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[FREE] ARKMasterFarmer - Draynor Master Farmer Pickpocketer with Dodgy Necklace support [ABC2]


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Draynor Master Farmer Pickpocketing Script. Try pairing with ARKSorceress Pro for an Easy Goldfarm!

 

Features

  • Pickpockets the Draynor Master Farmer
  • Supports all Food via a dropdown list
  • Supports Dodgy Necklaces (with automatic replacement when each runs out)
  • Informative paint with profit per hour calculated and % success rate
  • Runs away when attacked by guards (if it misclicks them)
  • Supports argument loading - type "lastRun" to skip the GUI and just load your previous save
  • Full ABCL10/ABC2 support
  • Variable reaction times settable in the GUI

 

Where can I find this?

Repository Link

 

Proggies

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Usage Instructions:

  1. Enter your Food ID
  2. Press Start!

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4 hours ago, lol get rekt said:

Hi. Thanks for releasing this. I just did my first run, it thieved until more food was needed and then banked. After bank it says "resetting position" and walked me all the way to ice mountain lol.

Will fix. 

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Released patch V1.02 featuring:

- A fix for banking when users are wearing teleportation items

- Massively improved antiban features

- Improved reliability

- Faster recognition of when under attack by guards

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5 hours ago, Marcusihno said:

Released patch V1.02 featuring:

- A fix for banking when users are wearing teleportation items

- Massively improved antiban features

- Improved reliability

- Faster recognition of when under attack by guards

Thanks m8, will test this out later.

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  • 3 weeks later...
On 5/17/2020 at 5:19 AM, Kinz0 said:

I've tried Food ID., for ex swordfish or 14 . it doesn't work just opening the bank and exit !

The Food ID for swordfish is 373, not 14.

You can check the ID of the food you wish by going to Debug -> Inventory and having the item in your inventory. Make sure you turn off debug before running the script.

You can also check the IDs of items using this site:

https://www.osrsbox.com/tools/item-search/

Edited by Marcusihno

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  • 2 months later...

Pushed Patch V1.10:

- Now supports argument loading - type in "lastRun" to load the previously loaded GUI save and skip the GUI - great for those of you who wish to goldfarm :) 

- Improved Dodgy Amulet re-equipping - now uses a multi-method system to prevent profiling

- Improved base-level antiban

- GUI now has my new forum name and the correct script name as a header

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doesn't withdraw dodgy necklaces into inv, just keeps one worn when it runs out it will go bank for another

 

also it can't drink the wines it just constantly left clicks it over and over

Edited by brundell1993
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7 hours ago, brundell1993 said:

doesn't withdraw dodgy necklaces into inv, just keeps one worn when it runs out it will go bank for another

also it can't drink the wines it just constantly left clicks it over and over

If you want features to be added or functionality to be changed, there are nice ways to ask :)

These aren't bugs, it's how I chose to code it. I assume you'd like wine to be supported and for it to take out more than 1 dodgy necklace per trip?

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  • 1 month later...
  • 1 year later...

I've re-written this script to take advantage of my new API and fix a few issues/fringe cases with the script. It should now work optimally. Enjoy!

Pushed Patch V1.30:

  • NEW: You can now select food from a drop-down in the GUI
  • NEW: You can now type how much food you would like to take per bank trip as a value into the GUI
  • Updated to use my new interaction API
  • Added 5 new antiban methods, including better screen rotation, variable zooming and better eating interaction
  • Major improvements to when antiban actions kick-in, reducing ban risk
  • Now uses screenwalking, as well as the minimap, to navigate around
  • Shift paint to the left-hand side for better user-experience
  • Now correctly escapes combat when miss-clicking one of the guards and escapes to a definite safe spot
  • Now correctly stops when out of food
  • Added better miss-click handling for items and chatboxes
  • Cleaned up the UI and added links to my other scripts for people to check out

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  • 1 month later...

Just as a heads up to all users, here is my current update plan for adding new and exciting features to ARKMasterFarmer

Planned Updates (coming over the next 6 weeks):

  • Login Delay – the script will wait for the login bot to take over, allowing the script to be started while logged off and still be able to grab the required information about your account to generate unique run data and tailor settings to your account
  • Better Failsafes for being baited e.g. to other floors of the bank/miss-clicks
  • Antiban API Improvement

Pushed Patch V1.32:

  • NEW: The script can now be started logged out. The script will login before starting and collecting the necessary data about your account to build a custom profile/show the GUI. This is particularly useful for those using nRestocker.
  • NEW: Added a failsafe in case the script gets baited to an area it cannot walk from
  • Fixed an issue with the GUI not showing up correctly following the Tribot theme changes

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  • 2 weeks later...
12 hours ago, drsrtuv said:

Ark,It would be nice to add support for levels 1-38

That wouldn't really be in the realm of what a Master Farmer script would offer, given that it would then just become a Thieving script - I like to recommend that people check out my Sorceress Garden script for the early Thieving levels, as it also trains Farming for you and so is the perfect Master Farmer farm creator :) I appreciate that it is a Premium script, but people have had very positive results using both :) 

Edited by Ark

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  • 4 months later...
  • 4 weeks later...
  • 2 months later...

Hey Ark, is there any chance you could allow this script to function without a bank? I have the thieving cape on my UIM and just need it to get seeds and drop the un-valuables 

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