Ark 484 Posted April 7, 2022 Author Share Posted April 7, 2022 On 4/6/2022 at 4:06 PM, PSTR said: I have a suggestion, I don't have a Rune Pouch, but I'd like to keep the runes (Air, Cosmic and Astral) in my inventory so that it can cast NPC Contact IN the minigame. At the moment the player stores all runes in the pool. So my suggestion is: Can you add an exclusionlist to these (and/or other) runes to be excluded from deposits in the pool? This way it does not have to bank, because almost 100% of the times when I go to the bank I have to wait for an entire game to be able to join again. I'd happily give up 3 inventory spaces over skipping some of the rounds. The script uses the "deposit-runes" function on the deposit box - I'll see if it's possible to deposit only specific runes in a quick way that would allow a feature like this to work 23 hours ago, Insanemurda said: Great script mate. bought it day one but was abit iffy, waited till today and its so so much better, 5/5. keep it coming Great to hear Quote Link to comment Share on other sites More sharing options...
PSTR 2 Posted April 8, 2022 Share Posted April 8, 2022 22 hours ago, Ark said: The script uses the "deposit-runes" function on the deposit box - I'll see if it's possible to deposit only specific runes in a quick way that would allow a feature like this to work Great to hear As a player you can click on a set of runes in your inventory and then click on the pool. A confirmation dialog will then occur with options for (I guess, not sure anymore) the number of runes you want to deposit. I always hold 3 or 4, not sure anymore. Maybe you can do something with that? Just a suggestion. Nice work on the script! Quote Link to comment Share on other sites More sharing options...
IDontActuallyLift 13 Posted April 10, 2022 Share Posted April 10, 2022 Having some trouble getting the stop after X amount of hours to work. Script just keeps on rolling after the 2 hr mark. Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted April 11, 2022 Author Share Posted April 11, 2022 20 hours ago, IDontActuallyLift said: Having some trouble getting the stop after X amount of hours to work. Script just keeps on rolling after the 2 hr mark. Will check this out today! On 4/8/2022 at 3:50 PM, PSTR said: As a player you can click on a set of runes in your inventory and then click on the pool. A confirmation dialog will then occur with options for (I guess, not sure anymore) the number of runes you want to deposit. I always hold 3 or 4, not sure anymore. Maybe you can do something with that? Just a suggestion. Nice work on the script! Happy to take a look at adding this, that's very doable Quote Link to comment Share on other sites More sharing options...
Breaker 191 Posted April 11, 2022 Share Posted April 11, 2022 On 4/4/2022 at 5:18 PM, Ark said: Ah, yeah, sorry - the best I can really do is make the script literally AFK when the break handler kicks in until the end of the game, but that might cause more issues than it's worth! You can use the PreBreakStart Listener to delay the break till the game is finished (haven't used this with the sdk yet, but worked great with the old api) Quote Easily the best Corrupted Gauntlet script on TRiBot: Get it here Link to comment Share on other sites More sharing options...
Ark 484 Posted April 11, 2022 Author Share Posted April 11, 2022 (edited) On 4/11/2022 at 5:02 PM, Breaker said: You can use the PreBreakStart Listener to delay the break till the game is finished (haven't used this with the sdk yet, but worked great with the old api) Amazingly, I didn't even know that was a thing 😂 I'll check it out, thanks Edit: Pushed Patch V1.30: NEW: Now displays points gained and points/hour on the front page of the paint, instead of profit. Profit can still be found in the finance tab. Now correctly stops when reaching a certain time Now correctly stop when reaching a certain Runecrafting level Will now react more quickly to mining enough fragments to start processing Reduced the chance of the Rift Guardian being double-clicked New points per hour on paint example: Edit: Planned updates coming in the near future: Update to pouch fixing that gives the user the option to just take the NPC Contact runes into the minigame directly, removing the Rune Pouch requirement and the requirement to leave the minigame to fix pouches World Hopping to appropriate GotR worlds if the current world is empty Collecting loot periodically between games option Mine until X time at the start of a game option These should all be completed and released within the next 10 days! Edited April 13, 2022 by Ark Quote Link to comment Share on other sites More sharing options...
