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nHunter [Box Traps] [Net Traps] [Bird Snares] [Customization] [Black Chins/Salamanders] [ABC2] [Muling] [400B+ Total Profit/80B+ Total Exp]


Naton

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@Naton

[16:59:30] at scripts.napi.framework.actions.general_actions.misc.u.G(InvSetup.java:361)
[16:59:30] at java.util.stream.IntPipeline$4$1.accept(Unknown Source)
[16:59:30] at java.util.Spliterators$IntArraySpliterator.tryAdvance(Unknown Source)
[16:59:30] at java.util.stream.IntPipeline.forEachWithCancel(Unknown Source)
[16:59:30] at java.util.stream.AbstractPipeline.copyIntoWithCancel(Unknown Source)
[16:59:30] at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
[16:59:30] at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source)
[16:59:30] at java.util.stream.FindOps$FindOp.evaluateSequential(Unknown Source)
[16:59:30] at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
[16:59:30] at java.util.stream.ReferencePipeline.findFirst(Unknown Source)
[16:59:30] at scripts.napi.framework.actions.general_actions.misc.u.G(InvSetup.java:368)
[16:59:30] at java.util.stream.ReferencePipeline$3$1.accept(Unknown Source)
[16:59:30] at java.util.Spliterators$ArraySpliterator.forEachRemaining(Unknown Source)
[16:59:30] at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
[16:59:30] at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source)
[16:59:30] at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
[16:59:30] at java.util.stream.AbstractPipeline.evaluateToArrayNode(Unknown Source)
[16:59:30] at java.util.stream.ReferencePipeline.toArray(Unknown Source)
[16:59:30] at scripts.napi.framework.actions.general_actions.misc.u.D(InvSetup.java:391)
[16:59:30] at scripts.napi.framework.actions.general_actions.misc.u.G(InvSetup.java:305)
[16:59:30] at scripts.napi.framework.actions.general_actions.misc.u.G(InvSetup.java:253)
[16:59:30] at scripts.napi.framework.actions.general_actions.misc.u.G(InvSetup.java:65)
[16:59:30] at scripts.hunter.actions.trapping.wilderness.f.G(SetupWildInventory.java:23)
[16:59:30] at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source)
[16:59:30] at java.util.TreeMap$KeySpliterator.tryAdvance(Unknown Source)
[16:59:30] at java.util.stream.ReferencePipeline.forEachWithCancel(Unknown Source)
[16:59:30] at java.util.stream.AbstractPipeline.copyIntoWithCancel(Unknown Source)
[16:59:30] at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
[16:59:30] at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source)
[16:59:30] at java.util.stream.FindOps$FindOp.evaluateSequential(Unknown Source)
[16:59:30] at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
[16:59:30] at java.util.stream.ReferencePipeline.findFirst(Unknown Source)
[16:59:30] at scripts.napi.framework.actions.n.G(ActionManager.java:44)
[16:59:30] at scripts.napi.framework.NScript.run(NScript.java:750)
[16:59:30] at java.lang.Thread.run(Unknown Source)
[16:59:30] Warning: Could not parse bank item amount interface text
[16:59:30] java.lang.NumberFormatException: For input string: ""
[16:59:30] at java.lang.NumberFormatException.forInputString(Unknown Source)
[16:59:30] at java.lang.Integer.parseInt(Unknown Source)
[16:59:30] at java.lang.Integer.parseInt(Unknown Source)
[16:59:30] at org.tribot.api2007.Banking.SQ(jd:136)
[16:59:30] at org.tribot.api2007.Banking.isBankLoaded(jd:163)
[16:59:30] at scripts.napi.w.w.f.D(BankCache.java:51)
[16:59:30] at scripts.napi.w.w.f.L(BankCache.java:28)
[16:59:30] at scripts.napi.w.w.f.G(BankCache.java:101)
[16:59:30] at scripts.napi.w.w.f.G(BankCache.java:75)

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1 hour ago, balvons said:

