Drieskeuh 0 Posted May 31, 2020 Share Posted May 31, 2020 (edited) 2 minutes ago, Marcusihno said: What Food option do you have selected? If you have the "take max food every time" option selected, this is how it works - otherwise, I'll take a look and get a fix out. And I'll work out what's going on with the Wyrms task - looks like a Dax bug. I have the "let the script decide how much food to take" option or whatever checked. So It's weird. Also, it always seems to want to take a necklace of passage to get back to Nieve eventhough I checked the slayer ring option and I have more than enough slayer rings in my bank. Edited May 31, 2020 by Drieskeuh Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted May 31, 2020 Author Share Posted May 31, 2020 (edited) 25 minutes ago, Drieskeuh said: I have the "let the script decide how much food to take" option or whatever checked. So It's weird. Also, it always seems to want to take a necklace of passage to get back to Nieve eventhough I checked the slayer ring option and I have more than enough slayer rings in my bank. I'll take a look and get a fix out today For the Slayer Ring thing - it can't use a Slayer Ring to get out of a combat environment - they aren't a 1-clickable teleport option. I'm working on a solution. Edited May 31, 2020 by Marcusihno Quote Link to comment Share on other sites More sharing options...
Dabble 21 Posted May 31, 2020 Share Posted May 31, 2020 I was going to ask about the slayer ring/ neck of passage but it looks like its already covered. Few small notes: - a check box option to bring natures to high alch loot would be really bad ass - Hill giant tasks looting drops the brass key and you have to go to the GE to buy another one. I bought like 50 on the ge manually because the script buys them one at a time. Could add a note in the guide that optimized looting will drop brass key for a limp root - House support would be cool but i not really a high priority imo -Switching to a stab weapon for dragon tasks like how the script switches to a leaf battle axe/sword for Turoth will increase exp p/hr for people who use whips as their main weapon. This will be clutch. The goal has always been exp per hour am i right?! Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted May 31, 2020 Author Share Posted May 31, 2020 3 minutes ago, Dabble said: I was going to ask about the slayer ring/ neck of passage but it looks like its already covered. Few small notes: - a check box option to bring natures to high alch loot would be really bad ass - Hill giant tasks looting drops the brass key and you have to go to the GE to buy another one. I bought like 50 on the ge manually because the script buys them one at a time. Could add a note in the guide that optimized looting will drop brass key for a limp root - House support would be cool but i not really a high priority imo -Switching to a stab weapon for dragon tasks like how the script switches to a leaf battle axe/sword for Turoth will increase exp p/hr for people who use whips as their main weapon. This will be clutch. The goal has always been exp per hour am i right?! - I'll consider adding alching - I'll make it just not drop the brass key - House teleport is a maybe, but not a priority atm, yeah - I'll take a look at adding this, Dragon tasks are pretty slow atm Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted June 1, 2020 Author Share Posted June 1, 2020 New patch is taking a long time to test but should be out today - includes a huge number of small, but impactful, changes, bug fixes and 2 new features! Quote Link to comment Share on other sites More sharing options...
xatax 1 Posted June 1, 2020 Share Posted June 1, 2020 I just used cannon for the first time. I din know that it'd take cannon everywhere. Wouldn't it be nice to take cannon to relevant task like daggonath or kalphites (multi). What's the two new feature? Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted June 1, 2020 Author Share Posted June 1, 2020 12 minutes ago, xatax said: I just used cannon for the first time. I din know that it'd take cannon everywhere. Wouldn't it be nice to take cannon to relevant task like daggonath or kalphites (multi). What's the two new feature? It definitely does only take the cannon on relevant tasks - what task did it take a cannon on that it shouldn't have? I've run the script for hundreds of hours and it's never taken a cannon to the wrong task o.O Some tasks it is good to cannon on, even if they aren't multi, such as Harpie Bug Swarms or Trolls. And the new features are Ring of Wealth teleporting to the GE, High Alching on certain tasks and Slayer Rings teleportation to Nieve - plus about 40 bug fixes - I'm still testing atm though, since I changed a lot of how the script fundamentally works. Quote Link to comment Share on other sites More sharing options...
