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Just Tempoross


JustJ

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  • 5 months later...
  • 5 months later...
On 10/1/2022 at 11:55 PM, welshdan said:

whats the current situation with this script? bot like or actually worth buying? 

 

On 3/17/2023 at 11:29 PM, chrisgfmarshall said:

Is this script any good?

Screenshot from yesterday:

image.png.5204b1c3de18506181b4487b8968994d.png

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7 hours ago, sarviks said:

The script works fine.
Dragon harpoon special attack would be a nice addition to the script, now it doesn't use it at all.

When should it be using the special attack?

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17 hours ago, JustJ said:

When should it be using the special attack?

 

I think the best point to use the special attack would be while the character is running to the fishing spots. However, I don't know if it will work on Temporos pool.
Maybe it could be added as an optional tickbox if not all people want to use it.

Thanks!

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  • 4 weeks later...

@JustJ It gets stuck on the chain when the phase changes from the cannons shooting to becoming vulnerable. Also spirit clothing support would be nice to be able to free up inventory spots. To also add, it prematurely clicks off of the totem to resume fishing after a wave so it's constantly clicking once, waits, then clicks again which seems too bot-like. But then again that's just me.

Edited by turkoize
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On 4/17/2023 at 5:14 PM, turkoize said:

@JustJ It gets stuck on the chain when the phase changes from the cannons shooting to becoming vulnerable. Also spirit clothing support would be nice to be able to free up inventory spots. To also add, it prematurely clicks off of the totem to resume fishing after a wave so it's constantly clicking once, waits, then clicks again which seems too bot-like. But then again that's just me.

Same issue, gets stuck on the chain - I have to babysit the script to manually click the Tempoross pool each game. Any estimated fix on this?

 

Edit: after further observation it only happens if you spawn on the south side of the island. The north side works completely fine, but the south side has gotten hit by a wave, sat afk on the chain, and ran through the fire all on one Tempoross attempt. It seems the issues happen on both the north and south side albeit more frequent issues on the south side. The afk on the chain and the premature totem click resulting in a solid few seconds of being afk are incredibly bot-like. For a premium script I'm fairly disappointed in the performance - I would like to request a refund if these issues aren't going to be addressed in the very near future.

 

Edit 2: No response from direct dm to the creator multiple days ago and this script works so subpar I'd be embarrassed if this were a free script. It gets hit by the waves quite often, gets stuck on the chain, stays afk at the totem you tie yourself to every time, and a new one - was loading fish into the cannon and stood in fire losing nearly ALL of the fish in the process. To anyone seeing this, I do not recommend this script - you are better off using ArkFisher to barbarian fish for fishing exp.

Edited by AnotherJason1
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  • 2 weeks later...
On 4/23/2023 at 12:52 PM, Deez~N0ots said:

Chain issue was problem before when script first came out, thought it was fixed, guess not.

 

hoping it’s fixed soon, panning on running this on couple other accounts soon.

 

@JustJ

 

 

I'll take a look soon. This is the first time someone has reported this to me in over a year and a half

On 4/17/2023 at 11:14 PM, turkoize said:

@JustJ It gets stuck on the chain when the phase changes from the cannons shooting to becoming vulnerable. Also spirit clothing support would be nice to be able to free up inventory spots. To also add, it prematurely clicks off of the totem to resume fishing after a wave so it's constantly clicking once, waits, then clicks again which seems too bot-like. But then again that's just me.

FYI spirit anglers is supported, you just need to wear it

On 4/23/2023 at 12:51 AM, AnotherJason1 said:

Same issue, gets stuck on the chain - I have to babysit the script to manually click the Tempoross pool each game. Any estimated fix on this?

 

Edit: after further observation it only happens if you spawn on the south side of the island. The north side works completely fine, but the south side has gotten hit by a wave, sat afk on the chain, and ran through the fire all on one Tempoross attempt. It seems the issues happen on both the north and south side albeit more frequent issues on the south side. The afk on the chain and the premature totem click resulting in a solid few seconds of being afk are incredibly bot-like. For a premium script I'm fairly disappointed in the performance - I would like to request a refund if these issues aren't going to be addressed in the very near future.