rspkplayer 60 Posted April 13, 2022 Share Posted April 13, 2022 Hey @Ark, just bought the script and am having trouble getting it to start. I went through all of the settings and hit the start button, but no paint appears. Does it wait to join a game before doing so? Am I doing something wrong? I am using LG, if that helps. Thanks a bunch! Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted April 13, 2022 Author Share Posted April 13, 2022 22 minutes ago, rspkplayer said: Hey @Ark, just bought the script and am having trouble getting it to start. I went through all of the settings and hit the start button, but no paint appears. Does it wait to join a game before doing so? Am I doing something wrong? I am using LG, if that helps. Thanks a bunch! As far as I'm aware, everything is running as intended atm! The debug should let you know if it is stopping for a particular reason on start - potentially due to a lack of pickaxe or something. Feel free to post your debug here and I can see what's happening for you Quote Link to comment Share on other sites More sharing options...
rspkplayer 60 Posted April 13, 2022 Share Posted April 13, 2022 1 hour ago, Ark said: As far as I'm aware, everything is running as intended atm! The debug should let you know if it is stopping for a particular reason on start - potentially due to a lack of pickaxe or something. Feel free to post your debug here and I can see what's happening for you This is what I see currently in the client debug: [18:09:33] Starting client. [18:09:50] Downloading script 'ARKGuardians Pro'. [18:09:56] Script Started: ARKGuardians Pro. [18:09:56] [Thread Management] Started Calculations Thread... [18:09:56] [Thread Management] Started Location Tracker Thread... [18:09:56] [ARKGuardians Pro] Initialised ARKGuardians Pro Version 1.30 [18:09:57] [Profile Management] Loaded Profile: lastRun [18:10:02] [Profile Management] Loaded Profile: TEST1 [18:10:17] [Profile Management] Saved Profile at: /Users/DAZ/Library/Application Support/tribot/arkguardianspro_TEST1settings.ini [18:10:22] [Profile Management] Saved Profile at: /Users/DAZ/Library/Application Support/tribot/arkguardianspro_lastRunsettings.ini It just stands there... so I don't know what I am doing wrong. Is there a quick start guide or some read-through that you have (like the one for ArkSlayer)? Quote Link to comment Share on other sites More sharing options...
frontp 3 Posted April 14, 2022 Share Posted April 14, 2022 This script has been flawless so far. Trying on my noob iron and it's been great! Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted April 14, 2022 Author Share Posted April 14, 2022 (edited) 11 hours ago, rspkplayer said: This is what I see currently in the client debug: [18:09:33] Starting client. [18:09:50] Downloading script 'ARKGuardians Pro'. [18:09:56] Script Started: ARKGuardians Pro. [18:09:56] [Thread Management] Started Calculations Thread... [18:09:56] [Thread Management] Started Location Tracker Thread... [18:09:56] [ARKGuardians Pro] Initialised ARKGuardians Pro Version 1.30 [18:09:57] [Profile Management] Loaded Profile: lastRun [18:10:02] [Profile Management] Loaded Profile: TEST1 [18:10:17] [Profile Management] Saved Profile at: /Users/DAZ/Library/Application Support/tribot/arkguardianspro_TEST1settings.ini [18:10:22] [Profile Management] Saved Profile at: /Users/DAZ/Library/Application Support/tribot/arkguardianspro_lastRunsettings.ini It just stands there... so I don't know what I am doing wrong. Is there a quick start guide or some read-through that you have (like the one for ArkSlayer)? There isn't a guide yet, but it sounds like you may have been having this issue with other scripts (based on your other post) - does any other script work for you? Have you tried clearing your jagex cache following the last OSRS update? 7 hours ago, frontp said: This script has been flawless so far. Trying on my noob iron and it's been great! Glad to hear! Edited April 14, 2022 by Ark Quote Link to comment Share on other sites More sharing options...