Dabble 21 Posted June 2, 2020 Share Posted June 2, 2020 Great additions man! My main picked up a ban today so looks like i'll be utilizing Turael for a while >.< Quote Link to comment Share on other sites More sharing options...
xatax 1 Posted June 2, 2020 Share Posted June 2, 2020 PM'd a bug. Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted June 2, 2020 Author Share Posted June 2, 2020 (edited) Apologies for how long this has taken, the changes in this patch are huge from a core code point of view. Pushed V1.72, including: - NEW: Now uses Slayer Rings to teleport back to Nieve if you have them selected - Will now walk back to Nieve if it completes a task in the Stronghold Slayer cave, rather than teleporting - NEW: Added High Level Alchemy option - will alch alchable items on tasks which drop a lot of alchables - NEW: Added a GUI teleport option to teleport straight to the Grand Exchange using Rings of Wealth - should save a lot of time in the long run Large changes: - Added a check that prevents the script from attacking monsters around walls when better alternatives are nearby - this fixes a lot of bugs and greatly improves the script's performance on tasks with a lot of walls, such as Killerwatts and Crawling Hands - Re-wrote all code for returning home from a task for increased reliability - Re-wrote world-hopping Safe Spot finding again for further reliability - Implemented fix for TzHaar tasks (when Nieve offers the chance to fight Jad instead) Small changes/bug fixes: - Fixed a serious bug causing the script to AFK after teleporting back from Nieve tasks - Improved the algorithm for number of Prayer Potions and amount of Food to take on tasks - Greatly improved my screen-leaving antiban's realism - Now prioritises using equipped items for teleportation over inventory items - Now rounds purchase costs from the GE to more normal numbers Task updates: - Black Demons tasks now use Prayer if this option is selected - should really improve the average XP/hour for Nieve - Updated Iron Dragons loot table - Updated Greater Demons loot table - should greatly increase the profitability of this task - Fixed a bug with traversing to Black Demons tasks - Nechryael tasks no longer use Prayer for the non-superior versions (they don't do enough damage to merit it) - Modified parameters for Black Dragon tasks for better efficiency - Modified items used to get to Wyrms tasks Edited June 2, 2020 by Marcusihno Quote Link to comment Share on other sites More sharing options...
xatax 1 Posted June 2, 2020 Share Posted June 2, 2020 (edited) Huge bug. I just finished black dragon task. It wears the necklace of passage and does nothing. Keeps getting hit by black dragons and keeps eating. It's calculating the route is my guess. Edited June 2, 2020 by xatax Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted June 2, 2020 Author Share Posted June 2, 2020 (edited) 20 minutes ago, xatax said: Huge bug. I just finished black dragon task. It wears the necklace of passage and does nothing. Keeps getting hit by black dragons and keeps eating. It's calculating the route is my guess. I'm working on it. Just running a test on the fix, will update in about 15 minutes. Edited June 2, 2020 by Marcusihno Quote Link to comment Share on other sites More sharing options...
xatax 1 Posted June 2, 2020 Share Posted June 2, 2020 7 minutes ago, Marcusihno said: I'm working on it. Just running a test on the fix, will update in about 15 minutes. Another bug. Whenever the script cancels a task, the script stops itself. It happened back to back right now. Canceled earth warriors and the script stopped and then spiritual creatures again the script stopped. Maybe you can push both fix together Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted June 2, 2020 Author Share Posted June 2, 2020 Just now, xatax said: Another bug. Whenever the script cancels a task, the script stops itself. It happened back to back right now. Canceled earth warriors and the script stopped and then spiritual creatures again the script stopped. Maybe you can push both fix together That's not very useful to me for fixing a bug - I need the debug from the script to identify it. Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted June 2, 2020 Author Share Posted June 2, 2020 Pushed V1.73, including: Major fixes: - Fixed returning home after a task has ended - Fixed returning home after Steel Dragon and Iron Dragon tasks Minor changes: - Modified wait time after clicking to Repair our Cannon - should be less spammy - Will now only show Magic XP if it fits on the paint - Hitpoints on paint now has a higher priority than Magic XP - Randomised Grand Exchange target pathing more to prevent profiling - No longer drops required items for travel when it needs to loot - Now loots noted Iron Bars on Iron Dragon tasks (for those with the diary req) - Now loot noted Steel Bars on Steel Dragon tasks (for those with the diary req) Quote Link to comment Share on other sites More sharing options...