@Naton

[16:59:30] at scripts.napi.framework.actions.general_actions.misc.u.G(InvSetup.java:361)
[16:59:30] at java.util.stream.IntPipeline$4$1.accept(Unknown Source)
[16:59:30] at java.util.Spliterators$IntArraySpliterator.tryAdvance(Unknown Source)
[16:59:30] at java.util.stream.IntPipeline.forEachWithCancel(Unknown Source)
[16:59:30] at java.util.stream.AbstractPipeline.copyIntoWithCancel(Unknown Source)
[16:59:30] at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
[16:59:30] at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source)
[16:59:30] at java.util.stream.FindOps$FindOp.evaluateSequential(Unknown Source)
[16:59:30] at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
[16:59:30] at java.util.stream.ReferencePipeline.findFirst(Unknown Source)
[16:59:30] at scripts.napi.framework.actions.general_actions.misc.u.G(InvSetup.java:368)
[16:59:30] at java.util.stream.ReferencePipeline$3$1.accept(Unknown Source)
[16:59:30] at java.util.Spliterators$ArraySpliterator.forEachRemaining(Unknown Source)
[16:59:30] at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
[16:59:30] at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source)
[16:59:30] at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
[16:59:30] at java.util.stream.AbstractPipeline.evaluateToArrayNode(Unknown Source)
[16:59:30] at java.util.stream.ReferencePipeline.toArray(Unknown Source)
[16:59:30] at scripts.napi.framework.actions.general_actions.misc.u.D(InvSetup.java:391)
[16:59:30] at scripts.napi.framework.actions.general_actions.misc.u.G(InvSetup.java:305)
[16:59:30] at scripts.napi.framework.actions.general_actions.misc.u.G(InvSetup.java:253)
[16:59:30] at scripts.napi.framework.actions.general_actions.misc.u.G(InvSetup.java:65)
[16:59:30] at scripts.hunter.actions.trapping.wilderness.f.G(SetupWildInventory.java:23)
[16:59:30] at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source)
[16:59:30] at java.util.TreeMap$KeySpliterator.tryAdvance(Unknown Source)
[16:59:30] at java.util.stream.ReferencePipeline.forEachWithCancel(Unknown Source)
[16:59:30] at java.util.stream.AbstractPipeline.copyIntoWithCancel(Unknown Source)
[16:59:30] at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
[16:59:30] at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source)
[16:59:30] at java.util.stream.FindOps$FindOp.evaluateSequential(Unknown Source)
[16:59:30] at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
[16:59:30] at java.util.stream.ReferencePipeline.findFirst(Unknown Source)
[16:59:30] at scripts.napi.framework.actions.n.G(ActionManager.java:44)
[16:59:30] at scripts.napi.framework.NScript.run(NScript.java:750)
[16:59:30] at java.lang.Thread.run(Unknown Source)
[16:59:30] Warning: Could not parse bank item amount interface text
[16:59:30] java.lang.NumberFormatException: For input string: ""
[16:59:30] at java.lang.NumberFormatException.forInputString(Unknown Source)
[16:59:30] at java.lang.Integer.parseInt(Unknown Source)
[16:59:30] at java.lang.Integer.parseInt(Unknown Source)
[16:59:30] at org.tribot.api2007.Banking.SQ(jd:136)
[16:59:30] at org.tribot.api2007.Banking.isBankLoaded(jd:163)
[16:59:30] at scripts.napi.w.w.f.D(BankCache.java:51)
[16:59:30] at scripts.napi.w.w.f.L(BankCache.java:28)
[16:59:30] at scripts.napi.w.w.f.G(BankCache.java:101)
[16:59:30] at scripts.napi.w.w.f.G(BankCache.java:75)

As stated in the banner at the top of the forums, banking in tribot is broken

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any plans on adding tick manipulation?
and btw for any interested, bought the script about a week ago, really good script. im 80 hunter and getting about 80k xp/h on red chins area from western provinces hard diary. im using lg and the rates per hour are slightly lower using lf then the normal client.  @Naton

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On 5/25/2020 at 5:54 PM, Smothed said:

any plans on adding tick manipulation?
and btw for any interested, bought the script about a week ago, really good script. im 80 hunter and getting about 80k xp/h on red chins area from western provinces hard diary. im using lg and the rates per hour are slightly lower using lf then the normal client.  @Naton

