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ARKSlayer Pro - OSRS Slayer Training Bot | Cannon | Restocking | Superiors | Level 1 to 99 | Muling | Advanced Anti-Profiling


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Got another one, any possibility of adding killing elves in Priff instead of the Iowerth soldiers outside, just for chance of crystal shards? Just a checkbox to say "yes song of elves is completed" and it'll reroute to Priff instead? Still nearly flawless script though! Getting up towards 90 slayer now and above 90 in all combat stats now 👍

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I have 2 Dharok's platelegs in the bank, it keeps withdrawing the other one, putting it on and then withdrawing the other one and replacing it and constantly does this...

Can you take a look into why?

does the same with any gear that wears away, it kept doing the same when I had 2 verac plateskirts too... hopefully I don't get a ban since it was repeating itself quite a few times :(

To solve issue, I just high alched one of my dh platelegs.. but I'm an Iron man so it wouldve been nice to not have to do that!image.png.330524b13e36cfa3ce902a6414a29335.png

Edited by dom584

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On 3/26/2023 at 8:22 PM, zaiers123 said:

I recently got the slayer bot and it has been incredible I cant seem to find out if we can use "npc contact" with lunars. Is this a feature? 

It may be added in the future :) 

On 3/26/2023 at 9:13 PM, AnotherJason1 said:

Got another one, any possibility of adding killing elves in Priff instead of the Iowerth soldiers outside, just for chance of crystal shards? Just a checkbox to say "yes song of elves is completed" and it'll reroute to Priff instead? Still nearly flawless script though! Getting up towards 90 slayer now and above 90 in all combat stats now 👍

It's mainly that I don't have a SOTE account at the moment! I'll be looking to get one soon and this will allow me to add a few tasks/task locations :)

On 3/27/2023 at 4:47 AM, DD99999 said:

Ran into a no exp failsafe, found it was due to the utility spells were hidden so high alch couldn't be used

Sounds like the failsafe did it's job!

13 hours ago, dom584 said:

I have 2 Dharok's platelegs in the bank, it keeps withdrawing the other one, putting it on and then withdrawing the other one and replacing it and constantly does this...

Can you take a look into why?

does the same with any gear that wears away, it kept doing the same when I had 2 verac plateskirts too... hopefully I don't get a ban since it was repeating itself quite a few times :(

To solve issue, I just high alched one of my dh platelegs.. but I'm an Iron man so it wouldve been nice to not have to do that!

I'll check this out, but I think it's likely because they're barrows items specifically. The script only loosely supports barrows items and it will pick the one with the highest charge, which may cause what you're seeing.

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Yeah 100% it is due to that Ark, thanks for reply and checking it out!

 

As some feedback, firstly, it's awesome.

 

However, sometimes I see that when it has a full inv, it drops food to loot items. After eating food to recover HP again, it won't pick the food back up - maybe it's hard to code, but right now the logic of drop food to pick something up, then eat to recover HP and not loot the food on floor when you have space is a bit strange to me and seems very bot-like, what player wouldn't pick that food back up and use it?

 

 

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12 hours ago, Ark said:

It may be added in the future :) 

It's mainly that I don't have a SOTE account at the moment! I'll be looking to get one soon and this will allow me to add a few tasks/task locations :)

Sounds like the failsafe did it's job!

I'll check this out, but I think it's likely because they're barrows items specifically. The script only loosely supports barrows items and it will pick the one with the highest charge, which may cause what you're seeing.

What about my issue?

The script kills itself whenever an icefiend or dwarves task happens. Every single time. Has not been able to leave edge bank.

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6 hours ago, dom584 said:

Yeah 100% it is due to that Ark, thanks for reply and checking it out!

As some feedback, firstly, it's awesome.

However, sometimes I see that when it has a full inv, it drops food to loot items. After eating food to recover HP again, it won't pick the food back up - maybe it's hard to code, but right now the logic of drop food to pick something up, then eat to recover HP and not loot the food on floor when you have space is a bit strange to me and seems very bot-like, what player wouldn't pick that food back up and use it?