xatax 1 Posted June 2, 2020 Share Posted June 2, 2020 21 minutes ago, Marcusihno said: That's not very useful to me for fixing a bug - I need the debug from the script to identify it. Spiritual Creatures: [12:40:57] Script Started: ARKSlayer Pro. [12:40:57] Initialised ArkSlayer Version 1.72 [12:40:57] Disabled all randoms. [12:40:57] [Antiban] ABC2: Leaving client screen [12:41:09] Saved GUI settings at: C:\Users\xxx\AppData\Roaming\.tribot\arkslayerpro_settings.ini [12:41:09] Chosen Slayer Master: Vannaka [12:41:10] [Thread Management] Started Calculations Thread... [12:41:10] [Thread Management] Started Cannonball Tracker Thread... [12:41:12] [Task Management] We need a new task. [12:41:14] [Task Management] Task we have been assigned is: Spiritual Creatures [12:41:14] [Task Skipping] Skipping this task, as it's not coded for (Spiritual Creatures) or we don't have the requirements for it. [12:41:14] [Task Skipping] Skip interface is false [12:41:17] [Task Skipping] Skip interface is true [12:41:17] [Task Skipping] Current Slayer Reward Points = 698 [12:41:17] [Task Skipping] Should be clicking the skip task section [12:41:19] [Task Skipping] Skip interface is true [12:41:19] [Task Skipping] Current Slayer Reward Points = 698 [12:41:19] [Task Skipping] Should be clicking the main skip button [12:41:20] [Task Skipping] Skip interface is true [12:41:20] [Task Skipping] Current Slayer Reward Points = 698 [12:41:23] java.lang.NullPointerException [12:41:23] at scripts.arkscripts.slayer.x.l.k(LoadCannon.java:25) [12:41:23] at scripts.api.ark.TaskSet.k(TaskSet.java:40) [12:41:23] at scripts.arkscripts.slayer.ArkSlayer.run(ArkSlayer.java:115) [12:41:23] at java.lang.Thread.run(Unknown Source) [12:41:23] [Thank you!] Thanks for using ARKSlayer Pro. If you have any progress reports, please add them to my script thread! [12:41:23] [ARKSlayer Pro] Your Stats for this run: Runtime: 00:00:26, XP Gained: 0XP, Tasks Completed: 0 [12:41:23] Script Ended: ARKSlayer Pro. Earth warriors: [12:34:24] [Task Management] Task we have been assigned is: Earth Warriors [12:34:24] [Task Skipping] Skipping this task, as it's not coded for (Earth Warriors) or we don't have the requirements for it. [12:34:24] [Task Skipping] Skip interface is false [12:34:26] [Task Skipping] Skip interface is true [12:34:26] [Task Skipping] Current Slayer Reward Points = 728 [12:34:26] [Task Skipping] Should be clicking the skip task section [12:34:28] [Task Skipping] Skip interface is true [12:34:28] [Task Skipping] Current Slayer Reward Points = 728 [12:34:28] [Task Skipping] Should be clicking the main skip button [12:34:30] [Task Skipping] Skip interface is true [12:34:30] [Task Skipping] Current Slayer Reward Points = 728 [12:34:33] java.lang.NullPointerException [12:34:33] at scripts.arkscripts.slayer.x.l.k(LoadCannon.java:25) [12:34:33] at scripts.api.ark.TaskSet.k(TaskSet.java:40) [12:34:33] at scripts.arkscripts.slayer.ArkSlayer.run(ArkSlayer.java:115) [12:34:33] at java.lang.Thread.run(Unknown Source) [12:34:33] [Thank you!] Thanks for using ARKSlayer Pro. If you have any progress reports, please add them to my script thread! Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted June 2, 2020 Author Share Posted June 2, 2020 (edited) 1 hour ago, xatax said: Thanks, will get this fixed Edit: Pushed V1.74, including: Major changes: - Fixed a bug causing the script to fail after skipping a task - No longer always tries to find a Safe Spot for teleporting - only does this for interruptable teleports Minor changes: - Now rounds Grand Exchange purchase prices more appropriately Edited June 2, 2020 by Marcusihno Quote Link to comment Share on other sites More sharing options...
goldxp 1 Posted June 2, 2020 Share Posted June 2, 2020 Hey, Great script. One issue is at vampyres in mortanyia. Some of the trees are aggro and bot get's stuck in front of the aggro trees. It still eats so its not deadly. Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted June 2, 2020 Author Share Posted June 2, 2020 10 minutes ago, goldxp said: Hey, Great script. One issue is at vampyres in mortanyia. Some of the trees are aggro and bot get's stuck in front of the aggro trees. It still eats so its not deadly. Will fix Quote Link to comment Share on other sites More sharing options...