@Smothed how are you getting 80k/hr? I'm at the same location (WP hard diary) lvl 83 with 5 box traps getting 42k xp/hr. It's quite slow in that it "resets" each trap which is a long animation. Could you PM your settings please? Maybe I am setting it up wrong

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58 minutes ago, yakkers said:

@Smothed how are you getting 80k/hr? I'm at the same location (WP hard diary) lvl 83 with 5 box traps getting 42k xp/hr. It's quite slow in that it "resets" each trap which is a long animation. Could you PM your settings please? Maybe I am setting it up wrong

There is an option to left click dismantle and then place the trap manually rather than right click resetting, search 'reset' in advanced preferences and it should come up

Looking glass can be slower if you are using that

Could disable the abc2 reaction times in advanced preferences too

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18 hours ago, Naton said:

There is an option to left click dismantle and then place the trap manually rather than right click resetting, search 'reset' in advanced preferences and it should come up

Looking glass can be slower if you are using that

Could disable the abc2 reaction times in advanced preferences too

thank you, I'll try this out

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2 minutes ago, olstan said:

Is there a way to slow reactions a tiny bit, it keeps trying to click the next trap before dismanting/finishing actions on previous trap

Here's a copy-paste from a reply I wrote awhile back which should explain this:

 

When placing a trap, you have a short window after placing the trap before being forced off the trap where you can click things without issues. The script tries to click but if it goes too slow it won't make the cutoff and it''ll have to re-click after being forced off the trap tile. Unfortunately looking glass makes the script run slower (which I'll be trying to look into today but I'm not sure how much I can change about it) so it will probably usually miss this cutoff. You can enable a setting at advanced preferences -> trap resetting -> "wait until we've been force moved off current trap", and "wait until forced movement off trap complete" to try and wait

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3 hours ago, balvons said:

@Naton

i get this error and script stops after death (not always)

https://gyazo.com/826a58744d33233b536b739ffc4d5b2c

Dax walker had some server issues today that dax told us about, it should be resolved now.

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  • 2 weeks later...
1 hour ago, mxndaugas said:

Script closes after less then an hour working (at black chins):

https://gyazo.com/f9167013871e6a5f76109b15d61d3fd6

https://gyazo.com/7b2e26867e881e4e9324b4dee9ca1523

What does the game client look like when it fails to login in? Is it stuck at the world select screen or something? Can you try using tribot version 10.24.2?

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17 hours ago, Naton said:

What does the game client look like when it fails to login in? Is it stuck at the world select screen or something? Can you try using tribot version 10.24.2?

https://gyazo.com/c7ca0d40ff4eeea27a19ee75b5f56644

and my version is TRiBot 10.25.7. How do I change it?

Edited by mxndaugas
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Hey man awesome looking script but i have 2 questions before i buy it does it have a progressive mode that will switch methods at certain levels and dont worry if this is too hard but could you make a 1 or 2 week auth as i just want to try it and see.

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2 hours ago, mxndaugas said:

https://gyazo.com/c7ca0d40ff4eeea27a19ee75b5f56644

and my version is TRiBot 10.25.7. How do I change it?

I'll look into this, thanks for reporting it. You can select the tribot version in the tribot loader. If you could try 10.24.2 and report back if it works or not that'd be great.

55 minutes ago, Jamie243 said:

Hey man awesome looking script but i have 2 questions before i buy it does it have a progressive mode that will switch methods at certain levels and dont worry if this is too hard but could you make a 1 or 2 week auth as i just want to try it and see.

It doesn't have progressive mode, sorry

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1 minute ago, Versace said:

is there a way to change how the bot gets to black chins? My account dies to the green drags when it uses burning amulet 

What path is it taking? Are you able to record this?

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1 minute ago, Naton said:

What path is it taking? Are you able to record this?

It's using burning amulet to level 41, going straight through green drags, but im a low level account so thats why i wanted to know if it can avoid the drags

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4 minutes ago, Versace said:

It's using burning amulet to level 41, going straight through green drags, but im a low level account so thats why i wanted to know if it can avoid the drags

I will look into if dax walker tries to ignore these at all and what I can do about it. For the time being, if you switch to a games necklace instead it should get there without dying

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