rspkplayer 60 Posted April 14, 2022 Share Posted April 14, 2022 5 hours ago, Ark said: There isn't a guide yet, but it sounds like you may have been having this issue with other scripts (based on your other post) - does any other script work for you? Have you tried clearing your jagex cache following the last OSRS update? Glad to hear! Yeah I’m not sure what’s going on. Your slayer script is running well, but I can’t get this one to start. Could it be that it is noticing the game is full and is just waiting to start? Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted April 14, 2022 Author Share Posted April 14, 2022 1 minute ago, rspkplayer said: Yeah I’m not sure what’s going on. Your slayer script is running well, but I can’t get this one to start. Could it be that it is noticing the game is full and is just waiting to start? The paint would show and there would be a message in the debug if that was the case My steps to troubleshoot would be: 1) Use Naton's Cache and Client Reference clearer to make sure there are no corrupt references after the last OSRS update 2) Try using the imageless paint mode, in case you're not able to load any of the paint images and that is causing a hang 3) Reinstall the client 4) Send me a gif via PM of what happens when you click start As far as I can tell, there's nothing that could really hang with regards to script logic, but I'll be also taking a look on my end, in case there's anything I've done that could be causing issues for you Quote Link to comment Share on other sites More sharing options...
rspkplayer 60 Posted April 14, 2022 Share Posted April 14, 2022 14 minutes ago, Ark said: The paint would show and there would be a message in the debug if that was the case My steps to troubleshoot would be: 1) Use Naton's Cache and Client Reference clearer to make sure there are no corrupt references after the last OSRS update 2) Try using the imageless paint mode, in case you're not able to load any of the paint images and that is causing a hang 3) Reinstall the client 4) Send me a gif via PM of what happens when you click start As far as I can tell, there's nothing that could really hang with regards to script logic, but I'll be also taking a look on my end, in case there's anything I've done that could be causing issues for you Appreciate this a bunch, friend. Will update later, when I get a chance to log on. As an aside, is the bot capable of doing the mini game in small groups/solo? I might consider just doing it with a few alts to avoid the cluster of people that hog the main worlds. Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted April 14, 2022 Author Share Posted April 14, 2022 2 minutes ago, rspkplayer said: Appreciate this a bunch, friend. Will update later, when I get a chance to log on. As an aside, is the bot capable of doing the mini game in small groups/solo? I might consider just doing it with a few alts to avoid the cluster of people that hog the main worlds. Technically, yeah - it should have no problem completing the minigame with a bunch of other accounts running the script. The only issue I might see is that by choice it doesn't add weak cells at the very beginning of the game, as this isn't worth it from a points perspective, but that means that some games might end before it can get round to adding charged barriers. There are quite a few worlds though that are not official worlds and still have good games with around 50 players at a time - I'd suggest using those. The script is helpful to the team (doesn't play super selfish), so I don't see anyone reporting you Quote Link to comment Share on other sites More sharing options...
rspkplayer 60 Posted April 14, 2022 Share Posted April 14, 2022 1 hour ago, Ark said: Technically, yeah - it should have no problem completing the minigame with a bunch of other accounts running the script. The only issue I might see is that by choice it doesn't add weak cells at the very beginning of the game, as this isn't worth it from a points perspective, but that means that some games might end before it can get round to adding charged barriers. There are quite a few worlds though that are not official worlds and still have good games with around 50 players at a time - I'd suggest using those. The script is helpful to the team (doesn't play super selfish), so I don't see anyone reporting you Good to know. Thank you Ark! Quote Link to comment Share on other sites More sharing options...
