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ARKGuardians Pro - Guardians of the Rift OSRS Bot | Pouch Support | Portal Talismans | Cells | Up to 60k Runecrafting XP/Hour


Ark

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Hi, my pouches are not being repaired. I've checked my settings and they are setup to repair. The scripts was doing it at one point but no longer. I'm using the pearls to repair.

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Currently obsessed with this script, and starting become a huge fan of your scripts. Got 99 thieving on 2 accounts with sorceress garden and working on 99 runecrafting. My only question, maybe I just don't know enough about gotr. But I notice it said I had collected 84 points total, when I went to check my rewards guardian I only had like 30? Is it reading wrong or am I? Normally it was very accurate. But lately it hasn't been.

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2 minutes ago, coreyx58 said:

Currently obsessed with this script, and starting become a huge fan of your scripts. Got 99 thieving on 2 accounts with sorceress garden and working on 99 runecrafting. My only question, maybe I just don't know enough about gotr. But I notice it said I had collected 84 points total, when I went to check my rewards guardian I only had like 30? Is it reading wrong or am I? Normally it was very accurate. But lately it hasn't been.

Glad to hear you're enjoying the script 🙂 The points counter is almost definitely accurate, but there may be some misunderstanding in relation to points/what their value is/what the UI means by "points".

There are two types of points - elemental and catalytic. One pull from the rewards pool requires 2 points (must be 1 elemental and 1 catalytic).

The script also has an "auto loot rewards pool" function, which you may have on, whereby it automatically spends the points. You can turn this off in the UI.

It's also worth checking you understand that Abyssal Pearls (one of the rewards from the rewards pool) are not the same as points - the script tracks elemental and cataclytic points given to you at the end of each game.

The script grabs the points value from the game, so there's not really any way of it being wrong as far as I can tell, but I'm happy to check - I've not had any other reports of it being inaccurate though 🙂 

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14 hours ago, Ark said:

Glad to hear you're enjoying the script 🙂 The points counter is almost definitely accurate, but there may be some misunderstanding in relation to points/what their value is/what the UI means by "points".

There are two types of points - elemental and catalytic. One pull from the rewards pool requires 2 points (must be 1 elemental and 1 catalytic).

The script also has an "auto loot rewards pool" function, which you may have on, whereby it automatically spends the points. You can turn this off in the UI.

It's also worth checking you understand that Abyssal Pearls (one of the rewards from the rewards pool) are not the same as points - the script tracks elemental and cataclytic points given to you at the end of each game.

The script grabs the points value from the game, so there's not really any way of it being wrong as far as I can tell, but I'm happy to check - I've not had any other reports of it being inaccurate though 🙂 

today for example, in the window that shows total xp and time ran it said i had 98 rewards points, however it was only 84 in the rewards pool. i will send a run tomorrow morning and post a screenshot of rewards points in window vs guardian searches, i assume the points it tells you that are gained are equivalent to the rewards guardian searches?

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3 hours ago, coreyx58 said:

today for example, in the window that shows total xp and time ran it said i had 98 rewards points, however it was only 84 in the rewards pool. i will send a run tomorrow morning and post a screenshot of rewards points in window vs guardian searches, i assume the points it tells you that are gained are equivalent to the rewards guardian searches?

No, as above, the points it displays are the literal points you gained at the end of each round - so the number of catalytic + elemental points gained. You spend 2 points per search (1 elemental and 1 catalytic). You must spend one of each - so if you earn 30 elemental and 70 catalytic, that's 30 searches, since you only have 30 elemental to spend and the script will show you gained 100 points.

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On 7/6/2023 at 2:57 AM, Ark said:

No, as above, the points it displays are the literal points you gained at the end of each round - so the number of catalytic + elemental points gained. You spend 2 points per search (1 elemental and 1 catalytic). You must spend one of each - so if you earn 30 elemental and 70 catalytic, that's 30 searches, since you only have 30 elemental to spend and the script will show you gained 100 points.

 im not understanding how it displays then lol. im just lost, it doesnt matter if i dont get it,  im just here for the xp lol

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Edited by coreyx58
didnt want to come off rude
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On 7/7/2023 at 10:06 PM, coreyx58 said:

 im not understanding how it displays then lol. im just lost, it doesnt matter if i dont get it,  im just here for the xp lol

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144 (catalytic) +149 (elemental) = 293. The script says you gained 273, so you probably had 20 to start with. You need one of each to pull 1 time (2 points per pull). I'm not sure it can be clearer, sorry!

8 hours ago, chubbylad420 said:

@Encoded can you look at the Cordelia repair option, or code it so it holds spacebar, it takes way too long to get through the dialogue option unless you manually push through it. 

Could you send me a gif?

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Pushed Patch V1.96:

  • Improved the speed of Cordelia Pouch Repair
  • Code reviewed and all classes optimised for memory and CPU consumption

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On 7/9/2023 at 11:10 AM, Ark said:

144 (catalytic) +149 (elemental) = 293. The script says you gained 273, so you probably had 20 to start with. You need one of each to pull 1 time (2 points per pull). I'm not sure it can be clearer, sorry!

Could you send me a gif?

ahh i understand now, it adds up the points between the both at the end, i thought it was saying i gained 273, meaning i have 273 searches in the rewards, thank you!! sorry for the misunderstanding

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  • 2 weeks later...

Script works great!  I do have one suggestion,  when the guardian is at 100% theres always a portal to mine more blocks.  the bot will go to mine more blocks even if the game is won instead of waiting in the pit to mine for the next game.  all bots do this and i think can be used in the future to ban this script

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Script works great!  I do have one suggestion,  at the end of the game when the guardian is at 100% there's always a portal to mine more blocks.  the bot will go to mine more blocks instead of waiting in the pit to mine for the next game.  all bots do this and i think it can be used in the future to ban this script

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Also for the Micro mini break would it be better to put in some "IF" "When" "Then" checksums.