 

Edit 2: No response from direct dm to the creator multiple days ago and this script works so subpar I'd be embarrassed if this were a free script. It gets hit by the waves quite often, gets stuck on the chain, stays afk at the totem you tie yourself to every time, and a new one - was loading fish into the cannon and stood in fire losing nearly ALL of the fish in the process. To anyone seeing this, I do not recommend this script - you are better off using ArkFisher to barbarian fish for fishing exp.

 

Fixed the premature totem click and the chain getting stuck. If this second one happens again something like a screenshot would be useful

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hey man, not sure what happened, but since yesterday afternoon, script is very broken now. had been running flawless almost prior to that... now during attack phase it just runs all the way to the opposite side and sits there along the water until attack phase is over... whatever you updated maybe caused some other issue. ran for 1000+ games recently and no issues other than occasional stuck on chain, until yesterday

@JustJ

 

if you could please look into and fix, was very close to finishing 99 fishing here

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6 hours ago, Deez~N0ots said:

hey man, not sure what happened, but since yesterday afternoon, script is very broken now. had been running flawless almost prior to that... now during attack phase it just runs all the way to the opposite side and sits there along the water until attack phase is over... whatever you updated maybe caused some other issue. ran for 1000+ games recently and no issues other than occasional stuck on chain, until yesterday

@JustJ

 

if you could please look into and fix, was very close to finishing 99 fishing here

Apologies, during the updates for the above complaints I made a dumb mistake. Should be fixed now

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  • 4 weeks later...

@JustJ

More options:

- Have the camera move to the overhead view rather than a bunch of right clicking. Give the bot more left to right clicks. From legitimately playing the mini-game, left clicking is more human like in this mini game. 

- Allow player to set a number of played games before retrieving the reward pool Maybe include a randomizer with a min-max amount. Feels like it never uses it for the player to get the rewards later. 

- Was the dragon harpoon special looked at? Most players seem to use it on the first "attack" on the Tempoross pool. Could also allow a randomizer to to use on the pool or when the player starts to finish at the beginning of a game.

- Additional antiban settings

- Add options for micro breaking after games

- Add options for mouse speed

- Add intelligence. If the bot has already loaded fish and goes back to fish more before 0% energy (say <20%), to continue fishing until attack phase.

              - Currently, the bot will fish 5-10 fish and detect to load again due to low energy. The character runs up loads -23 fish and has to run back to the dock attack. This isn't sufficient or human-like.

 

Found issues:

1.  My bot clicked to tether to the totem again after the wave and was stuck. Remind me please where to get the debug logs from.

            - Found the logs. Couldn't find it, so going to attempt to get a video.

         *UPDATE* I've only seen this occur once.

 

2.  Adjusted the settings of the bot to not cook fish. After loading the fish it was stuck on the chain. Looking at the debug this is what I found, not sure if it's related to the chain.
"
[09:30:52] Walking to fish
[09:30:52] java.lang.RuntimeException: Unknown opcode: 89
[09:30:52]     at obf.kF.GF(yj:406)
[09:30:52]     at obf.kF.ee(yj:29)
[09:30:52]     at obf.kF.Xf(yj:169)
[09:30:52]     at obf.kF.lE(yj:102)
[09:30:52]     at org.tribot.api2007.types.RSObjectDefinition.get(aj:116)
[09:30:52]     at org.tribot.api2007.Objects.QT(cz:442)
[09:30:52]     at org.tribot.api2007.Objects.AU(cz:495)
[09:30:52]     at org.tribot.api2007.Objects.getAllIn(cz:181)
[09:30:52]     at org.tribot.api2007.Objects.getAll(cz:249)
[09:30:52]     at org.tribot.api2007.Objects.find(cz:885)
[09:30:52]     at org.tribot.api2007.Objects.findNearest(cz:1045)
[09:30:52]     at org.tribot.api2007.Objects.findNearest(cz:546)
[09:30:52]     at scripts.w.e(TemporossUtils.java:56)
[09:30:52]     at scripts.w.e(TemporossUtils.java:51)
[09:30:52]     at java.base/java.util.stream.ReferencePipeline$2$1.accept(ReferencePipeline.java:176)
[09:30:52]     at java.base/java.util.stream.ReferencePipeline$2$1.accept(ReferencePipeline.java:177)
[09:30:52]     at java.base/java.util.stream.ReferencePipeline$2$1.accept(ReferencePipeline.java:177)
[09:30:52]     at java.base/java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:948)
[09:30:52]     at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:484)
[09:30:52]     at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:474)
[09:30:52]     at java.base/java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:913)
[09:30:52]     at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234)
[09:30:52]     at java.base/java.util.stream.ReferencePipeline.reduce(ReferencePipeline.java:558)
[09:30:52]     at java.base/java.util.stream.ReferencePipeline.max(ReferencePipeline.java:594)
[09:30:52]     at scripts.task.n.i.e(FishTask.java:101)
[09:30:52]     at scripts.task.n.i.i(FishTask.java:36)
[09:30:52]     at scripts.task.n.i.a(FishTask.java:62)
[09:30:52]     at scripts.JustTempoross.e(JustTempoross.java:138)
[09:30:52]     at java.base/java.util.Optional.map(Optional.java:265)
[09:30:52]     at scripts.JustTempoross.e(JustTempoross.java:136)
[09:30:52]     at scripts.JustTempoross.run(JustTempoross.java:121)
[09:30:52]     at obf.ne.AA(ld:1042)
[09:30:52]     at java.base/java.lang.Thread.run(Thread.java:829)

