improve getting into the game - it's hard for normal players to get in on a highly populated world to be honest, but I'm all ears if you have a specific suggestion :) 

I'd like to add a dropdown - I'd have to see what the best way for me to do this is.

Thanks for the feedback!

 

Pushed Patch V1.29:

  • NEW: Added the option to choose to drop certain runes. This may improve XP per hour for some users by removing the need to bank certain runes. This feature is fully customisable.
  • General efficiency improvements.
  • Improvements to item dropping e.g. Weak Cells and Portal Talismans.
  • Now clicks more rapidly when trying to enter the minigame, hopefully increasing the chance of your account getting into a game on high population worlds.
  • GUI changes to make room for new future features, including automatic reward looting.
     
Edited by Ark

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7 hours ago, Ark said:

All of the antiban features you've described are managed by my anti-profiling system - no account runs in the same way and some accounts will do different actions than others (literally have different antiban properties, including different values for mouse speed and how often certain actions happen, different values for what distance the script will rotate the camera vs click on the ground to get something into view, even down to what distance they can detect certain objects) - based on anecdotal evidence so far, the script's antiban more than holds up and this mechanism has been tried and tested in my other scripts successfully :) My personal experience as a scripter is that a unique algorithm based on the account's username delivers far better antiban than people setting the script up with an agenda :P I'll explore adding certain customisation options in the future though^^

Feel free to let me know how you'd improve getting into the game - it's hard for normal players to get in on a highly populated world to be honest, but I'm all ears if you have a specific suggestion :) 

I'd like to add a dropdown - I'd have to see what the best way for me to do this is.

Thanks for the feedback!

 

Pushed Patch V1.29:

  • NEW: Added the option to choose to drop certain runes. This may improve XP per hour for some users by removing the need to bank certain runes. This feature is fully customisable.
  • General efficiency improvements.
  • Improvements to item dropping e.g. Weak Cells and Portal Talismans.
  • Now clicks more rapidly when trying to enter the minigame, hopefully increasing the chance of your account getting into a game on high population worlds.
  • GUI changes to make room for new future features, including automatic reward looting.
     

 

Hey thanks for the quick reply, appreciate the insight into the back end of your scripts antiban.  I'll keep you posted on my progress with this account, I accidentally ran it for 14 hours overnight so looks like this account is going to be my test account to gauge ban rates here.  Keep up the great work!

IDONTACTUALLYLIFT.png

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7 hours ago, Ark said:

All of the antiban features you've described are managed by my anti-profiling system - no account runs in the same way and some accounts will do different actions than others (literally have different antiban properties, including different values for mouse speed and how often certain actions happen, different values for what distance the script will rotate the camera vs click on the ground to get something into view, even down to what distance they can detect certain objects) - based on anecdotal evidence so far, the script's antiban more than holds up and this mechanism has been tried and tested in my other scripts successfully :) My personal experience as a scripter is that a unique algorithm based on the account's username delivers far better antiban than people setting the script up with an agenda :P I'll explore adding certain customisation options in the future though^^

Feel free to let me know how you'd improve getting into the game - it's hard for normal players to get in on a highly populated world to be honest, but I'm all ears if you have a specific suggestion :) 

I'd like to add a dropdown - I'd have to see what the best way for me to do this is.

Thanks for the feedback!

 

Pushed Patch V1.29:

  • NEW: Added the option to choose to drop certain runes. This may improve XP per hour for some users by removing the need to bank certain runes. This feature is fully customisable.
  • General efficiency improvements.
  • Improvements to item dropping e.g. Weak Cells and Portal Talismans.
  • Now clicks more rapidly when trying to enter the minigame, hopefully increasing the chance of your account getting into a game on high population worlds.
  • GUI changes to make room for new future features, including automatic reward looting.
     

I have a suggestion, I don't have a Rune Pouch, but I'd like to keep the runes (Air, Cosmic and Astral) in my inventory so that it can cast NPC Contact IN the minigame. At the moment the player stores all runes in the pool. So my suggestion is: Can you add an exclusionlist to these (and/or other) runes to be excluded from deposits in the pool? This way it does not have to bank, because almost 100% of the times when I go to the bank I have to wait for an entire game to be able to join again. I'd happily give up 3 inventory spaces over skipping some of the rounds.

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  • Ark changed the title to ARKGuardians Pro - Guardians of the Rift OSRS Bot | Pouch Support | Portal Talismans | Cells | Up to 60k Runecrafting XP/Hour

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