QuickSack 7 Posted April 14, 2022 Share Posted April 14, 2022 Just a small copy paste bug "Thieving" ForegroundColor[255,0,0][12:33:56] [Stop Script] We have reached your desired Thieving level, ending script! ForegroundColor[0,0,255][12:34:02] [Thank you!] Thanks for using ARKGuardians Pro V1.30. If you have any progress reports, please add them to my script thread! ForegroundColor[0,0,255][12:34:02] [ARKGuardians Pro] Your Stats for this run: Runtime: 00:37:37, XP Gained: 23k XP, Levels Gained: 1, Games Completed: 3, Points Gained: 16 ForegroundColor[255,0,0][12:34:02] [Stop Script] Stop reason: We have reached your desired Thieving level, ending script! Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted April 14, 2022 Author Share Posted April 14, 2022 33 minutes ago, QuickSack said: Just a small copy paste bug "Thieving" ForegroundColor[255,0,0][12:33:56] [Stop Script] We have reached your desired Thieving level, ending script! ForegroundColor[0,0,255][12:34:02] [Thank you!] Thanks for using ARKGuardians Pro V1.30. If you have any progress reports, please add them to my script thread! ForegroundColor[0,0,255][12:34:02] [ARKGuardians Pro] Your Stats for this run: Runtime: 00:37:37, XP Gained: 23k XP, Levels Gained: 1, Games Completed: 3, Points Gained: 16 ForegroundColor[255,0,0][12:34:02] [Stop Script] Stop reason: We have reached your desired Thieving level, ending script! Whoops haha - I'll get it sorted, thanks! Quote Link to comment Share on other sites More sharing options...
rspkplayer 60 Posted April 15, 2022 Share Posted April 15, 2022 22 hours ago, Ark said: Technically, yeah - it should have no problem completing the minigame with a bunch of other accounts running the script. The only issue I might see is that by choice it doesn't add weak cells at the very beginning of the game, as this isn't worth it from a points perspective, but that means that some games might end before it can get round to adding charged barriers. There are quite a few worlds though that are not official worlds and still have good games with around 50 players at a time - I'd suggest using those. The script is helpful to the team (doesn't play super selfish), so I don't see anyone reporting you Hi @Ark. Apologies for getting back to this so late, but didn't have a chance to try things out until now. Still couldn't get the script to start, so I used the delete hooks .jar and redownloaded the client. I even tried the imageless paint. Nothing has worked. Now, I have this issue: [09:25:01] Starting client. [09:25:18] Downloading script 'ARKGuardians Pro'. [09:25:24] Script Started: ARKGuardians Pro. [09:25:25] [Thread Management] Started Location Tracker Thread... [09:25:25] [Thread Management] Started Calculations Thread... ForegroundColor[255,0,0][09:25:25] [Stop Script] This client's Hooks are corrupt. Please restart and clear the cache. ForegroundColor[0,0,255][09:25:25] [Thank you!] Thanks for using ARKGuardians Pro V1.30. If you have any progress reports, please add them to my script thread! ForegroundColor[0,0,255][09:25:25] [ARKGuardians Pro] Your Stats for this run: Runtime: 00:00:00, XP Gained: 0k XP, Levels Gained: 0, Games Completed: 0, Points Gained: 0 ForegroundColor[255,0,0][09:25:25] [Stop Script] Stop reason: This client's Hooks are corrupt. Please restart and clear the cache. [09:25:25] Script Ended: ARKGuardians Pro. I can't even start scripts now Any advice? Thanks for your help. Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted April 15, 2022 Author Share Posted April 15, 2022 1 hour ago, rspkplayer said: Hi @Ark. Apologies for getting back to this so late, but didn't have a chance to try things out until now. Still couldn't get the script to start, so I used the delete hooks .jar and redownloaded the client. I even tried the imageless paint. Nothing has worked. Now, I have this issue: [09:25:01] Starting client. [09:25:18] Downloading script 'ARKGuardians Pro'. [09:25:24] Script Started: ARKGuardians Pro. [09:25:25] [Thread Management] Started Location Tracker Thread... [09:25:25] [Thread Management] Started Calculations Thread... ForegroundColor[255,0,0][09:25:25] [Stop Script] This client's Hooks are corrupt. Please restart and clear the cache. ForegroundColor[0,0,255][09:25:25] [Thank you!] Thanks for using ARKGuardians Pro V1.30. If you have any progress reports, please add them to my script thread! ForegroundColor[0,0,255][09:25:25] [ARKGuardians Pro] Your Stats for this run: Runtime: 00:00:00, XP Gained: 0k XP, Levels Gained: 0, Games Completed: 0, Points Gained: 0 ForegroundColor[255,0,0][09:25:25] [Stop Script] Stop reason: This client's Hooks are corrupt. Please restart and clear the cache. [09:25:25] Script Ended: ARKGuardians Pro. I can't even start scripts now Any advice? Thanks for your help. So this message appears when, as it says, your hooks are broken - different scripts check this in different ways, but I've found my way to be quite sure about it This will be an issue that does affect all of your scripts (not just mine), so all of them would be broken, as you've said. It's caused by the OSRS update shuffling things around and the client not quite catching up. A solution I've seen is that after doing what you've described with regards to clearing hooks etc., people have run the normal OSRS client once and this has resolved the issue - worth trying out Quote Link to comment Share on other sites More sharing options...