"

3.  Bot was stuck by fires with empty buckets. It had a path to the dock to fill the buckets, instead just stood there.

"

 Server Message: You catch a harpoonfish!
[10:01:36] Task: Shooting
[10:01:37] Fire in path. New destination: (8450, 1494, 0)
[10:01:39] Fire in path. New destination: (8450, 1494, 0)
[10:01:40] Fire in path. New destination: (8450, 1494, 0)
[10:01:40] Fire in path. New destination: (8450, 1494, 0)
[10:01:40] Fire in path. New destination: (8450, 1494, 0)
[10:01:40] Fire in path. New destination: (8450, 1494, 0)
[10:01:41] Fire in path. New destination: (8450, 1494, 0)
[10:01:41] Fire in path. New destination: (8450, 1494, 0)
[10:01:41] Fire in path. New destination: (8450, 1494, 0)
[10:01:41] Fire in path. New destination: (8450, 1494, 0)
[10:01:42] Fire in path. New destination: (8450, 1494, 0)
[10:01:42] Fire in path. New destination: (8450, 1494, 0)
[10:01:42] Fire in path. New destination: (8450, 1494, 0)
[10:01:42] Task: Putting out fire
[10:01:44] Task: Shooting
[10:01:44] Server Message: You extinguish the fire.
[10:01:44] Fire in path. New destination: (8451, 1492, 0)
[10:01:46] Task: Refilling Buckets
[10:01:46] Fire in path. New destination: (8451, 1492, 0)
[10:01:46] Fire in path. New destination: (8451, 1492, 0)
[10:01:47] Fire in path. New destination: (8451, 1492, 0)
[10:01:47] Fire in path. New destination: (8451, 1492, 0)
[10:01:47] Fire in path. New destination: (8451, 1492, 0)
[10:01:47] Fire in path. New destination: (8451, 1492, 0)
[10:01:48] Fire in path. New destination: (8451, 1492, 0)
[10:01:48] Fire in path. New destination: (8451, 1492, 0)
[10:01:48] Fire in path. New destination: (8451, 1492, 0)
[10:01:48] Fire in path. New destination: (8451, 1492, 0)
[10:01:49] Fire in path. New destination: (8451, 1492, 0)
[10:01:49] Fire in path. New destination: (8451, 1492, 0)
[10:01:49] Fire in path. New destination: (8451, 1492, 0)
[10:01:49] Fire in path. New destination: (8451, 1492, 0)
[10:01:50] Fire in path. New destination: (8451, 1492, 0)
[10:01:50] Fire in path. New destination: (8451, 1492, 0)
[10:01:50] Fire in path. New destination: (8451, 1492, 0)
[10:01:51] Fire in path. New destination: (8451, 1492, 0)
[10:01:51] Fire in path. New destination: (8451, 1492, 0)
[10:01:51] Fire in path. New destination: (8451, 1492, 0)
[10:01:51] Server Message: <col=98ffff>Tempoross is vulnerable!</col>
[10:01:51] Task: Attacking
[10:01:52] Fire in path. New destination: (8451, 1492, 0)
[10:01:52] Fire in path. New destination: (8451, 1492, 0)
[10:01:52] Fire in path. New destination: (8451, 1492, 0)
[10:01:52] Fire in path. New destination: (8451, 1492, 0)
[10:01:53] Fire in path. New destination: (8451, 1492, 0)
[10:01:53] Fire in path. New destination: (8451, 1492, 0)
[10:01:53] Fire in path. New destination: (8451, 1492, 0)
[10:01:53] Fire in path. New destination: (8451, 1492, 0)
[10:01:54] Fire in path. New destination: (8451, 1492, 0)
[10:01:54] Fire in path. New destination: (8451, 1492, 0)
[10:01:54] Fire in path. New destination: (8451, 1492, 0)
[10:01:54] Fire in path. New destination: (8451, 1492, 0)
[10:01:55] Fire in path. New destination: (8451, 1492, 0)
[10:01:55] Fire in path. New destination: (8451, 1492, 0)
[10:01:55] Fire in path. New destination: (8451, 1492, 0)
[10:01:55] Fire in path. New destination: (8451, 1492, 0)
[10:01:56] Fire in path. New destination: (8451, 1492, 0)
[10:01:56] Fire in path. New destination: (8451, 1492, 0)
[10:01:56] Fire in path. New destination: (8451, 1492, 0)
[10:01:56] Fire in path. New destination: (8451, 1492, 0)
[10:01:57] Fire in path. New destination: (8451, 1492, 0)
[10:01:57] Fire in path. New destination: (8451, 1492, 0)