I'll see what I can do :) 

8 minutes ago, deadking721 said:

What about my issue?

The script kills itself whenever an icefiend or dwarves task happens. Every single time. Has not been able to leave edge bank.

I'm 99% sure your issue is still cache related - please use the bulk client launcher (not the client) to clear your hooks and cache fully. Literally no one else is having this issue and I can't replicate it at all on my end. Failing that, send me a gif of your GUI so I can try to copy exactly your setup. 

 

Pushed Patch V5.35:

  • Will now only re-activate Prayer if your prayer points are above a certain number (not 0 anymore) - this number is account-specific.
  • Improved the responsiveness of the World Hopper. Now generally quicker, but also responds to being under attack more reliably.

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Are you able to add the ability to use the Preserve prayer? Useful when using Super Combat Potions.
Another thing to add would be to be able to withdraw a specific number of prayer potions and food, the same way you can set the amount of cannonballs. I noticed the script wasting a ton of food because max combat in favor of picking up loot, being able to adjust the amount of items withdrawn would minimize food waste. Thank you.

Edited by jigga69
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8 hours ago, jigga69 said:

Are you able to add the ability to use the Preserve prayer? Useful when using Super Combat Potions.
Another thing to add would be to be able to withdraw a specific number of prayer potions and food, the same way you can set the amount of cannonballs. I noticed the script wasting a ton of food because max combat in favor of picking up loot, being able to adjust the amount of items withdrawn would minimize food waste. Thank you.

How would you want this to be added? Every task will take a different number of food/prayer potions on it and this is already calculated algorithmically. It might be better if you let me know which tasks you're having this issue on so I can modify the algorithm :) 

5 hours ago, wobbelbobbel said:

I saw you fixed the gem mine teleport loop in an earlier post. I just started using this script but I experience the same issue. Anything I could be doing wrong? Or is it possible regression with your latest release?

Are you able to send me a gif of the issue via PM, along with your debug? It should be working :) 

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On 3/29/2023 at 2:17 AM, Ark said:

How would you want this to be added? Every task will take a different number of food/prayer potions on it and this is already calculated algorithmically. It might be better if you let me know which tasks you're having this issue on so I can modify the algorithm :) 

Are you able to send me a gif of the issue via PM, along with your debug? It should be working :) 

I am having the same issue. 

Quote

ForegroundColor[0,255,0][21:23:54] [Task Management] We have completed our Slayer Task! Packing up and returning home.
[21:23:54] [Task Management] Total Task Streak: 225
[21:23:54] [Points Manager] Points Gained for this Task: 15
[21:23:56] [Special Attack Management] Next Special Attack at 64% or more (Antiban Randomisation)
[21:23:59] Disabled all randoms.
[21:23:59] [Navigation] Calculating route, this may take some time. Please let the script run, even if it appears to pause.
[21:24:00] [Navigation] Path received from server...
[21:24:11] Disabled all randoms.
[21:24:11] [Navigation] Path received from server...
[21:24:21] Disabled all randoms.
[21:24:22] [Navigation] Path received from server...
[21:24:33] Disabled all randoms.
[21:24:33] [Navigation] Path received from server...
[21:24:49] Disabled all randoms.
[21:24:50] [Navigation] Path received from server...
[21:25:09] Disabled all randoms.
[21:25:10] [Navigation] Path received from server...
[21:25:30] [Zoom Manager] Current Zoom = 21. Desired Zoom = 35. Scrolling to adjust Zoom.
[21:25:31] Disabled all randoms.
[21:25:32] [Navigation] Calculating route, this may take some time. Please let the script run, even if it appears to pause.
[21:25:32] [Navigation] Path received from server...

It appears to walk to the steps, then keep spam clicking the gem mine install. Eventually the script just dies. 