DaAlmyte 19 Posted June 2, 2020 Share Posted June 2, 2020 (edited) Can you run this script from a fresh lvl3 now? If I read everything right the only thing you should have to worry about is some task based reqs and ofc gear reqs or am I wrong? Edited June 2, 2020 by DaAlmyte Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted June 2, 2020 Author Share Posted June 2, 2020 8 minutes ago, DaAlmyte said: Can you run this script from a fresh lvl3 now? If I read everything right the only thing you should have to worry about is some task based reqs and ofc gear reqs or am I wrong? Yeah, you can run this from level 3. Just talk to Turael, then go to the Lumbridge Swamp caves with a rope, buy a candle and light it and you're good to go as long as the account has sufficient money to buy the stuff as it needs it Select Turael in the GUI - it levels up new accounts really fast Quote Link to comment Share on other sites More sharing options...
DaAlmyte 19 Posted June 3, 2020 Share Posted June 3, 2020 17 hours ago, Marcusihno said: Yeah, you can run this from level 3. Just talk to Turael, then go to the Lumbridge Swamp caves with a rope, buy a candle and light it and you're good to go as long as the account has sufficient money to buy the stuff as it needs it Select Turael in the GUI - it levels up new accounts really fast Cool! Quote Link to comment Share on other sites More sharing options...
Ark 484 Posted June 3, 2020 Author Share Posted June 3, 2020 (edited) Pushed V1.75, including: - NEW: Added Free-Farming mode, which allows certain monsters to be farmed off-task Monsters added to Free-Farm mode this patch: - Blue Dragons - Brine Rats - Basilisks - Bronze Dragons - Dagannoth - Dust Devils - Elves - Hill Giants - Gargoyles - Ice Giants - Ice Trolls - Jungle Horrors - Turoth - Kurask - TzHaar - Wyrms - Skeletal Wyverns - Vampyres Major changes: - Greatly improved the speed of combat when rotating the camera, particularly on low FPS environments - Should now be able to escape undead trees on Vampyre tasks - Fixed a DaxWalker related bug that rarely caused the script to stop - Now uses Standard Deviation waits rather than bounded waits for reaction times - Improved recognition of when in combat, allowing for better sleep-time generation - Fixed a bug causing the script to High Alch certain Alchable Special Attack Weapons Minor changes: - Fixed a number of Turael tasks - Spiders tasks now hop worlds less frequently - Modified world-hopping for the Rats task - Modified the size of the area of Skeleton tasks - Fixed a bug causing Goblins tasks to be skipped - Should now no longer take an extra step down the stairs after teleporting to Burthorpe - Improved interaction with Slayer Masters - should not have to interact twice so often Edit: Having run this patch now for quite a few hours now with absolutely no issues, I am now taking Nieve out of official Beta. The script should now be at full stability Usage guide in the OP has also been updated to include more advice on optimal usage and information on the new features! Edited June 4, 2020 by Marcusihno Quote Link to comment Share on other sites More sharing options...
Jamie 605 Posted June 4, 2020 Share Posted June 4, 2020 Updates are working really nicely! Just got this Quote Want to view my scripts? Search "Jamie" in the repository! If you need support, you can join my support discord by clicking the link below or sending me a PM. Link to comment Share on other sites More sharing options...
rsaryno 0 Posted June 5, 2020 Share Posted June 5, 2020 a few bugs ive noticed and some additions maybe not sure if this is a bug but it always switches prayer off before teleporting ive died 3 times in 7 hours due to superiors, it runs out of food takes prayer off and tried to teleport nechs seems the worst due to hitting through pray add the option wait for loot to drop?, on higher profit slayer monsters it will attack something after killing the last npc then run back to grab the loot sometimes it ignores high profit noted drops it really likes alching your dragon dagger if you use it as a spec wep on any npc with DDS on the looting table then buys more on the ge and goes back to alch the DDS's again when the script dies it wont death walk it tried to re-gear sometimes it buys supplies (spec wep armour etc)in the GE sometimes it gears up with only food pots and teleports and tries to continue the task while your gear in laying next to it, also if your respawn point inst edgevile it will run from your spawn point to edge instead of teleporting even if a glory is in your inv it randomly takes a prayer potion sometimes to tasks when prayers full, itd be a great option for it to take x amount of prayer pots to tasks with superiors clan wars and/or house>pool>jewlery box when it needs a restock would be great it uses all jewelry at the same times it would use 50 glory (6) before it would grab a glory (5) same with slayer rings loot only your drops unless value over 5k?, it runs back and forth picking up random drops from other players attacking an npc, running out of its agro attacking a new npc, very bot like Quote Link to comment Share on other sites More sharing options...
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