"

 

4. If the loader is broken and full the bot does not know to switch loaders. Granted this doesn't happen often, it would still be nice for the script to have the logic to switch.

Edited by McLazy
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Can't edit the above for some reason.

Issue cont. 

5. I found that when "put out fires" is selected for the bot to use if a fire is next to the the water faucet on the boat and buckets are empty that the bot runs onto the fire to fill the bucket and loses the bucket(s). It then proceeds to get new buckets and then runs on top of the fire again to fill the bucket(s). This continues to happen until a wave comes in.

- It may be best to have the bot have x buckets in inventory and only fill water at the start of a game and/or after an attack phase has ended.

 

6. At the start of games if the bot cannot see a fishing spot it keeps trying to find one (bot remains on the ship) instead of clicking the mini map to move onto the land to see the fishing spots.

 

7. Many times when fishing if the clouds comes over you the bot tries to move and either spam clicks (left or right) a spot you can't move to until the fire hits and all your fish are gone.

Edited by McLazy
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Still waiting on response from dev. Was told of discord he would take a look. I would not recommend this script for it's cost. Should be free in my opinion. 

Edited by McLazy
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On 6/13/2023 at 2:15 AM, McLazy said:

Still waiting on response from dev. Was told of discord he would take a look. I would not recommend this script for it's cost. Should be free in my opinion. 

Apologies, just moved house and due to internet companies being crap unexpectedly didn't have internet for a while. Just to go through your issues:

  1. If you can figure out a way to reproduce this that would be great - I haven't seen it happen personally and am not sure why it would do so
  2. If this happens again, can you take a screenshot of where exactly you are? I had this reported ~2 years ago and made some changed but it hasn't cropped up since then.
  3. Again, a screenshot would be useful. I am aware the fire walking logic isn't amazing so will take a look at improving it.
  4. The loader can be full? Honestly I wasn't aware of this. I do know that the script doesn't avoid the torrent attack though which stuns you, I'll look into this.
  5. I'll look at adding an option to only fill buckets at the start of a game
  6. Can you get debug of this? The script should always run onto the island first at the start
  7. It shouldn't be doing this, will take a look
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  • 4 weeks later...
21 hours ago, LosingMyMind said:

Bot is not UIM friendly, when it detects a looting bag inside the inventory it will just get stuck at  "banking" and will not do the minigame

Fixed this for you 🙂 If you're an ultimate it will no longer try and manage your inventory in the bank

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  • 1 month later...

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