 

"WHEN" mini-break comes up, *Checks* current action/game "IF" Mining, Crafting or Runecrafting "THEN" complete action/game. *check game status* "IF" game is done or no portal is open/not Mining, Crafting or Runecrafting  "THEN" Break for *random time*

No one is stopping in the alter to take a 19 second break and no one is taking a random break while there is a portal open.

Let me know.

Edited by DtownCl0wn
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On 7/25/2023 at 7:09 PM, DtownCl0wn said:

Also for the Micro mini break would it be better to put in some "IF" "When" "Then" checksums.

 

"WHEN" mini-break comes up, *Checks* current action/game "IF" Mining, Crafting or Runecrafting "THEN" complete action/game. *check game status* "IF" game is done or no portal is open/not Mining, Crafting or Runecrafting  "THEN" Break for *random time*

No one is stopping in the alter to take a 19 second break and no one is taking a random break while there is a portal open.

Let me know.

On 7/25/2023 at 4:28 PM, DtownCl0wn said:

Script works great!  I do have one suggestion,  at the end of the game when the guardian is at 100% there's always a portal to mine more blocks.  the bot will go to mine more blocks instead of waiting in the pit to mine for the next game.  all bots do this and i think it can be used in the future to ban this script

I understand where you're coming from, but Jagex's bot detection system is pattern-based, not "what do humans do" based - and this script has a proveable exceptionally low ban rate 🙂 I'm not concerned about microbreaking behaviour at all (it is designed to break patterns and your solution is a pattern in itself, so would actually increase ban risk) and it is designed to break patterns.

I do agree about waiting for the next round at the large essence pit though - this would be a good improvement and I'll look to add it 🙂 

 

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Are any other purchases required to run your script other than the script? I was on Tribot long ago and remember they wen through a change where you had to subscribe to the client for a monthly cost + the script cost. Or they did away with lifetime scripts or both. 

 

Just want to understand current state before jumping back in, potentially.

 

Apologies if this is the incorrect place to ask.

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5 hours ago, Condor said:

Are any other purchases required to run your script other than the script? I was on Tribot long ago and remember they wen through a change where you had to subscribe to the client for a monthly cost + the script cost. Or they did away with lifetime scripts or both. 

 

Just want to understand current state before jumping back in, potentially.

 

Apologies if this is the incorrect place to ask.

looking glass is barely functional and pointless so no you only need to purchase the script

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Is there a guide anywhere for the optimal MacOS setup process of the tribot client?

 

Again, sorry if this is the wrong place to ask, but I would like to use this script on a Mac and can't find any config/setup guidance.

Edited by Condor
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Recent Patch Notes (July - August):

  • NEW: Save Profiles are now saved in an ARKScripts folder, to help prevent clutter of your TRiBot folder.
  • Large upgrades and changes to all antiban functions, including zooming, banking, screen-leaving, mouse movements, rapid-reaction movements and much more.
  • Improved World Hopping speed, realibility and reduced the risk of profiling by modifying how scrolling and clicking behave.
  • Added a number of anti-profiling methods and mechanisms that help the script behave uniquely on your account.
  • Modified the mathematics of the way waits, mouse speeds and other numerical-based decisions are calculated to better emulate human reaction-times and decisions making.
  • Now decides on the first world the script will hop to at the start of script execution to prevent delays when a hop is actually needed.
  • The camera targeting code has been changed to be slightly less precise at targeting specific objects/NPCs - this better emulates human behaviour.

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Awesome!

Excellent script. Can we get an option to avoid specific worlds/regions? I get awful ping on Aus worlds for example. Would strongly prefer to have the opportunity to select a number of worlds that it will cycle through and wait if needed.

It is running really well and I am loving it.

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  • 2 weeks later...

Pushed Patch V2.12:

  • All ARKScripts have received one of the largest single antiban, anti-profiling and API updates I have ever released today. This includes masses of changes, fixes and improvements to help protect your accounts and make my scripts as human-like as possible. Specific improvements include when antiban actions execute, a re-write of my zooming system, an upgrade to banking, improvements to world-hopping, a change to how objects are interacted-with, changes to mouse speed and much more. All changes are as a result of an extensive set of A-B tests designed to identify what features prevent bans the most and what could possibly cause flags.

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  • 4 weeks later...

Pushed Patch V2.15:

General Script Changes:

  • Banking has had certain sections completely re-written. This includes withdrawal, item equipping (you should notice this is much faster and smooter) and timings.
  • Grand Exchange interaction has undergone some under-the-hood changes to prevent detection.
  • Object interaction and pathing has been re-written to deliver a more reliable result and reduce the risk of strange paths being taken.
  • Core antiban methods have been re-written slightly to reduce the frequency of the same pattern-breaking system kicking in over and over again.
  • DaxWalker item teleport balances have been changed slightly.

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  • 2 weeks later...

Hey, there's a problem with the script trying to click the altars too fast after arriving from the portal, clicks the altar and wastes like 5-8 seconds before clicking the altar again, this happens way too often and is a bannable pattern (could be fixed with a random amount of spamclick to negate any delays from the portal). I also used your Slayer script for a month and noticed the same problem in some places which require clicking after such a portal or an obstacle, simply clicks too fast, I can tell it's not about the FPS of the client or the ping since I have a very low ping on the German world.

e:Otherwise a great script, will keep using it.

Edited by zkrrrr
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