rspkplayer 60 Posted April 15, 2022 Share Posted April 15, 2022 13 minutes ago, Ark said: So this message appears when, as it says, your hooks are broken - different scripts check this in different ways, but I've found my way to be quite sure about it This will be an issue that does affect all of your scripts (not just mine), so all of them would be broken, as you've said. It's caused by the OSRS update shuffling things around and the client not quite catching up. A solution I've seen is that after doing what you've described with regards to clearing hooks etc., people have run the normal OSRS client once and this has resolved the issue - worth trying out Okay, I did that and the script's paint has started. Will update once I can join a game. I apologize if I implied that this was the script's fault; I truly have no idea what was going on. Thank you for all the help, Ark! Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted April 15, 2022 Author Share Posted April 15, 2022 34 minutes ago, rspkplayer said: Okay, I did that and the script's paint has started. Will update once I can join a game. I apologize if I implied that this was the script's fault; I truly have no idea what was going on. Thank you for all the help, Ark! It's all fine, I'm always keen to get stuff sorted - script or not I can usually work out if it's a script issue or not, but it's not always clean cut - let me know how it goes for you^^ Quote Link to comment Share on other sites More sharing options...
DoesItWork 9 Posted April 15, 2022 Share Posted April 15, 2022 Does this script repair pouches at the Abyss if NPC contact is not available? Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted April 15, 2022 Author Share Posted April 15, 2022 (edited) 1 hour ago, DoesItWork said: Does this script repair pouches at the Abyss if NPC contact is not available? No, it's not worth using pouches for this minigame if you're going to use the Abyss to repair. The gain in XP isn't worth the amount of time lost when considering how long it takes to get back into a game (you lose around 16 minutes/hour if you use Abyss Repair). Pushed Patch V1.31: NEW: Added "Automatic Reward Collection" as GUI option The script will loot and deposit from the Reward Guardian every x number of points gained - this value is unique to your account and changes Automatically deals with Intricate Pouches and opens them Added the Colossal Pouch to the list of items to not deposit at the bank Fixed a small typo in the debug Slowed down option setting slightly to prevent miss-clicks and reduce profiling risk Edited April 15, 2022 by Ark Quote Link to comment Share on other sites More sharing options...
DoesItWork 9 Posted April 15, 2022 Share Posted April 15, 2022 (edited) 2 hours ago, Ark said: No, it's not worth using pouches for this minigame if you're going to use the Abyss to repair. The gain in XP isn't worth the amount of time lost when considering how long it takes to get back into a game (you lose around 16 minutes/hour if you use Abyss Repair). Pushed Patch V1.31: NEW: Added "Automatic Reward Collection" as GUI option The script will loot and deposit from the Reward Guardian every x number of points gained - this value is unique to your account and changes Automatically deals with Intricate Pouches and opens them Added the Colossal Pouch to the list of items to not deposit at the bank Fixed a small typo in the debug Slowed down option setting slightly to prevent miss-clicks and reduce profiling risk Where are you pulling data support this narrative? I'm curious in the experience difference without pouches and pouches using Abyss to repair pouches. You're essentially saying if you have colossal pouch don't bother using it if you don't have NPC contact or else it will be an experience waste. Even though, pouches are designed to increase experience rates. Edited April 15, 2022 by DoesItWork Quote Link to comment Share on other sites More sharing options...
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