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On 3/14/2022 at 8:30 AM, Ark said:

Basilisk Knights, no, normal Basilisks, yes. I don't think they're worth unlocking yet. I will add Basilisk Knights at some point in the future though :)

Do you plan to add Knights soon? Please?

image.thumb.png.56c0c3d1a4161a0515cee78451315ad7.png

I got stuck here for several minutes before the script gave up on its path and it terminated. 

Edited by jigga69
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When using karamja gloves 3 bot sometimes keeps on spamming them and doesn't leave the mine. I see there was an update with the gloves but I still get stuck.

Edited by ErGox
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On 3/29/2023 at 8:14 PM, AnotherJason1 said:

Just noticed Skeletal Wyvern tasks aren't coded as dragon tasks, it is taking my general loadout instead of my dragon one (with dhunter lance) to the task

I'll change this :)

On 3/31/2023 at 2:31 AM, deadking721 said:

I am having the same issue. 

It appears to walk to the steps, then keep spam clicking the gem mine install. Eventually the script just dies. 

Should be fixed in the next update :)

On 3/31/2023 at 4:01 AM, ristiisa said:

Great script. For desert tasks though, the script is buying or withdrawing empty waterskins and isn't refilling them or attempting to drink.

This is probably a cache corruption - clear your hooks and cache via the bulk client launcher :)

On 3/31/2023 at 12:57 PM, jigga69 said:

Do you plan to add Knights soon? Please?

I got stuck here for several minutes before the script gave up on its path and it terminated. 

Basilisk Knights? Yeah, eventually :)

As for the error, it is likely just a dax server issue - shouldn't happen again :)

16 hours ago, ErGox said:

When using karamja gloves 3 bot sometimes keeps on spamming them and doesn't leave the mine. I see there was an update with the gloves but I still get stuck.

Should be fixed in the next update :)

2 hours ago, Deez~N0ots said:

@Ark

any plans to add konar ability?

used this for 99 slayer, would love to do some konar with it and stack keys

Not at the moment, sorry - it would be an enormous amount of work as it asks for tasks to be done in certain areas.

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Pushed Patch V5.36:

  • Fixed an issue with using the Shilo Gloves 3 for teleporting
  • Improved World Hopping responsiveness further
  • Added a number of extra failsafes for extra account protection
  • Skeletal Wyverns are now counted as "Dragon" tasks
Edited by Ark

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Not sure how intuitive the feature could be, but is it possible that a feature could be added that we could save a bank pin in our profile so it'd enter that for extra account security?

 

Edit: Another quality of life adjustment suggestion, instead of dropping the selected food on the ground can you have the script run a check first and if the player is not at max hp just eat the food instead of dropping it on the ground? If the player is at max hp then it makes sense to drop the food, but not if they are missing health

Edited by AnotherJason1
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8 hours ago, AnotherJason1 said:

Not sure how intuitive the feature could be, but is it possible that a feature could be added that we could save a bank pin in our profile so it'd enter that for extra account security?

Edit: Another quality of life adjustment suggestion, instead of dropping the selected food on the ground can you have the script run a check first and if the player is not at max hp just eat the food instead of dropping it on the ground? If the player is at max hp then it makes sense to drop the food, but not if they are missing health

If you save your account in the client, it can enter your bank pin for you :) 

As far as food is concerned, that is currently how it works - it should only drop food instead of eat it at max health :) 

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Just purchased -- first impression is that this is a very solid script. The UI is clean and concise (and aesthetic at the same time). Behavior has been flawless so far, and the data it takes into consideration when making decisions is impressive. Thanks for your efforts on this!

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11 minutes ago, kforkaspur said:

The script doesn't use any of the safespots for fire giants in the stronghold slayer cave

It's not designed to at the moment, sorry.

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  • Ark changed the title to ARKSlayer Pro - OSRS Slayer Training Bot | Cannon | Restocking | Superiors | Level 1 to 99 | Muling | Advanced Anti-Profiling

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